Post by Bannanachair on Jul 25, 2017 10:58:20 GMT -4
11/10/2012
Welcome to my RP thread. This is a free-choice roleplay (if I understand the term correctly), that takes place in a magic desert. There will be a main villain, and a bunch of main heroes (the players), but, unlike in other threads, when you’ve finished, there will be another main-quest that pops up. In the intersections between the two, the old players are treated as heroes and the newer ones are just normal people. If you do not like it, go away. If you have any questions, PM them to me instead of posting them here.
Contents
1. Rules
2. How this forum works
3. Nations, landmarks and other features of this world to remember
4. How weapons work
5. How pets work
6. How amulets, rings and other magic trinkets work
7. CS
Chapter one: rules
Rule one: no godmodding, unless I say that you are a god. I will be the judge of this.
Rule two: no killing other players on sight. Allow them time to register that it’s a fight, and I will decide the outcome, based on a player’s in-game reputation and their goals.
Rule three: obey all the rules of roblox, please. If you do not know them, read them and come back.
Rule four: if you have read all of this, put “desert minion” in the other part of your CS.
Rule five: no trolling, complaining about trolls or disagreeing with what I say.
Rule six: you are allowed to side with the bad guys (normally dictated by my ALT, eikoopmit.
Rule seven: use the CS provided, no adding things in, taking things out, etc.
Rule eight: no RP’ing unless I have proofread your CS and allowed you to RP.
Chapter two: How this thread works
This thread works in a simple method: there are good guys, and there are bad guys. Sometimes there is a third team in this struggle, or a fourth team, or the line between good and bad is grey, but anything works. You are able to side with any team.
Chapter three: nations and landmarks
There is only one nation at the moment, and not many cities to mention. They are, however:
Friediv: the capital, and only city, Friediv is the only known place of refuge in the entire desert. Foreigners don’t go there much, and if there is one, guards will take him to the king to see what he is doing in the city.
There are fifteen towns, but only three big enough to have names:
Citidix
Bitidix
Ditidex
Yep, not much to say on them.
Chapter four: how weapons work
Basic weapons can be bought (or looted) from a store. However, more powerful weapons (the sword of eternal sand, for instance) can only be gained through battle with enemy kings (or allied kings, if you want to be a rogue!). All weapons can be used by all players, as all players are human and there are no classes. Of course, I and my alts (and anyone else who I allow) may have special me only type weapons. There is also a slim chance of getting a rare and powerful weapon from a shop, but there aren’t many weapon shops in Friediv (or any of the towns!), so that just slims down your chances of a good weapon from the shops by a lot.
Chapter five: how pets work
Pets can be bought (or looted) from a pet store, however the more powerful pets can only be gained by taming wild animals. All pets have different functions, a dog or leopard can help you in battle, while a dragon or horse can be used as transportation. There is also a chance of getting a powerful pet from the shop, but there aren’t many pet shops
Chapter six: how amulets, rings and other magical trinkets work.
Rings, amulets, minor gems and minor orbs can be bought (or looted) from the shop. Major gems, major orbs and runes can only be attained through battle or trade with another player. To use a ring or amulet, just wear it, unless an incarnation is required for its activation. Orbs can be activated by placing them in your armor or weapon. To use a gem, you need to have a lot and have a special weapon or armor made from it. Orbs and gems are activated using incarnations. Runes are used in sorcery, as are gems and occasionally a protective ring or amulet. In sorcery, you summon a powerful beast to assist you in battle. If, however, you do not have enough protection, gems or runes, or the wrong types of runes or gems, the creature that you summoned will turn on you.
Chapter seven: the CS
Name: (must be realistic, unless a god, and not your RL name.)
Appearance: (includes facial expressions, hair, clothes and gender.)
Bio: (a basic overview of your character. How did he/she grow up? What are his/her goals? What is his/her occupation?)
Other:
Hope you enjoy my CS, and thank you for reading!
Welcome to my RP thread. This is a free-choice roleplay (if I understand the term correctly), that takes place in a magic desert. There will be a main villain, and a bunch of main heroes (the players), but, unlike in other threads, when you’ve finished, there will be another main-quest that pops up. In the intersections between the two, the old players are treated as heroes and the newer ones are just normal people. If you do not like it, go away. If you have any questions, PM them to me instead of posting them here.
Contents
1. Rules
2. How this forum works
3. Nations, landmarks and other features of this world to remember
4. How weapons work
5. How pets work
6. How amulets, rings and other magic trinkets work
7. CS
Chapter one: rules
Rule one: no godmodding, unless I say that you are a god. I will be the judge of this.
Rule two: no killing other players on sight. Allow them time to register that it’s a fight, and I will decide the outcome, based on a player’s in-game reputation and their goals.
Rule three: obey all the rules of roblox, please. If you do not know them, read them and come back.
Rule four: if you have read all of this, put “desert minion” in the other part of your CS.
Rule five: no trolling, complaining about trolls or disagreeing with what I say.
Rule six: you are allowed to side with the bad guys (normally dictated by my ALT, eikoopmit.
Rule seven: use the CS provided, no adding things in, taking things out, etc.
Rule eight: no RP’ing unless I have proofread your CS and allowed you to RP.
Chapter two: How this thread works
This thread works in a simple method: there are good guys, and there are bad guys. Sometimes there is a third team in this struggle, or a fourth team, or the line between good and bad is grey, but anything works. You are able to side with any team.
Chapter three: nations and landmarks
There is only one nation at the moment, and not many cities to mention. They are, however:
Friediv: the capital, and only city, Friediv is the only known place of refuge in the entire desert. Foreigners don’t go there much, and if there is one, guards will take him to the king to see what he is doing in the city.
There are fifteen towns, but only three big enough to have names:
Citidix
Bitidix
Ditidex
Yep, not much to say on them.
Chapter four: how weapons work
Basic weapons can be bought (or looted) from a store. However, more powerful weapons (the sword of eternal sand, for instance) can only be gained through battle with enemy kings (or allied kings, if you want to be a rogue!). All weapons can be used by all players, as all players are human and there are no classes. Of course, I and my alts (and anyone else who I allow) may have special me only type weapons. There is also a slim chance of getting a rare and powerful weapon from a shop, but there aren’t many weapon shops in Friediv (or any of the towns!), so that just slims down your chances of a good weapon from the shops by a lot.
Chapter five: how pets work
Pets can be bought (or looted) from a pet store, however the more powerful pets can only be gained by taming wild animals. All pets have different functions, a dog or leopard can help you in battle, while a dragon or horse can be used as transportation. There is also a chance of getting a powerful pet from the shop, but there aren’t many pet shops
Chapter six: how amulets, rings and other magical trinkets work.
Rings, amulets, minor gems and minor orbs can be bought (or looted) from the shop. Major gems, major orbs and runes can only be attained through battle or trade with another player. To use a ring or amulet, just wear it, unless an incarnation is required for its activation. Orbs can be activated by placing them in your armor or weapon. To use a gem, you need to have a lot and have a special weapon or armor made from it. Orbs and gems are activated using incarnations. Runes are used in sorcery, as are gems and occasionally a protective ring or amulet. In sorcery, you summon a powerful beast to assist you in battle. If, however, you do not have enough protection, gems or runes, or the wrong types of runes or gems, the creature that you summoned will turn on you.
Chapter seven: the CS
Name: (must be realistic, unless a god, and not your RL name.)
Appearance: (includes facial expressions, hair, clothes and gender.)
Bio: (a basic overview of your character. How did he/she grow up? What are his/her goals? What is his/her occupation?)
Other:
Hope you enjoy my CS, and thank you for reading!