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Post by The Jiggler on Oct 16, 2016 21:02:05 GMT -4
Estunas Aetas In a world forgotten by time, the Old Gods had molded the world against the heretical beliefs of the Western world. In the Oriolus Calendar1, it is 373, in the Gregorian Calendar, it is 2326. The Benevolent Vedes2 scorched the Earth with his burning breath. It was the punishment for the Turpides (Homo Sapiens Versutus3) for ruining Eoamh (Earth). When He [Vedes] opened up the Naaririel4, the Faïsrdnali5 raced upwards and thrust themselves into Estunas Aetas6. Eoamh was revived just as it once was during the Ammiratio autem Aetas7. Jubilant, the Faïsrdnali reconquered the world from the Turpides and reestablished themselves. The Turpides were slaves for the Faïsrdnali for centuries until Oenus of the Emerald Cape rallied the Turpides and founded the Kingdom of Aiworera8. For years the Airworerans raged war with the Faïsrdnali until Vedes created High Juhl, a series of mountain ranges that separated the west and east of Eoamh. The mountains were impregnable aside from the Wardens of Yvaidwyn, powerful sorcerers elected by Vedes himself to protect Atratus Pass, the only way between Meshus Eoamh and Eerd Eoamh. Although, there was one place where the Faïsrdnali and Turpides coexisted, Plealasoa. it was a land that was not claimed by either the Turpides or the Faïsrdnal, instead, it was claimed by Ylena, the Faïsrdnali goddess of freedom. She convinced Vedes to give the Faïsrdnali and Turpides a neutral land to observe how the mortals acted. At first, Vedes was opposed to this, but after Ylena bedded Vedes during the 12 Days of Wurkrev, he agreed. And so Plealasoa rose from the Biynt Ocean and the Wardens of Yvaidwyn allowed passage from Meshus Eoamh and Eerd Eoamh to settle on this new land. Almost immediately, war broke out between the Terpidese tribes over Princess Breasniassi of Briaorsa Confederation, the loveliest woman in Plealasoa, who was secretly Ylena in disguise of a mortal. She was donned a whore by the Faïsrdnali, who were also subtly enchanted by Ylena's beauty. But enough of this, now it is time for you to begin your adventure in Plealasoa, a land plagued by warring kings, prostitution, and racism.
Reference Guide for Introduction: 1. The Oriolus Calendar was founded by the Faïsrdnali after the Third Kingdom was destroyed in 1081 on the Űmarq Calendar or 1923 according to the Gregorian Calendar. (The Ottoman Empire was the Third Kingdom for the Faïsrdnali, which was destroyed in World War I. This shocking horror of how terrible the Turpides were forced the Faïsrdnali to go into hiding under the Naaririel. For about every 6.25 Gregorians years is one year in the Oriolus Calendar, which means there're 2,281.25 days in a year according to the Oriolus Calendar, divided into 13 months, or 176.5 days per month.
2. Vedes is the patriarch of the Faïsrdnali pantheon. He was not born much like the Christian God, but instead just blossomed into existence. He's formally known as the Allmera in Trybokhi Churches and Vedes casually. He hardly visits Eoamh but has incestual tendencies with other gods and godessess (yes, Vedes likes the taste of both sides) that he's related to. But he's not limited to incest, he has traditional coitus with other gods and goddesses as well. He's never been seen by a mortal but is represented instead by a three-eyed lizard with two wings, six legs, and a forked tail.
3. Homo Sapiens Versutus is the next evolution after Homo Sapiens Sapiens. Homo Sapiens Versutus means Dexterous Wise Man. Because as Man began to enjoy slimmer and faster mates, they began to evolve to result in the Dexterous Wise Man. This came with more leg muscle, a higher metabolism by average, and large lungs to withhold air to sprint for longer distances.
4. Naaririel is a rift in the Earth (Derweze, Turkmenistan) known to Man as the Door to Hell, Darvaza Crater, etc. The Faïsrdnali went under the Naaririel to Agharta, created by Vedes and his peers to house the Faïsrdnali after the Third Kingdom was destroyed. It remains closed today on the Turpide side of High Juhl.
5. The Faïsrdnali are the original inhabitants of the Earth. They came from Mars but plagued by a global war, they created a portal to leave their distant relatives and retreated to Earth. They are friendly-looking creatures with pale green skin, rounded ears with attached lobes, Their ears have an Epicanthic fold, much like Asians of the Turpides, The average Faïsrdnali stands higher than the tallest Turpide by about two feet (about 0.61 meters). The bone marrow of the Faïsrdnali is ten times stronger than that of a Turpide as well as their blood being richer in plasma and oxygen. Other than that, their physiology and anatomic features resemble much of the Turpides.
6. Estunas Aetas in Latin means Burning Age.
7. Ammiratio autem Aetas in Latin means Age of Marvels, which was the peak of Faïsrdnali architecture, as well as the Earth's overall health.
8. The Kingdom of Aiworera was founded by Oenus of the Emerald Cape, also called Oenus Airworera. He founded it on the Velvet Coast (English coast in the United Kingdom) and summoned a bunch of Turpides from the keeps of the Faïsrdnali to aid him in his war to gain independence from the Faïsrdnali. In the middle of the Faïsr-Turpide war, High Juhl was conjured and separated the Turpides from the Faïsrdnali.
Important Places on Plealasoa: 1. Nfelnor - Nfelnor is a stronghold created by the Faïsrdnali. Although, it has a vineyard and a rich market that includes cherries, kumquats, avocados, olives, peppers, gooseberries, cardinal grapes and bison meat. It has sixteen-foot high walls with a talus (a slanted wall to keep invaders from placing ladders, also deflects some projectiles). As well as hoardings, Faïsrdnali defenders claim that Nfelnor is impregnable. With grain vaults hidden around the interior castle, as well as primary food stockpile, the castle could possibly hold out for a year on just baseline supplements. But there's also chickens and goats inside an annex of the interior castle to continue with farming even after they run out of food.
2. Belmón - Belmón is the capital of the Q'k'ait Tribe. Belmón is a major trading hub in Plealasoa, for both the Faïsrdnali and the Turpides. The King of Q'k'ait, Caven Penry is also known as one of the most pious Christians in all of Plealasoa, owning the largest militarized clergies in Plealasoa, he enforces the Christian gospel in his city as well as his surrounding villages. Although, he also believes in religious diversity, which is why he gets along so well with the Faïsrdnali. Although if fanatic stumbles in through the front gates preaching his false god's agenda, he'll be persecuted immediately. Caven is so rich that the streets of Belmón are lined with gold and he has a crown that would impress even the goldsmiths in Heaven.
3. Aeglunero Temple - Ruled by the Faïsrdnali, Aeglunero is on the peak of Mount Cordusé and has a golden altar. Here the leaders of the Faïsrdnali Free Lands gather and offer sacrifices of animals, virgins, and Turpides. Ironically, the temple was built by the Turpides and was used by religious outcasts that preached the same gospel as the majority of the Faïsrdnali. But during a pilgrimage, they wandered upon a ceremony and excommunicated the Turpide Trybokhians permanently.
Character Sheet: Name: Age: Appearance: Gender: Race: Inventory: Magical Abilities: (if applicable) Biography: Personality: Other:
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Patriot
Themes
trump is dope, yo.
Posts: 269
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Post by Patriot on Oct 16, 2016 21:17:53 GMT -4
(Are the humans and Faïsrdnali the only races?)
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Post by The Jiggler on Oct 16, 2016 21:21:38 GMT -4
(Are the humans and Faïsrdnali the only races?) No. But they're the two most common humanoid races. This is a loose combination of medieval fantasy and realism. You can have other races but nothing that seems to high-fantasy (like dragons),
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Patriot
Themes
trump is dope, yo.
Posts: 269
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Post by Patriot on Oct 16, 2016 21:43:34 GMT -4
(Are the humans and Faïsrdnali the only races?) No. But they're the two most common humanoid races. This is a loose combination of medieval fantasy and realism. You can have other races but nothing that seems to high-fantasy (like dragons), Would halflings be acceptable?
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Post by The Jiggler on Oct 16, 2016 22:17:17 GMT -4
No. But they're the two most common humanoid races. This is a loose combination of medieval fantasy and realism. You can have other races but nothing that seems to high-fantasy (like dragons), Would halflings be acceptable?Yes
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Post by forced meme (harambe) on Oct 16, 2016 22:19:42 GMT -4
So where are they in terms of technology? I assume that if there is gunpowder, its use is kept to a minimum.
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Post by forced meme (harambe) on Oct 17, 2016 21:20:56 GMT -4
Character Sheet:
Name: Arrenias Alaric val'Horen
Age: 17
Appearance: Arn, a Versutus, is rather plain among his kin. Moderate of height and build, though relatively thin from spending time on the road, he is far from imposing based on his frame alone. His face, however, is noteworthy- not for any particular comeliness, but rather that it is memorable- his face is long and solemn, framed by wavy brown-blond hair and inlaid with crystalline gray-blue eyes, pinkish lips, a gaunt jaw and set of cheeks, and a rounded nose. By some, perhaps, he could be called handsome; by others, he could be called plain. Regardless, he is rather shabbily dressed more often than not, as well as dirty and sunburnt from his time on the road.
Gender: Male
Race: Homo Sapien Versutus
Inventory: A travel pack- carrying a change of clothes, all Arn's money, and food- along with a belt carrying a dagger and shortsword, and his walking stick which serves as a primary defense.
Magical Abilities: Heightened resistance to poison and sickness. The scale of this resistance is relative; poisons which would make him sick or weak or otherwise inconvenience him may be nullified, but stronger ones may have their effect simply reduced or, for the most severe (i.e. death), simply delayed. This is a val'Horren trait.
Biography: The val'Horrens were for a long time a family of class and nobility, an aristocratic line from the Velvet Coast. Experts in alchemy and smithing, they contributed greatly to the rise of their native region as a Turpide power (their talent with alchemy breeding into them resistances to chemicals and diseases). However, the mass exodus of Turpides to Aiworera had disastrous consequences for them, as they were forced to share space with newer, more ambitious families of greater favor to the royal line. Their downfall, it seemed, was imminent. So, as most humans do, they adapted; as their lineage dwindled, they became a more pious, clerical family. This, however, served to speed their extinction further until a single heir, Arrenius himself.
The child grew up a religious boy in a religious family of declining nobility. Something of a prodigy in more physical activity, his father saw him as a glimmer of hope, possibly the last their family would see- and, by this point, it was obvious that the val'Horrens had no further stake in the Velvet Coast. It was because of this that Arn was given his quest- with what money they could give him, his parents sent him to Plealasoa on pilgrimage to the great Christian city there, Belmón, where he was to reclaim their family's reputation by way of service to King Penry. He didn't have much but two weapons, a change of clothes, and some money along with a walking stick carved by his grandfather, but the boy, now six-and-ten years of age, found his way across the Channel and made his way to Plealasoa.
Personality: Arn is a reserved, conservative, religious individual. He is very by the books about his faith, and it impacts his person, the boy matching some unbiased accounts of saints- he isn't high-and-mighty, but he clearly bears some arrogance and zeal about his faith and his virtue. This is counteracted by his calm, patient treatment of others.
He seems to idolize the ideal of the martyr from his faith, as well as the virtues of forgiveness, penance, and love. His undergarments are uncomfortable cotton linen; his typical diet consists of bread, cheese, and water- with occasional consumption of wine, where appropriate. His patience extends into his condition- he has a high tolerance for inconvenience, obstacles, and even mistreatment. He could, for example, sleep a week in the rain and feel no ingratitude for it- though he harbors a grudge for those who put him there, excluding God.
Other: "Piety and zeal make a dangerous conversation- for the associate, and the self."
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Post by The Jiggler on Oct 17, 2016 22:31:13 GMT -4
good job man. but let's wait for some more.
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Post by forced meme (harambe) on Oct 17, 2016 22:31:52 GMT -4
Hot
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Post by The Jiggler on Oct 19, 2016 23:33:20 GMT -4
Character Sheet:
Name: Arrenias Alaric val'Horen
Age: 17
Appearance: Arn, a Versutus, is rather plain among his kin. Moderate of height and build, though relatively thin from spending time on the road, he is far from imposing based on his frame alone. His face, however, is noteworthy- not for any particular comeliness, but rather that it is memorable- his face is long and solemn, framed by wavy brown-blond hair and inlaid with crystalline gray-blue eyes, pinkish lips, a gaunt jaw and set of cheeks, and a rounded nose. By some, perhaps, he could be called handsome; by others, he could be called plain. Regardless, he is rather shabbily dressed more often than not, as well as dirty and sunburnt from his time on the road.
Gender: Male
Race: Homo Sapien Versutus
Inventory: A travel pack- carrying a change of clothes, all Arn's money, and food- along with a belt carrying a dagger and shortsword, and his walking stick which serves as a primary defense.
Magical Abilities: Heightened resistance to poison and sickness. The scale of this resistance is relative; poisons which would make him sick or weak or otherwise inconvenience him may be nullified, but stronger ones may have their effect simply reduced or, for the most severe (i.e. death), simply delayed. This is a val'Horren trait.
Biography: The val'Horrens were for a long time a family of class and nobility, an aristocratic line from the Velvet Coast. Experts in alchemy and smithing, they contributed greatly to the rise of their native region as a Turpide power (their talent with alchemy breeding into them resistances to chemicals and diseases). However, the mass exodus of Turpides to Aiworera had disastrous consequences for them, as they were forced to share space with newer, more ambitious families of greater favor to the royal line. Their downfall, it seemed, was imminent. So, as most humans do, they adapted; as their lineage dwindled, they became a more pious, clerical family. This, however, served to speed their extinction further until a single heir, Arrenius himself.
The child grew up a religious boy in a religious family of declining nobility. Something of a prodigy in more physical activity, his father saw him as a glimmer of hope, possibly the last their family would see- and, by this point, it was obvious that the val'Horrens had no further stake in the Velvet Coast. It was because of this that Arn was given his quest- with what money they could give him, his parents sent him to Plealasoa on pilgrimage to the great Christian city there, Belmón, where he was to reclaim their family's reputation by way of service to King Penry. He didn't have much but two weapons, a change of clothes, and some money along with a walking stick carved by his grandfather, but the boy, now six-and-ten years of age, found his way across the Channel and made his way to Plealasoa.
Personality: Arn is a reserved, conservative, religious individual. He is very by the books about his faith, and it impacts his person, the boy matching some unbiased accounts of saints- he isn't high-and-mighty, but he clearly bears some arrogance and zeal about his faith and his virtue. This is counteracted by his calm, patient treatment of others.
He seems to idolize the ideal of the martyr from his faith, as well as the virtues of forgiveness, penance, and love. His undergarments are uncomfortable cotton linen; his typical diet consists of bread, cheese, and water- with occasional consumption of wine, where appropriate. His patience extends into his condition- he has a high tolerance for inconvenience, obstacles, and even mistreatment. He could, for example, sleep a week in the rain and feel no ingratitude for it- though he harbors a grudge for those who put him there, excluding God.
Other: "Piety and zeal make a dangerous conversation- for the associate, and the self." Since no one else cared to respond... You reside in your apartment in Belmón. On an oak table in front of you is a pitcher of wine, a goblet, and a plate of wafers with some fine goat butter. You've been in this beautiful place for about a week now, and it's all true. The streets are lined with gold, velvet drapes adorn the windows of shops and intricate stained glass mosaics adorn the walls of the Christian cathedral. You've poked around in the tavern and have bumped mugs with mercenaries from across the Roscarrock Channel who have come to Plealasoa to lend their swords to wealthy merchants and warring kings. But nothing of importance is going on in the realm at the moment, at least nothing to your knowledge.
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llama
1K Club
Writing Contest Winner!
but you gotta dip those boys
Posts: 1,670
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Post by llama on Oct 20, 2016 9:01:39 GMT -4
MAY end up joining
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Post by forced meme (harambe) on Oct 20, 2016 19:05:41 GMT -4
Arn
A slightly darker-haired Arn, just before he left the Velvet Coast on the eve of Winter. Note the somewhat smug expression.The young pilgrim took a moment to finish his food before saying a closing prayer, one of his own making- Lord of Lambs, would that you would carry me to another meal. With this, he stood. Perhaps it was time to find some work around the town. With his food eaten and wine drunk- not without a brief, private communion service- he stood and went to the window, watching the city below for a moment before grabbing whatever possessions he was wont to bring out of his apartment with him and leaving to make his way to the cathedral.
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Post by The Jiggler on Oct 20, 2016 21:50:33 GMT -4
Arn
You begin to walk towards the cathedral. You didn't seem to notice but it's grown dark outside. It's dangerous to walk the streets of wealthy merchants at night alone, but alas you have a blade to steer you safely to the cathedral... right? On your way through an alleyway you hear the hair-raising sound of a blade seeping out of it's scabbard as a man in rags approached you with a chipped falchion.
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Post by forced meme (harambe) on Oct 21, 2016 19:11:50 GMT -4
Arn said to himself a brief curse as he drew his shortsword, moving into a defensive position in preparation. "Surely," he spoke softly, "you mean only to brandish that sword? You'll have no trouble from me, Ser."
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Post by The Jiggler on Oct 21, 2016 22:49:13 GMT -4
Arn
The man does nothing except continuously walking towards you with his sword drawn. He has an old battered shield with an angel's wing painted on it, but it's more likely a barrel's lid and he stole a few paints and made it his own. As he continues to inch closer, you examine him more thoroughly. He has a leather cap covering most of his head but he has a few strains of chocolate hair out which complements his aquamarine eyes. He has a shoddily-cut beard with large chunks taken out of it, as well as it's gnarliness and overall filth with pieces of food and mucus binding hairs together. His skin tone is pink with heavy freckles and bushy eyebrows. His tunic is covered in blood and other mysterious substances, which no doubt was stolen from a farmer because of its' griminess. He had leather sandals on with a few snapped straps. This man is of no nobility and most likely preys on elderly citizens. But today he felt a bit more ambitious and decided to attack a val'Horren.
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llama
1K Club
Writing Contest Winner!
but you gotta dip those boys
Posts: 1,670
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Post by llama on Oct 22, 2016 3:23:58 GMT -4
Name: Few Yhoolty Age: 19 Appearance: Few is an elf; one that lives in the high forests of what would be Normandy. He has pointed ears where the sides of his long, silvery hair rest on their descent to his lower back, ears that jut off horizontally. His eyes are a milky grey, inconsistency of these whitish shades scattered within the iris. His face is slim, one that lets off an impression of naivety due to its almost childish look, and his cheeks are sputtered with freckles that go against his palish features. His body frame is slender, one of a gymnast. Long, slender legs and a narrow torso contribute to his height of 6'6. This frame is hidden under a baggy green tunic, a matching vest, and riding cap. He has brown, tight leather pants. The pants are covered up to the middle of his leg due to some swanky looking boots. Gender: Male Race: (Wood) Elf Inventory: Two daggers, one fastened to his vest and the other hidden in his left boot. He also has a sack of gold for spending money in his coming of age outing of the woods. Magical Abilities: Illusion/distortion; non-combative magic that seeks to weaken or confuse the enemy to give Few the advantage. This could include doing a mirror image of himself, conjuring multiple voices to where it may seem like he has backup, or setting up some disturbing scene to throw off his enemy. (Have a list of spells I could PM you that I used for a different RP; had a character with the same premise.) Biography: Few grew up in the Elven tribe of Credor, set in the thick of the forests away from what they consider to be frivolous people and gods. The community is one that values loyalty so upon a person is coming of age, they are allowed to leave for an extended period of time to see if they like it better within the community or not. Few had been itching to leave; sure, the place was beautiful and serene, but it was also very boring. He had a special knack for messing with other people in his village in the form of his illusion magic and he was sure he could make some kind of name for himself with it, whether it be famous or infamous. As long as he gets paid in the process and he has a bit of fun, he supposes it doesn't matter either way. Personality: Few is a laid back gent, one that would be happy to go along with the suggested.. even if with the suggested he may modify it more to his liking right after the event starts. For what Few lacks in pure intelligence and strength he makes up for in charisma. He only was able to get through the brutal study habits required for being adept at a field of magic with the possibility that he could have some fun with it. Other:
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Post by The Jiggler on Oct 22, 2016 10:46:05 GMT -4
Estunas Aetas is a low-fantasy roleplay. This means most widely-known fantastical races such as elves, dwarves, ogres, giants, etc., do not exist. Please rewrite your character sheet to match the genre of Estunas Aetas. Thanks!
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Post by forced meme (harambe) on Oct 22, 2016 11:35:36 GMT -4
ArnThe man does nothing except continuously walking towards you with his sword drawn. He has an old battered shield with an angel's wing painted on it, but it's more likely a barrel's lid and he stole a few paints and made it his own. As he continues to inch closer, you examine him more thoroughly. He has a leather cap covering most of his head but he has a few strains of chocolate hair out which complements his aquamarine eyes. He has a shoddily-cut beard with large chunks taken out of it, as well as it's gnarliness and overall filth with pieces of food and mucus binding hairs together. His skin tone is pink with heavy freckles and bushy eyebrows. His tunic is covered in blood and other mysterious substances, which no doubt was stolen from a farmer because of its' griminess. He had leather sandals on with a few snapped straps. This man is of no nobility and most likely preys on elderly citizens. But today he felt a bit more ambitious and decided to attack a val'Horren. Arn's sword flitted through the air, its blade slicing through emptiness until the boy twisted and led by the flat of his sword- which slammed into the side of the man's shield to throw his guard off. If the technique worked, he would move in to slam the butt of his shortsword against the man's head.
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Post by The Jiggler on Oct 22, 2016 12:19:35 GMT -4
Arn
The man stumbles off to the left as your sword hits his shield hard. But as you move into bop his head, he blocks with his shield and thrusts his falchion towards you.
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llama
1K Club
Writing Contest Winner!
but you gotta dip those boys
Posts: 1,670
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Post by llama on Oct 22, 2016 13:47:20 GMT -4
(my b) Name: Few Yhoolty Age: 19 Appearance: Few isn't a man of average society; he lives in the high forests of what would be Normandy. He has pointed ears where the sides of his long, silvery hair rest on their descent to his lower back, ears that jut off horizontally. His eyes are a milky grey, inconsistency of these whitish shades scattered within the iris. His face is slim, one that lets off an impression of naivety due to its almost childish look, and his cheeks are sputtered with freckles that go against his palish features. His body frame is slender, one of a gymnast. Long, slender legs and a narrow torso contribute to his height of 6'6. This frame is hidden under a baggy green tunic, a matching vest, and riding cap. He has brown, tight leather pants. The pants are covered up to the middle of his leg due to some swanky looking boots. Gender: Male Race: Homo Sapien Versutus Inventory: Two daggers, one fastened to his vest and the other hidden in his left boot. He also has a sack of gold for spending money in his coming of age outing of the woods. Magical Abilities: Illusion/distortion; non-combative magic that seeks to weaken or confuse the enemy to give Few the advantage. This could include doing a mirror image of himself, conjuring multiple voices to where it may seem like he has backup, or setting up some disturbing scene to throw off his enemy. (Have a list of spells I could PM you that I used for a different RP; had a character with the same premise.) Biography: Few grew up in the small, 'mildly' Utopian human tribe of Credor, set in the thick of the forests away from what they consider to be frivolous people and gods. The community is one that values loyalty so upon a person is coming of age, they are allowed to leave for an extended period of time to see if they like it better within the community or not. Few had been itching to leave; sure, the place was beautiful and serene, but it was also very boring. He had a special knack for messing with other people in his village in the form of his illusion magic and he was sure he could make some kind of name for himself with it, whether it be famous or infamous. As long as he gets paid in the process and he has a bit of fun, he supposes it doesn't matter either way. Personality: Few is a laid back gent, one that would be happy to go along with the suggested.. even if with the suggested he may modify it more to his liking right after the event starts. For what Few lacks in pure intelligence and strength he makes up for in charisma. He only was able to get through the brutal study habits required for being adept at a field of magic with the possibility that he could have some fun with it. Other:
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Post by forced meme (harambe) on Oct 22, 2016 13:53:01 GMT -4
ArnThe man stumbles off to the left as your sword hits his shield hard. But as you move into bop his head, he blocks with his shield and thrusts his falchion towards you. Arn was caught off-guard by the man's recovery, too much so to have time to parry. All he could do, even with his quick reaction time, was move out of the way and swing for the man's sword hand, again with the flat of his blade.
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Post by The Jiggler on Oct 22, 2016 14:45:20 GMT -4
Arn
You jump out of the way from the man's thrusting sword and slam his hand with the flat surface of your sword. Disarmed, he staggers again.
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llama
1K Club
Writing Contest Winner!
but you gotta dip those boys
Posts: 1,670
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Post by llama on Oct 22, 2016 15:48:55 GMT -4
(my cs good now?)
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Post by The Jiggler on Oct 22, 2016 17:51:46 GMT -4
He will be after some explanation.
Where is Credor? Change the name of the tribe, Utopian sounds too familiar. I can give you a list of five tribal names that'd suit the world better, though. Humans (Homo Sapiens Versutus) hardly know any magic. Those who do know magic are in Belmón are other cities on Eerd Eoamh. I'm not saying he can't possibly know any magic, I'd just like you to elaborate on how he learned it.
Names for Tribe:
1. Mokklu'hauwr 2. Du'ak-wikiki 3. Pilobaak 4. Gaksimconi 5. Anovui
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llama
1K Club
Writing Contest Winner!
but you gotta dip those boys
Posts: 1,670
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Post by llama on Oct 22, 2016 18:50:31 GMT -4
"'Mildly' Utopian" as in the tribe would be more like a utopia than a normal society. Credor, which is the name of the Utopian tribe he grew up in, is where Normandy would be nowadays, so it would be south of Aiworera (if I understood it correctly Aiworera would be on the British Isles in southern England).
Explanation for how he had access to knowledge could be because the elders of the tribe had employed/trained mages to try and mislead travelers or scouts away from Credor, so as to not have the tribe be discovered and their heathenish way of life discovered. Few could have apprenticed with one of these mages and if he were to return to Credor he would have been employed as one of them.. I suppose if this was the case he would have lied about the length of time he left, due to that study of magic assumedly being tedious to the point where they wouldn't train someone who would just run away during the coming of age adventure.
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