Post by Tikobe on Sept 22, 2018 15:11:56 GMT -4
Active Characters
Admiral Therinean Mantor (You)
Weapons
A sword of decent quality that was looted from a corpse
Spells
1 Water (C)
Brawler
The champion, standing proudly
Passive abilities - Modified damage die for more consistent damage
Restrictions - Must use melee weapon or be average in unarmed combat
Command - Overpower - This is a single powerful attack that is guaranteed to hit and on average deals much higher damage than normal attacks would deal.
Captain Bayod Eses
Weapons
A mace, a short sword and a buckler shield. The shield has taken some small damage, but seems to be fine.
Spells
1 Earth Spell (C), 1 Fire Spell (C) and 1 Banshee Spell (U)
Shield Warden
The protector, fighting even when there seems to be no hope
Passive abilities - Permanent damage reduction
Restrictions - Must have a shield for passive to be active, and must have one to also use command
Command - Eses - Bayod goes into a frenzy, assaulting the target with his shield. The attack has a decent chance to miss, but a successful hit will cause the target to be stunned for one turn. Bayod may also choose to activate this command’s “Fury” mode, which will sharply increase the damage it deals. However, when Fury is activated, the attack will cause the condition of his shield to diminish regardless of whether the attack hits or not. This can cause the shield to break depending on it’s currently sustained damage.
Bio
The Guard Captain of the Shrine Town of Saffur, although there is no more Saffur left to protect. Captain Bayod is a large burly man that often gives off a bear-like impression, an issue that is only accentuated by his stoic expressions. He is notably prideful, and can be quite rude to anyone that wounds this pride. However, should there be more pressing concerns that calls for him to set aside his grudges, or should you be someone who earns his respect, he is known to show his much more caring and diligent side. He is a peculiarity among those who were assigned to guard a post that is oft considered a death sentence due to the lengths he goes through for other people. When questioned on this altruistic attitude, however, people will only receive the following response from him:
“Cause I could. After all, why not?”
Strangely enough, you believe you may have already heard of Bayod well before your arrival in Saffur. Many times in the taverns located in New Everwrath you hear a song being sung called “Eses” that tells the tale of a man named Bayod, a soldier posted through various locations in New Everwrath. The first verses of the song tell of Bayod being cornered by a dragon. He was disarmed, his men already ran, but there was no one else to defend the town that Bayod was working so hard to protect. However, Bayod chose to stand up, and pulled a stunt that allowed him to reach the dragon’s head. From there starts the chorus, where Bayod goes ballistic, brutally beating the dragon’s skull in with his shield. After that, the song announces him by the title of the “Shield Warden,” the protector of the folk of Everwrath. After this, the song continues for a few more verses with Bayod being in similar situations against other monsters, with each verse being followed by the chorus of Bayod attacking the beast with his shield, the song lauding the bravery and might of the Shield Warden.
Whether or not this Bayod standing before you is the same as the legendary tavern hero is unknown to you, for you’ve never asked. However, Bayod himself has confirmed a presence in the legendary battle between the forces of Everwrath and the Paladins of Crestrise, where Everwrath won a landslide victory against the Paladins, massacring them until there was only 1 survivor. If this is true, and Bayod isn’t one to lie, then Bayod has had more than enough achievements earned in the military to avoid being assigned to the backwater of a Shrine Town. How did such a man find his way here?
Enoise Vorlault
Weapons
A well made dagger. You don’t seem to recall weapons of such quality on your ship. Where she got it, or more likely where she hid it, eludes you.
Spells
?
(Enoise refuses to share her collection with you. You feel like there may be a good number given that she’s used two extremely valuable unique spells to save your life without even being sure that you were alive in the first place. It certainly raises questions about the work she does in the background, for while she claims to be "the wrath" of the Emperor, for a person to have so many spells would mean they had a ridiculously large number of fights in the background. However, trying to press information out of the Marquis’s daughter seems to be a fruitless endeavor. You'll only be able to track what spells you see her earn in your travels)
Scoundrel
The trickster, the defense against cloak and dagger
Passive abilities - All attacks are also accompanied by a sabotage roll.
Restrictions - None
Command - Undermine - This command deals a little damage and imposes a permanent penalty to the target this is used on that decreases the damage that enemy deals for the rest of the fight.
Bio
The enigmatic daughter of Marquis Canne Vorlault, and the heir to the Marquisate family that rules over New Everwrath, you know about as little about her as you know about the motivations of those who awoke the Wyldun. One of your engineering staff, she’s been posted on your flagship for far longer than you have been the admiral of your fleet, and has completely evaded your notice. You can’t recall anything about her work ethic, her expertise or her daily habits, and that she even seems familiar at all appears to be nothing more than her having let you seen her enough for you to dismiss her existence. Her actual personality, from what you've seen in the time since, is sarcastic and cynical, and while she does seem to place great value in the Emperor like most denizens of Everwrath, it seems to be born not out of faith but out of a cold-hearted "If you can't beat them, join them" philosophy. You often have to wonder if there's sincerity in her smile.
She carries around a journal that seems to hide a great deal of information in its pages. A great deal of effort has been put into it's making, and she claims that it holds considerable amounts of in-depth data in concerns to your personal life, the Guimar Garnier fleet, and the territory of Old Everwrath itself. Perhaps the craziest claim she's made thus far, however, is that the information she holds is naught more than a fragment of a much larger database held by a mysterious individual who runs an entire nameless internal espionage corps that directly answers to the Emperor himself. A database that she's been made to inherit in future years. Due to complex circumstances, she finds herself as the inevitable bride of the heir to the Empire, and has been working as an operative in this organization in order to train her to properly manage it.
However, would the Emperor truly just let the adored eldest daughter of the Vorlaults carry out such dangerous work? And why was she willing to reveal to you all of this? Enoise is a person who can be defined as a rabbit hole, and the deeper you go in the more complicated things become. With that being said, it also sometimes feel like the best way, if not the only, to understand her and her complexities is to go deeper still. But is it even worth it to do so?
Inactive Characters
N/A
Empire of Everwrath
Territory of Old Everwrath
Shrine Town of Saffur
Afternoon
You walk out of your quarters on the top deck of the Guimar Garnier Origin. As you open the door the sun shone a bright light. Ignoring it, your nose is filled with a pleasant smell. It seemed the breeze was bringing up the scents of the intense vegetation below. It made for a nice contrast against the last two hours of writing reports for the higher admirals stationed in the office buildings over in some random city. For your current assignment, you had to send the message off by carrier pigeon towards the naval office in Chasre. It didn't help that even in a half month's time at least that report you sent off could make the navy take disciplinary action against you if the Grant Admiral deigned to read it and disagree. Granted, the report would be lucky if the Majors made a decision after reading it, since there was nothing of note inside it.
A look off the starboard side of your airship would reveal a town. It was a simple, beautiful little town. The buildings were made of a beautifully colored wood and while it was too far for you to see properly, there were flowers and colorful fruits growing all over.
But it was incredibly unsettling seeing the sight next to that... thing.
It was like a giant tombstone or something from your vantage point up in the air. Ominous and completely cold. Growing out it were vines tangled in ways you couldn't understand, vines so massive you could see the details even up here in the air.
You'd heard about it in the reports and stories, but this was your first time actually seeing a Wyldun shrine.
Near you two of the crewmen were having a discussion, unaware that you were there.
"So, remind why we're in this damned town again?" One asks.
"We gotta restock supplies," the other answers promptly.
"I know that! Why did we even need to be here though? There's Wylduns here! We could wind up fathering dryads!"
"Don't matter. The Crestrisen folk are having a disaster over across the border. The Grand Admiral wanted us posted out in the territories as a mean of insuring security."
"... You realize we're surrounded by mountains, right? Mountains so high that no airship can cross them, right?"
"And that why there's only two fleets in Old Everwrath," the other one retorts.
It was true. Your Guimar Garnier fleet and the Auge Aralours fleet were sent off to Old Everwrath, your fleet monitoring the east and their fleet monitoring the west. Of course, you weren't with any of the other ships. Your fleet only had 8 ships not counting your own so you had posted them in different areas and arranged a system where you planned your next supply stop and when you'd be there and they and the Major Admirals would send messengers to deliver reports and decisions to you. Indeed, this stop at Saffur itself was one of those supply stops.
Your ship descends into the airship ports at Saffur where it docks. Granted, awkwardly so since your ship was larger then the others there, but such is as expected of a flagship. As you get off the ship you see a young woman in naval garb standing next to what appears to be human, but all of the facial hair and his sour expression makes you think more of a grizzly bear. They notice you and approach.
"Listene Mallette, reporting for the messengers in Saffur! They are currently awaiting your presence in the Moon Dance inn! The Guimar Garnier 5 has yet to arrive, however."
As soon as the women, Listene, finishes her report, the man next to you opens his maw... Jaw.
"Captain Bayod Eses," he begins, "guard captain of Saffur. Admiral Therinean, I'd like to talk to you about manners and why you shouldn't set up towns as places for military meetings without informing the resident guard captain first."
Now that Captain Bayod mentions it, you did forget to send a message to him about it.
Admiral Therinean Mantor (You)
Weapons
A sword of decent quality that was looted from a corpse
Spells
1 Water (C)
Brawler
The champion, standing proudly
Passive abilities - Modified damage die for more consistent damage
Restrictions - Must use melee weapon or be average in unarmed combat
Command - Overpower - This is a single powerful attack that is guaranteed to hit and on average deals much higher damage than normal attacks would deal.
Captain Bayod Eses
Weapons
A mace, a short sword and a buckler shield. The shield has taken some small damage, but seems to be fine.
Spells
1 Earth Spell (C), 1 Fire Spell (C) and 1 Banshee Spell (U)
Shield Warden
The protector, fighting even when there seems to be no hope
Passive abilities - Permanent damage reduction
Restrictions - Must have a shield for passive to be active, and must have one to also use command
Command - Eses - Bayod goes into a frenzy, assaulting the target with his shield. The attack has a decent chance to miss, but a successful hit will cause the target to be stunned for one turn. Bayod may also choose to activate this command’s “Fury” mode, which will sharply increase the damage it deals. However, when Fury is activated, the attack will cause the condition of his shield to diminish regardless of whether the attack hits or not. This can cause the shield to break depending on it’s currently sustained damage.
Bio
The Guard Captain of the Shrine Town of Saffur, although there is no more Saffur left to protect. Captain Bayod is a large burly man that often gives off a bear-like impression, an issue that is only accentuated by his stoic expressions. He is notably prideful, and can be quite rude to anyone that wounds this pride. However, should there be more pressing concerns that calls for him to set aside his grudges, or should you be someone who earns his respect, he is known to show his much more caring and diligent side. He is a peculiarity among those who were assigned to guard a post that is oft considered a death sentence due to the lengths he goes through for other people. When questioned on this altruistic attitude, however, people will only receive the following response from him:
“Cause I could. After all, why not?”
Strangely enough, you believe you may have already heard of Bayod well before your arrival in Saffur. Many times in the taverns located in New Everwrath you hear a song being sung called “Eses” that tells the tale of a man named Bayod, a soldier posted through various locations in New Everwrath. The first verses of the song tell of Bayod being cornered by a dragon. He was disarmed, his men already ran, but there was no one else to defend the town that Bayod was working so hard to protect. However, Bayod chose to stand up, and pulled a stunt that allowed him to reach the dragon’s head. From there starts the chorus, where Bayod goes ballistic, brutally beating the dragon’s skull in with his shield. After that, the song announces him by the title of the “Shield Warden,” the protector of the folk of Everwrath. After this, the song continues for a few more verses with Bayod being in similar situations against other monsters, with each verse being followed by the chorus of Bayod attacking the beast with his shield, the song lauding the bravery and might of the Shield Warden.
Whether or not this Bayod standing before you is the same as the legendary tavern hero is unknown to you, for you’ve never asked. However, Bayod himself has confirmed a presence in the legendary battle between the forces of Everwrath and the Paladins of Crestrise, where Everwrath won a landslide victory against the Paladins, massacring them until there was only 1 survivor. If this is true, and Bayod isn’t one to lie, then Bayod has had more than enough achievements earned in the military to avoid being assigned to the backwater of a Shrine Town. How did such a man find his way here?
Enoise Vorlault
Weapons
A well made dagger. You don’t seem to recall weapons of such quality on your ship. Where she got it, or more likely where she hid it, eludes you.
Spells
?
(Enoise refuses to share her collection with you. You feel like there may be a good number given that she’s used two extremely valuable unique spells to save your life without even being sure that you were alive in the first place. It certainly raises questions about the work she does in the background, for while she claims to be "the wrath" of the Emperor, for a person to have so many spells would mean they had a ridiculously large number of fights in the background. However, trying to press information out of the Marquis’s daughter seems to be a fruitless endeavor. You'll only be able to track what spells you see her earn in your travels)
Scoundrel
The trickster, the defense against cloak and dagger
Passive abilities - All attacks are also accompanied by a sabotage roll.
Restrictions - None
Command - Undermine - This command deals a little damage and imposes a permanent penalty to the target this is used on that decreases the damage that enemy deals for the rest of the fight.
Bio
The enigmatic daughter of Marquis Canne Vorlault, and the heir to the Marquisate family that rules over New Everwrath, you know about as little about her as you know about the motivations of those who awoke the Wyldun. One of your engineering staff, she’s been posted on your flagship for far longer than you have been the admiral of your fleet, and has completely evaded your notice. You can’t recall anything about her work ethic, her expertise or her daily habits, and that she even seems familiar at all appears to be nothing more than her having let you seen her enough for you to dismiss her existence. Her actual personality, from what you've seen in the time since, is sarcastic and cynical, and while she does seem to place great value in the Emperor like most denizens of Everwrath, it seems to be born not out of faith but out of a cold-hearted "If you can't beat them, join them" philosophy. You often have to wonder if there's sincerity in her smile.
She carries around a journal that seems to hide a great deal of information in its pages. A great deal of effort has been put into it's making, and she claims that it holds considerable amounts of in-depth data in concerns to your personal life, the Guimar Garnier fleet, and the territory of Old Everwrath itself. Perhaps the craziest claim she's made thus far, however, is that the information she holds is naught more than a fragment of a much larger database held by a mysterious individual who runs an entire nameless internal espionage corps that directly answers to the Emperor himself. A database that she's been made to inherit in future years. Due to complex circumstances, she finds herself as the inevitable bride of the heir to the Empire, and has been working as an operative in this organization in order to train her to properly manage it.
However, would the Emperor truly just let the adored eldest daughter of the Vorlaults carry out such dangerous work? And why was she willing to reveal to you all of this? Enoise is a person who can be defined as a rabbit hole, and the deeper you go in the more complicated things become. With that being said, it also sometimes feel like the best way, if not the only, to understand her and her complexities is to go deeper still. But is it even worth it to do so?
Inactive Characters
N/A
Empire of Everwrath
Territory of Old Everwrath
Shrine Town of Saffur
Afternoon
You walk out of your quarters on the top deck of the Guimar Garnier Origin. As you open the door the sun shone a bright light. Ignoring it, your nose is filled with a pleasant smell. It seemed the breeze was bringing up the scents of the intense vegetation below. It made for a nice contrast against the last two hours of writing reports for the higher admirals stationed in the office buildings over in some random city. For your current assignment, you had to send the message off by carrier pigeon towards the naval office in Chasre. It didn't help that even in a half month's time at least that report you sent off could make the navy take disciplinary action against you if the Grant Admiral deigned to read it and disagree. Granted, the report would be lucky if the Majors made a decision after reading it, since there was nothing of note inside it.
A look off the starboard side of your airship would reveal a town. It was a simple, beautiful little town. The buildings were made of a beautifully colored wood and while it was too far for you to see properly, there were flowers and colorful fruits growing all over.
But it was incredibly unsettling seeing the sight next to that... thing.
It was like a giant tombstone or something from your vantage point up in the air. Ominous and completely cold. Growing out it were vines tangled in ways you couldn't understand, vines so massive you could see the details even up here in the air.
You'd heard about it in the reports and stories, but this was your first time actually seeing a Wyldun shrine.
Near you two of the crewmen were having a discussion, unaware that you were there.
"So, remind why we're in this damned town again?" One asks.
"We gotta restock supplies," the other answers promptly.
"I know that! Why did we even need to be here though? There's Wylduns here! We could wind up fathering dryads!"
"Don't matter. The Crestrisen folk are having a disaster over across the border. The Grand Admiral wanted us posted out in the territories as a mean of insuring security."
"... You realize we're surrounded by mountains, right? Mountains so high that no airship can cross them, right?"
"And that why there's only two fleets in Old Everwrath," the other one retorts.
It was true. Your Guimar Garnier fleet and the Auge Aralours fleet were sent off to Old Everwrath, your fleet monitoring the east and their fleet monitoring the west. Of course, you weren't with any of the other ships. Your fleet only had 8 ships not counting your own so you had posted them in different areas and arranged a system where you planned your next supply stop and when you'd be there and they and the Major Admirals would send messengers to deliver reports and decisions to you. Indeed, this stop at Saffur itself was one of those supply stops.
Your ship descends into the airship ports at Saffur where it docks. Granted, awkwardly so since your ship was larger then the others there, but such is as expected of a flagship. As you get off the ship you see a young woman in naval garb standing next to what appears to be human, but all of the facial hair and his sour expression makes you think more of a grizzly bear. They notice you and approach.
"Listene Mallette, reporting for the messengers in Saffur! They are currently awaiting your presence in the Moon Dance inn! The Guimar Garnier 5 has yet to arrive, however."
As soon as the women, Listene, finishes her report, the man next to you opens his maw... Jaw.
"Captain Bayod Eses," he begins, "guard captain of Saffur. Admiral Therinean, I'd like to talk to you about manners and why you shouldn't set up towns as places for military meetings without informing the resident guard captain first."
Now that Captain Bayod mentions it, you did forget to send a message to him about it.