Post by Deleted on Oct 4, 2016 2:19:43 GMT -4
"Hello, traveler! It's nice to finally come across another soul on these long roads. The amount of people wandering about has diminished as of late, likely due to all the fighting going on recently. Oh? Haven't you heard? The old god has vanished! Pretenders and their faithful followers are taking up arms to claim the throne of god for themselves. It really is quite something. But, oh! Where are my manners! My name is Avanero of Man, might I ask what your name is?"
The traveler had arched his eyebrows at the first half of his response. A missing god..that had to be rough on the locals. “Serik Sapiyev, sir. I’m heading towards Agartha.”
"Hm, that is indeed an interesting name. Might I be so brazen as to also ask where it is you're heading?”
The old man seems quite elated at your willingness to answer his questions, and concentrates less on your answer and more on the fact that you answered him in the first place. "Ha! If only I was young enough to travel the world again. I fear this might be my last journey, traveler, and spending it talking with such nice folks is quite a boost to my spirit. Now, if I may ask, what exactly do you look like? An odd question, I know, but my eyes are failing me in my old age, and I can't quite make out your appearance."
That was an odd question to ask. Not that Serik judged. In fact, he had to wonder just how long the man- Avanero, had been on his own on the crossroads. “Well, I’m tall. Black hair, it’s cropped short. And hazel eyes. I’m wearing a blue robe.” he rubbed the bridge of his aquiline nose, then decided against mentioning it. “I’m wearing black trousers, a pair of hunting boots, a gray undershirt, and a blue overcoat with a black belt. I’ve got a canvas knapsack, too.” the description felt a little sparse. “The coat’s got a few trees stitched into it,” Serik adjusted the lapels to make said overcoat look a little less baggy- it was decorated with ornate embroidery, which came together to form intertwining cedar trees. The sleeve cuffs were ringed with leaves, but this all struck him as a bit too excessive to bring up.
"If you could also tell me about yourself, that would be wonderful."
He might as well.
“I’m from a smaller village further north, sir. My family managed a small plot of land by the banks of the river, we’ve been herding goats and sheep since I was young. I practice martial arts, sir. Mostly grappling techniques. That’s actually part of the reason why I’m traveling, I want to broaden my horizons and work with different fighters.” he paused. “And I’m interested in uncovering local histories,” Serik decided against elaborating.
The curious fellow listens carefully as you describe yourself, then glances down at your belt, as if interested in it. "As a final question, might I ask what exactly it is you have on your belt? Is it a pouch? Might I pry further and ask what's in the pouch? (Pocket contents and basic armaments; I.e a sword, a few coins, some pocket lint, etc)
“A water canteen, change pouch, and hunting knife- it’s curved towards the tip. And my knapsack has most of my provisions. Just maps, parchment, compasses, flint, gauze, ointments, dried food, ink, and a spyglass.” Serik decided that he didn’t want to be dishonest with the old man.
“…And a few utility knives…and a curved shortsword. And a few finger knives. And a bow and arrow- it’s for hunting.”
The man seems satisfied "That's all the questions I have for you, traveler. However, if you wish to tell me anything else, feel free to do so.”
“I’m going to be practicing alteration spells.”
You are an alteration mage, of moderate skill in your field. Alteration spells can, generally, be used on yourself, your allies, or your enemies. Assume this is the case for all spells unless directed otherwise. Buffs for you may be debuffs for enemies or allies, and vice versa. Use them wisely
Body Ethereal: Your body becomes ghostly. You cannot be attacked, but your strikes go right through your enemies.
Quickening: Make yourself quite fast. This effect carries over into your attacks
Senses: Manipulate your senses to decrease one but improve the others. Using this effect on one sense too many times in a row can permanently damage that sense
Bone Breaker: Break the bones of every valid target in your general vicinity. Effects friend and foe, but not yourself.
The man thanks you for your time, and leaves you with a few words. "Careful of the underground realm, traveler. The men down there practice terrible things." With that said, he walks off. Leaving you to continue your journey, hopefully without interruption from here on out. A trip to the underground realm is a lengthy, of both vertical and horizontal travel, and also finding the hole to the Agarthin kingdom in the first place. Luckily, you had picked up a map to the location in a during a previous encounter with a merchant.
Eventually, after many days, you come across a large hole. There is a great expanse of stairs leading downwards, and the cave below is lit by luminescent crystals.
You start the hike down the stairs, and after what feels like an eternity of walking down into darkness, your eyes meet with a wondrous sight; Serval. The city of gems. Hidden deep within the earth, far from the preying eyes of most normal men, lies this legendary city. It seems to be made purely of stone and precious gems, and grows ever brighter the closer you get to it. Men, women, and children, some naked, all completely pale, wander the streets. They go about their day as any other normal being. Mothers tend to their children, men work the forges, and children help with chores. Those down here seem to lead a largely normal life. None of them seem to be paying any attention to you
Before you lay a few options. There is a small tavern, towards the center of the city, various shops and craftsmen, and of course just marveling at the splendor of the city itself. You can also hear a faint chanting coming from deeper within the cave.
The traveler had arched his eyebrows at the first half of his response. A missing god..that had to be rough on the locals. “Serik Sapiyev, sir. I’m heading towards Agartha.”
"Hm, that is indeed an interesting name. Might I be so brazen as to also ask where it is you're heading?”
The old man seems quite elated at your willingness to answer his questions, and concentrates less on your answer and more on the fact that you answered him in the first place. "Ha! If only I was young enough to travel the world again. I fear this might be my last journey, traveler, and spending it talking with such nice folks is quite a boost to my spirit. Now, if I may ask, what exactly do you look like? An odd question, I know, but my eyes are failing me in my old age, and I can't quite make out your appearance."
That was an odd question to ask. Not that Serik judged. In fact, he had to wonder just how long the man- Avanero, had been on his own on the crossroads. “Well, I’m tall. Black hair, it’s cropped short. And hazel eyes. I’m wearing a blue robe.” he rubbed the bridge of his aquiline nose, then decided against mentioning it. “I’m wearing black trousers, a pair of hunting boots, a gray undershirt, and a blue overcoat with a black belt. I’ve got a canvas knapsack, too.” the description felt a little sparse. “The coat’s got a few trees stitched into it,” Serik adjusted the lapels to make said overcoat look a little less baggy- it was decorated with ornate embroidery, which came together to form intertwining cedar trees. The sleeve cuffs were ringed with leaves, but this all struck him as a bit too excessive to bring up.
"If you could also tell me about yourself, that would be wonderful."
He might as well.
“I’m from a smaller village further north, sir. My family managed a small plot of land by the banks of the river, we’ve been herding goats and sheep since I was young. I practice martial arts, sir. Mostly grappling techniques. That’s actually part of the reason why I’m traveling, I want to broaden my horizons and work with different fighters.” he paused. “And I’m interested in uncovering local histories,” Serik decided against elaborating.
The curious fellow listens carefully as you describe yourself, then glances down at your belt, as if interested in it. "As a final question, might I ask what exactly it is you have on your belt? Is it a pouch? Might I pry further and ask what's in the pouch? (Pocket contents and basic armaments; I.e a sword, a few coins, some pocket lint, etc)
“A water canteen, change pouch, and hunting knife- it’s curved towards the tip. And my knapsack has most of my provisions. Just maps, parchment, compasses, flint, gauze, ointments, dried food, ink, and a spyglass.” Serik decided that he didn’t want to be dishonest with the old man.
“…And a few utility knives…and a curved shortsword. And a few finger knives. And a bow and arrow- it’s for hunting.”
The man seems satisfied "That's all the questions I have for you, traveler. However, if you wish to tell me anything else, feel free to do so.”
“I’m going to be practicing alteration spells.”
You are an alteration mage, of moderate skill in your field. Alteration spells can, generally, be used on yourself, your allies, or your enemies. Assume this is the case for all spells unless directed otherwise. Buffs for you may be debuffs for enemies or allies, and vice versa. Use them wisely
Body Ethereal: Your body becomes ghostly. You cannot be attacked, but your strikes go right through your enemies.
Quickening: Make yourself quite fast. This effect carries over into your attacks
Senses: Manipulate your senses to decrease one but improve the others. Using this effect on one sense too many times in a row can permanently damage that sense
Bone Breaker: Break the bones of every valid target in your general vicinity. Effects friend and foe, but not yourself.
The man thanks you for your time, and leaves you with a few words. "Careful of the underground realm, traveler. The men down there practice terrible things." With that said, he walks off. Leaving you to continue your journey, hopefully without interruption from here on out. A trip to the underground realm is a lengthy, of both vertical and horizontal travel, and also finding the hole to the Agarthin kingdom in the first place. Luckily, you had picked up a map to the location in a during a previous encounter with a merchant.
Eventually, after many days, you come across a large hole. There is a great expanse of stairs leading downwards, and the cave below is lit by luminescent crystals.
You start the hike down the stairs, and after what feels like an eternity of walking down into darkness, your eyes meet with a wondrous sight; Serval. The city of gems. Hidden deep within the earth, far from the preying eyes of most normal men, lies this legendary city. It seems to be made purely of stone and precious gems, and grows ever brighter the closer you get to it. Men, women, and children, some naked, all completely pale, wander the streets. They go about their day as any other normal being. Mothers tend to their children, men work the forges, and children help with chores. Those down here seem to lead a largely normal life. None of them seem to be paying any attention to you
Before you lay a few options. There is a small tavern, towards the center of the city, various shops and craftsmen, and of course just marveling at the splendor of the city itself. You can also hear a faint chanting coming from deeper within the cave.