Post by official clown business on Jun 10, 2017 18:09:42 GMT -4
(I'm bored, here goes!
I dunno if I want this to be a one-on-one or with a bunch of people, but probably it will be the former since it probably won't be easy for me to stand waiting like 3 days for someone to say one sentence. But if there happens to be like two or three people who can keep up with the speed, that'll be pretty sweet.)
Theme
Several hundred miles from the Winterstone, in the midst of a group of snowy, sparsely wooded mountains, lies Kvellarn, a village that is fairly well populated with Gnomes, Kobolds, and travellers of various occupations. The village is well known for its lumber trade and proximity to the cavernous Arzvilan Peak, which used to be a popular tourist destination until an unusual threat appeared in the area several weeks back.
Until today, most people in the area were unaware of the existence of Gnolls - short lizard people with an affinity for water and earth magic. Despite being observed to be more of a tribal nature, often keeping to themselves, it seems that gnolls and other creatures affiliated with them have recently made aggressive approaches near Kvellarn, occupying the woods and nearby peak, and presumably threatening to make a move towards the village itself.
Fortunately, while this has been happening, Kvellarn has sought help from a variety of sources, drawing the attention of volunteers from the town, mercenaries, the Guild of Explorers, Dwarven spellcasters from Abracadab, and many more organizations that are interested in dealing with the Gnolls for their own reasons. You are part of one of these organizations, and you're currently on your way to the area so you can take care of the threat and perhaps visit the peak as well. Let's find out if you have what it takes to succeed.
So this is basically going to be a short campaign taking place in the Unforgotten Realms, in the snowy Arzvilan region. It'll be a mix between combat and roleplay, with the combat portions hopefully serving as an excellent way to showcase how fighting is done with this system. Plus, you get to use the awesome character creation system!
The official URealms card deck will be used for this. Have a look if you're interested!
You will have the opportunity to play as four Races in this adventure, each with their own distinct traits and benefits.
Dwarves are a stout race known for their facial hair and their affinity to stone and gold. Most dwarves are fairly short in height, standing at around 4 feet.
Kobolds are short creatures at around 4 feet, with rocky fur that can be many shades of brown and grey. They are known to eat a variety of rocks, gems, and crystals, a trait which has formed a long-standing gulf between dwarves and kobolds.
Gnomes are a shorter race, standing at 3 feet. They are quite proficient in the use of technology and can often be seen wielding treasures in daily use.
Keens are the shortest race in the realms, being only about 2 feet tall. They are very similar to gnomes, but seem to be quite capable of bending their destiny initially.
In the village of Kvellarn, it is possible for characters who are Kobolds, Gnomes, or Keens to be residents of the village, and every available race can be an outsider or mercenary from one of the previously mentioned organizations. What you are a part of is up to you, but it's generally best to not play as some random guy or a loner.
Once you've selected your race, you will draw your character-defining Cornerstone and Attribute cards and then have the opportunity to choose your Class, of which the choices will include two Classes specific to your chosen race as well as four randomly drawn Classes for a total of six to choose from. You can try to plan ahead for what you want to be, but be aware that your Cornerstone and Attribute may have a significant effect on these plans.
Once your Class is chosen, a die will be rolled for bonus gold and then you'll have the ability to buy from the shops and any cards from your Class. After that's all done, you'll be ready to start working on your character sheet (won't be revealed for now, but it's pretty simple) and start the adventure!
If you're even the slightest bit interested and are willing to express this in a reply, I'll go through the character creation process with you in a message, and you can decide if you want to get things started from there.
I dunno if I want this to be a one-on-one or with a bunch of people, but probably it will be the former since it probably won't be easy for me to stand waiting like 3 days for someone to say one sentence. But if there happens to be like two or three people who can keep up with the speed, that'll be pretty sweet.)
Theme
Several hundred miles from the Winterstone, in the midst of a group of snowy, sparsely wooded mountains, lies Kvellarn, a village that is fairly well populated with Gnomes, Kobolds, and travellers of various occupations. The village is well known for its lumber trade and proximity to the cavernous Arzvilan Peak, which used to be a popular tourist destination until an unusual threat appeared in the area several weeks back.
Until today, most people in the area were unaware of the existence of Gnolls - short lizard people with an affinity for water and earth magic. Despite being observed to be more of a tribal nature, often keeping to themselves, it seems that gnolls and other creatures affiliated with them have recently made aggressive approaches near Kvellarn, occupying the woods and nearby peak, and presumably threatening to make a move towards the village itself.
Fortunately, while this has been happening, Kvellarn has sought help from a variety of sources, drawing the attention of volunteers from the town, mercenaries, the Guild of Explorers, Dwarven spellcasters from Abracadab, and many more organizations that are interested in dealing with the Gnolls for their own reasons. You are part of one of these organizations, and you're currently on your way to the area so you can take care of the threat and perhaps visit the peak as well. Let's find out if you have what it takes to succeed.
So this is basically going to be a short campaign taking place in the Unforgotten Realms, in the snowy Arzvilan region. It'll be a mix between combat and roleplay, with the combat portions hopefully serving as an excellent way to showcase how fighting is done with this system. Plus, you get to use the awesome character creation system!
The official URealms card deck will be used for this. Have a look if you're interested!
You will have the opportunity to play as four Races in this adventure, each with their own distinct traits and benefits.
Dwarves are a stout race known for their facial hair and their affinity to stone and gold. Most dwarves are fairly short in height, standing at around 4 feet.
Kobolds are short creatures at around 4 feet, with rocky fur that can be many shades of brown and grey. They are known to eat a variety of rocks, gems, and crystals, a trait which has formed a long-standing gulf between dwarves and kobolds.
Gnomes are a shorter race, standing at 3 feet. They are quite proficient in the use of technology and can often be seen wielding treasures in daily use.
Keens are the shortest race in the realms, being only about 2 feet tall. They are very similar to gnomes, but seem to be quite capable of bending their destiny initially.
In the village of Kvellarn, it is possible for characters who are Kobolds, Gnomes, or Keens to be residents of the village, and every available race can be an outsider or mercenary from one of the previously mentioned organizations. What you are a part of is up to you, but it's generally best to not play as some random guy or a loner.
Once you've selected your race, you will draw your character-defining Cornerstone and Attribute cards and then have the opportunity to choose your Class, of which the choices will include two Classes specific to your chosen race as well as four randomly drawn Classes for a total of six to choose from. You can try to plan ahead for what you want to be, but be aware that your Cornerstone and Attribute may have a significant effect on these plans.
Once your Class is chosen, a die will be rolled for bonus gold and then you'll have the ability to buy from the shops and any cards from your Class. After that's all done, you'll be ready to start working on your character sheet (won't be revealed for now, but it's pretty simple) and start the adventure!
If you're even the slightest bit interested and are willing to express this in a reply, I'll go through the character creation process with you in a message, and you can decide if you want to get things started from there.