Post by Bannanachair on Jul 25, 2017 10:56:09 GMT -4
8/5/2015
I'd like to quickly point out that it's not necessary to read the entirety of the OP to begin RPing. You only need to have read chapters 1, 2, 5, 7, 8, 10 and parts of 3. (Essentially just the shorter chapters) All the rest is optional, extra reading to help flesh out the world a bit more (However, I advise going back and reading things that you didn't initially read if you have the time after you join, as it would greatly help you).
Table of Contents
1) Introduction
2) Magic System
3) Common Spells
4) Tiers of Magic
5) The School
6) The Town
7) Rules
8) CS
9) Character Concepts
10) Admins and Credits
1) Introduction (1
"You idiot!" She hissed, her jaw clenched with anger, her electric gaze narrowed at her smaller comrade. "How can you be so stupid, Sawyer! You know the rules. Secrecy is the highest priority of The Order."
"I-I uh," Sawyer said, his voice growing unstable; shaking with the emotions that were coursing through his more frail figure. "It's fine, Kiana; n-no one saw."
Kiana shook her head, the straw-colored bun of her hair, which just minutes before had been impeccable, was now in a disarray, with the light strands framing her face. Her face collapsed, as the girl struggled to reel in her composure, until her pale face was as blank as she normally portrayed it to be. "Of course, what was I thinking? No one saw." Kiana responded, sarcasm evident in her voice. "Since no one saw, it's okay. Isn't it, Sawyer? No one saw you using your magic, so everything is peachy! The Order hasn't been discoverd, right?!"
Sawyer gulped, and began to visibly shake. He knew where this led. Kiana's attitude was easily compared to the calm before the storm, the peace before all chaos broke. He was in trouble. However, as interrupting would only have worsened his already unbalanced case, he chose to remain silence. Kiana would prattle on, and all he had to do was listen.
"No one saw, because luckily Adam was nearby, and he saved your butt. If it wasn't for his magic, half of the student body would likely know about us by now. You're damn lucky he can wipe memories on a large scale populous quickly, otherwise it would have been you who was wiped out, you nitwit!" Looking as if she wanted to shout something more, Kiana readied her mouth for another chastisement, when the door that had previously separated them from the rest of the world open. She froze, clamping down on her tongue before the words were even created.
The teacher, looked over to the two students, the question evident in her eyes. The meaning was clear; why were the two students here? However, this was soon solved by Sawyer, who spoke up, the look on his face pitiful. "W-we were discussing the upcoming.. uhm, assignments, for the History Class we have together."
The teacher, seemingly satisfied soon departed in a haze, as if there was a fog placed upon her mind. Knowing Kiana, it seemed likely that she had done something. But Sawyer wasn't going to question her, he couldn't. As the blonde girl turned away, and strode towards the door, she narrowed her eyes at Sawyer one last time, before mouthing a phrase. "We're not finished here. You know the new semester is starting tomorrow, and with it, the newest students. Even though our superior is going to have his hands full with them, we'll eventually settle on a punishment for you. Trust me."
2) Magic System (2
Magic is an ancient concept - Almost all civilizations have a concept of magic. Every language has a word for magic. But what I'll explain below is not slight-of-hand, it is actual magic.
Magic comes in the form of spells, enchantments and rituals. There are no words required for the casting of most spells. In fact, the most common spells, which I'll detail below, require no more than the will to cast the spells and some hand movements for visual effect. For most Magicians, Wizards, whatever you wish to refer to them as, they have a few spells of this sort - The obvious ones that many people know by heart shall be detailed later.
Magic tires you, though. It's much like swimming laps - If you're new, you can swim maybe two or three laps before you're exhausted. But if you practice regularly, occasionally take a break to rejuvinate yourself with a drink every ten or so laps and push as hard as you can, you can go for much more than two or three laps. Likewise, beginner wizards can cast maybe two or three spells before being exhausted, more experienced wizards can cast spell after spell and seemingly never tire.
For more powerful spells, called enchantments, you need words along with hand-signals, and they are much, much more tiring than casting a spell. They are sometimes permanent (Hence enchanted equipment being commonplace in lore), but more often they're things such as a mind-wipe or a teleportation spell of one person to a familiar location.
The most powerful tier of spell is rituals. Rituals are as the name implies - Highly ritualistic. They require certain motions and words, but also certain locations, lighting, times of day (and sometimes year), chalk pentagram in the floor - The likes of that. There is no limit to how powerful a ritual can get, but more powerful rituals can sometimes require multiple powerful magic-users.
If you get too tired and continue casting powerful spells, you'll likely become fatigued, hungry, thirsty, exhausted, unconscious and, eventually, dead.
The lines between where a spell ends and an enchantment begins are blurry to say the least, and the same can be said for enchantments and rituals. The more powerful a magic user, the more powerful a spell would have to be to be considered an enchantment, a spell being something that can be cast instantly and an enchantment being something that can take several minutes to a half hour to cast. In fact, these terms are much like borders - They don't exist in the wild, they are a human concept that exist nowhere but our minds.
There are aspects of magic that are much more complex, but I feel that they should be explained as the need arises, for your characters likely wouldn't know these things.
3) Common Spells (3
What follows is a list, by no means a complete list, of spells that are commonly known by more beginner wizards/magicians. There are some that choose to specialize in certain areas of magic, and as such, would have different levels of different spells and some wouldn't even bother to have the weak version of some spells at hand.
Weak Projectile: This spell sends a small blast of magical energy, looking like raw light about the size of a bullet, at an object or person. This often has the effect of knocking them down or throwing them back, unless they have a magical shield or something of the sort. This spell can kill a person if you use it enough times and they're beaten and down, but often using it on someone asleep or unconscious would only wake them up.
Weak Shield: A weak shield that can protect against weak projectiles! One weak shield can protect against roughly one weak projectile. It can also slow down accellerating objects significantly (unless they're propelled by magic) and can be used to protect against bullets rather effectively. This spell can be used against spells aside from weak projectile as well, such as weak fireball and weak lightning.
Weak Light: A small, dim light that can illuminate a location wthin about ten to twenty metres. It behaves as normal light does; It can't, for instance, shine a bright light through a wall. It normally appears and remains in the caster's hand when cast.
Levitate Object: At the same level as other Weak spells, this can be used for small objects, such as a brick or a pencil. However, the spell is the same throughout all tiers of magic, just applied to continually larger objects.
With that out of the way, there are certain spells that require focus and training to master. For most these would be enchantments, but for some, they've practiced them enough that they meet the definition of spell, under their usage. What follows is yet another incomplete list of spells that may be easy-to-use spells for some and more common enchantments for others.
Weak Fireball: Not a fireball, per se - More like a lighter used to light birthday candles. Often the spell is shot out of the palms of the caster at the target or the flame appears hovering slightly over the index finger of the caster, depending on it's use.
Weak Lightning: The caster points his finger at a target and a rather weak bolt of lightning is shot out. This spell can also be used to attract or redirect some weaker lightning bolts from a natural storm, but regardless, it still involves something being struck by lightning.
Weak Wind: The caster can influence wind from it's natural state, adjusting it by up to five kilometres per hour - This means they can stagnate most air outside of storms or cause leaves to rustle in the distance.
Weak Shadow: A stealthy spell, this spell cloaks the caster in shadow, making them really hard to see at night and, if they put in the work by finding a good hiding place, hard to find during the day. However, this spell can be nullified by Weak Light.
Weak Heal: A spell that can heal small cuts and bruises, though really just one per casting. More serious damage can not be mended by this spell, though. This spell can heal damage caused by Weak Projectile, so long as Weak Projectile does not knock the individual into an object that can cause more damage.
Weak Strength: Not entirely limited to someone's ability to lift heavy objects, this spell enhances durability, speed, jump height and other things of the sort for as long as the caster is casting this. As can be imagined, a magician would likely try to get into the habit of casting this whenever conscious. This also increases skin toughness, so their skin acts as a Weak Shield (However, two Weak Projectiles in quick succession, probably cast by two people and not one, would do the same as a normal Weak Projectile).
Many people, for their spells, have a colour that seems to appear with them. For instance, when casting Weak Projectile, the projectile may be any colour - i.e. green, red, etc., but many casters choose the same colour constantly for simplicity and to know who's casting what. This colour becomes habit, and eventually, when someone just thinks "Cast Weak Projectile", it becomes "Cast Weak Projectile of this colour". Anyone can choose the colour at-will, but people sometimes get so used to the same colour that it takes conscious effort to choose another colour.
4) Tiers of Magic (4
While "Spell", "Enchantment" and "Ritual" may be constructed concepts, there certainly is a natural system where some magic is stronger than others. If you noticed, all the spells earlier are called "Weak" somethingorother. That's because weak is the lowest tier. Most magic is the same, just increasing in strength as it goes up in tiers (Sometimes visibly changing, for instance, Lightning or Fireball would have much larger lightning blasts or fireballs than Weak Lightning or Weak Fireball). The tiers are, in ascending order:
Weak
Lesser
Minor
No title
Major
Greater
Strong
Powerful
Extreme
Colossal
Godlike
Some spells are added as the tiers go up and some spells - For instance, "Teleport Self" is added at Minor and "Teleport Area" at Major, with the increasing tiers relating to distance. Some spells, on the other hand, only exist on one tier - Fly, for instance, lives in "No Title".
An enchantment is typically any spell that you do not know on it's lowest and second-lowest tier, and any spell you do know one and two tiers higher than you know it as a spell. One tier higher would take about five-ten minutes for the enchantment, while two tiers would take from half an hour to 45 minutes.
A ritual is anything higher. However, don't go extreme and waste thirty days casting a ritual for a Colossal Healing spell for someone with a broken bone, that'd likely kill you - Excercise common sense when choosing what you use as a ritual.
5) The School (5
Courtyard: The centrepiece of the school, it seems generic at first glance, but with further inspection, details can be noticed that may have gone amiss. For example, in the middle of the courtyard is a circular garden, surrounded by rocks of all shapes. The garden was placed upon the schools first pupil. A few light wooden benches and tables are scattered around the concrete area, for students to study or socialize. On the North, East, West and South side are walkways leading to the multiple other buildings on the grounds.
Main Hallway:
Library: The library is a large part of the school, with a huge collection of books, both fiction and nonfiction. It also serves as a comfortable area to relax in, given the numerous beanbags, and comfortable chairs scattered about the room. With all it's large number of very tall shelves it's very easy to hide within them. It doubles as the meeting place of The Order during school hours, although only The Order knows about this.
Lunchroom: A large cafeteria with large tables with ten chairs eacxh scattered all over the place.
Classroom Structure: The typical classroom of the school is very often a square room, with plastic chairs and wooden desks for the students laid down in rows facing the front. The doors leading into it are usually metal with a medium sized glass window in the side of it. Always, the doors have some sort of lock that can be opened with a skeleton key. There are rarely windows on the walls showing the outside. Usually, a teacher's desk can be found in any corner of the place. Sometimes, there is a white board right on the front of the classroom, scattered tables, cabinets leaning against the walls and filled with supplies.
Teachers:
Mr. Kenzie - Jonathon Kenzie is a thin man of average height. Suspected to be in his mid-thirties, this man has a mop of unruly hazelnut hair, and wide-set hazel eyes. He frequently wears formal attire to school mostly, coupled with ties.
A patient, if not lax individual Mr. Kenzie isn't what the students would consider the best of all teachers. While he's always willing to offer his input, he tends to work incredibly slowly when it comes to teaching, thus his classes often go over, or he hasn't finished with the material by the time the bell rings. He holds after-hour sessions for this very reason, and can be found in his free hours in the library.
Mr. Kenzie is the history teacher, and although he prefers the Roman era above all others, he still reluctantly teaches other parts of history due to federal law.
Mrs. Doe - With a rounded figure and soft facial structure, Ms Arabella Doe is a newcomer to the school. This will be her second year here, though considering that she's in her late twenties, it's likely she had a job elsewhere before coming to Apple Valley. This pale woman has long blond hair, and limpid blue eyes that give off an aura of innocence. Her favorite clothing to wear are loose dresses, and sandals. She teaches English.
Mrs. Doe isn't demanding. While she ansolutely loves to chatter on about her course, it's to be known that this woman can talk a tad too much. It isn't her fault, she just likes to blather on. If set on the path, it's likely that she'll take up the entire course hour talking about some topic. Themes relating to English are the clincher.
Mr. Cardinale - Incredibly tall and lanky, Jackson Cardinale is a bit of an eccentric. With his messy, uncombed dark brown hair, and the tendecy to wear the same outfit for more than one day in a row, he's made a name for himself. This thirty-year old somthing man has smooth, bronzed skin, and deepset brown eyes. He almost always as a stubble of sorts. As can be guessed by the use of the word eccentric to describe him, he teaches science.
Jackson Cardinale is a brilliant man. Unfortuantly, he tends to express intelluct in quirky ways, earning him the title of the school 'quack'. In reality this science teacher is an intense induvidual, and most students just can't handle that. He's devoted to his art, and isn't afraid to explore other possibilites that go along with the subject.
Mr. Gavrus - A beanpole of a man, with wire glasses and a receeding ginger hairline, Mr. Gavrus is perhaps most recongnizable by his booming voice, which is almost always talking. The man has a suitable tenor tone, if not a bit on the loud side. Freckles dapple the upper facial structure of Gavin Gavrus, right beneath his sloped bright green eyes. He has a crooked nose, presumably attained from a fist fight in his youth. Mr. Gavrus teaches the language of Latin.
Passionate about a dead language, and a quirky thinker, Gavin Gavrus is well-liked around the school. He makes the effort to actually connect with his students. While he does tend to run late around the school, Mr. Gavrus is generally good-natured about most subjects.
Mr. Gavrus can be closely associated to Mr. Kenzie, as the two share a similar interest in the roman era.
Mrs. Frosch - A petite lady, with warm creme-coloured skin, short blond locks and fair blue eyes, Mrs. Frosch has symetric, soft features. However, her voice is the very opposite of her innocent appearance, as she frequently barks out commands in a harsh, clipped tone. She takes teaching very seriously, and therefore dresses up, no matter the occasion. Eda Frosch teaches German.
Strict and demanding, Mrs. Frosch expects perfection of those around her. Of course, people don't always live up to her standards, which in turn frustrates the woman. Much like a piece of glass, Eda can be 'shattered' easily, as it isn't hard for her buttons to be pushed. She shoves away most of those who attempt to make a connection with her.
Ms. Duchmin - An elegant, tall woman in her mid-sixties, Ms. Duchmin is a white-haired widow with pale green irises, and rosy cheeks. Her skin is pale, to an extent where there's times you can even see her veins through the translucent skin. Lucy Duchmin always holds herself with a certain amount of poise. She dresses modestly, and teaches french.
A graceful woman, Ms. Duchmin expects only the best of her students. She has an inert passion for learning, and seeing others excell through her tutelage. Lucy makes an effort to truly help her students understand the language she loves. However, she is by now means perfect. Ms. Duchmin tends to overreact over the simplest things, and has reinforced a strong 'no romantic relationships' rule in her classroom. Anything other than holding hands sends the poor woman into a tizzy.
Mr. Medosa - A bald man of average height, Mr. Medosa [ Medusa to his students ] is an angry induvidual. He almost always shouts, causing his voice to be hoarse quite frequently. Osman Medosa has almost-shaped hazel eyes, and a bronzed face with a faded scar running down the right half of it. He normally wears casual attire, such as t-shirts, and jeans. He teaches Spanish.
A rude, blunt man, Mr. Medosa truly seems to make the effort to be nasty. He yells at students in the hallways, even when there's no reason too, and there's a suspected rumor going around that he holds the highest number for giving out detentions.
Mr. Brown - Slightly short and fat, James Brown (Jim to his friends) wears a long, brown coat with elbow patches and pants made of a similar material. His shoes are almost always loafers. Mr. Brown keeps his dark brown hair short and combed to the side, often oiled down, and is clean shaven.
He is average at everything in terms of personality - Not laid back like Mr. Kenzie, but not as eccentric as Mr. Cardinale. He's not the best teacher in the world, but his lectures at least manage to teach some things. People typically forget about him easily, however - He's a full-on teacher during school hours, not really engaging in much smalltalk with anyone, and as such, not many know anything about his normal personality. And so they forget him when asked to list teachers and whatnot, with startling "I knew I forgot someone!" moments when he's brought up in conversation. He's really only notable for speaking with a slight British accent and not caring all that much about homework, thinking it to be more optional than mandatory.
Mr. Brown is the mathematics teacher in all areas of the subject.
Daily Scedule:
8:00-9:00. Mathematics.
9:00-10:00. English,
11:00-12:00. Language.
12:00-1:00. Lunch.
After lunch for the next two hours, and in order for the days of the week, are:
History
Art
Science
PE
Music
School ends at 3:00PM, but extra-curriculars exist.
6) The Town (6
204 Main Stre.et:
Arabell's Lounge: A popular hangout for the teens to hang. Despite it's name, the lounge is actually owned by a man named Joshua. It's a family business, and has remained as the meet up for nearly 15 years. It was however, closed down for six months following a fire sparking in the building. Before the fire, it was old, and desperately needed repairs. The owners took advantage of the fire, and renovated the place into a more modernized room.
King-Pin Lanes: Bowling Alley. The place for bowlers to bowl. This place also serves cheaply made pizza, fries, burgers and soda for people who get hungry while bowling.
Apple Valley Library: A common place for students to study, the library serves as the go to place for knowledge. With aisles on the world, it's history and it's inhabitants, it is a calm and quiet haven. However, despite it being a place of solitude, many de.linquents still loiter around here, giving a certain distaste in the air.
Snailmail: Lke the UPS, Snailmail is the local shipping deposit. Here, letters are sent in, and returned.
Local Pha.rmacy/Drug.store: Self-explanatory. Much like a CBS, the Local Pharma.cy serves most of the average civilian's needs. It fufills prescriptions, and there's even a minute clinic for situations that aren't dire.
Great Clips: Here is where one can get their hair trimmed, cut, or style. With a variety of styles avaible at a relatively cheap price, Great Clips is the go-to place whne one wants to look trendy.
Jewel Osco: Mainly used for food shopping, Jewel is a relatively expensive depot to shop at. True, it's aisles are orderly, but the prices can be a bit much. However, as it's one of the only food shopping establishments in town, it's almost a requirement to shop there. Riducolous.
Police Station: An old, albeit sturdy brick building, the police station is a two-story rectacular attraction. Populated frequently by the officers, not to mention those who had undermined the law, the station has numerous holding cells. Built back when the town was orginally established, it remains to be one of the eldest buildings of town to date.
The Boulevard:
Apple Valley Cinema: The local cinema, showing new films and old ones alike. It shows old films as an alternative to downloading them on your phone, as the cinema experience is simply better than the iTunes cellphone experience.
Starbuck's Coffee: The place for decent, overpriced coffee, lattes, and expressos. Also, it's usually quieter than most places, so for people who need to focus on something they're doing, whether it's studying or writing, this is an okay place. It can't beat home, though.
Galloping Ghost Arcade: The Galloping Ghost arcade was opened in the early 80s, and was the highlight of the town for a year or two. It is being less frequented these days, due to these new consoles and computers that can be played at home, but some people still visit it for a quick game or two. The pizza isn't half bad, either. Many teens also go here as sort of a hangout place as well as a pizza-and-pacman place, and serves as yet another meeting place for The Order.
Clothes Minded: Modeled after the teen sensation Forever 21, Clothes Minded is essentially a copycat, who creates their own brands. It is here where most of the trendy and 'in' clothes can be found, and purchased.
Target: Your average Target store, here you can find anything you might need, when you need it. Located within is a Subway, in addition to a small food court. To satisfy everyone's needs.
Barnes and Noble: A book store for books! Compared to most Barnes and Nobles, the building is relatively small, being one story tall, but it still has a good collection of books, toys, puzzles, and games.
Cook Stree.t:
Thanks A Latte: A small trendy cafe, with comfortable seating and a light atmosphere. Thanks A Latte is a rather recent establishment, as it was built only two years ago. Since then, it's had an slew of different owners, who, for some reason never manage the place for long. Typically busier in the evening hours, Thanks A Latte almost always has openings for jobs.
McDonalds: Set by a very famous fast food resturant chain, this McDonalds serves the typical McDonalds food stuff. One of the homes of the world famous McDouble, and the Big Mac, which are usually only good in moderation.
Old Town Cafe: Originally established in 1904, this cafe was owned by the late Lawrence Corrigan. The ownership was transferred to a Brian Harth in the 1950s, after Corrigan fell into a depression following his daughters death. It is one of the towns oldest buildings, and remains to be a tourist highlight. Many of the teens try to scare some of the younger children into believing that the spirit of the dead daughter walks the cafe at night.
Four Seasons Dining: A rather recent addition to the town, Four Seasons Dining was implemented by wealthy couple Adam and Lily Sterling. While it is unclear of where this five-star restaurant's name came from, it is the go-to place when one is looking for a fancy place to dine. The food is superb, that is, if you discount it's high prices.
The Iron Oven: A mediviel-fasioned pizza place, the Iron Oven is frequented often by families. Structured like a building of the old age, this sturdy establishment is populated often by music and cheer.
Blind Boat Pub: The local bar, The Blind Boat pub is a popular destination at night. Decorated with nautical decor, and old-wood tables, this pub attracts both young and old. During the weak, there's usually various attractions going on, such as karoyke night, among things.
Parks
Solstice Grounds: A beautiful, expansive strip of land, Solstice Grounds is arguably one of the most frequented places of the city, by teens and others alike. While a part of the park is swallowed up by a glittering pond, further areas are covered by a thick grove of pine trees. It's the perfect place to hang out with a couppe of friends, whether to go fishing in the pound, or stomp about the woods. The park is littered with various gravel paths, for walking couples, joggers, and bikers alike.
Housing
Treestone Complex: Created only a few years back, the Treestone Complex is, as suggested, an apartment complex. The tall building houses many tenants, and is a great starting place for newcomers of the town. It's flats are affordable and reasonable, making it a tad popular.
Madison Lane: A cozy little pocket of civilaztion, Madison Lane is where a majority of the middle-class town live. It's an open neighborhood, with comfortable, somewhat spacey houses, and geneorous backyards.
Acaia Suburbia: A tad smaller than Madison Lane, Acacia Suburbia is a gated community for the more, ah, wealthy members of Apple Hill Valley. It is here the modern marvels of architecture can be found; beautiful mansions, and such. There are two guards posted at the gate, and they review all who go in.
7) Rules (7
1) Tim's word is law
2) Admin's word is law, unless it contradicts Tim's word
3) Admins will be assigned as the RP progresses if Tim and current admins think that you're mature and responsible.
4) Please make good characters. Look at the CSes of some of the starting admins for examples on the type of quality you want. Some, such as Tim, will go completely overkill, but others will get a good quality CS that's probably achievable by your standards.
5) No being overpowered. I guess this is implied in rule 4, but because magic exists, I feel I should restate it.
6) Aside from the four spells I said that everyone knows in Chapter 3, you get either one other spell from the second list or to increase the spell to Lesser rather than Weak. You will get more spells when it makes sense in the story and if you're a good RPer, ask the admins for more info.
7) Typical RP rules apply.
8) In the CS, remove anything that I put in parenthesis, please. It is annoying to read it and see it there like that.
9) The CS is a starting point. Your personality, appearance and so forth will change as the RP progresses.
10) If this RP has more pages than you want to read through but you still want to join, PM an admin asking for what has changed from the starting point here. This may include things like there's a new teacher or out-of-character things like there's a new rule in this RP. See rule 11.
11) The rules are subject to change at any time and new rules may be added at any time. No complaining.
12) Feel free to have multiple characters
13) Aside from collaborators on this RP, everyone will be new to The Order.
14) Quality roleplaying, please. This means no metagaming, powerplaying, having a fourteen year old high-school student kill someone (Without justification and implications later - I'm okay if your character accidentally kills someone or something, but there would have to be psychological effects that go on because of it) and so forth.
15) Before anyone asks about it, there is no "no romance" rule. This is an RP about highschool. Yes, it's an RP about teenagers with magical powers, but it's also an RP about highschool, and to make our characters as realistic as possible for this age-group there will be some romance. However, keep in mind that all PCs are teenagers and not adults...
16) In the CS, please remove the brackets and their contents that I put there. It is annoying to have to read through a paragraph of my own writing repeatedly for every single CS.
8) Character Sheet (8
Name:
Age:
Grade: (What grade are you in?)
Average Grade: (i.e. A+)
Appearance:
Clothing: (Describe what (s)he wears in general, not the specifics. "Typically wears T-Shirts with favorite cartoon characters" is prefered over "He has a blue T-Shirt with a picture of Bugs Bunny, and a red one with Marvin the Martian...". You are, however, allowed to state examples. "He typically wears T-Shirts with pictures of his favourite cartoon characters, for instance, a blue T-Shirt with a picture of Bugs Bunny", but try to stick to one or none examples per item of clothing.)
Personality:
Bio:
Starting Spell: (See rule 6 and chapter 3)
Other: (Anything I missed?)
9) Character Concepts (9
Sports Star: The school's local sports star, seemingly one of the most athletic people to walk the Earth. In reality, however, he's a magic user, with Weak Strength to aid him in his athleticism and Levitate Object to help him throw a football further, to help him rebound basketballs more effectively and the likes of that. Magic isn't technically against the rules of the sport, after all...
Doctor: That one really smart kid in class who's smart enough to become a really good doctor. And who wants to become a doctor. And who knows magic and is training in magic usage to augment doctor stuff.
The Artist: A talented figure, with beautiful works that others either admire, or hate the kid for it. What isn't known is that this person actually uses magic to complete their tasks, augumenting their works with spells that often go unnoticed.
10) Admins and Credits (10
Timpookie - Basic Concept, Table of Contents, Chapters 2, 3, 4, 7, 8 and 10, Parts of Chapters 5, 6 and 9, grammar checking all over the RP.
PawzKat - Chapter 1, the outlines and significant portions of Chapters 5 and 6, Parts of Chapter 9.
LNG257 - Corrects Pawz's grammar and slightly edited parts of Chapter 4.
Mycousinblade - Significant portions of Chapters 5 and 6
Pickachugirl - Significant portions of Chapters 5 and 6.
I'd like to quickly point out that it's not necessary to read the entirety of the OP to begin RPing. You only need to have read chapters 1, 2, 5, 7, 8, 10 and parts of 3. (Essentially just the shorter chapters) All the rest is optional, extra reading to help flesh out the world a bit more (However, I advise going back and reading things that you didn't initially read if you have the time after you join, as it would greatly help you).
Table of Contents
1) Introduction
2) Magic System
3) Common Spells
4) Tiers of Magic
5) The School
6) The Town
7) Rules
8) CS
9) Character Concepts
10) Admins and Credits
1) Introduction (1
"You idiot!" She hissed, her jaw clenched with anger, her electric gaze narrowed at her smaller comrade. "How can you be so stupid, Sawyer! You know the rules. Secrecy is the highest priority of The Order."
"I-I uh," Sawyer said, his voice growing unstable; shaking with the emotions that were coursing through his more frail figure. "It's fine, Kiana; n-no one saw."
Kiana shook her head, the straw-colored bun of her hair, which just minutes before had been impeccable, was now in a disarray, with the light strands framing her face. Her face collapsed, as the girl struggled to reel in her composure, until her pale face was as blank as she normally portrayed it to be. "Of course, what was I thinking? No one saw." Kiana responded, sarcasm evident in her voice. "Since no one saw, it's okay. Isn't it, Sawyer? No one saw you using your magic, so everything is peachy! The Order hasn't been discoverd, right?!"
Sawyer gulped, and began to visibly shake. He knew where this led. Kiana's attitude was easily compared to the calm before the storm, the peace before all chaos broke. He was in trouble. However, as interrupting would only have worsened his already unbalanced case, he chose to remain silence. Kiana would prattle on, and all he had to do was listen.
"No one saw, because luckily Adam was nearby, and he saved your butt. If it wasn't for his magic, half of the student body would likely know about us by now. You're damn lucky he can wipe memories on a large scale populous quickly, otherwise it would have been you who was wiped out, you nitwit!" Looking as if she wanted to shout something more, Kiana readied her mouth for another chastisement, when the door that had previously separated them from the rest of the world open. She froze, clamping down on her tongue before the words were even created.
The teacher, looked over to the two students, the question evident in her eyes. The meaning was clear; why were the two students here? However, this was soon solved by Sawyer, who spoke up, the look on his face pitiful. "W-we were discussing the upcoming.. uhm, assignments, for the History Class we have together."
The teacher, seemingly satisfied soon departed in a haze, as if there was a fog placed upon her mind. Knowing Kiana, it seemed likely that she had done something. But Sawyer wasn't going to question her, he couldn't. As the blonde girl turned away, and strode towards the door, she narrowed her eyes at Sawyer one last time, before mouthing a phrase. "We're not finished here. You know the new semester is starting tomorrow, and with it, the newest students. Even though our superior is going to have his hands full with them, we'll eventually settle on a punishment for you. Trust me."
2) Magic System (2
Magic is an ancient concept - Almost all civilizations have a concept of magic. Every language has a word for magic. But what I'll explain below is not slight-of-hand, it is actual magic.
Magic comes in the form of spells, enchantments and rituals. There are no words required for the casting of most spells. In fact, the most common spells, which I'll detail below, require no more than the will to cast the spells and some hand movements for visual effect. For most Magicians, Wizards, whatever you wish to refer to them as, they have a few spells of this sort - The obvious ones that many people know by heart shall be detailed later.
Magic tires you, though. It's much like swimming laps - If you're new, you can swim maybe two or three laps before you're exhausted. But if you practice regularly, occasionally take a break to rejuvinate yourself with a drink every ten or so laps and push as hard as you can, you can go for much more than two or three laps. Likewise, beginner wizards can cast maybe two or three spells before being exhausted, more experienced wizards can cast spell after spell and seemingly never tire.
For more powerful spells, called enchantments, you need words along with hand-signals, and they are much, much more tiring than casting a spell. They are sometimes permanent (Hence enchanted equipment being commonplace in lore), but more often they're things such as a mind-wipe or a teleportation spell of one person to a familiar location.
The most powerful tier of spell is rituals. Rituals are as the name implies - Highly ritualistic. They require certain motions and words, but also certain locations, lighting, times of day (and sometimes year), chalk pentagram in the floor - The likes of that. There is no limit to how powerful a ritual can get, but more powerful rituals can sometimes require multiple powerful magic-users.
If you get too tired and continue casting powerful spells, you'll likely become fatigued, hungry, thirsty, exhausted, unconscious and, eventually, dead.
The lines between where a spell ends and an enchantment begins are blurry to say the least, and the same can be said for enchantments and rituals. The more powerful a magic user, the more powerful a spell would have to be to be considered an enchantment, a spell being something that can be cast instantly and an enchantment being something that can take several minutes to a half hour to cast. In fact, these terms are much like borders - They don't exist in the wild, they are a human concept that exist nowhere but our minds.
There are aspects of magic that are much more complex, but I feel that they should be explained as the need arises, for your characters likely wouldn't know these things.
3) Common Spells (3
What follows is a list, by no means a complete list, of spells that are commonly known by more beginner wizards/magicians. There are some that choose to specialize in certain areas of magic, and as such, would have different levels of different spells and some wouldn't even bother to have the weak version of some spells at hand.
Weak Projectile: This spell sends a small blast of magical energy, looking like raw light about the size of a bullet, at an object or person. This often has the effect of knocking them down or throwing them back, unless they have a magical shield or something of the sort. This spell can kill a person if you use it enough times and they're beaten and down, but often using it on someone asleep or unconscious would only wake them up.
Weak Shield: A weak shield that can protect against weak projectiles! One weak shield can protect against roughly one weak projectile. It can also slow down accellerating objects significantly (unless they're propelled by magic) and can be used to protect against bullets rather effectively. This spell can be used against spells aside from weak projectile as well, such as weak fireball and weak lightning.
Weak Light: A small, dim light that can illuminate a location wthin about ten to twenty metres. It behaves as normal light does; It can't, for instance, shine a bright light through a wall. It normally appears and remains in the caster's hand when cast.
Levitate Object: At the same level as other Weak spells, this can be used for small objects, such as a brick or a pencil. However, the spell is the same throughout all tiers of magic, just applied to continually larger objects.
With that out of the way, there are certain spells that require focus and training to master. For most these would be enchantments, but for some, they've practiced them enough that they meet the definition of spell, under their usage. What follows is yet another incomplete list of spells that may be easy-to-use spells for some and more common enchantments for others.
Weak Fireball: Not a fireball, per se - More like a lighter used to light birthday candles. Often the spell is shot out of the palms of the caster at the target or the flame appears hovering slightly over the index finger of the caster, depending on it's use.
Weak Lightning: The caster points his finger at a target and a rather weak bolt of lightning is shot out. This spell can also be used to attract or redirect some weaker lightning bolts from a natural storm, but regardless, it still involves something being struck by lightning.
Weak Wind: The caster can influence wind from it's natural state, adjusting it by up to five kilometres per hour - This means they can stagnate most air outside of storms or cause leaves to rustle in the distance.
Weak Shadow: A stealthy spell, this spell cloaks the caster in shadow, making them really hard to see at night and, if they put in the work by finding a good hiding place, hard to find during the day. However, this spell can be nullified by Weak Light.
Weak Heal: A spell that can heal small cuts and bruises, though really just one per casting. More serious damage can not be mended by this spell, though. This spell can heal damage caused by Weak Projectile, so long as Weak Projectile does not knock the individual into an object that can cause more damage.
Weak Strength: Not entirely limited to someone's ability to lift heavy objects, this spell enhances durability, speed, jump height and other things of the sort for as long as the caster is casting this. As can be imagined, a magician would likely try to get into the habit of casting this whenever conscious. This also increases skin toughness, so their skin acts as a Weak Shield (However, two Weak Projectiles in quick succession, probably cast by two people and not one, would do the same as a normal Weak Projectile).
Many people, for their spells, have a colour that seems to appear with them. For instance, when casting Weak Projectile, the projectile may be any colour - i.e. green, red, etc., but many casters choose the same colour constantly for simplicity and to know who's casting what. This colour becomes habit, and eventually, when someone just thinks "Cast Weak Projectile", it becomes "Cast Weak Projectile of this colour". Anyone can choose the colour at-will, but people sometimes get so used to the same colour that it takes conscious effort to choose another colour.
4) Tiers of Magic (4
While "Spell", "Enchantment" and "Ritual" may be constructed concepts, there certainly is a natural system where some magic is stronger than others. If you noticed, all the spells earlier are called "Weak" somethingorother. That's because weak is the lowest tier. Most magic is the same, just increasing in strength as it goes up in tiers (Sometimes visibly changing, for instance, Lightning or Fireball would have much larger lightning blasts or fireballs than Weak Lightning or Weak Fireball). The tiers are, in ascending order:
Weak
Lesser
Minor
No title
Major
Greater
Strong
Powerful
Extreme
Colossal
Godlike
Some spells are added as the tiers go up and some spells - For instance, "Teleport Self" is added at Minor and "Teleport Area" at Major, with the increasing tiers relating to distance. Some spells, on the other hand, only exist on one tier - Fly, for instance, lives in "No Title".
An enchantment is typically any spell that you do not know on it's lowest and second-lowest tier, and any spell you do know one and two tiers higher than you know it as a spell. One tier higher would take about five-ten minutes for the enchantment, while two tiers would take from half an hour to 45 minutes.
A ritual is anything higher. However, don't go extreme and waste thirty days casting a ritual for a Colossal Healing spell for someone with a broken bone, that'd likely kill you - Excercise common sense when choosing what you use as a ritual.
5) The School (5
Courtyard: The centrepiece of the school, it seems generic at first glance, but with further inspection, details can be noticed that may have gone amiss. For example, in the middle of the courtyard is a circular garden, surrounded by rocks of all shapes. The garden was placed upon the schools first pupil. A few light wooden benches and tables are scattered around the concrete area, for students to study or socialize. On the North, East, West and South side are walkways leading to the multiple other buildings on the grounds.
Main Hallway:
Library: The library is a large part of the school, with a huge collection of books, both fiction and nonfiction. It also serves as a comfortable area to relax in, given the numerous beanbags, and comfortable chairs scattered about the room. With all it's large number of very tall shelves it's very easy to hide within them. It doubles as the meeting place of The Order during school hours, although only The Order knows about this.
Lunchroom: A large cafeteria with large tables with ten chairs eacxh scattered all over the place.
Classroom Structure: The typical classroom of the school is very often a square room, with plastic chairs and wooden desks for the students laid down in rows facing the front. The doors leading into it are usually metal with a medium sized glass window in the side of it. Always, the doors have some sort of lock that can be opened with a skeleton key. There are rarely windows on the walls showing the outside. Usually, a teacher's desk can be found in any corner of the place. Sometimes, there is a white board right on the front of the classroom, scattered tables, cabinets leaning against the walls and filled with supplies.
Teachers:
Mr. Kenzie - Jonathon Kenzie is a thin man of average height. Suspected to be in his mid-thirties, this man has a mop of unruly hazelnut hair, and wide-set hazel eyes. He frequently wears formal attire to school mostly, coupled with ties.
A patient, if not lax individual Mr. Kenzie isn't what the students would consider the best of all teachers. While he's always willing to offer his input, he tends to work incredibly slowly when it comes to teaching, thus his classes often go over, or he hasn't finished with the material by the time the bell rings. He holds after-hour sessions for this very reason, and can be found in his free hours in the library.
Mr. Kenzie is the history teacher, and although he prefers the Roman era above all others, he still reluctantly teaches other parts of history due to federal law.
Mrs. Doe - With a rounded figure and soft facial structure, Ms Arabella Doe is a newcomer to the school. This will be her second year here, though considering that she's in her late twenties, it's likely she had a job elsewhere before coming to Apple Valley. This pale woman has long blond hair, and limpid blue eyes that give off an aura of innocence. Her favorite clothing to wear are loose dresses, and sandals. She teaches English.
Mrs. Doe isn't demanding. While she ansolutely loves to chatter on about her course, it's to be known that this woman can talk a tad too much. It isn't her fault, she just likes to blather on. If set on the path, it's likely that she'll take up the entire course hour talking about some topic. Themes relating to English are the clincher.
Mr. Cardinale - Incredibly tall and lanky, Jackson Cardinale is a bit of an eccentric. With his messy, uncombed dark brown hair, and the tendecy to wear the same outfit for more than one day in a row, he's made a name for himself. This thirty-year old somthing man has smooth, bronzed skin, and deepset brown eyes. He almost always as a stubble of sorts. As can be guessed by the use of the word eccentric to describe him, he teaches science.
Jackson Cardinale is a brilliant man. Unfortuantly, he tends to express intelluct in quirky ways, earning him the title of the school 'quack'. In reality this science teacher is an intense induvidual, and most students just can't handle that. He's devoted to his art, and isn't afraid to explore other possibilites that go along with the subject.
Mr. Gavrus - A beanpole of a man, with wire glasses and a receeding ginger hairline, Mr. Gavrus is perhaps most recongnizable by his booming voice, which is almost always talking. The man has a suitable tenor tone, if not a bit on the loud side. Freckles dapple the upper facial structure of Gavin Gavrus, right beneath his sloped bright green eyes. He has a crooked nose, presumably attained from a fist fight in his youth. Mr. Gavrus teaches the language of Latin.
Passionate about a dead language, and a quirky thinker, Gavin Gavrus is well-liked around the school. He makes the effort to actually connect with his students. While he does tend to run late around the school, Mr. Gavrus is generally good-natured about most subjects.
Mr. Gavrus can be closely associated to Mr. Kenzie, as the two share a similar interest in the roman era.
Mrs. Frosch - A petite lady, with warm creme-coloured skin, short blond locks and fair blue eyes, Mrs. Frosch has symetric, soft features. However, her voice is the very opposite of her innocent appearance, as she frequently barks out commands in a harsh, clipped tone. She takes teaching very seriously, and therefore dresses up, no matter the occasion. Eda Frosch teaches German.
Strict and demanding, Mrs. Frosch expects perfection of those around her. Of course, people don't always live up to her standards, which in turn frustrates the woman. Much like a piece of glass, Eda can be 'shattered' easily, as it isn't hard for her buttons to be pushed. She shoves away most of those who attempt to make a connection with her.
Ms. Duchmin - An elegant, tall woman in her mid-sixties, Ms. Duchmin is a white-haired widow with pale green irises, and rosy cheeks. Her skin is pale, to an extent where there's times you can even see her veins through the translucent skin. Lucy Duchmin always holds herself with a certain amount of poise. She dresses modestly, and teaches french.
A graceful woman, Ms. Duchmin expects only the best of her students. She has an inert passion for learning, and seeing others excell through her tutelage. Lucy makes an effort to truly help her students understand the language she loves. However, she is by now means perfect. Ms. Duchmin tends to overreact over the simplest things, and has reinforced a strong 'no romantic relationships' rule in her classroom. Anything other than holding hands sends the poor woman into a tizzy.
Mr. Medosa - A bald man of average height, Mr. Medosa [ Medusa to his students ] is an angry induvidual. He almost always shouts, causing his voice to be hoarse quite frequently. Osman Medosa has almost-shaped hazel eyes, and a bronzed face with a faded scar running down the right half of it. He normally wears casual attire, such as t-shirts, and jeans. He teaches Spanish.
A rude, blunt man, Mr. Medosa truly seems to make the effort to be nasty. He yells at students in the hallways, even when there's no reason too, and there's a suspected rumor going around that he holds the highest number for giving out detentions.
Mr. Brown - Slightly short and fat, James Brown (Jim to his friends) wears a long, brown coat with elbow patches and pants made of a similar material. His shoes are almost always loafers. Mr. Brown keeps his dark brown hair short and combed to the side, often oiled down, and is clean shaven.
He is average at everything in terms of personality - Not laid back like Mr. Kenzie, but not as eccentric as Mr. Cardinale. He's not the best teacher in the world, but his lectures at least manage to teach some things. People typically forget about him easily, however - He's a full-on teacher during school hours, not really engaging in much smalltalk with anyone, and as such, not many know anything about his normal personality. And so they forget him when asked to list teachers and whatnot, with startling "I knew I forgot someone!" moments when he's brought up in conversation. He's really only notable for speaking with a slight British accent and not caring all that much about homework, thinking it to be more optional than mandatory.
Mr. Brown is the mathematics teacher in all areas of the subject.
Daily Scedule:
8:00-9:00. Mathematics.
9:00-10:00. English,
11:00-12:00. Language.
12:00-1:00. Lunch.
After lunch for the next two hours, and in order for the days of the week, are:
History
Art
Science
PE
Music
School ends at 3:00PM, but extra-curriculars exist.
6) The Town (6
204 Main Stre.et:
Arabell's Lounge: A popular hangout for the teens to hang. Despite it's name, the lounge is actually owned by a man named Joshua. It's a family business, and has remained as the meet up for nearly 15 years. It was however, closed down for six months following a fire sparking in the building. Before the fire, it was old, and desperately needed repairs. The owners took advantage of the fire, and renovated the place into a more modernized room.
King-Pin Lanes: Bowling Alley. The place for bowlers to bowl. This place also serves cheaply made pizza, fries, burgers and soda for people who get hungry while bowling.
Apple Valley Library: A common place for students to study, the library serves as the go to place for knowledge. With aisles on the world, it's history and it's inhabitants, it is a calm and quiet haven. However, despite it being a place of solitude, many de.linquents still loiter around here, giving a certain distaste in the air.
Snailmail: Lke the UPS, Snailmail is the local shipping deposit. Here, letters are sent in, and returned.
Local Pha.rmacy/Drug.store: Self-explanatory. Much like a CBS, the Local Pharma.cy serves most of the average civilian's needs. It fufills prescriptions, and there's even a minute clinic for situations that aren't dire.
Great Clips: Here is where one can get their hair trimmed, cut, or style. With a variety of styles avaible at a relatively cheap price, Great Clips is the go-to place whne one wants to look trendy.
Jewel Osco: Mainly used for food shopping, Jewel is a relatively expensive depot to shop at. True, it's aisles are orderly, but the prices can be a bit much. However, as it's one of the only food shopping establishments in town, it's almost a requirement to shop there. Riducolous.
Police Station: An old, albeit sturdy brick building, the police station is a two-story rectacular attraction. Populated frequently by the officers, not to mention those who had undermined the law, the station has numerous holding cells. Built back when the town was orginally established, it remains to be one of the eldest buildings of town to date.
The Boulevard:
Apple Valley Cinema: The local cinema, showing new films and old ones alike. It shows old films as an alternative to downloading them on your phone, as the cinema experience is simply better than the iTunes cellphone experience.
Starbuck's Coffee: The place for decent, overpriced coffee, lattes, and expressos. Also, it's usually quieter than most places, so for people who need to focus on something they're doing, whether it's studying or writing, this is an okay place. It can't beat home, though.
Galloping Ghost Arcade: The Galloping Ghost arcade was opened in the early 80s, and was the highlight of the town for a year or two. It is being less frequented these days, due to these new consoles and computers that can be played at home, but some people still visit it for a quick game or two. The pizza isn't half bad, either. Many teens also go here as sort of a hangout place as well as a pizza-and-pacman place, and serves as yet another meeting place for The Order.
Clothes Minded: Modeled after the teen sensation Forever 21, Clothes Minded is essentially a copycat, who creates their own brands. It is here where most of the trendy and 'in' clothes can be found, and purchased.
Target: Your average Target store, here you can find anything you might need, when you need it. Located within is a Subway, in addition to a small food court. To satisfy everyone's needs.
Barnes and Noble: A book store for books! Compared to most Barnes and Nobles, the building is relatively small, being one story tall, but it still has a good collection of books, toys, puzzles, and games.
Cook Stree.t:
Thanks A Latte: A small trendy cafe, with comfortable seating and a light atmosphere. Thanks A Latte is a rather recent establishment, as it was built only two years ago. Since then, it's had an slew of different owners, who, for some reason never manage the place for long. Typically busier in the evening hours, Thanks A Latte almost always has openings for jobs.
McDonalds: Set by a very famous fast food resturant chain, this McDonalds serves the typical McDonalds food stuff. One of the homes of the world famous McDouble, and the Big Mac, which are usually only good in moderation.
Old Town Cafe: Originally established in 1904, this cafe was owned by the late Lawrence Corrigan. The ownership was transferred to a Brian Harth in the 1950s, after Corrigan fell into a depression following his daughters death. It is one of the towns oldest buildings, and remains to be a tourist highlight. Many of the teens try to scare some of the younger children into believing that the spirit of the dead daughter walks the cafe at night.
Four Seasons Dining: A rather recent addition to the town, Four Seasons Dining was implemented by wealthy couple Adam and Lily Sterling. While it is unclear of where this five-star restaurant's name came from, it is the go-to place when one is looking for a fancy place to dine. The food is superb, that is, if you discount it's high prices.
The Iron Oven: A mediviel-fasioned pizza place, the Iron Oven is frequented often by families. Structured like a building of the old age, this sturdy establishment is populated often by music and cheer.
Blind Boat Pub: The local bar, The Blind Boat pub is a popular destination at night. Decorated with nautical decor, and old-wood tables, this pub attracts both young and old. During the weak, there's usually various attractions going on, such as karoyke night, among things.
Parks
Solstice Grounds: A beautiful, expansive strip of land, Solstice Grounds is arguably one of the most frequented places of the city, by teens and others alike. While a part of the park is swallowed up by a glittering pond, further areas are covered by a thick grove of pine trees. It's the perfect place to hang out with a couppe of friends, whether to go fishing in the pound, or stomp about the woods. The park is littered with various gravel paths, for walking couples, joggers, and bikers alike.
Housing
Treestone Complex: Created only a few years back, the Treestone Complex is, as suggested, an apartment complex. The tall building houses many tenants, and is a great starting place for newcomers of the town. It's flats are affordable and reasonable, making it a tad popular.
Madison Lane: A cozy little pocket of civilaztion, Madison Lane is where a majority of the middle-class town live. It's an open neighborhood, with comfortable, somewhat spacey houses, and geneorous backyards.
Acaia Suburbia: A tad smaller than Madison Lane, Acacia Suburbia is a gated community for the more, ah, wealthy members of Apple Hill Valley. It is here the modern marvels of architecture can be found; beautiful mansions, and such. There are two guards posted at the gate, and they review all who go in.
7) Rules (7
1) Tim's word is law
2) Admin's word is law, unless it contradicts Tim's word
3) Admins will be assigned as the RP progresses if Tim and current admins think that you're mature and responsible.
4) Please make good characters. Look at the CSes of some of the starting admins for examples on the type of quality you want. Some, such as Tim, will go completely overkill, but others will get a good quality CS that's probably achievable by your standards.
5) No being overpowered. I guess this is implied in rule 4, but because magic exists, I feel I should restate it.
6) Aside from the four spells I said that everyone knows in Chapter 3, you get either one other spell from the second list or to increase the spell to Lesser rather than Weak. You will get more spells when it makes sense in the story and if you're a good RPer, ask the admins for more info.
7) Typical RP rules apply.
8) In the CS, remove anything that I put in parenthesis, please. It is annoying to read it and see it there like that.
9) The CS is a starting point. Your personality, appearance and so forth will change as the RP progresses.
10) If this RP has more pages than you want to read through but you still want to join, PM an admin asking for what has changed from the starting point here. This may include things like there's a new teacher or out-of-character things like there's a new rule in this RP. See rule 11.
11) The rules are subject to change at any time and new rules may be added at any time. No complaining.
12) Feel free to have multiple characters
13) Aside from collaborators on this RP, everyone will be new to The Order.
14) Quality roleplaying, please. This means no metagaming, powerplaying, having a fourteen year old high-school student kill someone (Without justification and implications later - I'm okay if your character accidentally kills someone or something, but there would have to be psychological effects that go on because of it) and so forth.
15) Before anyone asks about it, there is no "no romance" rule. This is an RP about highschool. Yes, it's an RP about teenagers with magical powers, but it's also an RP about highschool, and to make our characters as realistic as possible for this age-group there will be some romance. However, keep in mind that all PCs are teenagers and not adults...
16) In the CS, please remove the brackets and their contents that I put there. It is annoying to have to read through a paragraph of my own writing repeatedly for every single CS.
8) Character Sheet (8
Name:
Age:
Grade: (What grade are you in?)
Average Grade: (i.e. A+)
Appearance:
Clothing: (Describe what (s)he wears in general, not the specifics. "Typically wears T-Shirts with favorite cartoon characters" is prefered over "He has a blue T-Shirt with a picture of Bugs Bunny, and a red one with Marvin the Martian...". You are, however, allowed to state examples. "He typically wears T-Shirts with pictures of his favourite cartoon characters, for instance, a blue T-Shirt with a picture of Bugs Bunny", but try to stick to one or none examples per item of clothing.)
Personality:
Bio:
Starting Spell: (See rule 6 and chapter 3)
Other: (Anything I missed?)
9) Character Concepts (9
Sports Star: The school's local sports star, seemingly one of the most athletic people to walk the Earth. In reality, however, he's a magic user, with Weak Strength to aid him in his athleticism and Levitate Object to help him throw a football further, to help him rebound basketballs more effectively and the likes of that. Magic isn't technically against the rules of the sport, after all...
Doctor: That one really smart kid in class who's smart enough to become a really good doctor. And who wants to become a doctor. And who knows magic and is training in magic usage to augment doctor stuff.
The Artist: A talented figure, with beautiful works that others either admire, or hate the kid for it. What isn't known is that this person actually uses magic to complete their tasks, augumenting their works with spells that often go unnoticed.
10) Admins and Credits (10
Timpookie - Basic Concept, Table of Contents, Chapters 2, 3, 4, 7, 8 and 10, Parts of Chapters 5, 6 and 9, grammar checking all over the RP.
PawzKat - Chapter 1, the outlines and significant portions of Chapters 5 and 6, Parts of Chapter 9.
LNG257 - Corrects Pawz's grammar and slightly edited parts of Chapter 4.
Mycousinblade - Significant portions of Chapters 5 and 6
Pickachugirl - Significant portions of Chapters 5 and 6.