Post by gwebster2 on Sept 13, 2016 23:16:30 GMT -4
TALES OF CALRADIA
Here's a map of Calradia. (it's broken)SYNOPSIS
Calradia.
A land torn apart by incessant warfare, in a time where horses are ridden, blades are drawn and scrolls are scrawled on. It's a large nation, full of different climates and peoples. Yet, it feels like a close space, with the towns are crammed up against each other. As people often say, there's no such thing a coincidence in Calradia.
Once, Calradia was united, in what was known as the Calradian Empire. Now people refer to it as the Old Calradian Empire, for it is indeed old. A hundred and fifty years have passed since after the collapse of the Old Calradian Empire, and the Age of Divided Calradias has lasted ever since.
It's a beautiful country, really. What makes it ever the more a prize is the fact that it's the only place fit to live, for to the north-east is the Great Frozen Plain, to the east is the Great Steppes, and to the south is the Great Desert, and everywhere else is the Great Ocean. And in the middle of it all, is the stunning Calradia.
Six Kings claim the right to rule the throne, and are the second rulers of their respective land.
King Harlaus the Tenth, ruler of the Swadians, second grandson to King Harlaus the eigth, a former emperor of the Old Calradian Empire.
King Ragnar of Wercheg, leader to the Nords, the Usurper of Tyrants, and Protector of the Faith.
King Graveth of the Rhodoks, a true king, a true scholar, and a defender against corruption.
Sanjar Khan, sixth of his kind to rule the Khergit Khanate, his horse faster than the wind.
Prince Yaroglek of the Vaegirs, his youth eternal, and his passion the fuel of every hearth.
And Sultan Hakim, and the Sarranid Sultanate, traveller of many lands, teller of many tales.
All rulers believe themselves to be the Emperor that Calradia needs, and all believe the others to be foolish. They are constantly switching between war and peace, making alliance and trade agreements one year, and once again raiding and pillaging each other the next. No one is able to hold on to an offensive, or concrete an alliance long enough to destroy and conquer another completely. Vassals of the Kings serve their country and themselves, and weaker factions face internal strife.
However, a new feeling has overcome Calradia as of late. For in the stars, there are signs of great change. It is as if the Gods themselves promise something different, and many think, and many hope, that a new ruler will emerge and finally put the war to an end, and reforge the Calradian empire.
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THE FACTIONS OF CALRADIA
The Swadians:
Capital: Praven
King Harlaus the Tenth makes his capital and rest at Praven, the previous capital of the Old Calradian Empire. The colors of the Griffyn, red and black, fly above Swadian cities and above Harlaus's personal army. They are the most like the Old Empire, and are attempting to reunite Calradia and resume it as it was. Even the old royal bloodline has been preserved, King Harlaus is a direct descendant of the Old Calradian Emperors. Swadia still holds on to the largest military of all the factions, retaining funding from time times where now Swadian lands were the heart of the Old Empire. Swadia's land is fertile, so it's farmlands are productive, and it is in the center of all the factions. Therefore, in order to make cross continent trade, one has to travel through Swadia, giving the Kingdom a very productive economy. They also are home to the Knights of Calradia, or the Knights of Swadia. The Swadians field the most hightly trained and heavily armored cavalry out of all the factions, and they are not to be trifled with. Despite all of this, they are in the center of all the factions, and all wars they fight have the potential to be fought on two fronts; their large, well-equipped military is always fighting a defensive war. King Harlaus has yet to come up with an effective strategy to go back on the offensive and begin reuniting the Old Calradian Empire.
The Nords:
Capital: Sargoth
King Ragnar of Wercheg makes his capital at Sargoth. Sargoth is an ancient town, some Nords claiming the first ever city established in Calradia, and that all other peoples are simply branches of an ancient Nordic empire. King Ragnar is known as the Usurper of Tyrants to his people, for they believe him to be the great hero all of Calradia needs; that the Old Calradian Emperors, and therefore, Swadia, are suppressors of the Nordic faith, (which they may have been) and King Ragnar will usurp the power from the tyrants and restore order. In Nordic legends, it is said that from the Northern land of Jumne, several different tribes made land fall. The trees, called Nordic Pine, were sturdy, stubborn, and made the most excellent wood. In order to chop down these trees, the ancient tribes created axes so powerful, they could fell the massive trees with one swing. The tribes battled, using these axes against each other, but the bravest chieftain of all the tribes, Chieftain Sarg, defeated the others and founded Sargoth. Though many people doubt these legends, the oral tradition has been passed down for generations. But some things cannot be denied about the Nords: Their houses are sturdy, their culture runs deep, and their axes always strike true. The Nords claim the most well-trained foot infantry in all of Calradia.
The Rhodoks:
Capital: Jelkala
To the mountain ridden South East is the Rhodok Republic, King Graveth rules over it in a very non-republic fashion. They are a young faction, forming just over two decades ago, but they can rival the power of any other. The Republic part of the name seems to just be decoration, because King Graveth, like any other monarch, rules with complete power. Their rise was one of blood shed. They were originally the western branch of the Swadian kingdom, but wars distracted a young King Harlaus from proper administration, therefore he could not keep his western Vassals in check. Boyar Graveth apparently rallied his noble friends, and declared war on the Swadians, forming the Rhodok Republic. For a few bloody months the outskirts of Veluca became a battleground between the two nations. The people were excited and innovative, and in order to counter the Swadian Knights, they developed the finest pole-arms in all of Calradia. The Swadians could not keep up the pressure with the other factions waiting to pounce, and let off their attack and the Rhodok Republic was formed. As a result of the war, the Rhodoks boast the most powerful pole-arm infantry, and are excellent anti-cavalry troops.
Khergit Khanate:
Capital: Tulga
Long ago, the Khergits were a nomadic people, divided into multiple different sub-factions. They rode their horses across the Steppes, raiding each others' camps and doing battle. They developed into swift and accurate horse archers as a result of the constant warfare. But then, Sanjar Khan the Everlasting, the first Khan, went on a terrible and effective campaign, mobilizing his small tribe and annexing the neighboring tribes. It was over before anyone knew it had begun, and the Khergit Khanate was founded. He constructed cities, warning the people of the neighboring Calradian Empire's threatening stance, that if they did not modernized quickly they would be enslaved. They did so, quickly. Sanjar Khan the Everlasting earned his name, for he lived to be incredibly old, Khanate Lore claiming he reached 200 years of age. Once he passed away, his son took his place, and then the son of his son, and it was an imperfect Kingdom, to be sure; but the Khergits held together for a long time. But then, the Calradian Empire, in the prime of it's power, invaded. It was a long war, but eventually the Khergits were overcome. But when the mysterious event that splintered the rest of the empire occured, the Khergit Khanate immediately reformed, and Sanjar Khan the fifth ruled for a brief time before dying under very convenient circumstances. Thereafter Sanjar Khan the Sixth was made ruler of the Khergit Khanate.
The Vaegirs:
Capital: Curaw
Unlike most of the other factions, two other rulers were King of the Vaegirs before their current one took control. Even in the days of the Old Calradian Empire, the Vaegirs were almost non-participatory in the affairs of the rest of the Empire. They kept to themselves in their snow-covered landscape, only trading for supplies with the other groups. When the empire collapsed, they formed their own faction only to not be absorbed by default, by the Nords or the Khergits or the Swadians. They fought defensive wars, keeping to their castles are firing upon the oncoming hordes, particularly early Nord invasions. Their archers are very skilled, it is said that in order to hunt the quick and small creatures of the north-east, their arrows had to be vast and lethal, and their bows had to be reliable; and they are. The finest archers in all of Vaegir gain access to be apart of the elite Longbows. They use the aptly named Longbow, a weapon that requires incredible strength, and is undoubtedly expensive, but one that can fell a knight in one shot. Now, on to the current ruler of the Vaegirs, Prince Yaroglek. Two short years ago, his overthrew his father in cou, his sub-faction known as the Longbows, and comprised mostly of those elite troops. He quickly gained support, and his father had swiftly lost control of his own Kingdom. Prince Yaroglek's policies state that the Vaegirs should begin taking the offensive, that the other factions will never overtake each other, and that it is up to them to reunite Calradia. He calls the old ways far too cowardly, and that the Vaegirs should be far more confident in their abilities. The people got behind this idea, for they were sick of the constant sieging.
The Sarranid Sultanate:
Capital: Durquba
The Sarranids originate from the sandy southern territory, their kingdom is sprinkled with beautiful oasis' that make the land habitable for human life. According to Sarranid mythology, they were the first people to come to Calradia, and that all other factions are just branches off of the original Sarranids. As you can probably tell, the Nords and the Sarranids don't get along very well. Sultan Hakim and his father both shared a trait of persistent studiousness, they read many books together and have sent ambassadors to several other kingdoms to aquire ever more books and tomes. Sultan Hakim is a new ruler, his reign only ten years old, but he is already aged and wise, for his father took his advice very seriously into consideration, and it was almost like a shared kingdom. Sultan Hakim's son, however, is an apple that has fallen very far from the tree. He cares not for history, rather he insists that they should be attacking their neighbors, pillaging and looting their towns where Hakim would merely annex them into their kingdom. The Prince Hakim is brash and disliked by his people, and the Sarranid populous dread the day where he takes charge of the Sultanate. Hakim's advisers have also placed him under constant watch, for even if Hakim does love and trust his son, his advisers managed to convince him for round the clock watch. The advisors claim it is for "other jealous kingdoms", but the people know it is truly to protect Hakim from the angry prince. The Sarranid army is a surprisingly vast one for their desolate landscape, the Sultans have done an excellent job of almost eliminating deserters and bandits, so the peasants are safe from any unwanted visitors. Their troops are lightly equipped, opting for speed rather than armor, and it also increases their own marching stamina; the sun is harsh and the turbans and cloth-leather armor they wear reduces their chance of heat-stroke. Even if the people are loyal, other factions can see that the angry prince Hakim is plotting for a rebellion, and perhaps even admires the charming Yaroglek to the North.
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ROLEPLAY PROCEDURES
We will be doing this in way of World Updates. Every roleplayer will create one post, and then I will write the World's reaction to your actions. Sometimes, if all roleplayers in one group have posted, I will do their World Update before everyone else. Furthermore, if some roleplayers are say, relaxing in a tavern, I will notify them that they can post as many times as they want to interact with the other roleplayers in their vicinity. These "Casual Phases" can last as long as you desire, but may be interrupted depending on the circumstances.
If you do not post enough, you can be kicked from the RP. If you want to quit, notify everyone else, would you? Don't just go quiet on us.
Remember, you control only yourself. For example: When attacking, state your attack, and state your desired results from the attack, but only I will be able to decide if your attack was successful. Same thing goes for conversations with NPC's, or trading, or any other action.
Choose your characters backstory wisely, I will consider it when you do actions. Natives of Calradia, farmers, peasants, merchants, will not be able to do battle as effectively as a mercenary. But then again, nobody but other mercenaries like mercenaries. You can make your character a noble, who is born into a faction already. That means you'd be rich, well-versed, and trained in combat, but be prepared to face the interesting challenges a noble may have to over-come.
So, please, in your character sheet, your backstory is VERY important, so make sure it's specific and detailed. People in your backstory may resurface, or some may recognize you for who you are.
When it comes to choosing a capital city to start in, it by no means binds you to that faction in ANY way. But you have to choose to start in Sargoth, Curaw, Jelkala, Tulga, Dhirim, or Durquba. You could be peasant from one of the neighboring villages making a run into buy supplies, or a merchant to sell his goods, or maybe you just happened to stop by there in your travels. If you are a noble-man or a certain faction, however, you must choose to start in the faction's capital that you were born into.
Your physical appearance can be a face-claim or picture, but be sure to use a few sentences of description either way.
Your personality can be brief, I prefer characters to be developed over the course of the RP. But be sure to make it balanced.
Your equipment includes your clothes, weapons, armor, goods, or anything else you might have on you. It has to reflect your backstory, however, no armor or advanced weapons for farmers, and even if you are a mercenary, keep it to light, cheap armor. Just put the word "cheap" in front of the word "chain-mail" and I'll be happy. We have to have room for plenty of upgrades in this world.
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CHARACTER SHEET:
Name:
Age:
Gender:
Physical Apperance:
Backstory:
Personality:
Equipment:
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If you have any questions, ask. If you need me to specify something I may have overlooked, tell me! For realsies.