Post by Bannanachair on Jul 25, 2017 10:46:34 GMT -4
24/5/2014
NOTE: This takes place a few days before Siege of Dorthol (http://www.roblox.com/Forum/ShowPost.aspx?PostID=128066101). This is a mini-RP. Don’t complain.
Hullo, this is Tim for yet another installment in the Arloth series. I think that this one will be the last one posted until Siege of Dorthol and its two spinoffs (Of which this is one) are finished, due to the fact that everything after this will be based off of some things that I have in mind for the ending of Siege of Dorthol.
I anticipate this to take place within the span of about 10-20 pages, 25 at the most. And without further ado, let us begin this part of the adventure.
Table of Contents
1) Storyline
2) Kingdom of Tarthel
3) Kingdom of Lehtrat
4) Moonshooter Tribe
5) Other Factions of Importance
6) Races
7) Magical Creatures
8) Deities
9) Languages
10) Important NPCs
11) Rules and Guidelines
12) CS
1) Storyline (1
Three days ago, an injured priest of Thraw and his brother, a guardsman of a small town, arrived at the gates of Dorthol, dying. They warned the city-state of an incoming attack by the Moonshooter Tribe, a Hobgoblin tribe that got incredibly large incredibly fast.
Two days ago, the guard died of the injuries he sustained trying to protect his town, leaving the priest the sole survivor of that town.
Yesterday, King Tnorr I received word of the rumor that spread throughout this region of the world like wildfire of the impending invasion, and he organized his council of generals. They had a meeting, and it was decided that General Grilt and King Tnorr each lead one legion of Tarthel's army to aid Dorthol. They both had a day to organize their army for the ride.
You are one of the members of Tnorr's army, and you have a very short amount of time left before you are sent to ride into a war that you may never return from, for a few days from now the Hobgoblin army will arrive at Dorthol - And without your assistance they may be overrun within a week.
In order to get to Dorthol, you'll have to cross land that is historically rules by the warring Hobgoblin tribes. At the moment, however, it is more prominently Moonshooter that lays claims to the region.
2) Kingdom of Tarthel (2
The Kingdom of Tarthel was originally founded as the Duchy of Tarthel a hundred years after Dorthol was established. It covered the land of ten small towns, and the Dukes of Tarthel ruled wisely. The land was hardly ever a borderland country, and so it was quickly turned into a go-between for traders. Its towns were walled, of course, for just in case of the event of an enemy being powerful enough to push through the rest of Ghoril.
The Silver Road, which ran through Tarthel, became an important trade route during the latter part of Ghoril’s reign. In fact, the majority of trade not just in Tarthel, but also in the surrounding region, was based around the Silver Road.
After the Deathstriker War, Tarthel managed to remain in good condition, being one of the only former parts of the empire to remain whole. They changed their lord’s title from “Duke” to “King”, due to the fact that it is now a Kingdom.
Trade managed to survive on the Silver Road after the war, although after a hundred years, something else came up that ended trade once again – The rebels that are calling themselves the Kingdom of Lehtrat. A four-year war ensued, but to no avail, for the rebels managed to take three cities – For that’s what the small towns grew into - as their own. Border skirmishes between Tarthel and Lehtrat continued for a time, but after about a decade they too quelled down.
Modern Tarthel is primarily comprised of Rathen and Humans, although it has a high population of Elves in one of their cities as well. Their government is comprised of a council in each city which elects a representive for the high council, which must have a majority vote to second the King’s actions before any big changes can be made. There is a King, of course, who rules kindly and fairly. The rest of the upper class is comprised of Guildmasters and minor lords who rule over parts of the city.
Although a few more towns sprung up throughout the Kingdom, Tarthel's current seven cities are the largest in the kingdom, and likely the safest place to be in case of a war. The capital city of Tarthel (Both the city and the kingdom are called Tarthel) is nearly completely siege-proof, with three walls and not one guarding the city. The two neighboring cities of Thorsilnis and Hurkis are close enough to each other and the capital that reinforcements sent from one city can end up in another within two days.
As the king is leading his army from Tarthel, and General Grilt from Thorsilnis, those three cities are likely the ones that the soldiers come from.
3) The Kingdom of Lehtrat (3
The Kingdom of Lehtrat was founded when some corrupt noblemen broke off from the Kingdom of Tarthel in the Lehtrat war. The noblemen were caught allowing smugglers to go through their cities, accepting bribes and participating in slave trade, which is illegal in most places.
When the Tarthelian army arrived to dethrone the corrupt noblemen, they rallied up an army in defense of themselves, and allied with nearby Goblins and Hobgoblins (Along with other city-states that were hostile towards Tarthel). A long and bloody war was fought, but eventually Lehtrat became its own kingdom.
Modern day Lehtrat is quite secretive about its inner workings, although it's known that they've historically had a peaceful relationship with the Moonshooter tribe of Hobgoblins, and that they haven't stopped the border-skirmishes with Tarthel and likely never will.
4) Moonshooter Tribe (4
The Moonshooter Tribe is a hobgoblin tribe that in recent years has grown tremendously. Their origins can be traced to a tribe of hobgoblins that entered the region shortly after the Deathstriker War. The tribe split into three, and those three grew into fully fledged tribes of their own. One of the tribes is the Moonshooter Tribe.
The Moonshooter Tribe warred with the other tribes, as would be expected, and occasionally raided villages. Their number tended to be anywhere between five and seven hundred. However, ever since the Lehtrat War, when the thirteen (Not all were descended from that same tribe) Hobgoblin tribes in the area joined together to raid merchant caravans on the Tarthel side of the Silver Road, they’ve been growing in number.
It is unknown as to how or why the Moonshooter Tribe grew to the state that it is currently in, but most theories say that the modern “Moonshooter Tribe” is actually just a collection of several tribes united under one leader. Another theory says that the Moonshooter Tribe has always been this large, and they were just waiting for the time to strike. A third story points in the direction of the Arcane Order of the Green Tower, saying that it might have something to do with whatever the Keeper of Secrets guards. And the last popular idea is that they’re being led by an independent force of some kind, just puppets.
Whatever the reason may be, one thing is certain – The Moonshooter Tribe has grown in strength, and intends to destroy – or capture – the city of Dorthol.
5) Other Factions of Importance (5
The City-State of Dorthol is the most prosperous city-state, at one stage nearing the status of kingdom due to the protection given to the nearby towns and villages. Currently, however, it is being besieged by the Moonshooter Tribe of Hobgoblins.
The Arcane Order of the Green Tower is the only Arcane organization in this region. They lie in between the Moonshooter Tribe's current position and the city-state of Dorthol. They had an emissary by the name of Ferolk in the Kingdom of Tarthel at the time that the army set off, and Ferolk decided to join on to the army as a camp-follower.
The Bloodknife Tribe is another tribe of Hobgoblins, previously the strongest, that often warred with the Moonshooter Tribe. It is unknown as to what side they are taking in this war.
The city-state of Rokij is the next along the line that the Moonshooters are going along. It is unknown if they will be the next target, but they donated a hundred of their guard to join into Grilt’s army for the war.
The city-state of Vilon, located two day’s ride south of the besieged city has historically been aggressive towards Dorthol. It is unknown as to whether they are taking a side in this.
The kingdom of Brelor, comprised of three cities and several towns and villages, is currently at war with the city-state of Nillis.
The city-state of Nillis is a common trading partner with Rokij, and is currently at war with the kingdom of Brelor.
All the deities have churches, which act as factions of their own.
The Miner’s Guild is a guild of miners, based in Dorthol.
The Dortholian Merchant’s Guild, the Merchant’s Guild of Nillis and the Vilonian Guild are all merchant’s guilds that are big competitors. It is whispered that the Vilonian Guild is the real source of power behind the city-state of Vilon.
The Deathstriker Cult was the cult responsible for the Deathstriker War. It is unknown if they are still around, or if this cult to N’Lok, god of manipulation and treachery, was wiped out at the end of the war.
The Fire-Dragon Irinix lives inside of a mountain that is part of the Fireblood Mountain-Range, which makes up the north-eastern border of Tarthel. It is rumored that he has the Embersteel Tribe of Hobgoblins under his command.
6) Races (6
There are more races in the world of Arloth than those presented in this RP, although the ones prominent in the region (And in this RP especially) will be described here.
Humans are one of the most prominent races in the entire world. I swear that if I have to describe them…
Dwarves are shorter than humans, and often live for 100-200 years. They are shorter and larger in build than Humans, and are also quite common.
Elves are another prominent race in the world, although not many live in this region. They often live for 400-600 years. They are tall, with pointed ears and a slim build.
Half-Elves are the offspring of Humans and Elves. They are not a true-breeding race, although they are seen every once in a while.
Halflings are slightly shorter than Dwarves, and more human-like or elf-like in build. They live for about as long as humans do.
Rathen are taller than Elves, with no hair growing on the tops of their heads. They have anywhere between ash-grey and a light grey skin, although darker colors are more common. They have no ears, instead, they have three parallel lines going along their cheekline. These lines glow a bright red, and are believed to be used to help see in the dark. They live for about 60 years on average, and aren’t very common in the world – although they ARE common in this part of the world.
Goblins are small, thin green creatures that covet gold and other gems. They aren’t common in this part of the world, although there are some in some mountains. They tend to be tribal, and live for only 40 years at most. It is also rumored that there might be a secret passageway between the goblin keep and part of the enormous mine inside of Hawksnest Mountain.
Hobgoblins are slightly shorter than Humans, with a big burly build and orange skin. They have sharp teeth. Hobgoblins are tribal creatures, and love warfare.
7) Magical Creatures (7
In this region of the world, the only magical creatures are Worgs and Dragons, and even then there’s only one Dragon. However, I will still give as good a description of these creatures as I can.
Dragons are gigantic, scaled creatures with giant wings and horns and sharp teeth. They are the stuff of legend. There is only one Dragon in the nearby area, a Fire-Dragon named Irinix.
Worgs are a special breed of wolves who have been corrupted by Arcane magic, causing them to grow larger. They have thicker skin as well, and sharper teeth. They tend to be mounts ridden by Hobgoblins.
8) Deities (8
As with Races and Magical Creatures, the deities and exarchs in the world are too numerous to name. However, I will tell you those that are of relevance to this RP and this region.
Thraw is the god of wolves, loyalty and honor. He is a god prominently worshipped in Tarthel.
Alzhudrin is the god of carnage and destruction. His exarch Ghrilok is the patron god of Hobgoblins.
Alsoris is the god of the Sun, and a prominent god in most cities and civilizations that aren’t entirely devoted to a specific deity.
Kliron is the god of silver, and the patron god of silversmiths and silver miners. As could be imagined, he is a prominent god in Dorthol.
N’Lok is the god of manipulation and treachery. Most civilized societies ban his worship, although he does have some cults here and there. The Deathstriker Cult was one such cult, and they managed to go so far through their master’s commands that they destroyed an entire empire.
Lucinis is the goddess of the wilderness and of trees. She is worshipped amongst most Elven communities
9) Languages (9
Although there are many dozens of languages in the world, only a few are spoken in this region of the world.
Ghoril is the common language and the first language of humans, it was left around the world when the old empire was still in power.
Rathis is a language spoken by Rathen. It is one of the more prominent languages in the region, while at the same time one of the not-so prominent languages in the world.
Davek is a language of the Dwarves. It is the second most common Dwarven language worldwide, while the most common in this region.
Alris is a minor Elven dialect of one of their languages, called Qenor. It’s spoken by the Elves of the area.
Goblis, and its variant Hoblis, are languages spoken by Goblins and Hobgoblins respectively.
10) Important NPCs (10
The important NPCs listed here are general ones for the entire RP, and even if they don't make much of an appearance they will be mentioned frequently. Feel free to create character-specific NPCs in your bio (e.g. A brother that also serves in Tarthel's army, a childhood friend or a bandit organization that holds a grudge against you.).
King Tnorr Tarthel II is the king of the kingdom of Tarthel, and he arranged for two legions of his armies to come to help battle the Hobgoblins. One of the armies was to be led by himself, and one by General Grilt.
General Grilt is a Rathen general in charge of a legion of Tnorr’s army.
First Lieutenant Sorisil is a half-elf who is assigned to take on the role of leader of this army in the event of Tnorr's death. He is a childhood friend of the King, and often socializes with the army and camp-followers.
Second Lieutenant Beseros is a grumpy old Dwarf, growing slightly paranoid with age, who is assigned to take over the army in the event of the deaths of both Tnorr and Sorisil. Although he isn't the best people-person, none can doubt that he is one of the best strategists that Tarthel has seen, managing to take back several miles from Lehtrat in the border-skirmishes.
There are warpriests for Thraw, Alsoris and Lucinis, although I don't want to list them here due to the fact that I will allow the warpriests to be PCs or character-specific NPCs.
Vomis Oronet is the Dwarven lord in charge of the city of Dorthol.
Ferolk of the Arcane Order of the Green Tower is an ambassador of the Green Tower sent to Tarthel, who became a camp-follower
An unknown Hobgoblin warchief of the Moonshooter Tribe leads an army against Dorthol.
11) Rules and Guidelines (11
1. ROBLOX rules are advised, the management of this thread will not be held responsible for any bans or warnings caused on our property.
2. Standard roleplay rules apply (i.e. No being overpowered, no metagaming, etc.).
3. Admins will be chosen throughout the RP. Admins can do all the normal admin-y stuff.
4. I control all NPCs. You just say your character's actions, I'll say how people react.
5. No PC Arcanism in this. The only magic accessible by PCs is divine magic, and that’s only if they’re priests – and the magic will likely come in small amounts as well.
6. No being a Goblin or a Hobgoblin. I listed them as Races because I know Hobgoblins will make an appearance, and Goblins are just good creatures to compare Hobgoblins to.
7. Most people know only their first language and one other language. I need a good bio if you’re to explain why he knows multiple languages, as well.
8. You can have as many characters as you can keep track of efficiently. ALL CS's must be of good quality to be accepted.
12) CS (12
Name:
Age:
Gender:
Race:
Appearance:
Clothing:
Languages
Occupation:
Bio:
Other:
13) Admins and Credits (13
Timpookie for spending about two hours copying material from Siege of Dorthol and editing it for this, and for writing a small amount of additional information relevant to this over Siege of Dorthol.
NOTE: This takes place a few days before Siege of Dorthol (http://www.roblox.com/Forum/ShowPost.aspx?PostID=128066101). This is a mini-RP. Don’t complain.
Hullo, this is Tim for yet another installment in the Arloth series. I think that this one will be the last one posted until Siege of Dorthol and its two spinoffs (Of which this is one) are finished, due to the fact that everything after this will be based off of some things that I have in mind for the ending of Siege of Dorthol.
I anticipate this to take place within the span of about 10-20 pages, 25 at the most. And without further ado, let us begin this part of the adventure.
Table of Contents
1) Storyline
2) Kingdom of Tarthel
3) Kingdom of Lehtrat
4) Moonshooter Tribe
5) Other Factions of Importance
6) Races
7) Magical Creatures
8) Deities
9) Languages
10) Important NPCs
11) Rules and Guidelines
12) CS
1) Storyline (1
Three days ago, an injured priest of Thraw and his brother, a guardsman of a small town, arrived at the gates of Dorthol, dying. They warned the city-state of an incoming attack by the Moonshooter Tribe, a Hobgoblin tribe that got incredibly large incredibly fast.
Two days ago, the guard died of the injuries he sustained trying to protect his town, leaving the priest the sole survivor of that town.
Yesterday, King Tnorr I received word of the rumor that spread throughout this region of the world like wildfire of the impending invasion, and he organized his council of generals. They had a meeting, and it was decided that General Grilt and King Tnorr each lead one legion of Tarthel's army to aid Dorthol. They both had a day to organize their army for the ride.
You are one of the members of Tnorr's army, and you have a very short amount of time left before you are sent to ride into a war that you may never return from, for a few days from now the Hobgoblin army will arrive at Dorthol - And without your assistance they may be overrun within a week.
In order to get to Dorthol, you'll have to cross land that is historically rules by the warring Hobgoblin tribes. At the moment, however, it is more prominently Moonshooter that lays claims to the region.
2) Kingdom of Tarthel (2
The Kingdom of Tarthel was originally founded as the Duchy of Tarthel a hundred years after Dorthol was established. It covered the land of ten small towns, and the Dukes of Tarthel ruled wisely. The land was hardly ever a borderland country, and so it was quickly turned into a go-between for traders. Its towns were walled, of course, for just in case of the event of an enemy being powerful enough to push through the rest of Ghoril.
The Silver Road, which ran through Tarthel, became an important trade route during the latter part of Ghoril’s reign. In fact, the majority of trade not just in Tarthel, but also in the surrounding region, was based around the Silver Road.
After the Deathstriker War, Tarthel managed to remain in good condition, being one of the only former parts of the empire to remain whole. They changed their lord’s title from “Duke” to “King”, due to the fact that it is now a Kingdom.
Trade managed to survive on the Silver Road after the war, although after a hundred years, something else came up that ended trade once again – The rebels that are calling themselves the Kingdom of Lehtrat. A four-year war ensued, but to no avail, for the rebels managed to take three cities – For that’s what the small towns grew into - as their own. Border skirmishes between Tarthel and Lehtrat continued for a time, but after about a decade they too quelled down.
Modern Tarthel is primarily comprised of Rathen and Humans, although it has a high population of Elves in one of their cities as well. Their government is comprised of a council in each city which elects a representive for the high council, which must have a majority vote to second the King’s actions before any big changes can be made. There is a King, of course, who rules kindly and fairly. The rest of the upper class is comprised of Guildmasters and minor lords who rule over parts of the city.
Although a few more towns sprung up throughout the Kingdom, Tarthel's current seven cities are the largest in the kingdom, and likely the safest place to be in case of a war. The capital city of Tarthel (Both the city and the kingdom are called Tarthel) is nearly completely siege-proof, with three walls and not one guarding the city. The two neighboring cities of Thorsilnis and Hurkis are close enough to each other and the capital that reinforcements sent from one city can end up in another within two days.
As the king is leading his army from Tarthel, and General Grilt from Thorsilnis, those three cities are likely the ones that the soldiers come from.
3) The Kingdom of Lehtrat (3
The Kingdom of Lehtrat was founded when some corrupt noblemen broke off from the Kingdom of Tarthel in the Lehtrat war. The noblemen were caught allowing smugglers to go through their cities, accepting bribes and participating in slave trade, which is illegal in most places.
When the Tarthelian army arrived to dethrone the corrupt noblemen, they rallied up an army in defense of themselves, and allied with nearby Goblins and Hobgoblins (Along with other city-states that were hostile towards Tarthel). A long and bloody war was fought, but eventually Lehtrat became its own kingdom.
Modern day Lehtrat is quite secretive about its inner workings, although it's known that they've historically had a peaceful relationship with the Moonshooter tribe of Hobgoblins, and that they haven't stopped the border-skirmishes with Tarthel and likely never will.
4) Moonshooter Tribe (4
The Moonshooter Tribe is a hobgoblin tribe that in recent years has grown tremendously. Their origins can be traced to a tribe of hobgoblins that entered the region shortly after the Deathstriker War. The tribe split into three, and those three grew into fully fledged tribes of their own. One of the tribes is the Moonshooter Tribe.
The Moonshooter Tribe warred with the other tribes, as would be expected, and occasionally raided villages. Their number tended to be anywhere between five and seven hundred. However, ever since the Lehtrat War, when the thirteen (Not all were descended from that same tribe) Hobgoblin tribes in the area joined together to raid merchant caravans on the Tarthel side of the Silver Road, they’ve been growing in number.
It is unknown as to how or why the Moonshooter Tribe grew to the state that it is currently in, but most theories say that the modern “Moonshooter Tribe” is actually just a collection of several tribes united under one leader. Another theory says that the Moonshooter Tribe has always been this large, and they were just waiting for the time to strike. A third story points in the direction of the Arcane Order of the Green Tower, saying that it might have something to do with whatever the Keeper of Secrets guards. And the last popular idea is that they’re being led by an independent force of some kind, just puppets.
Whatever the reason may be, one thing is certain – The Moonshooter Tribe has grown in strength, and intends to destroy – or capture – the city of Dorthol.
5) Other Factions of Importance (5
The City-State of Dorthol is the most prosperous city-state, at one stage nearing the status of kingdom due to the protection given to the nearby towns and villages. Currently, however, it is being besieged by the Moonshooter Tribe of Hobgoblins.
The Arcane Order of the Green Tower is the only Arcane organization in this region. They lie in between the Moonshooter Tribe's current position and the city-state of Dorthol. They had an emissary by the name of Ferolk in the Kingdom of Tarthel at the time that the army set off, and Ferolk decided to join on to the army as a camp-follower.
The Bloodknife Tribe is another tribe of Hobgoblins, previously the strongest, that often warred with the Moonshooter Tribe. It is unknown as to what side they are taking in this war.
The city-state of Rokij is the next along the line that the Moonshooters are going along. It is unknown if they will be the next target, but they donated a hundred of their guard to join into Grilt’s army for the war.
The city-state of Vilon, located two day’s ride south of the besieged city has historically been aggressive towards Dorthol. It is unknown as to whether they are taking a side in this.
The kingdom of Brelor, comprised of three cities and several towns and villages, is currently at war with the city-state of Nillis.
The city-state of Nillis is a common trading partner with Rokij, and is currently at war with the kingdom of Brelor.
All the deities have churches, which act as factions of their own.
The Miner’s Guild is a guild of miners, based in Dorthol.
The Dortholian Merchant’s Guild, the Merchant’s Guild of Nillis and the Vilonian Guild are all merchant’s guilds that are big competitors. It is whispered that the Vilonian Guild is the real source of power behind the city-state of Vilon.
The Deathstriker Cult was the cult responsible for the Deathstriker War. It is unknown if they are still around, or if this cult to N’Lok, god of manipulation and treachery, was wiped out at the end of the war.
The Fire-Dragon Irinix lives inside of a mountain that is part of the Fireblood Mountain-Range, which makes up the north-eastern border of Tarthel. It is rumored that he has the Embersteel Tribe of Hobgoblins under his command.
6) Races (6
There are more races in the world of Arloth than those presented in this RP, although the ones prominent in the region (And in this RP especially) will be described here.
Humans are one of the most prominent races in the entire world. I swear that if I have to describe them…
Dwarves are shorter than humans, and often live for 100-200 years. They are shorter and larger in build than Humans, and are also quite common.
Elves are another prominent race in the world, although not many live in this region. They often live for 400-600 years. They are tall, with pointed ears and a slim build.
Half-Elves are the offspring of Humans and Elves. They are not a true-breeding race, although they are seen every once in a while.
Halflings are slightly shorter than Dwarves, and more human-like or elf-like in build. They live for about as long as humans do.
Rathen are taller than Elves, with no hair growing on the tops of their heads. They have anywhere between ash-grey and a light grey skin, although darker colors are more common. They have no ears, instead, they have three parallel lines going along their cheekline. These lines glow a bright red, and are believed to be used to help see in the dark. They live for about 60 years on average, and aren’t very common in the world – although they ARE common in this part of the world.
Goblins are small, thin green creatures that covet gold and other gems. They aren’t common in this part of the world, although there are some in some mountains. They tend to be tribal, and live for only 40 years at most. It is also rumored that there might be a secret passageway between the goblin keep and part of the enormous mine inside of Hawksnest Mountain.
Hobgoblins are slightly shorter than Humans, with a big burly build and orange skin. They have sharp teeth. Hobgoblins are tribal creatures, and love warfare.
7) Magical Creatures (7
In this region of the world, the only magical creatures are Worgs and Dragons, and even then there’s only one Dragon. However, I will still give as good a description of these creatures as I can.
Dragons are gigantic, scaled creatures with giant wings and horns and sharp teeth. They are the stuff of legend. There is only one Dragon in the nearby area, a Fire-Dragon named Irinix.
Worgs are a special breed of wolves who have been corrupted by Arcane magic, causing them to grow larger. They have thicker skin as well, and sharper teeth. They tend to be mounts ridden by Hobgoblins.
8) Deities (8
As with Races and Magical Creatures, the deities and exarchs in the world are too numerous to name. However, I will tell you those that are of relevance to this RP and this region.
Thraw is the god of wolves, loyalty and honor. He is a god prominently worshipped in Tarthel.
Alzhudrin is the god of carnage and destruction. His exarch Ghrilok is the patron god of Hobgoblins.
Alsoris is the god of the Sun, and a prominent god in most cities and civilizations that aren’t entirely devoted to a specific deity.
Kliron is the god of silver, and the patron god of silversmiths and silver miners. As could be imagined, he is a prominent god in Dorthol.
N’Lok is the god of manipulation and treachery. Most civilized societies ban his worship, although he does have some cults here and there. The Deathstriker Cult was one such cult, and they managed to go so far through their master’s commands that they destroyed an entire empire.
Lucinis is the goddess of the wilderness and of trees. She is worshipped amongst most Elven communities
9) Languages (9
Although there are many dozens of languages in the world, only a few are spoken in this region of the world.
Ghoril is the common language and the first language of humans, it was left around the world when the old empire was still in power.
Rathis is a language spoken by Rathen. It is one of the more prominent languages in the region, while at the same time one of the not-so prominent languages in the world.
Davek is a language of the Dwarves. It is the second most common Dwarven language worldwide, while the most common in this region.
Alris is a minor Elven dialect of one of their languages, called Qenor. It’s spoken by the Elves of the area.
Goblis, and its variant Hoblis, are languages spoken by Goblins and Hobgoblins respectively.
10) Important NPCs (10
The important NPCs listed here are general ones for the entire RP, and even if they don't make much of an appearance they will be mentioned frequently. Feel free to create character-specific NPCs in your bio (e.g. A brother that also serves in Tarthel's army, a childhood friend or a bandit organization that holds a grudge against you.).
King Tnorr Tarthel II is the king of the kingdom of Tarthel, and he arranged for two legions of his armies to come to help battle the Hobgoblins. One of the armies was to be led by himself, and one by General Grilt.
General Grilt is a Rathen general in charge of a legion of Tnorr’s army.
First Lieutenant Sorisil is a half-elf who is assigned to take on the role of leader of this army in the event of Tnorr's death. He is a childhood friend of the King, and often socializes with the army and camp-followers.
Second Lieutenant Beseros is a grumpy old Dwarf, growing slightly paranoid with age, who is assigned to take over the army in the event of the deaths of both Tnorr and Sorisil. Although he isn't the best people-person, none can doubt that he is one of the best strategists that Tarthel has seen, managing to take back several miles from Lehtrat in the border-skirmishes.
There are warpriests for Thraw, Alsoris and Lucinis, although I don't want to list them here due to the fact that I will allow the warpriests to be PCs or character-specific NPCs.
Vomis Oronet is the Dwarven lord in charge of the city of Dorthol.
Ferolk of the Arcane Order of the Green Tower is an ambassador of the Green Tower sent to Tarthel, who became a camp-follower
An unknown Hobgoblin warchief of the Moonshooter Tribe leads an army against Dorthol.
11) Rules and Guidelines (11
1. ROBLOX rules are advised, the management of this thread will not be held responsible for any bans or warnings caused on our property.
2. Standard roleplay rules apply (i.e. No being overpowered, no metagaming, etc.).
3. Admins will be chosen throughout the RP. Admins can do all the normal admin-y stuff.
4. I control all NPCs. You just say your character's actions, I'll say how people react.
5. No PC Arcanism in this. The only magic accessible by PCs is divine magic, and that’s only if they’re priests – and the magic will likely come in small amounts as well.
6. No being a Goblin or a Hobgoblin. I listed them as Races because I know Hobgoblins will make an appearance, and Goblins are just good creatures to compare Hobgoblins to.
7. Most people know only their first language and one other language. I need a good bio if you’re to explain why he knows multiple languages, as well.
8. You can have as many characters as you can keep track of efficiently. ALL CS's must be of good quality to be accepted.
12) CS (12
Name:
Age:
Gender:
Race:
Appearance:
Clothing:
Languages
Occupation:
Bio:
Other:
13) Admins and Credits (13
Timpookie for spending about two hours copying material from Siege of Dorthol and editing it for this, and for writing a small amount of additional information relevant to this over Siege of Dorthol.