Varus
1 Star Rookie
Fin Vodahmin
Posts: 47
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Post by Varus on Sept 28, 2016 20:57:12 GMT -4
@harambeknights Your military population is extremely large in proportion to your regular population. Either increase your main population to at least 200 billion or decrease your military population to 25 million. I recommend making your civilian population larger in general, though.
@det Your military population is slightly too large for your citizen pop. I'd recommend you increase your civilian population or decrease your military pop. to around 50 million at the highest. Also, you're basically sentient bees...?
************************IMPORTANT NOTE: Keep in mind that this RP WILL have empires with populations of upwards of several trillions, so increasing your population is never a bad idea.************
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Post by LNG257 on Sept 28, 2016 21:05:09 GMT -4
************************IMPORTANT NOTE: Keep in mind that this RP WILL have empires with populations of upwards of several trillions, so increasing your population is never a bad idea.************ Oooooooh. Well I increased my pop to 850 billion, and lowered the ratios on the military stuff so it's only slightly above what it was previously even though I slightly more than doubled my population. Working on my CS right now.
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Patriot
Themes
trump is dope, yo.
Posts: 269
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Post by Patriot on Sept 28, 2016 21:17:50 GMT -4
@harambeknights Your military population is extremely large in proportion to your regular population. Either increase your main population to at least 200 billion or decrease your military population to 25 million. I recommend making your civilian population larger in general, though. @det Your military population is slightly too large for your citizen pop. I'd recommend you increase your civilian population or decrease your military pop. to around 50 million at the highest. Also, you're basically sentient bees...? ************************IMPORTANT NOTE: Keep in mind that this RP WILL have empires with populations of upwards of several trillions, so increasing your population is never a bad idea.************ Made a new one after editing.
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Post by LNG257 on Sept 28, 2016 21:38:25 GMT -4
[Nation Sheet]
=General=
Nation Name: Shrichiakchin Combined Hives Nation Leader(s): Chitshakchin as Supreme Overprime, various other Overprimes and Grand Matriarchs. Total Population: Approximately 850,000,000,000(850 billion). This is very high, yes. But this population is supposed to be comparable to 4-6 hundred billion population space empires, not your dinky little one-planet nations with barely a couple billion to their holding. Also, the breakdown: 765,000,000,000 drones, 68,000,000,000 Specialists, 8,500,000,000 Matriarchs and 8,500,000,000 Primes. Government Type: Hive structure. Prime/Matriarch at the top, while all drones and specialists do stuff at their bidding. More powerful Primes get to order less-powerful Primes around. Capital: Shri-Chiazkin(the planet) Moral Alignment (roughly): Chaotic Evil. The Shri know nothing but war, and the most powerful hive reigns. Alias (optional): Shri. Brief history/backstory: Shri-Chiazkin is in an unstable orbit, drifting like a comet close to the star and then further away, completing a full cycle in five years. While it never fully destroyed life on the planet, this affected everything, from the revolution cycle that varied between eight months to four years and could not be measured definitely until the introduction of spacefaring science. Before that, however, there were seasons based on the distance from the sun and the struggle of all life to overcome the ever-changing environment. When the cold came, mutations that had over-adapted to the heat died off, and when the heat came, mutations that had over-adapted to the cold died off as well. Thus, the Shri mutate rapidly, and seek to consume more DNA to better adapt to and survive their natural ecosystem.
Many, many years ago, a spacefaring ship crash-landed on Shri-Chiazkin. It's lost to history as to which hive first claimed it, but one hive was able to secure it and use the spacefarer tech to become more powerful than all other hives. Claiming dominance over all others, it extracted submission from some, defeated some in combat to make them submit, and completely destroyed those who would not submit at all. The Specialists of the new Combined Hives reverse-engineered the spacefarer tech and built, over many years, the first starship of the Shri. Since then, the Shri have rapidly expanded at a terrifying rate, doing what they have always done, except to other spacefaring races instead of themselves. Every world they land on, ultimately becomes mostly devoid of much of its native life and home to Shri lifeforms that fill the same role, adapting as effortlessly as the Shri do.
They breed, consume, and conquer. In the Shri's view, you are either victor, or dead. The Shri plan to survive.
=Stats= (1-100) WELL COMPARED TO EVERYONE ELSE HERE AT THE MOMENT, I'M A 100 IN EVERYTHING. BUT FOR THE SAKE OF ACTUAL INFORMATION, I'LL PUT DOWN THE COMPARISON TO ACTUAL SPACE EMPIRES COMPARABLE TO MY OWN. Wealth (100 is very wealth): Abstract, but roughly 35. The Overprimes can only pay attention to so many hives at a time to grant their favor. Poverty (100 is extreme poverty/very poor): Also abstract, but roughly 60. See above. Technology (100 is extremely advanced tech): 15. The Shri Specialists are smart enough to make new stuff, but through much trial and error that takes a very long time. They have much of the technology of races they conquer, sometimes mish-mashed together in ways that would make you double-take at how it works at all. Corruption (100 is extremely corrupt): 75, but only with other Shri. Infighting is common, but the Shri will unite against other races. Military (100 is the best/most superior military): 45. The Shri have massive numbers, but their technology can be easily outpaced and their strategy consists of "send drones at it until it dies" most of the time. Normally, this is effective, but with clever planning you can trick the Shri and decimate them. Just keep changing your tactics; the Shri aren't completely stupid.
=Military=
Military Population: 4,590,000,000(0.006 ratio) Drones, 748,000,000(0.011 ratio) Specialists, 61,200,000(0.0072 ratio) Primes. Major Branches: Space Fleet, Planet Assault, Reserve Fleet. Minor Branches: Hive Fleet. Specialist Groups: New Tech. Extra Info (optional): The Shri aren't much for military divisions. A drone/specialist/prime is either in the military and contributing to the defense of the Shri or it isn't. The Hive Fleet is special though. While mostly ships are only temporarily assigned to it, the Hive Fleet has the duty of defending Hive Carriers to the end, even sacrificing themselves so that the Hive Carriers may live. Hive Carriers carry Primes, their Matriarchs, and their Hive to new planets where they can colonize and expand.
Shri fleets are called Clusters. There are several types of Clusters, each with a different number of ships in it, each Cluster with a different purpose.
Description of weapons/ships/tech: Shri ships are blocky, shoddy, and generally miserable to look at. The Shri don't care, as long as it works. The Shri's basic ranged weapons are plasma-based, superheating gases inside a pressurized chamber and then shooting it out using magnets, similar to the concept of a gauss weapon. This does high damage to other ships, the plasma easily burning through most armor and moderately damaging shields as it spreads on them and dissipates, its energy clashing with that of the shield. However, as opposed to lasers, plasma travels relatively slowly through space, actually has a minuscule amount of accuracy variation, and the weapons sometimes explode if hit. Yet the Shri believe the trade off is worth it for the much better damage over most laser weapons.
Shields are completely beyond the Shri. They have tried and failed to make and use shields, so instead their ships have energy-resistant armor plating, beefed up so it can also resist physical assault with decent ability. While not as effective as quality energy shields, and adding some mass to the ships and thus decreasing their mobility, it's better than nothing. Also worth mentioning is that Shri sensors are slightly below average. They can find you just fine if you're doing anything, but stealth completely confounds them and allows you to strike from unexpected places.
On the ground, Drones will wear exoskeletal suits composed of different sections that conform to their body. In these sections go plasma plates, armor that generates a thin layer of plasma on the exterior to destroy anything it touches. The plasma plates themselves are mostly immune to the plasma damage they create, as are the connecting sections of the armor and, of course, other plasma plates. The armor will eventually decay, but after days or weeks of use, a situation that would be almost impossible to create. The suits are also equipped with small thrusters that can propel a Drone into the air and help with jumps. Meanwhile, Specialists on ground deployments bring portable Plasma cannons, toting it on their backs, with an accompanying team of Drones to assist in firing it, which serve as serious ranged firepower enough to destroy armored vehicles and defensive emplacements. Primes, when they rarely fight on the ground, have monomolecular blades(one molecule thick) that can cut through almost anything like hot butter fitted to one arm, while the other arm will possess a smaller plasma cannon that fires small bursts capable of taking down non-shielded infantry and damaging vehicles.
The Shri possess the following ship classes, in order of smallest to largest: Darksuits snugly fit around a Drone, similar to the land-based exoskeletal armor, but these are spaceworthy. Most are fitted with two light plasma guns, and have barely enough armor to resist a glancing blow from a small laser such as those used on Tunnelers. A variant involves stripping off the guns but leaving their powercells in, and overcharging those powercells, then adding more armor and engine power to turn the drone into a smart missile.
Tunnelers, which are small ships crewed by four drones, that runs mostly on computers. In nonmilitary applications, it is a tug and light cargo hauler, and in military applications it is fitted with lasers and used as a scout and anti-fighter ship. Adapter are small ships bordering on medium sized. It fulfills multiple purposes, with two heavy plasma guns suitable for fighting larger ships, and an array of smaller plasma guns for fending off others. Often used as an escort or light attack ship in fleets, in groups by themselves or with larger ships to provide point defense and to catch fleeing enemies.
Lurkers are medium sized ships that acts as a squadron leader for smaller ship groups, or as a front-line fighter for larger ship groups. Capable in all capacities, with a good amount of armor and a variety of weapons, including heavier plasma guns for big ships, medium plasma guns for small and equally sized ships, and a few laser arrays for anti-fighter duty. Invaders are medium ship on the larger side of the spectrum. Basically a mobile weapons platform, with decent armor but a huge array of weapons, including planetary bombardment plasma bombs and precision lasers to destroy cities and buildings. It also hosts a large number of heavy plasma guns, to cut through the armor and hull of large ships. Finally, it has a hangar bay from which drones in Darksuits can launch and land on. Vulnerable to small bombers, and is both expensive to construct, and takes a long time.
Feeders are medium sized transport ships, for carrying passengers, cargo, and other supplies. Mostly unarmed and unarmored, with decent protection around the engines and small laser turrets around the hull to ward off fighters.
Consumers are the first ship of the large size class. They will often lead battle groups of other ships, and has several heavy plasma guns to duel other capital-class ships with. Heavily armored, has a small hangar for Darksuit drones. Command ships have more computers and electronic stuff for better command of the fleet.
Hive Carriers are sometimes a combat ship, sometimes not. They are very large, used to transport hives from one world to another. Always commanded by a Prime, will usually have one to two hundred thousand drones aboard. When it comes in for combat, it will set up a planetary invasion with plasma bombs and precision lasers, and launches Darksuit drones to fight in space and in atmosphere.
Gargantuans are huge transport ship, usually called in to carry out the invasions of planets. They can carry half a million drones, accompanying specialists, and all their needed gear. Heavily armored, lightly armed, slow and a very large target. They drift around, sometimes being used as large materials transports and sometimes as planetary invasion ships.
Leviathans are huge, mega-sized ships. Heavily armored and carries the sum total of a fleet's worth of weapons of all types, including hangars, anti-fighter laser arrays, planetary bombardment weapons, and is always a command ship with a Prime commanding from within. Slow, massively costly to build in terms of both time and resources, but probably worth it. The Shri only possess a few, all leading the large War Clusters that are the Shri's hammer against enemies.
Capable of FTL travel? (Yes/No): Yes.(why is this even included here. this is SPAESH IMPERES!)
[Species Sheet]
Species Name: Shrichiakchin
Homeworld: Shri-Chiazkin
Physical Description: Shri are split into four categories of being, which specifies their position in the hierarchy. Drones are the lowest tier, and most of the Shri are Drones. They have little intelligence of their own, controlled through the will of the Matriarchs via hormones which can be received and reproduced at alarming levels, leading to near-instantaneous communication at short distances. Even with spacefaring tech, they are still used as communication relays in many hives. Save for mutations which are usually killed, almost all drones are infertile.
Next are the Specialists. They can receive commands through the hormones, but possess some intelligence of their own. Specialists are engineers, scientists, and so on, roles that cannot be delegated to the "grunt" drones. There is also a very special breed that is telepathically linked to the birthing Matriarch, and thus is used as ship captains or diplomats to relay orders from the leading Prime to the crew so that a Prime does not have to be present. Specialists are also usually somewhat larger than Drones, about two drones in length and three(stacked on top of each other horizontally, like normal standing posture) in height. Most Specialists are infertile, though there have been rare cases of Specialists producing another Specialist as offspring, though these are usually deformed and have drone-level intelligence with no will to direct it.
Next up are the Matriarchs, the female half of Shri leadership. Matriarchs are the largest type, and once they are fertile and have been claimed by a Prime, are almost always birthing Drones and Specialists. They have perfect free will of their own, but are biologically and sociologically conditioned to be little more than young producers.
Primes are the last type, the male leadership, and are much larger than Drones and Specialists, only slightly smaller than Matriarchs. Once they are fertile, the used a combination of physical seizure and protectiveness to claim a Matriarch, then live with and direct the Matriarch constantly, in addition to barrages of hormones, so she is psychologically bound to him, and finally cause her to birth his offspring to finalize the claiming and binding.
Shri are variable in appearance, with their extremely high birth rate and the geological history of Shri-Chiazkin leading to each hive looking different, sometimes wildly so if comparing two hives on different planets. They all have internal skeletons and no exoskeleton, though chitin covers a large part of the front body and legs on all types. They also have a tendency to consume and incorporate useful DNA of other species into their own, which is then sometimes distributed to other hives and sometimes kept to the hive that took it.
However, most drones and specialists are hexapedal with four mandibles in front of their mouths, that click and clatter in their vocal language and are used as graspers. As drones are not intelligent enough to speak on their own, unless communicating to another race for a present Prime they will not speak. Specialists speak rarely, usually when acting as diplomats. While Matriarchs and Primes are more restricted in their movement, drones and specialists usually have around a dozen joints in each leg, allowing them to move very freely, usually scurrying everywhere and able to climb over anything in their path.
Matriarchs are hexapedal, but do not have the mandibles and instead have rows of sharp teeth that they use for chewing food... and eating unwanted mutations. Matriarchs are often encased in a layer of fat from lots of food that they use to produce young.
Primes are hexapedal, but rather than a straight line of legs as all the others have, they have two back legs, two middle legs much further front, and two front legs that have dexterous grippers, and can be used to grab objects. They walk more upright, using their front legs both for walking and grabbing things which they can then bring up to inspect, or throw with the increased muscle density. Where Matriarchs are encased in fat, many Primes have hard, bony plates in their head and main body, making them formidable fighters on their own, in addition to being at least as tall as any full grown human(and usually larger, to a record of six times a full-grown human. Most hives on Shri-Chiazkin are more moderate at between two to three times a full grown human). (that's not height, that's size. Take the combined body mass of 2-3 humans and that's a Prime.)
Most Shri, drones in particular, don't live a natural lifespan longer than 30-40 years. However, the Hive Matriarchs and Primes have been known to live for up to a thousand years if they are not forced to constantly adapt to a new environment.
The Shri have an unending hunger for new DNA, and this means consuming other species. If they colonize a world, within a few years at most it will be overrun with hives and most of the native wildlife and some of the plant life disappearing, being replaced by Shri organisms that fulfill the same roles, adapting to the new climates as easily as the Shri themselves. This leads to them being very aggressive in nature and extremely expansionist, viewing smaller and weaker starfaring races to be the best prey.
Intellectual/Intelligence Description: As described somewhat above, Drones have only a basic intelligence and mostly just do what Primes and Matriarchs tell them to do. Specialists are more intelligent and free-willed, but must bow to the commands of Primes and Matriarchs. Primes and Matriarchs are intelligent, but in a different way from Specialists.
Extra Info (optional): Copy-pasted, don't be surprised if some things don't make sense/there are errors.
wow that was long. also a lot of copy-paste. please excuse my laziness.
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Post by LNG257 on Sept 28, 2016 21:39:59 GMT -4
Increase pop to 200 mill, military to 30 mill?? 4-6 hundred billion for you is comparable to me, and you should be able to have a much larger military than a dinky few million. If you're using robots, feel free to increase it to a little higher than you would otherwise.
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Post by forced meme (harambe) on Sept 28, 2016 21:44:20 GMT -4
@harambeknights Your military population is extremely large in proportion to your regular population. Either increase your main population to at least 200 billion or decrease your military population to 25 million. I recommend making your civilian population larger in general, though. @det Your military population is slightly too large for your citizen pop. I'd recommend you increase your civilian population or decrease your military pop. to around 50 million at the highest. Also, you're basically sentient bees...? ************************IMPORTANT NOTE: Keep in mind that this RP WILL have empires with populations of upwards of several trillions, so increasing your population is never a bad idea.************ That was the result of poor calculations (I multiplied 2 bil by .33 thinking it would give me .33%, oops). Change population to 20 billion, military to 70 million.
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Varus
1 Star Rookie
Fin Vodahmin
Posts: 47
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Post by Varus on Sept 28, 2016 21:44:58 GMT -4
[Nation Sheet]
=General=
Nation Name: The Imperial State of New Phyrexia Nation Leader(s): The Arbiter - Supreme leader, but usually only takes over in times of war. Ruling Upper Council - Oligarchic ruling body Glissa - Spirtual leader who often acts as a sort of head of state. It is not known if she is truly a Phyrexian, for she posseses some type of complex sexual spiritualism. Total Population: 873 Billion Government Type: Oligarchic Republic Capital: Phyrexia Prime Moral Alignment (roughly): Lawful Evil Alias (optional): None. Brief history/backstory: The first state of Imperial Phyrexia was formed around 14 hundred years ago, yet 7 hundred years ago the more democratic and free-thinking nation collapsed due to supposed undermining from particular alien species, riots, rebellions, corruption, and lack of modern infrastructure. Chaos ensued thereafter, but the elitist and ambitious Nationalist party quickly gained speed and eventually took over the government. The first Arbiter, Quarkus Mêzin, put in place a government formed around the ideals of intellectual superiority and patriotic pride in the Phyrexian race. Today the Mêzin lineage as continued, yet the most recent Arbiter has yet to reveal his name or identity. As a strict oligarchic republic New Phyrexia continues to prosper, even with some deceiving corruption and extreme nationalistic views.
=Stats= (1-100)
Wealth (100 is very wealth): 70 Poverty (100 is extreme poverty/very poor): 13 Technology (100 is extremely advanced tech): 65 Corruption (100 is extremely corrupt): 28 Military (100 is the best/most superior military): 68
=Military=
Military Population: Around 75,000,000 active in peacetime. Way more in reserve. Major Branches: Imperial Navy, Imperial Army Minor Branches: Imperial Colonial Guard, Imperial Planetary Defense Force Specialist Groups: Imperial Dragoon Corps, Imperial Reconnaissance Corps
Extra Info (optional): Marines and special space-to-planet organizations are apart of the Navy. Basic military training in the Army is 6 months, and the Navy/Marines train for 8. Description of weapons/ships/tech: New Phyrexia's military is primarily composed of advanced projectile, missile, railgun, chemical, and nuclear weapons. The vast majority of naval ships use missiles or projectile turrets, and some blaster weaponry. In addition to base structure, ships have armor and shield layers which make the New Phyrexian navy a potent threat in battle. On land the Phyrexian Army uses projectile weapons to dispatch of enemies, and energy weapons are slowly becoming common as well.
Capable of FTL travel? (Yes/No): Yes.
[Species Sheet]
Species Name: Phyrexian Homeworld: Mirrodin
Physical Description: The Phyrexians are have thought to been descended from humans, yet their true origin is not known. The gravity of their homeworld shaped their bodies to be taller (on average) than normal humans, the average height being about 7'0. Their height does not cause them to be skinny or lanky, however, and Phyrexians are usually encouraged to participate in daily exercise to keep good muscle mass and overall good health. Phyrexian skin color is white with a slight brown shade, mostly due to the sun that Mirrodin, their homeworld, orbited. Hair and eye color is similar to humans, but some traits are dieing out amongst Phyrexians, such as brown hair (which has seen a slight decrease as of late), red/ginger hair, and brown eyes. Overall, however, Phyrexians are not too dissimilar to humans.
Intelluctal/Intelligence Description: Similar to humans, yet most of New Phyrexia's people are driven but highly held ideas, desire to learn, and application of knowledge. Phyrexians are taught to desire higher education and dream openly, yet some outside of New Phyrexia believe that instead of allowing intellectual freedom, Phyrexians teach their children what to learn, how to learn it, and what to aspire to be. This is mostly false, however, as rather the Phyrexians pride themselves in their belief in superiority over regular humans and various alien species, Phyrexia's elitist origin paving the path of these beliefs. Extra Info (optional): Most Phyrexians (99%) are apart of New Phyrexia.
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Post by LNG257 on Sept 28, 2016 21:48:57 GMT -4
@harambeknights Your military population is extremely large in proportion to your regular population. Either increase your main population to at least 200 billion or decrease your military population to 25 million. I recommend making your civilian population larger in general, though. @det Your military population is slightly too large for your citizen pop. I'd recommend you increase your civilian population or decrease your military pop. to around 50 million at the highest. Also, you're basically sentient bees...? ************************IMPORTANT NOTE: Keep in mind that this RP WILL have empires with populations of upwards of several trillions, so increasing your population is never a bad idea.************ That was the result of poor calculations (I multiplied 2 bil by .33 thinking it would give me .33%, oops). Change population to 20 billion, military to 70 million. Add another zero to each and then double your new total pop.
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Varus
1 Star Rookie
Fin Vodahmin
Posts: 47
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Post by Varus on Sept 28, 2016 21:54:39 GMT -4
@harambeknight probably lower military pop by a bit I think. But regardless you're good. Accepted. @det, Wot? I mean I was gonna accept you, unless you're just joking around for a bit :/ Not WiFi, I think I meant 300 bill pop and 20 mill military pop...? 20 mill is too much military for 300 mill citizens. I'd recommend at least 200 billion citizens and 40 million military, if you're cool with that...? @lng, I don't have time to read all of the more in-detail stuff, but from the looks of it you're accepted. You can increase your main population into the trillions if you want.
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Post by nihilistkoala on Sept 28, 2016 22:13:52 GMT -4
Nation Name: Holy Karoshan Conglomerate Nation Leader(s): High Priest Collective Total Population: 772 Billion Government Type: Theocracy/Oligarchy Capital: Inashor Moral Alignment (roughly): Lawful neutral, formerly lawful evil Alias (optional): The Conglomerate Brief history/backstory:
After nearly a century of war between the Holy Ro'shani Union, the Larisan Star Empire, the Interstellar Union(humans), the Kilbani Defense Pact, the Ya'thani Syndicate and the Asren Alliance the Union prevailed and successfully integrated all six nations into a single theocratic Conglomerate in the Karoshan sector of the galaxy. Whilst the Ro'shani High Priests technically rule, each species maintains its own High Council as a result it's very hard to mobilize a truly interspecies task force for anything.
The Conglomerate Religion is based around a single artifact on Inashor known as the Obelisk. It's rumored to have unprecedented technological and psionic capabilities that allowed the Ro'shani to win the war. Secular scientists that have been allowed near it have hypothesized that it's an advanced piece of technology from some long forgotten empire, though no other evidence of such an empire exists in the sector. In the name of not descending into a civil war religious freedom is permitted.
=Stats= (1-100)
The Conglomerate is actually a load of relatively recently integrated nations and species so these numbers vary wildly Wealth (100 is very wealth): 23, they're still paying off major war debts and rebuilding the sector. Poverty (100 is extreme poverty/very poor): 40, relatively average. Technology (100 is extremely advanced tech): 60, the technology is consistently average with certain nations holding particular edges that bring average up. Corruption (100 is extremely corrupt): 65, newly formed and with lots of leniency/chaos in the aftermath of the war. Military (100 is the best/most superior military): 50, devastated material wise with a massive variety of different designs and templates that make logistics a nightmare, otherwise the average level of skill is very high.
=Military=
Military Population: 8 billion Major Branches: Conglomerate Navy, Conglomerate Marines Minor Branches: See extra Specialist Groups: See extra Extra Info (optional): Each species contributes their own technology and organizations for the common defense of the Conglomerate leading to wildly varying minor branches that all serve under Conglomerate leadership. Description of weapons/ships/tech:
Ro'shani and human technology is very average with a balance of kinetic and energy weapons and shields and armor. Kilbani technology is heavily defensive with massive fortifications, heavy armor and group shielding. Their weapons are subpar due to their philosophy of outlasting their opponents. Larisan technology is heavily offensive and maneuverable, their every ship is bottom heavy with thrusters and bristling with weaponry. Ya'thani technology is focused on alpha striking and cloaking. They deal massive damage in a short period of time before fading away again under cloaking fields. Asren technology is focused on collectivism and adaptability, they employ massive armadas of small average ships with no centralized command and adapt under the battlefield circumstances.
Capable of FTL travel? (Yes/No): Yes
[Species Sheets]
These are rather basic but I'll certainly flesh out each species as I go.
Species Name: Ro'shani Homeworld: Inashor Physical Description: Hunched over six legged and vaguely humanoid though very emaciated. Evolved for subterranean living and as a result are blind but with very keen senses otherwise. Intelluctal/Intelligence Description: Generally about a human level of intelligence(average) Extra Info (optional): Psionically capable
Species Name: Ya'thani Homeworld: Unknown Physical Description: In their natural state they are a crystalline entity that seems trapped somewhere between a liquid and a solid. However they spend almost all their time in a different form/ Intelluctal/Intelligence Description: Average Extra Info (optional): Shapeshifters
Species Name: Kilbani
Homeworld: Kultorask Physical Description: Similar to massive crabs with a node on the underside that contains all their sensory organs and a series of tentacles for tool manipulation. Intelluctal/Intelligence Description: Above average Extra Info (optional): Silicon-based life that has an excellent integration rate with nano-technology.
Species Name: Larisans Homeworld: Sanari Physical Description: Winged Avians
Intelluctal/Intelligence Description: Below average Extra Info (optional): Highly Industrialist and martial
Species Name: Asren Homeworld: Syhelia Physical Description: Honestly, just shorter humans with dusk grey skin and a shortage of hair.
Intelluctal/Intelligence Description: Below average though they work well in groups to the point of overcoming this. Extra Info (optional): Highly communal and pacifistic in nature. The only species that seems to have embraced the teachings of the Obelisk.
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