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Post by happy on Jul 28, 2017 23:59:18 GMT -4
okay so i got a game engine that i had years ago back finally after losing my old computer that had it and blahblahblahblahbbllllLLAAAAAA
and i can make games with it cause it's a game engine and i can't come up with ideas
so
why don't you give me ideas
eh??
this is gonna end badly, i feel
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Post by Baise-moi on Jul 29, 2017 0:01:41 GMT -4
Make a popular RP into a game. If only...
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Post by happy on Jul 29, 2017 0:03:56 GMT -4
Make a popular RP into a game. If only... ohhhh yeahhhh that actually sounds like a good idea which rp do you think i should...try?
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Deleted
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Post by Deleted on Jul 29, 2017 1:29:04 GMT -4
Make a popular RP into a game. If only... ohhhh yeahhhh that actually sounds like a good idea which rp do you think i should...try? Name a genre you'd like to work with
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Benzo
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Post by Benzo on Jul 29, 2017 1:49:44 GMT -4
What's the game engine being used? Do you have beginner, moderate or advanced coding skills, and what language are you predominate with? 2D or 3D, and if the latter, what kind of mesh renderer are you using?
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Post by happy on Jul 29, 2017 11:36:24 GMT -4
What's the game engine being used? Do you have beginner, moderate or advanced coding skills, and what language are you predominate with? 2D or 3D, and if the latter, what kind of mesh renderer are you using? It's Clickteam Fusion 2.5, made by the French software company Clickteam. It doesn't really have coding in the way most engines have, and I'm sort of moderate. It's 2D.
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Post by happy on Jul 29, 2017 11:37:19 GMT -4
ohhhh yeahhhh that actually sounds like a good idea which rp do you think i should...try? Name a genre you'd like to work with Pretty much just things like sci-fi, alternate history, murder, things like that.
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Post by happy on Jul 29, 2017 11:38:59 GMT -4
What's the game engine being used? Do you have beginner, moderate or advanced coding skills, and what language are you predominate with? 2D or 3D, and if the latter, what kind of mesh renderer are you using? It's Clickteam Fusion 2.5, made by the French software company Clickteam. It doesn't really have coding in the way most engines have, and I'm sort of moderate. It's 2D. Oh, yeah. They released an add-on that can let the engine handle 3D, so I could pay an extra 20 dollars if you wanted a 3D game.
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Benzo
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Post by Benzo on Jul 29, 2017 13:00:33 GMT -4
Huh, that seems kind of... weird. Especially a lack of coding; Is it primarily a click-based game creator, I take it? (And judging by the name, of course.)
If I might make one suggestion; Spring for Unity, even if just the trial/free version, because your options on what to make seem rather limited otherwise. Allows full use of coding (C#, which is extremely easy to write with their built-in program, MonoDevelope.) seamless 2D to 3D transitioning, and the physics engine is kind of nice. And if you're serious about this, I imagine the full version is required but publishing straight to your platform of choice is also pretty straightforward and easy.
There should be several online classes to help get acquainted with the program if needed, which should be free if you just take an audit course. (No grade, no certificate, no price is typically what I mean by audit courses.)
Pillars of Eternity, Hand of Fate and Hearthstone are a few examples off the top of my head that were made with Unity. Only played HoF out of those, but it's pretty damn fun. Kind of gives me a D&D feel with the interactions, not so much for the actual combat. (Just because you can succeed, fail, or fail miserably on most events based on which card you choose/draw.)
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Post by Pruz on Jul 29, 2017 15:12:20 GMT -4
A 2D adventure thing, with ourselves as characters. A level up system would be nice, and the capability for your character to gain new abilities once passing a level or two. HP. Possibly mana. Quests that our characters give the player. Since our characters are in it, why not add random npcs with new names and stuff that may live in the towns or may be enemies with the player. Goblins, maybe?
Alternate routes is a thing. Like Identity. Any PCRP.
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Post by happy on Jul 29, 2017 21:26:11 GMT -4
Huh, that seems kind of... weird. Especially a lack of coding; Is it primarily a click-based game creator, I take it? (And judging by the name, of course.) If I might make one suggestion; Spring for Unity, even if just the trial/free version, because your options on what to make seem rather limited otherwise. Allows full use of coding (C#, which is extremely easy to write with their built-in program, MonoDevelope.) seamless 2D to 3D transitioning, and the physics engine is kind of nice. And if you're serious about this, I imagine the full version is required but publishing straight to your platform of choice is also pretty straightforward and easy. There should be several online classes to help get acquainted with the program if needed, which should be free if you just take an audit course. (No grade, no certificate, no price is typically what I mean by audit courses.) Pillars of Eternity, Hand of Fate and Hearthstone are a few examples off the top of my head that were made with Unity. Only played HoF out of those, but it's pretty damn fun. Kind of gives me a D&D feel with the interactions, not so much for the actual combat. (Just because you can succeed, fail, or fail miserably on most events based on which card you choose/draw.) Don't base it on the name, people have made great games with it in the past. You could say it's click-based, as it does involve a lot of changing strings of simplified code by clicking and inserting conditions. It's hard to explain, so maybe you should look it up on YouTube.
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Benzo
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Post by Benzo on Jul 30, 2017 1:03:21 GMT -4
Ohhh, I'm not making any judgments, just trying to figure out how much would and wouldn't be possible with your engine of choice. Besides, we can all agree that "Don't judge a book by its cover." is a terrible quote, right? (If not the cover or title, after all, what makes someone decide to pull book A off the shelf instead of books B or C? That quote needs the word 'solely' slipped in there to be acceptable, imo.)
BUT, to get back on topic; I think I understand what you mean. Almost like a phone's auto-finish function when typing out sentences, aye? A lot of coding programs have something similar built in, and I bloody love it, haha.
Bouncing off of Pruz' (Pruz's? You tell me, mate.) idea; What about an action/platformer such as Castle-Crashers, maybe with some RPF references or known faces as NPCS as suggested. Unless you're planning on taking it to market, of course. In which case, I'd say absolutely avoid any kind of inside jokes or references. (Easter Eggs are another story, but that'd still be best with pop-culture type items that a majority of people should be able to understand.)
I'd love an RPG, but I'm not sure how difficult random generation would be in regards to attacks, loot, ect. Same with multi-path plotlines; Personally, I'm not sure how difficult that is, something I myself am interested in. But, I could be wrong about the difficulty. My guess would be that Java or Flash is commonly used with Clickfusion? If so, I've seen plenty of RPGs to know that would or should be possible, but I don't have much experience with either. I think C# is similar, but pfft, idk. Only other language I know would be Python, which doesn't seem very helpful from a game development standpoint.
There's too many Fantasyesc RPG's out there, though. I personally love Sci-fi, but that's not very unique either. (Space version of Oregon Trail? Haha.) Modern? Go ahead and rip off AGE. (By which I mean James Bond and Hitman's love-child.) Could be fun, maybe.
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Post by happy on Jul 30, 2017 12:12:54 GMT -4
Ohhh, I'm not making any judgments, just trying to figure out how much would and wouldn't be possible with your engine of choice. Besides, we can all agree that "Don't judge a book by its cover." is a terrible quote, right? (If not the cover or title, after all, what makes someone decide to pull book A off the shelf instead of books B or C? That quote needs the word 'solely' slipped in there to be acceptable, imo.) BUT, to get back on topic; I think I understand what you mean. Almost like a phone's auto-finish function when typing out sentences, aye? A lot of coding programs have something similar built in, and I bloody love it, haha. Bouncing off of Pruz' (Pruz's? You tell me, mate.) idea; What about an action/platformer such as Castle-Crashers, maybe with some RPF references or known faces as NPCS as suggested. Unless you're planning on taking it to market, of course. In which case, I'd say absolutely avoid any kind of inside jokes or references. (Easter Eggs are another story, but that'd still be best with pop-culture type items that a majority of people should be able to understand.) I'd love an RPG, but I'm not sure how difficult random generation would be in regards to attacks, loot, ect. Same with multi-path plotlines; Personally, I'm not sure how difficult that is, something I myself am interested in. But, I could be wrong about the difficulty. My guess would be that Java or Flash is commonly used with Clickfusion? If so, I've seen plenty of RPGs to know that would or should be possible, but I don't have much experience with either. I think C# is similar, but pfft, idk. Only other language I know would be Python, which doesn't seem very helpful from a game development standpoint. There's too many Fantasyesc RPG's out there, though. I personally love Sci-fi, but that's not very unique either. (Space version of Oregon Trail? Haha.) Modern? Go ahead and rip off AGE. (By which I mean James Bond and Hitman's love-child.) Could be fun, maybe. The idea to make the action/platformer would work, but I do kind of want to bring it to the market in something like GameJolt, and like you said, that wouldn't work very well. I'll look into AGE, people are always saying it's a good RP, and it's idea would be somewhat unique in the game market. Clickteam doesn't really use a standard language. You could say that the language uses is the event editor language, since that's the place where all of the coding and changing happens when making a game in Clickteam, although developers have pointed out that you can intricately script things with Lua in certain places if need be. Once again, try looking it up on YouTube. It's hard to explain.
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Post by God Bebi Satan on Jul 30, 2017 16:13:00 GMT -4
suck my penis
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Benzo
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Post by Benzo on Jul 30, 2017 19:43:07 GMT -4
The one thing I'll ask, presuming you take the AGE angle, would be to create a new acronym if you would; I may end up doing something with it in the future. The House of Organised Riflemen or something. (Bonus points to anyone who happens to know what I referenced/am poking fun at with the 'THOR' acronym.)
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Post by happy on Jul 30, 2017 21:20:41 GMT -4
The one thing I'll ask, presuming you take the AGE angle, would be to create a new acronym if you would; I may end up doing something with it in the future. The House of Organised Riflemen or something. (Bonus points to anyone who happens to know what I referenced/am poking fun at with the 'THOR' acronym.) Okay, no problem. I seem to be good at creating names for things.
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