Post by 069 on Jun 7, 2015 14:32:48 GMT -4
The Institution of Magic
Welcome to the Venediso Institution. Venediso is located within the ancient forest of Amen and has thousands of spells binding the illusion that the grounds are nothing but open space which cannot be touched. Venediso is open to all species within the land as long as you, the students, can perform basic magic which meets the entry standards. Venediso praises students who can perform all types of magic although they are happy if the student, who always comes first, decides to learn and master one piece of magic fully. The Venediso Institution is praised highly by the High Council of Amen for regulating magic and stopping the students, when possible, from learning dark magic such as Necromancy. Students face regulated courses which last for eleven months and then on the twelfth month of the year they take their examinations (both theory and practical) in order to see if they have the power to complete their education, whether they should be removed from the institution or whether they will need to retake their lessons for another twelve months.
What will be included?:
- Different Timetables (For each person),
- Completely different events (For each person),
- Health, Intelligence and Hunger bars,
- Number of lessons until completion of spell learning,
- Realistic events such as teacher hirings, student removals (etc),
- Much, much more!
Lessons:
Illusion: Illusionist spells are perfect for those who prefer to escape a situation without violence or like to fool people with their magic skills. It can also be used to train those who wish to become warriors or even for practice by shopkeepers who wish to prevent people from tricking them using the same magical elements. The spells include manipulating the mind of the enemy and preventing their senses from having any knowledge of magical presence. It can be used for fear, charm and invisibility as well as optical illusions such as fake rain, fake creatures or even fake money.
Conjuration: Learning Conjuration allows witches and wizards to summon creatures from different realms to fight, or do their fighting, or even just to talk to. It also allows those who harbour the magical powers of Conjuration to create weapons with elements of magic hidden within. The subject of Necromancy, which comes under Conjuration, has been removed from the institution's educational range for nearly 350 years however you can, if you are very skilled, request an audience with the Headmistress and request that she allows you to take a book on Necromancy from the Teachers' Grand Library.
Enchantments: Learning Enchantments allows the witches and wizards to add magical powers to weapons and armour to help them with strength or resistance against other magical weaponry. It can also be used to enchant buildings or pieces of furniture such as windows, doors and curtains to prevent them from being breached by non-magical, or magical, entities. On this course you will generally be taught about how people can enchant armour and buildings to hide them from maps, from the common eye and how to protect them.
Mysticism: Mysticism is generally thought as the least-magical thing taught in the institution yet those who are talented in the arts may often praise their own abilities to look into the future and predict events - which are often wrong. Known events predicted by students, and teachers, at Venediso were the (2-G) 189 Year assassination of the Grand Duke Hellando and his fifteen Councillors. Because the magical abilities were so rare the guard Sergeant refused to believe the story and led his own leader into a deadly trap against merciless escaped convicts which instigated to 18th Civil War of Diagro.
Flying: Flying is the hardest skill to master within the institution because only three select wizards and a witch have the ability to fly and they were all educated by the same person - the first person to fly Derigolfe. Derigolfe, now deceased, was the One-Hundred-and-Forty-Seventh Headmaster of the Venediso Institution and is named, by many, as the greatest sorcerer to ever walk upon the land. Currently, only the Headmistress has the ability to fly and she will only teach students who are shown to master their worst subject.
Magical Order: Magical Order is considered the most boring part of the magical curriculum because it resembles a mixture of Politics and Law. Although the course itself contains no magic the students within learn endlessly about conflicts and political changes, including laws and leaders, throughout the history of this land. The last fifteen Grand Dukes, the leader's of the land, have taken this course and all passed the subject as Masters.
Dueling: The magical art of fighting. Calls in the Councillors chamber since the (6-G) 793 Year have requested that dueling is included in every witches and wizards' education otherwise they would succumb to the merciless wastelands that covered forty-percent of the Grand Dukes' land. It includes magical spells which aren't covered in any of the other lessons but the spells are only trained to injure an opponent and never to kill.
Restoration: This magical art is trained by the Arch-Healer of Venediso, the most powerful healer in the land, and he has never seen one of his students fail to meet his objectives of success. Restoration, within the institution, focuses on healing both hunger, health and the intelligence of the mind when people struggle to remember, or think, properly.
Teleportation: Those who choose to take teleportation are expected to pass within three months and then focus full attention on their primary subjects.
Rules:
- Basic Forum Rules,
- Basic RP Rules,
- You may take every lesson however you will not receive full strength in every power,
- If you take one or two lessons then you have a very high chance of receiving full strength in those powers,
School Rules & Information:
- You must receive at least 96% to each lesson.
- Fighting is not allowed unless in Dueling Club.
- You must have special permission to enter the Grand Library.
- The Library, Grounds and Chambers shall only be opened when lessons have ended.
- Normal crimes such as theft, murder and rape are most definitely not welcomed here.
Headmistress: Madam Weksak,
Teacher of Conjuration: Professor Wickedon,
Teacher of Teleportation: Professor Maxelton,
Dueling Instructor: Ralphidius,
Teacher of Restoration: Arch-Healer Bruntus,
Teacher of Magical Order: Councillor Exidus,
Teacher of Illusions: Professor Bluewicke,
Teacher of Enchantments: Professor Herdar,
Teacher of Mysticism: Grand-Seer Mae,
Head Librarian: Rodofus.
Character Sheet:
Name:
Age: (This is a school for those learning their magical talents between the ages of 13 and 25)
Gender:
Lessons:
Appearance:
Items(2):
Bio: (Include things like lifestyle, previous education, growing up, family, richness, neighbourhood, friends, favourite lessons, most hated lessons - this must be at least five lines long and be a brief yet explaining biography of your previous life)
I, INSERT_CHARACTER_NAME_HERE, hereby declare myself an honourable student at the Venediso Institution of Magic and promise to, here forth, secure my education through constant attendance, training and wisdom within lessons distributed wisely, and without trouble from myself, by those employed to work within our secure doors.