Post by Bannanachair on Jul 25, 2017 10:48:57 GMT -4
23/9/2013
Hello, this is Tim here again for yet another RP. This one, like Land of Ferinox (http://www.roblox.com/Forum/ShowPost.aspx?PostID=88234861) is going to be a fantasy free-roam. For those of you who are reading this and are currently participating in LoF, this is not a replacement, it is another RP entirely. Now, without further delay, let us begin our adventure!
Warning: Wordwall ahead!
============================================================================
Contents:
1) The World
2) Legendary Beings
3) Races
4) Rules
5) CS
1) The World
In the east, the Dwarves rule their three kingdoms, Petrilikor, Arilinit and Desyrile. Petrilikor is the farthest northeast that someone can go (Aside from the Tundra), and Arilinit and Desyrile are two parallel strips running south from where Petrilikor ends. The three Dwarven kingdoms are covered in mountains that are full of gold, emerald and other precious metals and gemstones. However, they do not travel too deep underground.
Further east of the Dwarven Mountains, there is a great ocean that none have travelled across. At least, none have travelled across and survived.
In the northern reaches of the land is a snowy forest, called Icilorin that is home to a few human towns and villages, but is mostly ruled by the Elves. The Elves protect the forest, and the forest protects those who seek to aid it in its quest. The identity of the quest is unknown, but from time to time the forest will ask people to do some things, as it has done for centuries.
Further north of even Icilorin is a large tundra dominated by the Northern Orcs. The Tundra, as it is known as, is much more than just an icy wasteland – It is full of giant arches and glaciers that challenge everything else in their beauty.
In the western part of the region, there is a forest called Trekopor where the Forest Elves and the High Elves are constantly at war. The High Elves seek to adapt the forest into cities of great beauty, and the Forest Elves seek to preserve the forest and let it live out its natural path. The High Elves have two cities established in the eastern part of this area, Gehilor and Jurig, while the Forest Elves live in treetop villages, of which there are many.
The further west you go, the denser Trekopor gets. Nobody, not even the Forest Elves, have gone west of Trekopor.
In the south of the land, the human empire of Kretchin is constantly expanding, conquering all of the small kingdoms in its path for world domination. A small list of “Rebel Kingdoms” follows: Detoris, Siroted, Herilorg, and Grolir. The geography of this area is mostly plains, but some branches of Trekopor manage to get into this area, where the Kretchin Empire becomes a third faction in the High Elf/Forest Elf war.
Further south of those nations lie a few mountains where the Goblins have been chased off to after their wars with the Dwarves, and even further south is the dry, barren wasteland where the Southern Orcs reside. Rodrom is the name of this desert area, and nobody has ever gone further south of Rodrom – Nor do they have need to, seeing as there’s enough wealth and power in this region to satisfy most people.
In the central region of this land, Icilorin and Trekopor are divided by a large river (And a few waterfalls), the Kretchin Empire is locked in a war with the most powerful standing human nation, Tserof, and the Dwarves are the main military suppliers of Tserof.
2) Legendary Beings
1. The Gods:
Herilok, the god of luck, chance, autumn travel and the forest.
Krolor, the god of fire, light, summer and warmth.
Jiture, the god of ice, cold, winter and the north.
Cilorin, the god of rebellion, freedom, spring and war.
The four gods are always at war with one another, and the seasons are decided based on who is currently holding the most power.
2. The Stone King: The Stone King, and his immortal Stone Seven, are the last of an ancient race of giant statue-like beings made entirely out of stone. Their race never had many people, but when they defied the gods, all except for these eight were slain by the other races. The Stone King gained magic to control all stone, and gave part of his magic to his council as they corrupt all who go too deep within the earth to serve them. Legend has it that they’re going to one day attack the surface world, and when that happens, none can stand up to their might.
3) Races
1. Humans: You already know what these are.
2. Elves: Elves are slightly tall compared to humans, and, like humans, are divided into several factions struggling for power over the others.
3. Dwarves: Dwarves are short, broad creatures about a metre tall that generally grow beards and work in mines in mountainous areas. The three Dwarven Kings hold a council every year to discuss trade and stuff like that.
4. Northern Orcs: Northern Orcs are big, broad creatures that are as tall compared to Elves as Elves are to Humans. Northern Orcs generally have white, grey or light blue skin.
5. Southern Orcs: Southern Orcs are big, broad creatures that are as tall compared to Elves as Elves are to Humans. Southern Orcs generally have orange, red or yellow skin.
6. Goblins: Goblins are excellent miners that challenge Dwarves in skill, but they were constantly at war with their competitors, until being chased out of the East. They are short, like Dwarves, but also thin and green-skinned.
4) Rules
1. ROBLOX rules are a good guideline, break them at your own risk.
2. No being over-powered, no trolling, etc. etc. etc.
3. Admins are people who have been active for 30 pages, they are able to accept CS’s and their word is law, unless mine contradicts theirs.
4. CS’s must be accepted in order to begin playing, and for the CS to be accepted you need to put “Stone” in the Other section.
5. The rules are subject to change at any time.
CS:
Name:
Age:
Race: (Part 3)
Chosen Deity: (You CAN, I suppose, be a cultist that worships the Stone King. Part 2)
Appearance:
Clothes:
From: (Part 1)
Starting place: (Part 1)
Bio:
Other:
If you want to add anything that is not included here, place it under “Other”.
Hello, this is Tim here again for yet another RP. This one, like Land of Ferinox (http://www.roblox.com/Forum/ShowPost.aspx?PostID=88234861) is going to be a fantasy free-roam. For those of you who are reading this and are currently participating in LoF, this is not a replacement, it is another RP entirely. Now, without further delay, let us begin our adventure!
Warning: Wordwall ahead!
============================================================================
Contents:
1) The World
2) Legendary Beings
3) Races
4) Rules
5) CS
1) The World
In the east, the Dwarves rule their three kingdoms, Petrilikor, Arilinit and Desyrile. Petrilikor is the farthest northeast that someone can go (Aside from the Tundra), and Arilinit and Desyrile are two parallel strips running south from where Petrilikor ends. The three Dwarven kingdoms are covered in mountains that are full of gold, emerald and other precious metals and gemstones. However, they do not travel too deep underground.
Further east of the Dwarven Mountains, there is a great ocean that none have travelled across. At least, none have travelled across and survived.
In the northern reaches of the land is a snowy forest, called Icilorin that is home to a few human towns and villages, but is mostly ruled by the Elves. The Elves protect the forest, and the forest protects those who seek to aid it in its quest. The identity of the quest is unknown, but from time to time the forest will ask people to do some things, as it has done for centuries.
Further north of even Icilorin is a large tundra dominated by the Northern Orcs. The Tundra, as it is known as, is much more than just an icy wasteland – It is full of giant arches and glaciers that challenge everything else in their beauty.
In the western part of the region, there is a forest called Trekopor where the Forest Elves and the High Elves are constantly at war. The High Elves seek to adapt the forest into cities of great beauty, and the Forest Elves seek to preserve the forest and let it live out its natural path. The High Elves have two cities established in the eastern part of this area, Gehilor and Jurig, while the Forest Elves live in treetop villages, of which there are many.
The further west you go, the denser Trekopor gets. Nobody, not even the Forest Elves, have gone west of Trekopor.
In the south of the land, the human empire of Kretchin is constantly expanding, conquering all of the small kingdoms in its path for world domination. A small list of “Rebel Kingdoms” follows: Detoris, Siroted, Herilorg, and Grolir. The geography of this area is mostly plains, but some branches of Trekopor manage to get into this area, where the Kretchin Empire becomes a third faction in the High Elf/Forest Elf war.
Further south of those nations lie a few mountains where the Goblins have been chased off to after their wars with the Dwarves, and even further south is the dry, barren wasteland where the Southern Orcs reside. Rodrom is the name of this desert area, and nobody has ever gone further south of Rodrom – Nor do they have need to, seeing as there’s enough wealth and power in this region to satisfy most people.
In the central region of this land, Icilorin and Trekopor are divided by a large river (And a few waterfalls), the Kretchin Empire is locked in a war with the most powerful standing human nation, Tserof, and the Dwarves are the main military suppliers of Tserof.
2) Legendary Beings
1. The Gods:
Herilok, the god of luck, chance, autumn travel and the forest.
Krolor, the god of fire, light, summer and warmth.
Jiture, the god of ice, cold, winter and the north.
Cilorin, the god of rebellion, freedom, spring and war.
The four gods are always at war with one another, and the seasons are decided based on who is currently holding the most power.
2. The Stone King: The Stone King, and his immortal Stone Seven, are the last of an ancient race of giant statue-like beings made entirely out of stone. Their race never had many people, but when they defied the gods, all except for these eight were slain by the other races. The Stone King gained magic to control all stone, and gave part of his magic to his council as they corrupt all who go too deep within the earth to serve them. Legend has it that they’re going to one day attack the surface world, and when that happens, none can stand up to their might.
3) Races
1. Humans: You already know what these are.
2. Elves: Elves are slightly tall compared to humans, and, like humans, are divided into several factions struggling for power over the others.
3. Dwarves: Dwarves are short, broad creatures about a metre tall that generally grow beards and work in mines in mountainous areas. The three Dwarven Kings hold a council every year to discuss trade and stuff like that.
4. Northern Orcs: Northern Orcs are big, broad creatures that are as tall compared to Elves as Elves are to Humans. Northern Orcs generally have white, grey or light blue skin.
5. Southern Orcs: Southern Orcs are big, broad creatures that are as tall compared to Elves as Elves are to Humans. Southern Orcs generally have orange, red or yellow skin.
6. Goblins: Goblins are excellent miners that challenge Dwarves in skill, but they were constantly at war with their competitors, until being chased out of the East. They are short, like Dwarves, but also thin and green-skinned.
4) Rules
1. ROBLOX rules are a good guideline, break them at your own risk.
2. No being over-powered, no trolling, etc. etc. etc.
3. Admins are people who have been active for 30 pages, they are able to accept CS’s and their word is law, unless mine contradicts theirs.
4. CS’s must be accepted in order to begin playing, and for the CS to be accepted you need to put “Stone” in the Other section.
5. The rules are subject to change at any time.
CS:
Name:
Age:
Race: (Part 3)
Chosen Deity: (You CAN, I suppose, be a cultist that worships the Stone King. Part 2)
Appearance:
Clothes:
From: (Part 1)
Starting place: (Part 1)
Bio:
Other:
If you want to add anything that is not included here, place it under “Other”.