Benzo
10K Club
Posts: 11,282
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Post by Benzo on Jul 27, 2015 19:00:48 GMT -4
Also would be hard with multiple-person contracts. 1 person getting 10k would be way too much, but 3 people splitting 10k is right on target, ya know?
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Deleted
Deleted Member
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Post by Deleted on Jul 27, 2015 19:05:36 GMT -4
Reward on a per person basis.
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Post by LNG257 on Jul 27, 2015 19:17:28 GMT -4
So far the rewards seem to be 2,000$-3,000$ per person on the contract.
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Post by gwebster2 on Jul 27, 2015 19:18:50 GMT -4
benzo nobody cares that much to pull off some sort of internet heist
besides they would get caught
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vammy
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Joined this out of extreme boredom
Posts: 17,978
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Post by vammy on Jul 27, 2015 19:54:09 GMT -4
Bebi brings up a good point.
3000 limit per a person.
Plus just have be where you have to approve their missions before they try giving it out, you know to pervent bullshitery.
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Post by Slacktivist on Jul 28, 2015 0:04:27 GMT -4
Name: Luc Clarke Codename: Lykos Gender: M Age: 30 Appearance: Luc stands at 5'11", with light blue eyes and short, black hair. Has an athletic build, with a little more strength and stamina than he would let on. Often likes to wear black suits with white shirts and striped, white and red ties.
Skills: Hand to hand and knife fighting, driving, social skills, acting, infiltration, moving quickly and quietly, improvisation Preferred partners: Anyone who will work with him Preferred jobs: Any job in an urban or suburban environment, from killing gang members to quietly eliminating dirty politicians.
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Benzo
10K Club
Posts: 11,282
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Post by Benzo on Jul 29, 2015 3:26:02 GMT -4
[Agent Dossier for Agent Lykos Accepted. Welcome to AGE.]
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Benzo
10K Club
Posts: 11,282
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Post by Benzo on Oct 23, 2016 18:20:53 GMT -4
Slight change to Loadouts, just a heads up;
As many weapon attachments (Separate category) as possible without stacking, same with accessories. Weapons now start with additional ammunition.
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Post by Bannanachair on Oct 24, 2016 10:27:30 GMT -4
CLAIM: Guardians
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Post by LNG257 on Oct 24, 2016 11:17:24 GMT -4
The Silencer is back.
Edit: Was gonna go for Plague Wars, but I have unfinished business(tm) with the Guardians mission.
JOIN: Guardians.
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Dex
Themes
Time to help the one who ends realize the errors of their ways.
Posts: 5,318
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Post by Dex on Oct 25, 2016 3:19:51 GMT -4
Name: Henry Wright Codename:Smile Gender: Male Age: 42 Appearance: Henry is very tall but 6' 4" to be exact, he has quite a muscular build and he definitely has the strength to show for it. He has short dark brown hair that goes well with his often tanned skin and large, slightly dopey looking eyes. Wears whatever he needs to but shows a great liking to casual wear. Skills: He is very skilled in hand to hand combat but shows great prowess with guns. In general his strength is more than enough to incapacitate/kill someone. Preferred partners: Anyone. Preferred jobs: Generally prefers jobs with not a lot of people around but can work in crowds.
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Post by Pawzkat on Oct 25, 2016 14:36:55 GMT -4
Name: Joanna 'Jo' Gravois. Codename: Gamble. Gender Female. Age: Twenty-nine. Appearance: A tall, slim woman of European descent, Jo stands at five foot nine and weighs a little bit less than average for that amount. She has a very androgynous figure, with broad shoulders, a near-flat bust, and thin hips. As such, it isn't a stretch to claim she is one that could easily pass as either gender. This woman has a forgettable face, with simple, symmetrical features and no outstanding markings. Blue-green eyes sit in her lids, lined by thick eyelashes and sturdy brows. She has curly, sandy blonde hair cropped close to her head. Will wear whatever the mission requires of her.
Skills: Gamble specializes in covert operations. Her skills rely on her identity remaining anonymous to the target. Her most notable abilities would be: camouflage, infiltration, acting, stealth, diplomacy and hypnosis. Average in marksmanship, and hand-to-hand combat. Preferred partners: Anyone who can cover her weaknesses, especially if it's a job that requires physical prowness, which she lacks. Preferred jobs: Infiltration, espionage. She will take flashy jobs, provided her partner knows it's their role to be in the spotlight, while she'll handle behind-the-scenes.
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Benzo
10K Club
Posts: 11,282
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Post by Benzo on Oct 25, 2016 14:49:42 GMT -4
Welcome to AGE, Agents Smile and Gamble. Your accounts shall be added to the Agent Database momentarily.
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Patriot
Themes
trump is dope, yo.
Posts: 269
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Post by Patriot on Oct 25, 2016 18:18:20 GMT -4
Name: Lee Beckley Codename: Liberty Gender: M Age: 27 Appearance: 5'9", 143 lbs, Athletic. Arab. Broken Nose. Skills: Brazilian Jiu-Jitsu (Black Belt), Short-Medium firearms, Melee weapons, Banjo playing. Preferred Partners: People who finish the job quickly, and don't mess up. Lee isn't much of a talker or sociable person. Preferred Jobs: N/A, takes what is available
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Benzo
10K Club
Posts: 11,282
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Post by Benzo on Oct 25, 2016 18:39:52 GMT -4
(Pfft, everyone knows Krav Maga is the best bet for a spy, haha. But I'm just fucking with ya; Pre try sure Judo is similar/related in ways. Read that wrong.) Anyway, just for clarification; Arab meaning from somewhere in the Arabian Peninsula, or descendant of such? (The latter would make more sense in regards to your name.)
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Patriot
Themes
trump is dope, yo.
Posts: 269
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Post by Patriot on Oct 25, 2016 19:03:44 GMT -4
(I meant Arab as in an ethnic group, I should have specified. He is Persian.)
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Benzo
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Posts: 11,282
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Post by Benzo on Oct 25, 2016 19:09:08 GMT -4
Eh, a minute detail in any case. Welcome to AGE, Agent Liberty
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Patriot
Themes
trump is dope, yo.
Posts: 269
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Post by Patriot on Oct 25, 2016 19:47:55 GMT -4
Liberty Claiming Plague Wars
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Benzo
10K Club
Posts: 11,282
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Post by Benzo on Aug 11, 2017 14:51:10 GMT -4
I very much may try this whole thing again, because The Kingsmen and John Wick and such got me in the mood for it... In addition to the fact that I used AGE for a High Concept Document in class and it's probably best to expand it/this further with each project rather than starting anew. First time I have an actual bloody computer to be working on, so that may be helpful.
Going back to John Wick, I've been considering editing the AGE economy and switching to a 'Credit' based currency that almost work like favors. Completing contracts earns the Agent a handful of these 'favors' expressed as credits, which can then be used as currency among any other AGE employees in one way or another. Thoughts? (In addition, I've been editing the shop a bit and will probably continue to do so... My HCD sold AGE more as a hired mercenary idea moreso than silence and espionage, thus the LMG and such being added.)
I don't want to get bogged down, though, and posting this on a Friday is probably a wee bit shitty of me because I focus my weekends for working on modding Skyrim, but meh, here we are. As such, I'm really going to start begging for additional contract-writers if this picks up again.
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Post by Tikobe on Aug 11, 2017 15:10:11 GMT -4
Eh, I'd join. I'm not to thrilled about my character though looking back on it.
Then again, I never am.
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Benzo
10K Club
Posts: 11,282
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Post by Benzo on Aug 11, 2017 15:19:49 GMT -4
You can readjust/recreate, if you'd like. I wiped the Agent Database of any Agents with no items or funds in their locker (and thus pretty much folks who signed up but never grabbed, or at least completed, anything) which left just Tim and Jiggles. LNG too, but he's long gone, right? (Not sure whether or not it'd be disgraceful of me to auction off any uniques that he had.)
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Benzo
10K Club
Posts: 11,282
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Post by Benzo on Aug 11, 2017 19:21:02 GMT -4
Looking back, I might have to add a rifle or two so stealth isn't forced at the beginning. I may take that INSAS rifle from your old contract and set it as standard or, more likely, replace another AR in the shop and make that one standard.
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Post by Bannanachair on Aug 11, 2017 20:42:04 GMT -4
I'd be willing to join it if you rebooted it, or to continue it if we're just going to pick up right where we left off.
As for the favours system, rather than just assigning a numerical value to it, we could keep track of who owes who a favour. For instance, if I do a job for organization X, then organization X owes me a favour which I can not call in from organization Y, and if I do a job working with agent Z then he owes me a favour because I helped him with his job (and his employed owes him a favour). And favours could be transferrable as well - if A owes B a favour and B owes C a favour, and C wants something from A, C could use the favour that he has with B to get B to use the favour that he has with A (resulting in a net gain/loss of favours for B of 0).
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Benzo
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Posts: 11,282
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Post by Benzo on Aug 12, 2017 5:44:58 GMT -4
Perhaps calling them favors was a bit misleading; Think of them a cash voucher or perk points. Rather than applying a monetary value to shop items and contract rewards, credits would be a way to more easily offer these in a sensical manner. For example, firearms would most likely get grouped into better categories and given similar credit prices, (AR's being grouped together at the same price, shotguns, SMGs, ect.) as opposed to their currently varying price-points. Ultimately, they do have an unspecified monetary value to them. Thus, they have some value with anyone working closely with AGE and can be used in a variety of ways with employees worldwide. (Cleanup crews, additional ammo, fresh clothes, [Can't be inconspicuous if you get a blood splatter on you!] whatever you need; Just find the nearest member and offer a token or two.)
I intend on adding a decent amount of weaponry to the shop within the next few days, as well; It'll be easier to implement them with credits, I believe. (Credits is a working title)
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Benzo
10K Club
Posts: 11,282
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Post by Benzo on Aug 13, 2017 1:16:43 GMT -4
I'd be willing to join it if you rebooted it, or to continue it if we're just going to pick up right where we left off. As for the favours system, rather than just assigning a numerical value to it, we could keep track of who owes who a favour. For instance, if I do a job for organization X, then organization X owes me a favour which I can not call in from organization Y, and if I do a job working with agent Z then he owes me a favour because I helped him with his job (and his employed owes him a favour). And favours could be transferrable as well - if A owes B a favour and B owes C a favour, and C wants something from A, C could use the favour that he has with B to get B to use the favour that he has with A (resulting in a net gain/loss of favours for B of 0). I think I am going to make this a reboot; Everyone starting fresh, but I'm also going to try and add a bit more options into the standard issue gear. Contract gear submission has also changed in using a slot system; Most contracts will allow 2 slots at the very least, particularly stealthier ones. Louder, more mercenary-geared jobs will most likely allow 3, maybe even 4 slots. Small weapons use 1, melee is free, and larger rifles and the likes take up 2 slots. Might make Kevlar standard, because that would make sense for anyone going on nonstealth objectives. I'm also still editing the shop and filling it up; If anyone has weapon requests, send them on in.
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