Post by Deleted on Oct 10, 2016 22:59:50 GMT -4
"Honestly, I have forgotten my name. My memory is spotty these days. Call me Barmiel, I guess." The hunched man-like figure says, drawing his cloak closer. "Agartha is my destination."
His voice is a croak, something unnatural in a mockery of humanity. At hearing the old man's question, he looks down at the dark robe, not doing a very good job of hiding his thick gray hands, just one part of his thick, hunched grey figure that, even though he was not too much taller than he faintly remembered having been, he seemed to tower over the frail old man. He had long forgotten how or why he was made this way, but once he had been a man. "I... I stand tall and firm, my armor as my body. The symbols of my God and my Nation firm around my neck. Blood staining my face..." He stops suddenly, unable to remember any more. Afraid of what he would remember, and the old man asks about his tale. "I fell. In battle, long ago. Or maybe it was just hours ago. I can't think straight, just the sight of you clouds my eyes in a red haze. I can't feel the air as it nipped at my ears, I can't feel joy for life as I once did. I know that once I was great, and I led an army." He takes a breath, raspy and stricken. "I don't know. I can't remember anything more."
The man rambled on, asking about his belt. He looked down there, as he could not remember what he had put there not an hour earlier. Attached to a frayed belt holding the robe to his thick midsection, was a scabbard for a much larger sword, occupied only by a small dagger now. A small charm was next to it, a tiny star made of four curving lines that made a perfect circle in the center, to four points where the lines met. He could not remember how the scabbard came to be empty, nor what the star meant. "My sword, lost. I found a dagger to keep in its place, and I keep the symbol of... something. Even though I try to remember, the memories slip away from my grasp, maybe they are lost forever. I am sorry."
A small light flashes in his hand, but darkens into a mixture of red and black, drawing blood from his own arm to fuel this opposite of light and joy. It stops as fast as it begun, and he cannot feel anything. Then it soothes itself, his skin thickening once again to seal up the holes. (1 point in Blood magic, 2 points in Alteration. If possible, the Blood magic is like twisted Holy magic, destroying life and bolstering the undead, and terrifying rather than inspiring, instead than the other way around. Also, this character is partially undead, but also alive in the most basic sense. So depending on stuff, he might be affected differently by some magic. I dunno.)
(I honestly have no idea how I'm going to go about with this character.)
You are a blood mage of little skill. Blood magic is a general school of magic, capable of doing many things at the cost of your own blood or the blood of others. All blood spells, unless directed otherwise, can be activated through an unwilling sacrifice.
Your blood spells include:
Blood Orchestra: Call forth a demonic orchestra to play music as you battle. Demons may or may not play loudly enough to damage hearing, and may or may not begin attacking enemies that get too close.
Seal of the unholy destroyer: Drains the life force of any living being who activates this seal. Does not effect undead, and strikes a small area
You are also an alteration mage, of moderate skill in your field. Alteration spells can, generally, be used on yourself, your allies, or your enemies. Assume this is the case for all spells unless directed otherwise. Buffs for you may be debuffs for enemies or allies, and vice versa. Use them wisely
Your alteration spells include:
Mailskin: Makes your skin as thick as armor, but slows you down just as much. You may still be damaged by; piercing weapons, such as crossbows, blunt damage, and magic.
Senses: Manipulate your senses to lower the effectiveness of one to heighten the others. To many uses in a row on the same sense may cause permanent damage
Visions: Can manipulate your magic affinity to gift you with visions. Side-effects may include; terrible night terrors, paranoia, and migraines
You meet the ramblings of the old man head on with rambling of your own, but he doesn't seem to mind. He thanks you for your time, and for answering his questions, then continues down the path until he is out of sight. You're left on your own to continue your journey to Agartha. It's hard to say what compelled you to come to Agartha, or how you even know it's location. Perhaps an old geographer taught you it's location, or perhaps it's a memory from a battle ages past, but regardless you know it's location and it is where you are headed. The roads leading through above ground Agarthin territory were largely devoid of any life besides trees and the occasional animal, but that is understandable as the kingdom is entirely underground.
Eventually, you find it. A great hole leading deep into the earth. Stairs allow you passage down, while small gems provide shimmers of light at either end of the long flight. You begin the hike down into the earth, hoping you might reach the caverns below before you die of exhaustion, and low and behold you do. At the bottom of the stairs, you're greeted both with a welcome rest, and the great stone city of Serval. Serval was a great place, build entirely of rock and precious gems. Humans, with incredibly pale skin, bustle around the city. In and out of shops, and through the streets. The tavern seems open, and so do most shops. You can hear a faint chanting deeper down the cavern passageways.
His voice is a croak, something unnatural in a mockery of humanity. At hearing the old man's question, he looks down at the dark robe, not doing a very good job of hiding his thick gray hands, just one part of his thick, hunched grey figure that, even though he was not too much taller than he faintly remembered having been, he seemed to tower over the frail old man. He had long forgotten how or why he was made this way, but once he had been a man. "I... I stand tall and firm, my armor as my body. The symbols of my God and my Nation firm around my neck. Blood staining my face..." He stops suddenly, unable to remember any more. Afraid of what he would remember, and the old man asks about his tale. "I fell. In battle, long ago. Or maybe it was just hours ago. I can't think straight, just the sight of you clouds my eyes in a red haze. I can't feel the air as it nipped at my ears, I can't feel joy for life as I once did. I know that once I was great, and I led an army." He takes a breath, raspy and stricken. "I don't know. I can't remember anything more."
The man rambled on, asking about his belt. He looked down there, as he could not remember what he had put there not an hour earlier. Attached to a frayed belt holding the robe to his thick midsection, was a scabbard for a much larger sword, occupied only by a small dagger now. A small charm was next to it, a tiny star made of four curving lines that made a perfect circle in the center, to four points where the lines met. He could not remember how the scabbard came to be empty, nor what the star meant. "My sword, lost. I found a dagger to keep in its place, and I keep the symbol of... something. Even though I try to remember, the memories slip away from my grasp, maybe they are lost forever. I am sorry."
A small light flashes in his hand, but darkens into a mixture of red and black, drawing blood from his own arm to fuel this opposite of light and joy. It stops as fast as it begun, and he cannot feel anything. Then it soothes itself, his skin thickening once again to seal up the holes. (1 point in Blood magic, 2 points in Alteration. If possible, the Blood magic is like twisted Holy magic, destroying life and bolstering the undead, and terrifying rather than inspiring, instead than the other way around. Also, this character is partially undead, but also alive in the most basic sense. So depending on stuff, he might be affected differently by some magic. I dunno.)
(I honestly have no idea how I'm going to go about with this character.)
You are a blood mage of little skill. Blood magic is a general school of magic, capable of doing many things at the cost of your own blood or the blood of others. All blood spells, unless directed otherwise, can be activated through an unwilling sacrifice.
Your blood spells include:
Blood Orchestra: Call forth a demonic orchestra to play music as you battle. Demons may or may not play loudly enough to damage hearing, and may or may not begin attacking enemies that get too close.
Seal of the unholy destroyer: Drains the life force of any living being who activates this seal. Does not effect undead, and strikes a small area
You are also an alteration mage, of moderate skill in your field. Alteration spells can, generally, be used on yourself, your allies, or your enemies. Assume this is the case for all spells unless directed otherwise. Buffs for you may be debuffs for enemies or allies, and vice versa. Use them wisely
Your alteration spells include:
Mailskin: Makes your skin as thick as armor, but slows you down just as much. You may still be damaged by; piercing weapons, such as crossbows, blunt damage, and magic.
Senses: Manipulate your senses to lower the effectiveness of one to heighten the others. To many uses in a row on the same sense may cause permanent damage
Visions: Can manipulate your magic affinity to gift you with visions. Side-effects may include; terrible night terrors, paranoia, and migraines
You meet the ramblings of the old man head on with rambling of your own, but he doesn't seem to mind. He thanks you for your time, and for answering his questions, then continues down the path until he is out of sight. You're left on your own to continue your journey to Agartha. It's hard to say what compelled you to come to Agartha, or how you even know it's location. Perhaps an old geographer taught you it's location, or perhaps it's a memory from a battle ages past, but regardless you know it's location and it is where you are headed. The roads leading through above ground Agarthin territory were largely devoid of any life besides trees and the occasional animal, but that is understandable as the kingdom is entirely underground.
Eventually, you find it. A great hole leading deep into the earth. Stairs allow you passage down, while small gems provide shimmers of light at either end of the long flight. You begin the hike down into the earth, hoping you might reach the caverns below before you die of exhaustion, and low and behold you do. At the bottom of the stairs, you're greeted both with a welcome rest, and the great stone city of Serval. Serval was a great place, build entirely of rock and precious gems. Humans, with incredibly pale skin, bustle around the city. In and out of shops, and through the streets. The tavern seems open, and so do most shops. You can hear a faint chanting deeper down the cavern passageways.