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Post by Tikobe on Nov 9, 2018 4:41:04 GMT -4
(Attack Roll! (Excellent + (Weird Movement)) - (Crude Weapon))
And it doesn't take long to see why they're doing so well.
As you attack with your spear you realize you made a mistake in how you aimed the attack, mostly do the warped wood that made up most of the spear. It would at best only scratch the Crestrisen's left side. However, rather than move left to dodge, he moved right and gave you the opportunity to deal a blow that was more of a blunt force blow than a stab, but still with enough power to deliver a brutal cracking noise, indicating that you most definitely broke several of his ribs with that blow.
Just who trained these men? Now that you're at the barricade, you can see that the more they move the worse they move. It's like some of them are trying to get hit.
As you hit the Crestrisen, who backs off in pain rather than continues, more Crestrisens hit the wall. You're beginning to hear the creaks. This barricade was made in haste. It was fine at fire but it was more than clear it's not gonna last in a few more minutes. It's clear to the men as well, as some start to panic, and one even begins searching his bags for something.
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Post by Bannanachair on Nov 9, 2018 4:45:12 GMT -4
"Hold formation!" I shout. "These Crestrisen bastards don't even seem to know how to fight!" Of course, as I say that, I strike at another one, trying to take into account the poor design of this spear.
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Post by Tikobe on Nov 9, 2018 5:05:27 GMT -4
(Last post for the night. It's 2 am for me. I ain't staying up later)
(Attack Roll! (Good + (Weird Movement)) - (Crude Weapon))
You knock one guy straight in the head. You think he may have fainted, but he definitely didn't die. If anything it was more like a bad injury in a training brawl.
The wall is hit again, the creak returns. You notice the man who was searching his bags hadn't stopped.
Actually, he just gave a relieved expression as he reaches in to pull what he was searching for out.
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Post by Bannanachair on Nov 9, 2018 23:04:49 GMT -4
Hopefully his spell will turn out to be useful, but for now, I need to concentrate on stabbing at another Crestrisen.
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Post by Tikobe on Nov 10, 2018 0:17:10 GMT -4
(Honestly, a part of me wonders why I'm doing these attack rolls in this specific scenario. They're quite literally pointless. Also, I put Weird Movement inside the "Quality" check (Basically, I organize attacks into five qualities: Miss, Poor, Decent, Good and Excellent. This determines damage) because unlike other modifiers thus far, Weird Movement doesn't affect total damage. It only provides a reroll if you roll Miss or Poor. However, just wanted to know if it looked weird to you. I'm still working on the formatting (Also, should probably clarify there won't be these many modifiers in a normal scenario. I've probably been more generous than I should since both of the ones in the previous fight both altered damage and provided rerolls if your side rolled a Miss or if their side rolled an Excellent. Understand that these are things that are incredibly unique to this scenario, and actually if there wasn't a legitimately valid reason, I wouldn't have put them in. I mean, this system doesn't use levels. The fuck should I hold back for? Either way, don't get comfortable with the easy enemies))
(Attack Roll! (Decent + (Weird Movement)) - (Crude Weapon))
Your spear acted like basic trash and was able to push someone away. That's it.
The guard pulls out what appears to be a spell crystal (Was it really so obvious that you had to call it out?) and a brown glow radiates from his hand.
It's an earth spell, and if he had used it well, he could've added a layer of stone to the barricade.
He didn't.
As you were pulling out your spear to repel another enemy, the earth comes out at the spell's command as a great wall of dirt grows and turns to stone. Your spear, and the spears of others, were trapped in the stone wall, but the loss of spears would not hurt anyone other than the guards who had good quality ones. After all, the guard failed to make a wall with holes to stab at enemies with. The new wall, which didn't seem to connect to the barricade as a means to reinforce it, would probably hold for some time, but now you were just sitting ducks while waiting for the enemies to make a move.
One might wonder why the guard waited until now to use the spell, but you couldn't blame him. He most likely didn't get many opportunities to fight so using a spell would be something he'd do only when in an emergency.
Or a panic like what he did, apparently.
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Post by Bannanachair on Nov 10, 2018 0:51:54 GMT -4
"Damnit!" I shout. I have my own Earth spell I can potentially use to undo the damage that he did, but I don't know if I'm good enough for that. Either way, I'm going to try it: I use my Earth Spell to try to create holes in the barricade large enough for our spears, and only our spears, to go through. If I can do any more, I'll make the barricade taller, I guess.
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Post by Tikobe on Nov 10, 2018 1:13:13 GMT -4
(You know, while it was probably the most obvious use of an Earth spell, I made a mistake and didn't put the ability to alter things in the description of the spell. I fixed that mistake and you'll find the alteration aspect has now been added into the description.)
[Remaining spells: 1 Water]
As you make the adjustments you realize that there's an issue: The enemies may have spells of their own.
Through the holes in the wall a Crestrisen has called forth a spell of their own, probably in reaction to the first earth spell which would've posed too much of an endeavor to take down through physical force unlike the initial wooden barricade. From the dark purple energy the spell is emitting and the fact that a common spell wouldn't be able to hit a wall of pure stone with enough force to destroy it on it's own, it's likely an unique spell, something that like all of their tactics raises a question since no one would waste such a valuable spell just to counter a stone wall when they could flee into the alleyways.
At least the guards who needed their spears got them back but there's no knowing what the enemy's spell might do. It might be a spell that could tear down the wall, or it's effect might provide them with a different solution.
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Post by Bannanachair on Nov 10, 2018 1:19:23 GMT -4
"Stand back!" I shout. "Front line moves back four paces!" I hate being forced to give ground to the Crestrisen, but there truly is no telling what that spell will do, and a solid line further back is better than a broken line closer to them. From my slightly further position, I'll try to get a better look at the numbers of Crestrisen we currently have to deal with.
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Post by Tikobe on Nov 10, 2018 1:29:04 GMT -4
You see that out of the twenty five initial enemies, you have sixteen remaining. Out of your number, including yourself you have twelve.
You see a rectangular area that included the barricade plus the stone wall and then another rectangular area of the same size are all of a sudden shaded in dark purple. All of a sudden...
The barricade and stone wall that stood between the two groups now stood behind the enemy. Actually, it was the entire area that was shaded purple since pieces of the surrounding building and road were exchanged as well. If your men hadn't moved away at your order, they probably wouldn't been dragged in and cornered by the enemy to be miserably killed.
However, this didn't remove the obvious issue: There was no more barricade to hide behind, and your side was outnumbered.
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Post by Bannanachair on Nov 10, 2018 1:41:42 GMT -4
I draw my sword. "Charge!" I shout. "Break their lines! Show these bastards what it is to strike into the home of our country!" I then lead the charge myself, hoping that me using a sword against their spears won't be too much of a disadvantage.
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Post by Tikobe on Nov 10, 2018 2:08:44 GMT -4
The enemies stared at you charging and riling up the men before looking at each other, as if shocked that you continued. Some of them shrugged and one said, "Let's just kill a few. They might run afterwards."
They're not even taking it seriously.
They begin to charge, though obviously with their exchange of looks it was a charge far too late to be fruitful, and meet your men. Two of them meet you.
Interestingly enough, without even an order, the two who met you were spear wielders, people extremely disadvantageous for you to deal with. You quickly notice you weren't the only one who were met with bad opponents: Your other guards were also met with opponents who used weapons they would have difficulties handling or were the same weapon. Actually, now that you think about it, you have seen an instance of the enemies talking at all. Yet they were the same idiots who quite literally walked into your spear.
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Post by Bannanachair on Nov 10, 2018 2:15:31 GMT -4
I need to try to get past one of their spears to be able to kill that one. Knocking the spear to the side or something like that, then moving forward and attacking.
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Post by Tikobe on Nov 10, 2018 2:49:43 GMT -4
(Attack roll! (Decent))
You go for a jab at his gut, however the enemy notices and tries moving to the side. You were surprised to see him move with some degree of skill, but you were still able to damage his side.
The enemy who's spear who knocked away and who also was just wounded by you regains his bearing real fast, but you were to close for him to mount a proper defensive stance with the spear. He gives a quick, silent glance to his ally who attacks you give him an opening to separate from you.
(Attack roll! (Good!))
The enemy lunges forwards and pierces your left shoulder. It wasn't a full pierce through your body, but the puncture wound is pretty bad.
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Post by Bannanachair on Nov 10, 2018 3:30:45 GMT -4
Thankfully I wield my weapon one-handed. I take another strike at one of my enemies, hoping that I can kill someone.
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Post by Tikobe on Nov 10, 2018 3:47:04 GMT -4
(Damn, I rolled 3 twice for both rolls)
(Attack Roll! (Miss))
You lunge at the enemy who attacked you, but his friend intercepts and wards you off with an attack of his own.
(Attack Roll! (Miss))
The attack however misses it's mark.
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Post by Bannanachair on Nov 10, 2018 3:56:53 GMT -4
I'll try to kill the one who just attacked me.
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Post by Tikobe on Nov 14, 2018 21:30:58 GMT -4
(So, I honestly wasn't sure if I should roll the die here since I don't have the chart for the Brawler rolls with me and I would've had to seriously think and recall the numbers, but it turned out fine. I rolled a 20 for your attack roll. (Also, funnily enough, your spell check immediately afterwards was a 1. That's right, if this was DnD, you'd have had a critical followed immediately by a critical failure))
(Attack Roll! (Excellent))
Your sword sneak into the gaps of his armor and penetrates the enemy's lung, leaving him on the ground as he begins to die out.
His friend exclaims in surprise as he retaliates with his own attack.
(Attack Roll! (Poor))
His spear is off target and only leaves a cut off your arm.
You're in a pretty bad spot right now. While you'll be fine in future fights assuming you pull through and come out victorious, or if you opt to run away, for this fight just another hit of decent quality or higher will result in your defeat. However, your remaining opponent has yet to receive an attack from you.
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Post by Bannanachair on Nov 15, 2018 1:29:23 GMT -4
I can not run away - if I run away, my men will follow, and Saffur will fall to the enemy. I aim to skewer my current enemy straight through the throat, then I'll assess my enemy's numbers and my numbers and determine something from there.
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Post by Tikobe on Nov 15, 2018 21:26:13 GMT -4
(Just checking, since I realize I f*ed up in the combat section of the intro and forgot to say how to announce commands so I don't know if this is a regular attack or a command, but is this a regular attack?)
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Post by Bannanachair on Nov 15, 2018 21:41:02 GMT -4
(Just a regular attack, sorry)
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Post by Tikobe on Nov 15, 2018 22:02:44 GMT -4
(Alrighty then, moment of truth here!)
(Attack Roll! (Decent))
Your rapier pierces through their thigh, but doesn't finish the enemy off. He tries to take a step back despite the pain and retaliates with an attack of his own.
(Attack Roll! (Poor))
Your enemy's spear scratches you. Nothing more.
(You dodged the fucking bullet here man. Just one more damage counter here and you were gonna be toast.)
(Edit: Also, it's fine. It's my fault for failing to add that in. I've added how use commands in the intro under the combat section)
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Post by Bannanachair on Nov 15, 2018 22:43:18 GMT -4
(Aimed for the throat, hit him in the thigh. Great aim, Therinean!)
I overpower the enemy, trying to kill him.
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Post by Tikobe on Nov 15, 2018 23:37:53 GMT -4
(I did it so you missed wildly to make fun of you. I legit thought that you were just gonna kick the bucket the previous turn. (Also, you were lucky that you're a brawler. I saw a 6 for your roll and I was like "Shit" since that's a Poor in a normal scenario but I looked at the Brawler chart and it was just barely a Decent (Also, I felt like that was you trying to use a command, but since that didn't follow the format that I just made I figured to treat it as a normal attack if it was better than a Poor and if it was a Poor or Miss to then ask if it was a command use)))
(Attack Roll! (Decent))
Your sword pierces their heart, their internal organ and their lungs in a large flurry of attacks. Your enemy dies in the rapid barrage.
You look around, and the situation was grim.
Of the sixteen enemies that charged at you, eleven still remained. Of your originally twelve, however, only four men other than yourself were alive: The two-handed sword wielder and the archer you noticed before, the spear wielder with the metal spear and some lucky guard who was trying to fight off an opponent, and from how poorly his fight was going he didn't have much longer to survive the fighting. Your gap in number was getting wider, and the result appeared to only be an inevitable defeat.
However, things weren't going to get better. From a distance away, you can hear the loud sound of a horn blowing. It was the warning sign that Lester was told to use if the enemy had succeeded in getting past your line and were able reach the Wyldun shrine.
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Post by Bannanachair on Nov 15, 2018 23:48:11 GMT -4
I use my water spell on the ground beneath the Crestrisen. If it's stone, it'll slip them up. If it's dirt, it'll turn to mud and they'll slow down in it. "Retreat back to the Shrine!" I shout. "The Crestrisen are at the shrine!"
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Post by Tikobe on Nov 16, 2018 0:15:58 GMT -4
[No Remaining Spells Left]
The stone road is covered in water. The enemies are shocked, and from the positioning, most of them got salt water in the eyes.
Salt in your eyes hurts a lot.
The four surviving men under you find the break they need to escape in the midst of all of this and turn tail and run off to the Shrine. As you ran off you noticed that there was a growing distance between your men and the Crestrisens who began to pursue you. It felt like they had reverted back to when they were being dropped off like flies when you had the barricade, and were no longer the men who had killed all but five of you.
You don't see any enemies as you reach the Shrine, but you do see Captain Bayod and his group. You see one of the other two groups, although half of them seem to have died off and the rest were wounded. There were no signs of the third group.
"Admiral, what's going on- Oh shit," Captain Bayod says as he sees the enemies chasing after you completely putting his previous thought to a halt..
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