Post by gwebster2 on Jul 25, 2015 23:25:06 GMT -4
The end of days started happening about 1,000 years ago when "modern man" came along. Technology. Cars. Permanent communites. Guns. Trade. We promised ourselves so much. We could explore so much, discover new things. Create cures, develop wonderful technologies and figuring out the endless abyss that is space. All of this was just preventing the end. The un-avoidable. If only we had stayed in the cave, huddled around our fire and sleeping on now-extinct animal skins. It was better than what was to come.
There was too many humans and not enough room. Pollution was forced into the sky and turned the originally blue sky to black and yellow. The raw pollution was enough to kill a man, in some spots. Some cities were abandoned, but this quickly became a non-problem. A disease rained down from the sky, quite literally. Mother Nature had had enough. The parasite was dubbed the Inzed. People could die within a week. Trade was cut of and the countries threw accusations at eachother for the start of the parasite. The parasite could overpower the body's defences killing off white blood cells as it went. When it got the brain, that was when the person started to die. Infact, the InZed virus could even utilize the brain. Victims would go into a coughing and vomitng fit, and they would lash out to the people around them, attempting to get them infected.
This goes on for about 45 seconds before the person collapses to the ground, dead. There was no cure. Until one day a group of ambitious scientists who called themselves "Genesis" perfected the design of microscopic robots called nanobots. The nanobots wereto be injected into the bloodstream and they overtook the parasite. It was a very painful procces, as the nanobots used small miniscule amounts of electricity to do so. It was agonizing, but after words the nanobots would act as simple white-blood cells, and you were cured.
Being the only company who possesed these nanobots which was the only current cure, and the fact that it was needed to be transformed into mass production and shipped across the plauge-ridden globe, Genesis became a well-known enterprise. It became powerful and rich. The world needed more and more cures and spent more and more money to get them. Governments across the world threw funding at them to get on their good side. Eventually, Genesis became the protectors of the world against the parasite. They became a well-armed military-police force, converting several countries into simple sub-sets of their enterprise. They split the world apart and let the cultists, crazy and poor people fight it out. The political map of the world changed severely.
Too severely for some. The world was fighting eachother for the nanobots. Some small countries didn't have enough money. Rebellions sprouted out all across the world, and the world became a mad house, while Genesis attempted to keep it's new world order safe and sound from the fighting around it. Walls were consturcted, defense were dug in, and Genesis was planning to just wait the chaos out. With strong strangle-holds on several large cities across the world, it may have been a valid strategy. They sent no one out, did nothing but shoot anyone who got too close. This was the siutation for three years. No one on the inside of Genesis territory knew what was on the outside. For all they knew, everyone out there was dead. There was, of course, another side to this story. They called themselves the Obscurum. The remains of several countries and cities, abandoned by Genesis, came into contact with eachother, each of them with a goal in mind. While Genesis hid behind their no-mans land defense style, the Obscurum spread it's influence across the wild parts of the globe.
Obscurum, now having amassed a large army of people, people angry, upset, at the betrayal of Genesis. Scientists in Berlin, one of the largest cities not under Genesis control, developed an even more powerful strain of the Inzed vrius, one that could wipe out a city. Obscurum would finally start taking territory. The virus was shipped across the Atlantic ocean, and fired in gaseous form into New York. Obscurum would take control of New York, wipe out the virus, and unite the survivors against Genesis. Then, they would begin their conquest.
But when they entered New York, it was madhouse. The people infected were insane, the parasite festering in their brains. Made them mad. Now, being force to march out, Genesis began it's battle against Obscurum. The United States was torn apart by war. Meanwhile, the forces of the two factions residing in Europe got word, and they two began making attacks. In Europe, a civil war, in the United States, a war on three fronts. The InZed, the Genesis, and the Obscurum.
You will be placed in the middle of this conflict in the US, a large town in the midwest, known as Greensdale. Caught in the middle of this war, you will have to survive and overcome.
-----------------------------------------------------
Welcome to INFESTED. Are you ready to survive the apocalypse?
-----------------------------------------------------
RULES
This is an ISRP.
You will all have different threads, but they can intertwine with eachother.
You, in the character sheet will not put a secret word. There is no secret word.
Things happen a lot quicker. Food spoils faster, you get hungry faster, ect. If it was in real time there would be little challenge when it comes to supplies.
Distance is sometimes measured in time. Instead of saying that car is 20 feet away, I might say it is 5 seconds away. So it would take you 5 seconds to get there. Probably only going to use it in combat situations.
----------------------------------------------------
INFORMATION (FAIRLY IMPORTANT): Information on various factions and entities in the world, explaining certain things in the plot above.
THE INZED PARASITE: It takes complete control of your brain. All you must do is infect the ones who are not, and spread the virus. When you are sick, this is when it is trying to get to the brain. When you are an InZed, it HAS your brain. You are part of a hive-mind. They need food and water to survive, but they don't get sick, so they can eat rotten food, unclean water, sometimes, even cannibalism, though this is rare.
THE INZED INFECTED: A victim of the Parasite. Completely at the Parasite's whim. They work together like a pack of primitive humans, using tools and forming hunting packs. They generally are known to capture humans, bring them back to wherever they are set-up at, bite them, and wait for the human to turn. Beware of them.
THE INZED UNDEAD: A victim who was already dead when the InZed parasite got to them. Being already dead, they have very limited brang function. They group together in hordes. They are slow, unlike the Infected who can run. They cannot use tools, and they don't try to find a way around, preferring to go through. The undead fight eachother quiet commonly, however not in groups, and,usually over something small, or maybe for no reason at all. You can tell them apart from the Infected because they tend to me more bloated up, stupider, and don't work together. They make a gurgling sound aswell.
So that's good.
MARAUDERS: People spread all across the world. Usually they are pockets of civilizations, isolated from the world and eachother. Sometimes they take over towns, and try to make the towns live again. Sometimes they build their own towns. You can infact choose to live in one of these towns if you choose to be a marauder.
-----------------------------------------------
SURVIVAL AILMENTS: The needs of survival.
HUNGRY: You need food to survive, idiot! Without food, your aim will be off and you get fatigued. You will regen from wounds slower. If you are not fed fast enough, your thirst will go down very fast.You cannot die from starvation alone.
THIRSTY: You need drinks to survive, idiot! Without drinks, you take more damage than normal, and all the other ailments of hunger. You CAN die from thirst. And if you get hungry, your thirst will go down faster. So stay well fed and keep hydrated. You can die from being dehydrated.
SLEEP DEPRIVED: You need rest, idiot! If you are SLEEP DEPRIVED, then you will automaticlly be FATIGUED. You will also move slower in general. If not provided rest, you will hallucinate and eventually collapse.
FATIGUED: This is your stamina. When fatigued, you will not be able to sprint. Melee attacks will do less damage and you cannot lift heavy objects.
COLD: Coldness. It's bad. Hypothermia, sickness, frost-bite. Do not be cold, you need a shelter and warmth.
HOT: Your thirst goes down faster and you get dizzy. Stay indoors and drink plenty of water.
HEALTH AILMENTS: These are ailments that effect your health in a negative way after being injured.
IN PAIN: You have taken a minor beating. You will fully heal in a short amount of in-game time. While IN PAIN, you can experience temporary vision-blurr.
IN DEEP PAIN: You have taken a serious beating. You can experiece a very short black out and extended vision blur. You need to rest a little bit before fully recovering. (Rest as in, take a nice sit-down. Sleep.) Your strength is down.
WOUNDED: Your skin has been punctured and you are hurt. You can experience bleeding and DEEP PAIN. You need some minor medical attention, or some food and sleep. You cannot use ranged weapons as good.
HEAVILY WOUNDED: You have been severely wounded, and can be INCAPACITATED. You are bleeding and are IN DEEP PAIN. You will black out temporarily. You NEED medical attention to fully recover, and food and sleep. You are not able to effectivly wield ranged weapons.
INCAPACITATED: Your bones have been broken, or you are trapped. You are un-able to move and are on the floor. You fade in and out of unconsciousness. You need immediate medical attention to recover along with food and sleep afterwords. You cannot wield weapons.
STUNNED: You got hit hard, and might be reeling. The world is spinning and nothing seems in balance.
DIZZY: Usually only happens when you don't get enough of the needs of survival. Your fatigued and accuracy is down.
IN THE LAST STAND: This is your calling. Go out with a bang as you can now walk slowly and wield one-handed weapons. This only occurs in intense combat situations and if you were healthy before. After it is over, you will collapse and be unconsious and eventually die without medical attention.
UNCONSCIOUS: Like sleeping, except you wont be getting any bonuses from it. It can happen for a number of reasons. It's not a good thing, though, that's for sure.
DEAD: You are dead. Lungs stopped breathing, heart stomped pumping, brain stopped thinking, eyes stopped seeing. Kicked the bucket, pushing up daises, taking the long sleep. Napping with the fishes. Oh, woe is you. It's over. Your done. Exit stage left. You get the idea.
INFECTION AILMENTS: Ailments that are related to the InZed virus.
INFECTED: You have been infected by the InZed virus via being bitten by an Inzed. You require a dose of a nano-bot enhanced drink, along with food and sleep to overcome the virus.
HEAVILY INFECTED: You have been bitten multiple times, and you need more than one dose. It will take you a couple of days to recover from the pain, too.
INZED: You have joined the InZed in their mindless quest for blood. There is no hope now.
STATE-OF-MIND AILMENTS: These relate to your sanity.
One thing to keep in mind, however, is that all of these other ailments you see above will also apply to your mental health. These things happen immediately, the others will still take a toll.
DISTURBED: You saw something cruel or witnessed another human get brutally killed. This will not happen if you are the one who shot the bandit, and they shot at you first. However, you will get DISTURBED if you shoot someone first on a hunch.
This will contribute to you being INSANE.
DISGUSTED: You witnessed something horrible, disguting. While not as bad as DISTURBED, it will still contribute to you going INSANE.
INSANE: Your mind has had enough. You have witnessed too many horrible things are you start to hallucinate and do things you wouldn't normally do.
Without doing something about it, you will surely become...
PSYCHOTIC: You are long gone, and completly insane. You will still be able to play, but the world will be transformed to your eyes.
=======================================================================================
AIDES: Things that positively effect your health
. Hooray!
WELL FED: You are well fed with a full stomach. Your aim is higher and so are strength and speed.
FULLY HYDRATED: Same effects as WELL FED. If you are both WELL FED and FULLY HYDRATED, the effects will double.
HEALTHY: Your character has nothing wrong with him. Speed is up.
ADRENALINE RUSHED: If you are HEALTHY, WELL FED, and FULLY HYDRATED, during combat you will get a combat boost. Your strength will increase greatly, and so will your speed. You will also notice things that could be useful in battle, and your protective instict will take over in close quarters and provide extra melee combat effective-ness. Not only that, but your character will not be effected by IN PAIN effects. They will be felt after the battle. However, if you are WOUNDED during battle, your rush will crash.
WORKED OUT: After exercising, you get WORKED OUT. You feel tired and need rest, but after you get that rest the effective-ness of your PERKS will increase.
SAFE: There's a lot of good feelings in the world, but feeling safe is one of them. Have a stable-safe house, a place to live. Restores sanity, boosts positive effects, and your base stats.
HOPEFUL: Restores sanity. Can happen for a lot of reasons.
WELL RESTED: You just had a good nights sleep. Has a much higher chance of happening if you are SAFE.
============================================================================================================================
PERKS: These are things you can have that will give you the edge in your survival. You can have up to two.
STEADY HAND: Your shots are more accurate and recoil effects you less.
STRONG ARM: Melee attacks do more damage. You can also lift heavier objects.
IRON FLESH: You take less damage from attacks.
QUICK FEET: You run faster and jump higher. You can also climb better.
It reduces the amount of time it takes to do these things by a few seconds.
EAGLE EYES: You can spot loot and enemies from a distance. You can also spot alternate routes. This will come in handy so you can have the advantage over your enemies.
STRONG BACK: You can carry more things in your inventory. You will still have the same amount of room, but you can carry heavier things IN that room.
IRON STOMACH: You get hungry and thirsty slower, and you can eat moldy and stale food without getting sick.
MELEE PRECISIONIST: Your melee attacks are more likely to hit your opponent, and they are faster.
DEVIOUS HANDS: Reload sped is increased, you can handle knives well, you can lock-pick doors way faster, and other criminal related things are done faster.
QUICK-TIME: You react quicker. In a combat situation, I might give you a post to react to an attack, while others would have just had to take it.
============================================================================================================================
ROLE: This is the role you play in the world.
MARUADER: You start in a maruader town, a few miles east of Greensdale. Your makeshift town is called Tongra. Defend the walls, go out hunting for supplies, and decide what to do about outsiders.
Battle with yourselves.
SURVIVOR: You will start in a random location in Greensdale, just leaving your house. It might start out slow, but I will find a way to drag you into the action.
Battle with the InZed, and choose a side.
OBSCURUM TROOPER: Go into Greensdale and purge the town of anything, living or dead. Battle with Genesis and the Inzed.
GENESIS SOLDIER: Go into towns and re-take your territory. Battle with Obscurm and the INzed.
============================================================================================================================
CHARACTER SHEET: Fill out the form of who you are.
NAME:
AGE:
GENDER:
APPEARENCE:
BIOGRAPHY:
ROLE:
PERK 1:
PERK 2
--IF GENESIS OR OBSCURUM CHOSEN
PRIMARY:
SECONDARY:
SPECIAL 1:
SPEICAL 2:
WHAT WEAPONS DO YOU HAVE? YOU MAY HAVE ONE PRIMARY, ONE SECONDARY, AND TWO SPECIALS. EACH PRIMARY HAS 3 CLIPS, UNLESS SAID OTHERWISE. EACH SECONDARY HAS 3 CLIPS, UNLESS SAID OTHERWISE. THESE ARE NOT ALL OF THE WEAPONS IN THE IN-GAME WORLD, THESE ARE JUST THE WEAPONS THAT FACTION SOLDIERS MAY START WITH. CIVILIANS AND THE LIKE MAY FIND VARIATIONS OF THESE.
COMBAT RIFLE: Standard weapon, 24 rounds in each mag. Very high rate of fire, and low recoil. However, the bullets do very little damage. Very reliable weapon. PRIMARY
SHOTGUN: Pump-action shotgun, 8 max shells in the clip, . High recoil, annihilating damage up-close. Very sturdy and reliable. PRIMARY
COMBAT SHOTGUN: Semi-automatic shotgun. 10 shells in each clip, high recoil, high damage up close. Not as reliable, prone to weather damage and jamming. PRIMARY
RIFLE: Semi-automatic rifle. Medium to high range. 10 rounds in each clip, low recoil, medium damage. Very reliable. PRIMARY
MACHINE GUN: A heavy machine gun. 100 hundred bullets to each clip. Only 2 clips however. Low recoil, but the bullets come out fast. Very high rate of fire, low damage per bullet. Not as reliable, prone to weather damage and jamming. PRIMARY
COMBAT PISTOL: Standard weapon, 12 rounds in each mag. Semi- automatic, medium recoil. Bullets do below average damage. It will probably never break or jam on you. SECONDARY
DESERT EAGLE: Very powerful weapon. 7 rounds in each mag. Semi- automatic, high recoil. Bullets do high damage. Not as reliable, prone to weather damage. SECONDARY
MACHINE PISTOL: 32 rounds in each mag. Fully-automatic, high recoil. Bullets do below average damage. Not as reliable, prone to weather damage and jamming. SECONDARY
FRAG GRENADES: 2 powerful frag grenades. Releases damaging shrapnel upon detontation. SPECIAL
CONCUSSION BOMBS: 3 concussion bombs. Releases a pure blast of force. Has a high knockback. SPECIAL
COMBAT KNIFE: A very sharp, short bladed weapon. Medium damage and manuerverabilty. Very sturdy and reliable. Melee weapon, of course. SPECIAL
MACHETE: A very effective, long bladed weapon. Medium damage, but less manervability. Higher chance to break. Longer range than the knife. SPECIAL
FLASH GRENADE: 3 flash grenades. Temporarily tun and disable enemies. SPECIAL
BOOT KNIFE: A hidden knife in your boot. High damage, high manervability, but you'll have to get very, very close. It's better than fists. SPECIAL
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Hello, this a note from the author. I wrote this a year or two ago, and have updated it slightly. However, a majority of this is still a bit wank compared to the rest of it. If you see anything that's particularly bad, please ignore it. It's way better than it was before, however. So that's good. Anyway, yeah, this will be hard. I mean, you will just be unlucky sometimes. It's not a "as long as you don't make any obviously terri-bad decisions, you'll be fine" roleplays. Sometimes, I may just roll a dice and something terrible will happen. And you might die. Just create another character and you can get back into it.
There was too many humans and not enough room. Pollution was forced into the sky and turned the originally blue sky to black and yellow. The raw pollution was enough to kill a man, in some spots. Some cities were abandoned, but this quickly became a non-problem. A disease rained down from the sky, quite literally. Mother Nature had had enough. The parasite was dubbed the Inzed. People could die within a week. Trade was cut of and the countries threw accusations at eachother for the start of the parasite. The parasite could overpower the body's defences killing off white blood cells as it went. When it got the brain, that was when the person started to die. Infact, the InZed virus could even utilize the brain. Victims would go into a coughing and vomitng fit, and they would lash out to the people around them, attempting to get them infected.
This goes on for about 45 seconds before the person collapses to the ground, dead. There was no cure. Until one day a group of ambitious scientists who called themselves "Genesis" perfected the design of microscopic robots called nanobots. The nanobots wereto be injected into the bloodstream and they overtook the parasite. It was a very painful procces, as the nanobots used small miniscule amounts of electricity to do so. It was agonizing, but after words the nanobots would act as simple white-blood cells, and you were cured.
Being the only company who possesed these nanobots which was the only current cure, and the fact that it was needed to be transformed into mass production and shipped across the plauge-ridden globe, Genesis became a well-known enterprise. It became powerful and rich. The world needed more and more cures and spent more and more money to get them. Governments across the world threw funding at them to get on their good side. Eventually, Genesis became the protectors of the world against the parasite. They became a well-armed military-police force, converting several countries into simple sub-sets of their enterprise. They split the world apart and let the cultists, crazy and poor people fight it out. The political map of the world changed severely.
Too severely for some. The world was fighting eachother for the nanobots. Some small countries didn't have enough money. Rebellions sprouted out all across the world, and the world became a mad house, while Genesis attempted to keep it's new world order safe and sound from the fighting around it. Walls were consturcted, defense were dug in, and Genesis was planning to just wait the chaos out. With strong strangle-holds on several large cities across the world, it may have been a valid strategy. They sent no one out, did nothing but shoot anyone who got too close. This was the siutation for three years. No one on the inside of Genesis territory knew what was on the outside. For all they knew, everyone out there was dead. There was, of course, another side to this story. They called themselves the Obscurum. The remains of several countries and cities, abandoned by Genesis, came into contact with eachother, each of them with a goal in mind. While Genesis hid behind their no-mans land defense style, the Obscurum spread it's influence across the wild parts of the globe.
Obscurum, now having amassed a large army of people, people angry, upset, at the betrayal of Genesis. Scientists in Berlin, one of the largest cities not under Genesis control, developed an even more powerful strain of the Inzed vrius, one that could wipe out a city. Obscurum would finally start taking territory. The virus was shipped across the Atlantic ocean, and fired in gaseous form into New York. Obscurum would take control of New York, wipe out the virus, and unite the survivors against Genesis. Then, they would begin their conquest.
But when they entered New York, it was madhouse. The people infected were insane, the parasite festering in their brains. Made them mad. Now, being force to march out, Genesis began it's battle against Obscurum. The United States was torn apart by war. Meanwhile, the forces of the two factions residing in Europe got word, and they two began making attacks. In Europe, a civil war, in the United States, a war on three fronts. The InZed, the Genesis, and the Obscurum.
You will be placed in the middle of this conflict in the US, a large town in the midwest, known as Greensdale. Caught in the middle of this war, you will have to survive and overcome.
-----------------------------------------------------
Welcome to INFESTED. Are you ready to survive the apocalypse?
-----------------------------------------------------
RULES
This is an ISRP.
You will all have different threads, but they can intertwine with eachother.
You, in the character sheet will not put a secret word. There is no secret word.
Things happen a lot quicker. Food spoils faster, you get hungry faster, ect. If it was in real time there would be little challenge when it comes to supplies.
Distance is sometimes measured in time. Instead of saying that car is 20 feet away, I might say it is 5 seconds away. So it would take you 5 seconds to get there. Probably only going to use it in combat situations.
----------------------------------------------------
INFORMATION (FAIRLY IMPORTANT): Information on various factions and entities in the world, explaining certain things in the plot above.
THE INZED PARASITE: It takes complete control of your brain. All you must do is infect the ones who are not, and spread the virus. When you are sick, this is when it is trying to get to the brain. When you are an InZed, it HAS your brain. You are part of a hive-mind. They need food and water to survive, but they don't get sick, so they can eat rotten food, unclean water, sometimes, even cannibalism, though this is rare.
THE INZED INFECTED: A victim of the Parasite. Completely at the Parasite's whim. They work together like a pack of primitive humans, using tools and forming hunting packs. They generally are known to capture humans, bring them back to wherever they are set-up at, bite them, and wait for the human to turn. Beware of them.
THE INZED UNDEAD: A victim who was already dead when the InZed parasite got to them. Being already dead, they have very limited brang function. They group together in hordes. They are slow, unlike the Infected who can run. They cannot use tools, and they don't try to find a way around, preferring to go through. The undead fight eachother quiet commonly, however not in groups, and,usually over something small, or maybe for no reason at all. You can tell them apart from the Infected because they tend to me more bloated up, stupider, and don't work together. They make a gurgling sound aswell.
So that's good.
MARAUDERS: People spread all across the world. Usually they are pockets of civilizations, isolated from the world and eachother. Sometimes they take over towns, and try to make the towns live again. Sometimes they build their own towns. You can infact choose to live in one of these towns if you choose to be a marauder.
-----------------------------------------------
SURVIVAL AILMENTS: The needs of survival.
HUNGRY: You need food to survive, idiot! Without food, your aim will be off and you get fatigued. You will regen from wounds slower. If you are not fed fast enough, your thirst will go down very fast.You cannot die from starvation alone.
THIRSTY: You need drinks to survive, idiot! Without drinks, you take more damage than normal, and all the other ailments of hunger. You CAN die from thirst. And if you get hungry, your thirst will go down faster. So stay well fed and keep hydrated. You can die from being dehydrated.
SLEEP DEPRIVED: You need rest, idiot! If you are SLEEP DEPRIVED, then you will automaticlly be FATIGUED. You will also move slower in general. If not provided rest, you will hallucinate and eventually collapse.
FATIGUED: This is your stamina. When fatigued, you will not be able to sprint. Melee attacks will do less damage and you cannot lift heavy objects.
COLD: Coldness. It's bad. Hypothermia, sickness, frost-bite. Do not be cold, you need a shelter and warmth.
HOT: Your thirst goes down faster and you get dizzy. Stay indoors and drink plenty of water.
HEALTH AILMENTS: These are ailments that effect your health in a negative way after being injured.
IN PAIN: You have taken a minor beating. You will fully heal in a short amount of in-game time. While IN PAIN, you can experience temporary vision-blurr.
IN DEEP PAIN: You have taken a serious beating. You can experiece a very short black out and extended vision blur. You need to rest a little bit before fully recovering. (Rest as in, take a nice sit-down. Sleep.) Your strength is down.
WOUNDED: Your skin has been punctured and you are hurt. You can experience bleeding and DEEP PAIN. You need some minor medical attention, or some food and sleep. You cannot use ranged weapons as good.
HEAVILY WOUNDED: You have been severely wounded, and can be INCAPACITATED. You are bleeding and are IN DEEP PAIN. You will black out temporarily. You NEED medical attention to fully recover, and food and sleep. You are not able to effectivly wield ranged weapons.
INCAPACITATED: Your bones have been broken, or you are trapped. You are un-able to move and are on the floor. You fade in and out of unconsciousness. You need immediate medical attention to recover along with food and sleep afterwords. You cannot wield weapons.
STUNNED: You got hit hard, and might be reeling. The world is spinning and nothing seems in balance.
DIZZY: Usually only happens when you don't get enough of the needs of survival. Your fatigued and accuracy is down.
IN THE LAST STAND: This is your calling. Go out with a bang as you can now walk slowly and wield one-handed weapons. This only occurs in intense combat situations and if you were healthy before. After it is over, you will collapse and be unconsious and eventually die without medical attention.
UNCONSCIOUS: Like sleeping, except you wont be getting any bonuses from it. It can happen for a number of reasons. It's not a good thing, though, that's for sure.
DEAD: You are dead. Lungs stopped breathing, heart stomped pumping, brain stopped thinking, eyes stopped seeing. Kicked the bucket, pushing up daises, taking the long sleep. Napping with the fishes. Oh, woe is you. It's over. Your done. Exit stage left. You get the idea.
INFECTION AILMENTS: Ailments that are related to the InZed virus.
INFECTED: You have been infected by the InZed virus via being bitten by an Inzed. You require a dose of a nano-bot enhanced drink, along with food and sleep to overcome the virus.
HEAVILY INFECTED: You have been bitten multiple times, and you need more than one dose. It will take you a couple of days to recover from the pain, too.
INZED: You have joined the InZed in their mindless quest for blood. There is no hope now.
STATE-OF-MIND AILMENTS: These relate to your sanity.
One thing to keep in mind, however, is that all of these other ailments you see above will also apply to your mental health. These things happen immediately, the others will still take a toll.
DISTURBED: You saw something cruel or witnessed another human get brutally killed. This will not happen if you are the one who shot the bandit, and they shot at you first. However, you will get DISTURBED if you shoot someone first on a hunch.
This will contribute to you being INSANE.
DISGUSTED: You witnessed something horrible, disguting. While not as bad as DISTURBED, it will still contribute to you going INSANE.
INSANE: Your mind has had enough. You have witnessed too many horrible things are you start to hallucinate and do things you wouldn't normally do.
Without doing something about it, you will surely become...
PSYCHOTIC: You are long gone, and completly insane. You will still be able to play, but the world will be transformed to your eyes.
=======================================================================================
AIDES: Things that positively effect your health
. Hooray!
WELL FED: You are well fed with a full stomach. Your aim is higher and so are strength and speed.
FULLY HYDRATED: Same effects as WELL FED. If you are both WELL FED and FULLY HYDRATED, the effects will double.
HEALTHY: Your character has nothing wrong with him. Speed is up.
ADRENALINE RUSHED: If you are HEALTHY, WELL FED, and FULLY HYDRATED, during combat you will get a combat boost. Your strength will increase greatly, and so will your speed. You will also notice things that could be useful in battle, and your protective instict will take over in close quarters and provide extra melee combat effective-ness. Not only that, but your character will not be effected by IN PAIN effects. They will be felt after the battle. However, if you are WOUNDED during battle, your rush will crash.
WORKED OUT: After exercising, you get WORKED OUT. You feel tired and need rest, but after you get that rest the effective-ness of your PERKS will increase.
SAFE: There's a lot of good feelings in the world, but feeling safe is one of them. Have a stable-safe house, a place to live. Restores sanity, boosts positive effects, and your base stats.
HOPEFUL: Restores sanity. Can happen for a lot of reasons.
WELL RESTED: You just had a good nights sleep. Has a much higher chance of happening if you are SAFE.
============================================================================================================================
PERKS: These are things you can have that will give you the edge in your survival. You can have up to two.
STEADY HAND: Your shots are more accurate and recoil effects you less.
STRONG ARM: Melee attacks do more damage. You can also lift heavier objects.
IRON FLESH: You take less damage from attacks.
QUICK FEET: You run faster and jump higher. You can also climb better.
It reduces the amount of time it takes to do these things by a few seconds.
EAGLE EYES: You can spot loot and enemies from a distance. You can also spot alternate routes. This will come in handy so you can have the advantage over your enemies.
STRONG BACK: You can carry more things in your inventory. You will still have the same amount of room, but you can carry heavier things IN that room.
IRON STOMACH: You get hungry and thirsty slower, and you can eat moldy and stale food without getting sick.
MELEE PRECISIONIST: Your melee attacks are more likely to hit your opponent, and they are faster.
DEVIOUS HANDS: Reload sped is increased, you can handle knives well, you can lock-pick doors way faster, and other criminal related things are done faster.
QUICK-TIME: You react quicker. In a combat situation, I might give you a post to react to an attack, while others would have just had to take it.
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ROLE: This is the role you play in the world.
MARUADER: You start in a maruader town, a few miles east of Greensdale. Your makeshift town is called Tongra. Defend the walls, go out hunting for supplies, and decide what to do about outsiders.
Battle with yourselves.
SURVIVOR: You will start in a random location in Greensdale, just leaving your house. It might start out slow, but I will find a way to drag you into the action.
Battle with the InZed, and choose a side.
OBSCURUM TROOPER: Go into Greensdale and purge the town of anything, living or dead. Battle with Genesis and the Inzed.
GENESIS SOLDIER: Go into towns and re-take your territory. Battle with Obscurm and the INzed.
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CHARACTER SHEET: Fill out the form of who you are.
NAME:
AGE:
GENDER:
APPEARENCE:
BIOGRAPHY:
ROLE:
PERK 1:
PERK 2
--IF GENESIS OR OBSCURUM CHOSEN
PRIMARY:
SECONDARY:
SPECIAL 1:
SPEICAL 2:
WHAT WEAPONS DO YOU HAVE? YOU MAY HAVE ONE PRIMARY, ONE SECONDARY, AND TWO SPECIALS. EACH PRIMARY HAS 3 CLIPS, UNLESS SAID OTHERWISE. EACH SECONDARY HAS 3 CLIPS, UNLESS SAID OTHERWISE. THESE ARE NOT ALL OF THE WEAPONS IN THE IN-GAME WORLD, THESE ARE JUST THE WEAPONS THAT FACTION SOLDIERS MAY START WITH. CIVILIANS AND THE LIKE MAY FIND VARIATIONS OF THESE.
COMBAT RIFLE: Standard weapon, 24 rounds in each mag. Very high rate of fire, and low recoil. However, the bullets do very little damage. Very reliable weapon. PRIMARY
SHOTGUN: Pump-action shotgun, 8 max shells in the clip, . High recoil, annihilating damage up-close. Very sturdy and reliable. PRIMARY
COMBAT SHOTGUN: Semi-automatic shotgun. 10 shells in each clip, high recoil, high damage up close. Not as reliable, prone to weather damage and jamming. PRIMARY
RIFLE: Semi-automatic rifle. Medium to high range. 10 rounds in each clip, low recoil, medium damage. Very reliable. PRIMARY
MACHINE GUN: A heavy machine gun. 100 hundred bullets to each clip. Only 2 clips however. Low recoil, but the bullets come out fast. Very high rate of fire, low damage per bullet. Not as reliable, prone to weather damage and jamming. PRIMARY
COMBAT PISTOL: Standard weapon, 12 rounds in each mag. Semi- automatic, medium recoil. Bullets do below average damage. It will probably never break or jam on you. SECONDARY
DESERT EAGLE: Very powerful weapon. 7 rounds in each mag. Semi- automatic, high recoil. Bullets do high damage. Not as reliable, prone to weather damage. SECONDARY
MACHINE PISTOL: 32 rounds in each mag. Fully-automatic, high recoil. Bullets do below average damage. Not as reliable, prone to weather damage and jamming. SECONDARY
FRAG GRENADES: 2 powerful frag grenades. Releases damaging shrapnel upon detontation. SPECIAL
CONCUSSION BOMBS: 3 concussion bombs. Releases a pure blast of force. Has a high knockback. SPECIAL
COMBAT KNIFE: A very sharp, short bladed weapon. Medium damage and manuerverabilty. Very sturdy and reliable. Melee weapon, of course. SPECIAL
MACHETE: A very effective, long bladed weapon. Medium damage, but less manervability. Higher chance to break. Longer range than the knife. SPECIAL
FLASH GRENADE: 3 flash grenades. Temporarily tun and disable enemies. SPECIAL
BOOT KNIFE: A hidden knife in your boot. High damage, high manervability, but you'll have to get very, very close. It's better than fists. SPECIAL
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Hello, this a note from the author. I wrote this a year or two ago, and have updated it slightly. However, a majority of this is still a bit wank compared to the rest of it. If you see anything that's particularly bad, please ignore it. It's way better than it was before, however. So that's good. Anyway, yeah, this will be hard. I mean, you will just be unlucky sometimes. It's not a "as long as you don't make any obviously terri-bad decisions, you'll be fine" roleplays. Sometimes, I may just roll a dice and something terrible will happen. And you might die. Just create another character and you can get back into it.