Post by Bannanachair on Jul 25, 2017 10:44:29 GMT -4
14/3/2014
Hello, welcome to the first thread in the upcoming Arloth series/world. This thread will work differently than most in this series as I have not yet released the full guide, and so every tiny detail of this time-period and part of the world will be expressed in detail. Anyway, I hope that you enjoy this RP.
Table of Contents
1) Storyline
2) City of Dorthol
3) Kingdom of Tarthel
4) Arcane Order of the Green Tower
5) Moonshooter Tribe
6) Other Factions of Importance
7) Races
8) Magical Creatures
9) Deities
10) Languages
11) Important NPCs
12) Rules and Guidelines
13) CS
14) Admins and Credits
1) Storyline (1
Seven days ago, a guard and a priest from a nearby town came to the city, saying that several thousand Hobgoblins of tribe Moonshooter marched into their town, destroying everything and anyone in sight. They barely escaped with their lives, and they said that they think that the city of Dorthol is one of the next targets of the army.
Six days ago, the guard died of the injuries that he accumulated saving their town from destruction.
Five days ago, King Tnorr II of the kingdom of Tarthel, sent a message saying that he'd be there in three days, with an army to assist you. He is two days late, and people are fearing the worst.
Four days ago, a member of the Arcane Order of the Green Tower appeared in the dining chamber. He says that several thousand Hobgoblins destroyed the Green Tower, and that he is one of the only survivors - although he is sure that the wizards dealt damage to the Hobgoblin's numbers, he fears that the city will fall. He arrived with two of his apprentices, one of whom was put into a coma.
Three days ago, the apprentice that was in a coma, named Alorith, awoke, saying that he had a prophetic dream of the future. He said that the destruction of the city would come soon and swiftly, and that even if help did arrive, it wouldn't be enough.
Two days ago, some of the cities scouts reported that the Hobgoblin army is in fact real, and seems to be not only slaughtering, but also taking prisoners. He's not so sure, but he thought he saw Tnorr's face amongst the slaves...
Yesterday, small Hobgoblin raiding parties were spotted razing farmland. The cities scouts say that these are likely just the front lines of their assault, and that we should prepare for the worst.
At dawn today, the guard's shift was doubled. Five thousand Rathen, two thousand Dwarves, a thousand Humans and five-hundred Elves arrived - King Tnorr's army.
At midday today, everyone from all the outlying settlements were brought inside of the city walls for protection, and General Grilt, a Rathen soldier in charge of the legion that came of the Tarthel army - said that he fears that even his own intervention would not be able to help the city, if the Green Tower fell to the Moonshooter Tribe.
At early afternoon today, four more Wizard's apprentices from the Arcane Order of the Green Tower entered the city, two of them bloodied severely. Both of the bloodied apprentices died within the hour.
An hour ago, the city guard atop the walls spotted the raiding parties in the distance. Every able-bodied person were mobilized, and the five remaining Arcanists from the Arcane Order of the Green Tower prepared themselves for the onslaught.
Just now, the first sword was drawn, and the Siege of Dorthol began.
2) City of Dorthol (2
Dorthol is a city founded towards the beginning of the old empire of Ghoril, roughly seven hundred years ago. It was built on the western slopes of Hawksnest Mountain as a small watchtower to defend against raiders, but within twenty years of its founding, silver was found in the mountain and it grew into a small city. It quickly became apparent that the city needed walls, due to its value, and so King Fedovel III of Ghoril quickly commissioned walls to be built around the city. However, he ran into a problem - He couldn't fully wall the city without chipping away at the mountain slope. And so he used the mountain to build shelters and storage, and a way out in case of an attack.
During those years, the city became populated by Humans, Dwarves and Rathen, along with some Elves who chose to forsake the nearby forest to live in a more civilized land, and, eventually, a small population of Half-Elves. There were also a few small, scattered Halfling families here and there throughout the city, but not enough for them to be considered a prominent race in Dorthol.
After its first hundred years in existence, Dorthol outgrew its purpose as an outpost in case of war, and the military left, going on to more harsh borderlands. A criminal underground comprised of three main gangs started to rise, then, as there was no military to prevent it. And thus a city guard was formed to make Dorthol a safer place, and they quickly succeeded in defeating the criminal gangs.
Life went on as normal for the next three hundred years after that, until Ghoril started to collapse. And thus the city was left on its own, aside from the city guard. Most nearby towns and cities collapsed during the Deathstriker War, the war where the Deathstriker Cult actively attempted to destroy the empire. It took a little while for Dorthol and the neighboring region to realize what was manipulating them into war, as it did all over the world, but in and around Dorthol it wasn't too late. Already seven able city-states and two "Kingdoms" arose, although most of the land was wilderness from then on.
When Dorthol became its own city-state, it quickly decided to forge alliances with nearby factions. They were unable to rejoin into one large Kingdom, unfortunately, due to the fact that they lacked the resources to do so, and because the town and city lords were indecisive about who the king would be.
And so the entire region continued on with trade, albeit a little less than before the Deathstriker War. Several trading routes went out of commission, as could be expected.
The only significant war (Other than the current war) that was fought since then was the Tarthel/Lehtrat civil war, in which the kingdom of Tarthel broke into two. The only action that Dorthol took to determine the outcome of the war was by blocking all Dorthol-Lehtrat trade.
Nowadays, the races of Humans, Dwarves, Rathen, Elves, Half-Elves and Halflings are still really the only races that one would expect to find in the entire region, especially Dorthol. Occasionally a far-off traveler of another race would pass by, but that rarely happens.
The upper of Dorthol is really just the Council of Seven, a few trade guilds and a miner’s guild, although the guilds to accommodate lower-class people that aren't the guildmasters. Most people in the city have a place to stay, although most of the people that are generally seen in the city actually live in the surrounding farms and villages.
3) Kingdom of Tarthel (3
The Kingdom of Tarthel was originally founded as the Duchy of Tarthel a hundred years after Dorthol was established. It covered the land of ten small towns, and the Dukes of Tarthel ruled wisely. The land was hardly ever a borderland country, and so it was quickly turned into a go-between for traders. Its towns were walled, of course, for just in case of the event of an enemy being powerful enough to push through the rest of Ghoril.
The Silver Road, which ran through Tarthel, became an important trade route during the latter part of Ghoril’s reign. In fact, the majority of trade not just in Tarthel, but also in the surrounding regions, was based around the Silver Road.
After the Deathstriker War, Tarthel managed to remain in good condition, being one of the only former parts of the empire to remain whole. They changed their lord’s title from “Duke” to “King”, due to the fact that it is now a Kingdom.
Trade managed to survive on the Silver Road after the war, although after a hundred years, something else came up that ended trade once again – The rebels that are calling themselves the Kingdom of Lehtrat. A four-year war ensued, but to no avail, for the rebels managed to take three cities – For that’s what the small towns grew into - as their own. Border skirmishes between Tarthel and Lehtrat continued for a time, but after about a decade they too quelled down.
Modern Tarthel is primarily comprised of Rathen and Humans, although it has a high population of Elves in one of their cities as well. Their government is comprised of a council in each city which elects a representive for the high council, which must have a majority vote to second the King’s actions before any big changes can be made. There is a King, of course, who rules kindly and fairly. The rest of the upper class is comprised of Guildmasters and minor lords who rule over parts of the city.
4) Arcane Order of the Green Tower (4
The Arcane Order of the Green Tower was formed over a thousand years ago for unknown purposes. They have sealed their oldest histories in the top floors of their tower, so only what is known about them from after the empire of Ghoril came to the area around them is known.
The Arcane Order of the Green Tower decided not to become part of the empire of Ghoril, and so a battle was fought outside of the Tower. Ghoril, even with its superior numbers and few magic-users, managed to be forced into signing a treaty that states that the Arcane Order of the Green Tower will be a separate entity than the empire, but will be able to request the aid of the Arcane Order if need be.
And so the Arcane Order of the Green Tower continued their studies, studying both history and Arcanism. And then came the time when the Empire called upon the favor that was owed. It was the early days of the Deathstriker War, and still people didn’t fully realize what was going on to cause the civil-wars. The Arcane Order of the Green Tower quickly saw the hand of the cult in this, and decided to spread the word to everyone.
However, they were too late. They barely managed to save this region from destroying itself, and by the time word got around the world – Likely other organizations came to this conclusion individually of the Arcane Order, else it would’ve taken longer for word to get around – the empire was gone, leaving behind several fledgling city-states and kingdoms.
And so the Order just continued its studies. They inadvertently caused the Lehtrat war when they found out about a slave-trading operation that some noblemen of Tarthel were participating in, but the Order didn’t really participate that much in the war.
The current structure of the Arcane Order of the Green Tower is one wizard and four apprentices being the only ones left alive, but five days ago was a different story entirely.
Five days ago, the Arcane Order was led by an elected Green Archmage, a lifetime position, elected by the democratically selected Green Council of Seven. The Green Archmage also chooses the Guard Captain – the only member of the Tower Guard that knows magic - , the Head Librarian and the Keeper of Secrets. The first two of those positions are easy to understand, and not much is known about the Keeper of Secrets job other than by the Council of Seven, the Archmage, the Head Librarian, the Guard Captain and the Keeper of Secrets himself.
Then below them are the wizards, who are allowed to train anywhere between none and four apprentices. And then there are apprentices, the learner wizards who tend to be children, trained from young. To become an apprentice, one must only be fit, healthy and literate. To become a wizard, one must be of age, and have passed the test.
The Wizard who survived was a member of the Council of Seven, and is afraid at what might’ve happened if “The Keeper’s Secret has been found”.
5) Moonshooter Tribe (5
The Moonshooter Tribe is a hobgoblin tribe that in recent years has grown tremendously. Their origins can be traced to a tribe of hobgoblins that entered the region shortly after the Deathstriker War. The tribe split into three, and those three grew into fully fledged tribes of their own. One of the tribes is the Moonshooter Tribe.
The Moonshooter Tribe warred with the other tribes, as would be expected, and occasionally raided villages. Their number tended to be anywhere between five and seven hundred. However, ever since the Lehtrat War, when the thirteen (Not all were descended from that same tribe) Hobgoblin tribes in the area joined together to raid merchant caravans on the Tarthel side of the Silver Road, they’ve been growing in number.
It is unknown as to how or why the Moonshooter Tribe grew to the state that it is currently in, but most theories say that the modern “Moonshooter Tribe” is actually just a collection of several tribes united under one leader. Another theory says that the Moonshooter Tribe has always been this large, and they were just waiting for the time to strike. A third story points in the direction of the Arcane Order of the Green Tower, saying that it might have something to do with whatever the Keeper of Secrets guards. And the last popular idea is that they’re being led by an independent force of some kind, just puppets.
Whatever the reason may be, one thing is certain – The Moonshooter Tribe has grown in strength, and intends to destroy – or capture – the city of Dorthol.
6) Other Factions of Importance (6
Although the factions already mentioned are going to be the focus of this RP, there are others that exist in this part of the world that may make an appearance or come up in conversation later.
The Kingdom of Lehtrat is believed to be an ally of the Moonshooter Tribe, although as of yet there is no solid evidence. This faction is also historically important because of the Lehtrat War.
The Bloodknife Tribe is another tribe of Hobgoblins, previously the strongest, that often warred with the Moonshooter Tribe. It is unknown as to what side they are taking in this war.
The city-state of Rokij is the next along the line that the Moonshooters are going along. It is unknown if they will be the next target, but they donated a hundred of their guard to join into Grilt’s army for the war.
The city-state of Vilon, located two day’s ride south of this RP has historically been aggressive towards Dorthol. It is unknown as to whether they are taking a side in this.
The kingdom of Brelor, comprised of three cities and several towns and villages, is currently at war with the city-state of Nillis.
The city-state of Nillis is a common trading partner with Rokij, and is currently at war with the kingdom of Brelor.
All the deities have churches, which act as factions of their own.
The Miner’s Guild is a guild of miners, based in Dorthol.
The Dortholian Merchant’s Guild, the Merchant’s Guild of Nillis and the Vilonian Guild are all merchant’s guilds that are big competitors. It is whispered that the Vilonian Guild is the real source of power behind the city-state of Vilon.
The Deathstriker Cult was the cult responsible for the Deathstriker War. It is unknown if they are still around, or if this cult to N’Lok, god of manipulation and treachery, was wiped out at the end of the war.
The Fire-Dragon Irinix lives inside of a mountain that is part of the Fireblood Mountain-Range, which makes up the north-eastern border of Tarthel. It is rumored that he has the Embersteel Tribe of Hobgoblins under his command.
7) Races (7
There are more races in the world of Arloth than those presented in this RP, although the ones prominent in the region (And in this RP especially) will be described here.
Humans are one of the most prominent races in the entire world. I swear that if I have to describe them…
Dwarves are shorter than humans, and often live for 100-200 years. They are shorter and larger in build than Humans, and are also quite common.
Elves are another prominent race in the world, although not many live in this region. They often live for 400-600 years. They are tall, with pointed ears and a slim build.
Half-Elves are the offspring of Humans and Elves. They are not a true-breeding race, although they are seen every once in a while.
Halflings are slightly shorter than Dwarves, and more human-like or elf-like in build. They live for about as long as humans do.
Rathen are taller than Elves, with no hair growing on the tops of their heads. They have anywhere between ash-grey and a light grey skin, although darker colors are more common. They have no ears, instead, they have three parallel lines going along their cheekline. These lines glow a bright red, and are believed to be used to help see in the dark. They live for about 60 years on average, and aren’t very common in the world – although they ARE common in this part of the world.
Goblins are small, thin green creatures that covet gold and other gems. They aren’t common in this part of the world, although there are some in some mountains. They tend to be tribal, and live for only 40 years at most. It is also rumored that there might be a secret passageway between the goblin keep and part of the enormous mine inside of Hawksnest Mountain.
Hobgoblins are slightly shorter than Humans, with a big burly build and orange skin. They have sharp teeth. Hobgoblins are tribal creatures, and love warfare.
8) Magical Creatures (8
In this region of the world, the only magical creatures are Worgs and Dragons, and even then there’s only one Dragon. However, I will still give as good a description of these creatures as I can.
Dragons are gigantic, scaled creatures with giant wings and horns and sharp teeth. They are the stuff of legend. There is only one Dragon in the nearby area, a Fire-Dragon named Irinix.
Worgs are a special breed of wolves who have been infected by Arcane magic, causing them to grow larger. They have thicker skin as well, and sharper teeth. They tend to be mounts ridden by Hobgoblins.
9) Deities (9
As with Races and Magical Creatures, the deities and exarchs in the world are too numerous to name. However, I will tell you those that are of relevance to this RP and this region.
Thraw is the god of wolves, loyalty and honor. He is a god prominently worshipped in Tarthel.
Alzhudrin is the god of carnage and destruction. His exarch Ghrilok is the patron god of Hobgoblins.
Alsoris is the god of the Sun, and a prominent god in most cities and civilizations that aren’t entirely devoted to a specific deity.
Kliron is the god of silver, and the patron god of silversmiths and silver miners. As could be imagined, he is a prominent god in Dorthol.
N’Lok is the god of manipulation and treachery. Most civilized societies ban his worship, although he does have some cults here and there. The Deathstriker Cult was one such cult, and they managed to go so far through their master’s commands that they destroyed an entire empire.
Lucinis is the goddess of the wilderness and of trees. She is worshipped amongst most Elven communities.
10) Languages (10
Although there are many dozens of languages in the world, only a few are spoken in this region of the world.
Ghoril is the common language and the first language of humans, it was left around the world when the old empire was still in power.
Rathis is a language spoken by Rathen. It is one of the more prominent languages in the region, while at the same time one of the not-so prominent languages in the world.
Davek is a language of the Dwarves. It is the second most common Dwarven language worldwide, while the most common in this region.
Alris is a minor Elven dialect of one of their languages, called Qenor. It’s spoken by the Elves of the area.
Goblis, and its variant Hoblis, are languages spoken by Goblins and Hobgoblins respectively.
11) Important NPCs (11
This is a list of all NPCs that have been mentioned, along with some others that are important to the area. I will be playing as these characters due to the fact that I have a hugely good idea about all of them.
Gelikor Sovenex is a priest of Thraw, and the sole survivor of the destruction of his town.
King Tnorr Tarthel II is the king of the kingdom of Tarthel, and he arranged for two legions of his armies to come to help battle the Hobgoblins. The cities scouts currently believe that he is the prisoner of the Hobgoblins.
Hareth of the Arcane Order of the Green Tower is a member of the Council of the Green Tower, and the only surviving member at that.
Alorith of the Arcane Order of the Green Tower is an apprentice that went into a coma and had a disturbing prophetic dream.
Vomisil of the Arcane Order of the Green Tower is an apprentice that survived the destruction of the Green Tower, and went with his master, Hareth, to Dorthol.
General Grilt is a Rathen general in charge of a legion of Tnorr’s army.
Harisor of the Arcane Order of the Green Tower is an apprentice that survived the destruction of the Green Tower.
Blorikils of the Arcane Order of the Green Tower is an apprentice that survived the destruction of the Green Tower.
Vomis Oronet is the Dwarven lord in charge of the city of Dorthol.
An unknown Hobgoblin warchief of the Moonshooter Tribe leads an army against Dorthol.
12) Rules and Guidelines (12
1. ROBLOX rules are advised, the management of this thread will not be held responsible for any bans or warnings caused on our property.
2. Standard roleplay rules apply (i.e. No being overpowered, no metagaming, etc.).
3. Admins will be chosen throughout the RP. Admins can do all the normal admin-y stuff.
4. I control all NPCs. You just say your character's actions, I'll say how people react.
5. No PC Arcanism in this. The only magic accessible by PCs is divine magic, and that’s only if they’re priests – and the magic will likely come in small amounts as well.
6. No being a Goblin or a Hobgoblin. I listed them as Races because I know Hobgoblins will make an appearance, and Goblins are just good creatures to compare Hobgoblins to.
7. Most people know only their first language and one other language. I need a good bio if you’re to explain why he knows multiple languages, as well.
8. You can have as many characters as you can keep track of effeciantly. ALL CS's must be of good quality to be accepted.
13) CS (13
Name:
Age:
Gender:
Race:
Appearance:
Clothing:
Languages:
Occupation:
Bio:
Other:
14) Admins and Credits (14
Timpookie - Spending eight-ish hours writing all of this
Kseeking - Proofreading this for in case of plotholes and contradictions (Of which he found none)
Hello, welcome to the first thread in the upcoming Arloth series/world. This thread will work differently than most in this series as I have not yet released the full guide, and so every tiny detail of this time-period and part of the world will be expressed in detail. Anyway, I hope that you enjoy this RP.
Table of Contents
1) Storyline
2) City of Dorthol
3) Kingdom of Tarthel
4) Arcane Order of the Green Tower
5) Moonshooter Tribe
6) Other Factions of Importance
7) Races
8) Magical Creatures
9) Deities
10) Languages
11) Important NPCs
12) Rules and Guidelines
13) CS
14) Admins and Credits
1) Storyline (1
Seven days ago, a guard and a priest from a nearby town came to the city, saying that several thousand Hobgoblins of tribe Moonshooter marched into their town, destroying everything and anyone in sight. They barely escaped with their lives, and they said that they think that the city of Dorthol is one of the next targets of the army.
Six days ago, the guard died of the injuries that he accumulated saving their town from destruction.
Five days ago, King Tnorr II of the kingdom of Tarthel, sent a message saying that he'd be there in three days, with an army to assist you. He is two days late, and people are fearing the worst.
Four days ago, a member of the Arcane Order of the Green Tower appeared in the dining chamber. He says that several thousand Hobgoblins destroyed the Green Tower, and that he is one of the only survivors - although he is sure that the wizards dealt damage to the Hobgoblin's numbers, he fears that the city will fall. He arrived with two of his apprentices, one of whom was put into a coma.
Three days ago, the apprentice that was in a coma, named Alorith, awoke, saying that he had a prophetic dream of the future. He said that the destruction of the city would come soon and swiftly, and that even if help did arrive, it wouldn't be enough.
Two days ago, some of the cities scouts reported that the Hobgoblin army is in fact real, and seems to be not only slaughtering, but also taking prisoners. He's not so sure, but he thought he saw Tnorr's face amongst the slaves...
Yesterday, small Hobgoblin raiding parties were spotted razing farmland. The cities scouts say that these are likely just the front lines of their assault, and that we should prepare for the worst.
At dawn today, the guard's shift was doubled. Five thousand Rathen, two thousand Dwarves, a thousand Humans and five-hundred Elves arrived - King Tnorr's army.
At midday today, everyone from all the outlying settlements were brought inside of the city walls for protection, and General Grilt, a Rathen soldier in charge of the legion that came of the Tarthel army - said that he fears that even his own intervention would not be able to help the city, if the Green Tower fell to the Moonshooter Tribe.
At early afternoon today, four more Wizard's apprentices from the Arcane Order of the Green Tower entered the city, two of them bloodied severely. Both of the bloodied apprentices died within the hour.
An hour ago, the city guard atop the walls spotted the raiding parties in the distance. Every able-bodied person were mobilized, and the five remaining Arcanists from the Arcane Order of the Green Tower prepared themselves for the onslaught.
Just now, the first sword was drawn, and the Siege of Dorthol began.
2) City of Dorthol (2
Dorthol is a city founded towards the beginning of the old empire of Ghoril, roughly seven hundred years ago. It was built on the western slopes of Hawksnest Mountain as a small watchtower to defend against raiders, but within twenty years of its founding, silver was found in the mountain and it grew into a small city. It quickly became apparent that the city needed walls, due to its value, and so King Fedovel III of Ghoril quickly commissioned walls to be built around the city. However, he ran into a problem - He couldn't fully wall the city without chipping away at the mountain slope. And so he used the mountain to build shelters and storage, and a way out in case of an attack.
During those years, the city became populated by Humans, Dwarves and Rathen, along with some Elves who chose to forsake the nearby forest to live in a more civilized land, and, eventually, a small population of Half-Elves. There were also a few small, scattered Halfling families here and there throughout the city, but not enough for them to be considered a prominent race in Dorthol.
After its first hundred years in existence, Dorthol outgrew its purpose as an outpost in case of war, and the military left, going on to more harsh borderlands. A criminal underground comprised of three main gangs started to rise, then, as there was no military to prevent it. And thus a city guard was formed to make Dorthol a safer place, and they quickly succeeded in defeating the criminal gangs.
Life went on as normal for the next three hundred years after that, until Ghoril started to collapse. And thus the city was left on its own, aside from the city guard. Most nearby towns and cities collapsed during the Deathstriker War, the war where the Deathstriker Cult actively attempted to destroy the empire. It took a little while for Dorthol and the neighboring region to realize what was manipulating them into war, as it did all over the world, but in and around Dorthol it wasn't too late. Already seven able city-states and two "Kingdoms" arose, although most of the land was wilderness from then on.
When Dorthol became its own city-state, it quickly decided to forge alliances with nearby factions. They were unable to rejoin into one large Kingdom, unfortunately, due to the fact that they lacked the resources to do so, and because the town and city lords were indecisive about who the king would be.
And so the entire region continued on with trade, albeit a little less than before the Deathstriker War. Several trading routes went out of commission, as could be expected.
The only significant war (Other than the current war) that was fought since then was the Tarthel/Lehtrat civil war, in which the kingdom of Tarthel broke into two. The only action that Dorthol took to determine the outcome of the war was by blocking all Dorthol-Lehtrat trade.
Nowadays, the races of Humans, Dwarves, Rathen, Elves, Half-Elves and Halflings are still really the only races that one would expect to find in the entire region, especially Dorthol. Occasionally a far-off traveler of another race would pass by, but that rarely happens.
The upper of Dorthol is really just the Council of Seven, a few trade guilds and a miner’s guild, although the guilds to accommodate lower-class people that aren't the guildmasters. Most people in the city have a place to stay, although most of the people that are generally seen in the city actually live in the surrounding farms and villages.
3) Kingdom of Tarthel (3
The Kingdom of Tarthel was originally founded as the Duchy of Tarthel a hundred years after Dorthol was established. It covered the land of ten small towns, and the Dukes of Tarthel ruled wisely. The land was hardly ever a borderland country, and so it was quickly turned into a go-between for traders. Its towns were walled, of course, for just in case of the event of an enemy being powerful enough to push through the rest of Ghoril.
The Silver Road, which ran through Tarthel, became an important trade route during the latter part of Ghoril’s reign. In fact, the majority of trade not just in Tarthel, but also in the surrounding regions, was based around the Silver Road.
After the Deathstriker War, Tarthel managed to remain in good condition, being one of the only former parts of the empire to remain whole. They changed their lord’s title from “Duke” to “King”, due to the fact that it is now a Kingdom.
Trade managed to survive on the Silver Road after the war, although after a hundred years, something else came up that ended trade once again – The rebels that are calling themselves the Kingdom of Lehtrat. A four-year war ensued, but to no avail, for the rebels managed to take three cities – For that’s what the small towns grew into - as their own. Border skirmishes between Tarthel and Lehtrat continued for a time, but after about a decade they too quelled down.
Modern Tarthel is primarily comprised of Rathen and Humans, although it has a high population of Elves in one of their cities as well. Their government is comprised of a council in each city which elects a representive for the high council, which must have a majority vote to second the King’s actions before any big changes can be made. There is a King, of course, who rules kindly and fairly. The rest of the upper class is comprised of Guildmasters and minor lords who rule over parts of the city.
4) Arcane Order of the Green Tower (4
The Arcane Order of the Green Tower was formed over a thousand years ago for unknown purposes. They have sealed their oldest histories in the top floors of their tower, so only what is known about them from after the empire of Ghoril came to the area around them is known.
The Arcane Order of the Green Tower decided not to become part of the empire of Ghoril, and so a battle was fought outside of the Tower. Ghoril, even with its superior numbers and few magic-users, managed to be forced into signing a treaty that states that the Arcane Order of the Green Tower will be a separate entity than the empire, but will be able to request the aid of the Arcane Order if need be.
And so the Arcane Order of the Green Tower continued their studies, studying both history and Arcanism. And then came the time when the Empire called upon the favor that was owed. It was the early days of the Deathstriker War, and still people didn’t fully realize what was going on to cause the civil-wars. The Arcane Order of the Green Tower quickly saw the hand of the cult in this, and decided to spread the word to everyone.
However, they were too late. They barely managed to save this region from destroying itself, and by the time word got around the world – Likely other organizations came to this conclusion individually of the Arcane Order, else it would’ve taken longer for word to get around – the empire was gone, leaving behind several fledgling city-states and kingdoms.
And so the Order just continued its studies. They inadvertently caused the Lehtrat war when they found out about a slave-trading operation that some noblemen of Tarthel were participating in, but the Order didn’t really participate that much in the war.
The current structure of the Arcane Order of the Green Tower is one wizard and four apprentices being the only ones left alive, but five days ago was a different story entirely.
Five days ago, the Arcane Order was led by an elected Green Archmage, a lifetime position, elected by the democratically selected Green Council of Seven. The Green Archmage also chooses the Guard Captain – the only member of the Tower Guard that knows magic - , the Head Librarian and the Keeper of Secrets. The first two of those positions are easy to understand, and not much is known about the Keeper of Secrets job other than by the Council of Seven, the Archmage, the Head Librarian, the Guard Captain and the Keeper of Secrets himself.
Then below them are the wizards, who are allowed to train anywhere between none and four apprentices. And then there are apprentices, the learner wizards who tend to be children, trained from young. To become an apprentice, one must only be fit, healthy and literate. To become a wizard, one must be of age, and have passed the test.
The Wizard who survived was a member of the Council of Seven, and is afraid at what might’ve happened if “The Keeper’s Secret has been found”.
5) Moonshooter Tribe (5
The Moonshooter Tribe is a hobgoblin tribe that in recent years has grown tremendously. Their origins can be traced to a tribe of hobgoblins that entered the region shortly after the Deathstriker War. The tribe split into three, and those three grew into fully fledged tribes of their own. One of the tribes is the Moonshooter Tribe.
The Moonshooter Tribe warred with the other tribes, as would be expected, and occasionally raided villages. Their number tended to be anywhere between five and seven hundred. However, ever since the Lehtrat War, when the thirteen (Not all were descended from that same tribe) Hobgoblin tribes in the area joined together to raid merchant caravans on the Tarthel side of the Silver Road, they’ve been growing in number.
It is unknown as to how or why the Moonshooter Tribe grew to the state that it is currently in, but most theories say that the modern “Moonshooter Tribe” is actually just a collection of several tribes united under one leader. Another theory says that the Moonshooter Tribe has always been this large, and they were just waiting for the time to strike. A third story points in the direction of the Arcane Order of the Green Tower, saying that it might have something to do with whatever the Keeper of Secrets guards. And the last popular idea is that they’re being led by an independent force of some kind, just puppets.
Whatever the reason may be, one thing is certain – The Moonshooter Tribe has grown in strength, and intends to destroy – or capture – the city of Dorthol.
6) Other Factions of Importance (6
Although the factions already mentioned are going to be the focus of this RP, there are others that exist in this part of the world that may make an appearance or come up in conversation later.
The Kingdom of Lehtrat is believed to be an ally of the Moonshooter Tribe, although as of yet there is no solid evidence. This faction is also historically important because of the Lehtrat War.
The Bloodknife Tribe is another tribe of Hobgoblins, previously the strongest, that often warred with the Moonshooter Tribe. It is unknown as to what side they are taking in this war.
The city-state of Rokij is the next along the line that the Moonshooters are going along. It is unknown if they will be the next target, but they donated a hundred of their guard to join into Grilt’s army for the war.
The city-state of Vilon, located two day’s ride south of this RP has historically been aggressive towards Dorthol. It is unknown as to whether they are taking a side in this.
The kingdom of Brelor, comprised of three cities and several towns and villages, is currently at war with the city-state of Nillis.
The city-state of Nillis is a common trading partner with Rokij, and is currently at war with the kingdom of Brelor.
All the deities have churches, which act as factions of their own.
The Miner’s Guild is a guild of miners, based in Dorthol.
The Dortholian Merchant’s Guild, the Merchant’s Guild of Nillis and the Vilonian Guild are all merchant’s guilds that are big competitors. It is whispered that the Vilonian Guild is the real source of power behind the city-state of Vilon.
The Deathstriker Cult was the cult responsible for the Deathstriker War. It is unknown if they are still around, or if this cult to N’Lok, god of manipulation and treachery, was wiped out at the end of the war.
The Fire-Dragon Irinix lives inside of a mountain that is part of the Fireblood Mountain-Range, which makes up the north-eastern border of Tarthel. It is rumored that he has the Embersteel Tribe of Hobgoblins under his command.
7) Races (7
There are more races in the world of Arloth than those presented in this RP, although the ones prominent in the region (And in this RP especially) will be described here.
Humans are one of the most prominent races in the entire world. I swear that if I have to describe them…
Dwarves are shorter than humans, and often live for 100-200 years. They are shorter and larger in build than Humans, and are also quite common.
Elves are another prominent race in the world, although not many live in this region. They often live for 400-600 years. They are tall, with pointed ears and a slim build.
Half-Elves are the offspring of Humans and Elves. They are not a true-breeding race, although they are seen every once in a while.
Halflings are slightly shorter than Dwarves, and more human-like or elf-like in build. They live for about as long as humans do.
Rathen are taller than Elves, with no hair growing on the tops of their heads. They have anywhere between ash-grey and a light grey skin, although darker colors are more common. They have no ears, instead, they have three parallel lines going along their cheekline. These lines glow a bright red, and are believed to be used to help see in the dark. They live for about 60 years on average, and aren’t very common in the world – although they ARE common in this part of the world.
Goblins are small, thin green creatures that covet gold and other gems. They aren’t common in this part of the world, although there are some in some mountains. They tend to be tribal, and live for only 40 years at most. It is also rumored that there might be a secret passageway between the goblin keep and part of the enormous mine inside of Hawksnest Mountain.
Hobgoblins are slightly shorter than Humans, with a big burly build and orange skin. They have sharp teeth. Hobgoblins are tribal creatures, and love warfare.
8) Magical Creatures (8
In this region of the world, the only magical creatures are Worgs and Dragons, and even then there’s only one Dragon. However, I will still give as good a description of these creatures as I can.
Dragons are gigantic, scaled creatures with giant wings and horns and sharp teeth. They are the stuff of legend. There is only one Dragon in the nearby area, a Fire-Dragon named Irinix.
Worgs are a special breed of wolves who have been infected by Arcane magic, causing them to grow larger. They have thicker skin as well, and sharper teeth. They tend to be mounts ridden by Hobgoblins.
9) Deities (9
As with Races and Magical Creatures, the deities and exarchs in the world are too numerous to name. However, I will tell you those that are of relevance to this RP and this region.
Thraw is the god of wolves, loyalty and honor. He is a god prominently worshipped in Tarthel.
Alzhudrin is the god of carnage and destruction. His exarch Ghrilok is the patron god of Hobgoblins.
Alsoris is the god of the Sun, and a prominent god in most cities and civilizations that aren’t entirely devoted to a specific deity.
Kliron is the god of silver, and the patron god of silversmiths and silver miners. As could be imagined, he is a prominent god in Dorthol.
N’Lok is the god of manipulation and treachery. Most civilized societies ban his worship, although he does have some cults here and there. The Deathstriker Cult was one such cult, and they managed to go so far through their master’s commands that they destroyed an entire empire.
Lucinis is the goddess of the wilderness and of trees. She is worshipped amongst most Elven communities.
10) Languages (10
Although there are many dozens of languages in the world, only a few are spoken in this region of the world.
Ghoril is the common language and the first language of humans, it was left around the world when the old empire was still in power.
Rathis is a language spoken by Rathen. It is one of the more prominent languages in the region, while at the same time one of the not-so prominent languages in the world.
Davek is a language of the Dwarves. It is the second most common Dwarven language worldwide, while the most common in this region.
Alris is a minor Elven dialect of one of their languages, called Qenor. It’s spoken by the Elves of the area.
Goblis, and its variant Hoblis, are languages spoken by Goblins and Hobgoblins respectively.
11) Important NPCs (11
This is a list of all NPCs that have been mentioned, along with some others that are important to the area. I will be playing as these characters due to the fact that I have a hugely good idea about all of them.
Gelikor Sovenex is a priest of Thraw, and the sole survivor of the destruction of his town.
King Tnorr Tarthel II is the king of the kingdom of Tarthel, and he arranged for two legions of his armies to come to help battle the Hobgoblins. The cities scouts currently believe that he is the prisoner of the Hobgoblins.
Hareth of the Arcane Order of the Green Tower is a member of the Council of the Green Tower, and the only surviving member at that.
Alorith of the Arcane Order of the Green Tower is an apprentice that went into a coma and had a disturbing prophetic dream.
Vomisil of the Arcane Order of the Green Tower is an apprentice that survived the destruction of the Green Tower, and went with his master, Hareth, to Dorthol.
General Grilt is a Rathen general in charge of a legion of Tnorr’s army.
Harisor of the Arcane Order of the Green Tower is an apprentice that survived the destruction of the Green Tower.
Blorikils of the Arcane Order of the Green Tower is an apprentice that survived the destruction of the Green Tower.
Vomis Oronet is the Dwarven lord in charge of the city of Dorthol.
An unknown Hobgoblin warchief of the Moonshooter Tribe leads an army against Dorthol.
12) Rules and Guidelines (12
1. ROBLOX rules are advised, the management of this thread will not be held responsible for any bans or warnings caused on our property.
2. Standard roleplay rules apply (i.e. No being overpowered, no metagaming, etc.).
3. Admins will be chosen throughout the RP. Admins can do all the normal admin-y stuff.
4. I control all NPCs. You just say your character's actions, I'll say how people react.
5. No PC Arcanism in this. The only magic accessible by PCs is divine magic, and that’s only if they’re priests – and the magic will likely come in small amounts as well.
6. No being a Goblin or a Hobgoblin. I listed them as Races because I know Hobgoblins will make an appearance, and Goblins are just good creatures to compare Hobgoblins to.
7. Most people know only their first language and one other language. I need a good bio if you’re to explain why he knows multiple languages, as well.
8. You can have as many characters as you can keep track of effeciantly. ALL CS's must be of good quality to be accepted.
13) CS (13
Name:
Age:
Gender:
Race:
Appearance:
Clothing:
Languages:
Occupation:
Bio:
Other:
14) Admins and Credits (14
Timpookie - Spending eight-ish hours writing all of this
Kseeking - Proofreading this for in case of plotholes and contradictions (Of which he found none)