Post by eloos on Jun 4, 2015 15:56:29 GMT -4
"Three years ago, Revan and Malak returned at the head of a massive invasion fleet. Revan had assumed the title of Sith Lord; the hero had become a conqueror."―Dorak
The Galaxy in turmoil! Jedi fight against those that were their brothers, a time ago. The once famed hero of the Galactic Republic, Revan, returns with his ally, Malak, now crowned with the title of Dark Lord of the Sith, Malak being his Shadow Hand. The dark ways of the Force have manipulated even the purest of Jedi. Countless lives are brought to ends without second thoughts, as the terror of the two former Jedi sweeps over the galaxy.
Darth Revan and his apprentice, Dark Malak, have been corrupting the minds of other Jedi, turning them into Dark Jedi. Across the galaxy, Darth Revan's Sith armies have been terrorizing entire civilizations as he seeks to end the Republic in the fear of a greater threat; the Sith Empire led by Sith Lord Vitiate.
Mass invasions of planets have been happening all across the known regions of the galaxy, major planets such as Rodia being invaded due to their ties to the Galactic Republic. The Jedi Order is lost for what to do as Jedi that were once taught by the masters of the Order turn against their former life in turn of Revan, due to the situation brought upon him by the Mandalorian Wars.
[Plot]
"The reason the Jedi Civil War was named such, was because few in the galaxy can recognize the difference between the Sith and the Jedi. To them, they are both Jedi—with different philosophies."―Mica
Darth Revan and Darth Malak were once Jedi, known only as Revan and Alek. After defeating the Mandalorian leader and uncovering that he was under control by the Sith Lord Vitiate, the two sought out the location of the Sith Lord and confronted him. However, Vitiate easily overpowered the two's wills, turning them from heroes of the Galaxy to Sith Lords. Revan was declared the master, and Malak the apprentice.
Soon enough, though, the two broke free from Vitiate's will, and while they were still Sith they now fought alone. Declaring himself Sith Lord, Revan began recruiting and corrupting Jedi that fought alongside him in the Mandalorian wars, forging a Sith Empire of his own. In 3958 BBY, Revan's empire declared war against the Republic in the anticipation of Vitiate's Sith Empire.
The Jedi Order is lost for what to do as they are left fighting against their former brethren, a Jedi Civil War. Revan and Malak lead strikes against major Republic territories, and the war began to slowly escalate, the body count rising from both sides.
[Weapons]
Lightsaber
The standard lightsaber consisted of a straight hilt approximately 20 to 30 centimeters long. As it is the standard make, it has no defining features other than details on individual hilts, as each weapon is often self-fabricated by the wielder and customized to suit their specifications.
Double-sided Lightsaber
Also referred to as saberstaffs and Sith lightsabers, double-bladed lightsabers consisted of a single hilt that projected a blade from both ends, resulting in a deadly staff-like weapon. Most saberstaff hilts were of increased length, as they usually consisted of two separate lightsabers connected at the pommels. They have been quoted as "Being able to make enemies stampede over each other running for cover."
Lightpike
Resembling pole-arms in many respects, lightsaber pikes featured extremely long handles, up to two meters long, with a somewhat shorter and thicker lightsaber blade. The handle was machined from phrik alloy to prevent it from being cut in two, as the purpose of the weapon was to provide increased range in close combat.
Lightwhip
Lightwhips were exotic variations on the typical lightsaber that saw only rare usage. Like a lightsaber, it emitted a coherent beam of energy, but instead of a straight meter-long blade, it was several meters in length and flexible. Most lightwhips were produced by emitters extended from the hilt. The energy field was then created around the solid emitters. Wielded in a whip-like manner, they were used to attack opponents at a range and provide an element of unpredictability in combat. However, they were significantly weaker than standard lightsabers, and their blades were ineffective defensively.
Dual-phased Lightsaber
While most lightsabers featured a built-in length adjust, dual-phase lightsabers allowed for rapid transitions between two sets of preset lengths. The dual-phase lightsaber was originally conceived early in history, being used for the purpose of lightsaber dueling. The most common usage at the time would be to switch between a standard length and one of increased length as a surprise tactic during lightsaber duels. In more contemporary times, however, it is more common to have the secondary length be shorter for precision cutting
Curved Lightsaber
Curved-hilt lightsabers were of a design which featured a hilt with a built in curve. This was usually done to allow the hilt to fit better into the palm, facilitating the use of one-handed fighting styles such as Makashi, or to provide variable blade angle to confuse opponents
Shoto
Essentially, a shoto was a short lightsaber. Featuring a shortened blade length and diminutive handle, it was basically a miniaturized lightsaber. Shotos were usually used as the secondary weapon in dual-blade combat, as their smaller blade length resulted in a less intensive gyroscopic effect, making the weapon easier to handle. Shotos were also used a primary weapons by some duelists, most who did so being of diminuative size, making a full sized lightsaber impractical, though this is not always the case.
Guard Shoto
A variation on the standard short shoto lightsabers, guard shotos featured an elongated hilt with a secondary handle built angling 90 degrees out from the main hilt. They were built to be carried by the second handle, with the blade parallel to the forearm, allowing the weapon to be easily used for blocks. Due to the defensive nature of the weapon, it was recommended that the casing be machined out of lightsaber-resistant phrik alloy.
Lightclub
Essentially the opposite of the shoto, lightclubs were massively oversized lightsabers that projected overlong blades. They were almost universally wielded by individuals of overlarge stature to accommodate their size.
Trainingsabers
Training lightsabers were essentially regular lightsaber, only engineered with a permanent low-power setting, rather than the adjustable setting featured on standard weapons. As their name indicates, training lightsabers were used for instructional purposes, teaching initiates how to wield a lightsaber. Due to their permanent low-power setting, training lightsabers were extremely limited in the type of damage they could cause, the most severe injuries being burns and serious bruises. In fact, the weapon was so weak that an individual could physically grab the blade and suffer no injury besides the burns and bruises.
BLASTERS:
A blaster was a ranged weapon that fired bursts of particle beam energy called blaster bolts from a replaceable power pack. The most commonly used weapon in the galaxy, blasters' intense beams consisted of compacted high-energy particles and intense light that could kill or paralyze their target, depending on the setting. Blasters ranged in size and power from compact pistols to large, heavy rifles to starship-mountedblaster cannons.
Blaster pistol
Blaster pistols had respectable firepower in an easily carried design. Although a pistol would tend to have less firepower than itsrifle or carbine cousins, they had enough power to kill a humanoid and punch through body armor, though they did not have the energy to pierce the hull of a starship. There were thousands of different designs from hundreds of manufacturers, such as the popular BlasTech DL-18 Blaster Pistol.Larger, more powerful varieties were known as heavy blaster pistols, while smaller precision pistols included sporting blastersand hold-out blasters.
Blaster rifle
Blaster rifles were heavy duty blastervariants, much more powerful than a pistol, although heavy weapons were much more powerful than rifles. Most rifles came equipped with a stun setting, used to temporarily disable an opponent. Blaster rifles had a retractable stock and weighed about 4.5 kg for most models. The ideal range for the weapon was roughly 30-60+ meters. The typical blaster rifle had a value of 1,000 credits in the legal market; however, since the weapon was illegal for civilian use in a majority of systems, black market sales were prominent.
VIBROWEAPON
Vibroweapons were a family of weapons that utilized high-speed sonic vibrations to make the weapons more deadly; most commonly found on swords, vibrogenerators could also be found on axes, pikes, knives, etc. Almost anything with a blade had the potential to be turned into a vibroweapon.
PERSONAL ENERGY SHEILDS
A personal energy shield was a defensive technology that projected a field of energy that protected the user from blaster fire, the elements, or other hazards. Most were small enough to be worn on a belt or arm, or were designed to be held much like a traditional physical shield.
When activated, the device protected the wearer with a glowing energy field. Typically, the standard energy shield was only effective against energy attacks, such as blaster bolts. However, other variants created by the Mandalorians and Echani could block melee attacks, while other shields developed by the Arkanians and Verpine, and other cultures, were capable of resisting a variety of different attacks, including electrical, kinetic, cold, heat, and sonic damage.
[LIGHTSABER FORMS]
Shii-Cho:
"Form I, also called Shii-Cho, requires little explanation, as every Jedi youngling learns the basics of attack, parry, body target zones, and practice drills called velocities."
―Cin Drallig
Shii-Cho is essentially the most ancient type of the lightsaber forms, originating from the transition of swords to lightsabers. Lightsabers in this form were wielded in a manner similar to that of a blade, so most manouvers typically associated with swords were unchanged. Shii-Cho is the most basic of lightsaber forms. Despite this, newcomers to the form can be rather poor duelists, and it was very common for them to be clumsy in the art of Shii-Cho. Watching a master of this form, however, is "like watching water flow over the falls". While being effective against numerous opponents, Shii-Cho can lose it's power when combatting a single enemy. Due to the fact that it's main focus is disarming rather than killing, Shii-Cho is the generally the first form youngling initiates are taught. Learning this form is nearly required due to the fact that it is the mother of all other forms.
Makashi:
Form II, also called Makashi, represents the ultimate refinement of lightsaber-to-lightsaber combat."―Cin Drallig
Makashi is the most dueling-centric of the seven forms, developed during an era where engagements with Darksiders and rogue Jedi became an almost routine activity. Makashi relies on precision swordplay to counter the sweeping movements demonstrated by Shii-Cho, and a heavy focus on protecting one's weapon to avoid being disarmed, the primary goal of Form I. Form II emphasized fluid motion and anticipation of a weapon being swung at its target, and so required very fluid movements of both the blade and the body. Timing, accuracy, and skill, rather than strength, were relied-upon to defeat one's opponent. With a skilled practitioner, the results were deadly. Makashi users were often elegant, precise, calm, confident to the point of arrogance. Form II users were supremely confident in their chances for victory, and often looked so relaxed when they were fighting they even appeared to be dancing. Makashi duelists also trained themselves to avoid enslavement to form, as such enslavement opened the practitioner to be defeated by predictability and the unforeseen.
Sorresu:
"A… defensive technique. But effective. Use it if you do not wish to be hit, or if you are facing many opponents with blasters. With a lightsaber blade and enough skill in deflection, it is an excellent offense against blasters, but in other situations, it merely delays the inevitable."―Kreia
Sorresu is, as described in the quote above, a form generally used by lightsaber wielders to deflect blaser shots. Movements are tight and close to the body, coming to be the most defensive of the seven lightsaber stances. IT allows for maximum defenses while allowing for usage of the smallest amount of stamina possible, meaning users of the stance can stay for long without having to wire about tiring. However, while Sorresu nearly guarantees the survival of the Jedi in question, it does not mean instant victory - it can take many years of practive before one is able to take their defensive position and turn it into counter strikes and parries. Masters were forced to have a strong focus in the combat circle.
Ataru:
"Ataru is the name given to the movements of this form—though it is aggressive, it is focused, and its best use is in combat against a single opponent."―Zez-Kai Ell
One of the most physically demanding of the lightsaber forms, Ataru combines lightning fast blade work with force enhanced acrobatics and martal arts. Users of this form think of their entire bodies as weapons. An aggressive style, Form IV was fast-paced and effective against single opponents, though weaker in prolonged combat and confined spaces. Also, it was not recommended for use against opponents wielding blasters. Ataru was characterized by Force-assisted acrobatics, such as somersaults and leaping strikes, both for attack and defense. Another characteristic of the form was its fast, powerful strikes from multiple directions.
Shien/Djem So:
"I prefer more straightforward tactics."
"Master of understatement."
―Anakin Skywalker and Obi-Wan Kenobi
Form V was created by Form III masters who desired a more offensive style, since the defensive nature of Form III could lead to prolonged combat, sometimes dangerously so. It evolved into an accepted style by combining the defensive maneuvers of Form III with the more aggressive philosophy and tactics of Form II. Form V also required a higher level of physical strength than the other lightsaber forms, due to its focus on complete domination of opponents. Classic Form V, Shien was developed first. Known as the "Perseverance Form", Shien was designed to protect against enemy blaster fire and strikes without compromising one's ability to launch powerful counterattacks. With its focus against blaster fire, Shien kept in mind that Jedi were often outnumbered by their opponents and needed to defend themselves while retaining offensive capability. However, it lacked effectiveness against single opponents. Shien practitioners were known to favor, or at least regularly utilize, reversed grips.
Whereas Shien specialized in blast-deflection, the more advanced Djem So focused on lightsaber dueling. Utilizing a combination of blocks and parries, a Djem So user maintained a proper foundation in terms of defense against both ranged and melee attacks, but rather than counter only when necessary as per Soresu training regimens, Djem So actively pressed the offense. Djem So placed a heavy focus on brute strength, utilizing wide, powerful strikes and parries. Power attacks from a Djem So user could even knock an opponent back just through sheer kinetic force, throwing them off balance and leaving them vulnerable to further brute force strikes and power blows that sought not just to penetrate an opponent's defense, but drive them back and leave them unable to counter.
Niman:
"Is Form VI the most worthy of study? No, but in general it is the most practical." ―Cin Drallig
Niman, the dual-blade style developed by the Royale Macheteros of the Kashi Mer, was named for the dual triumvirate of the Kashi deities. Niman was adopted by the Jedi order, eventually being refined into the sixth form of lightsaber combat, referred to by the same name. Form VI attempted to balance all elements of lightsaber combat, combining the techniques from Forms that came before into a less intensely demanding combat style. In practice, Form VI was a combination of older forms (Forms I, III, IV, and V), and all of them in moderation. In the blending, much of the individuality was lost, but the strengths were spread evenly, and there was little weakness in it. Due to its "jack-of-all-trades" nature, the success of this form was largely dependent on the practitioner's intuition, improvisation, and creativity in combat rather than the rote responses derived from other forms. This broad generalization made Form VI well suited for diplomats, as they could spend their time training in the areas of politics and negotiation instead of combat training.
Juyo:
"Six there were for generations of Jedi. The seventh, is not well-known. Powerful form it is. Deadliest of all. But dangerous it is, for its master as well as its opponent. Few have studied. One student alone, to mastery has risen."
―Yoda
The most vicious form, it is filled with fury, and quoted as containing 'malignant grace.' It is well known for being the most demanding and difficult of all the saber forms. Skilled combatants were said to be able to destroy a lone enemy. The form requires bold, and direct motions of ones lightsaber, and is said to require more energy than Form V.
Feared by the Jedi council, due users risking turning to the darkside.
FORCE ABILITIES]
"Well, the Force is what gives a Jedi his power. It's an energy field created by all living things. It surrounds us and penetrates us; it binds the galaxy together."―Obi-Wan Kenobi
Force Push: One of the most basic telekinesis powers, the user pushes the opponent through the force, knocking them back.
Force Whirlwind: Considered the next grade up from Force Push, the user makes the air swirl around in a hard current, pushing and lifting opponents.
Disable Droid: The jedi's solution to droids, the user, usually a light sider, uses fine telekinesis to scramble a droid's or other machine's circuits.
Force Suggestion: A simple yet effective telepathic suggestion. Against a weak-minded individual, it can do almost anything, though against stronger wills it falls short.
Force Stun: A more forceful version of Force Suggestion, telepathically reaching into an opponent's mind during combat and inducing thoughts of doubt. Again, often used by light-side force users rather than dark ones.
Force Link: Almost always used by light side force users, or in rare cases, sith master and apprentice, Force Link tunes the users together, letting them act in perfect concert and make every advantage of opportunities.
Force Aura: The user projects confidence and power, giving allies a moral boost. Very simple yet effective.
Battle Meditation: A rare technique known only to a few, it is a very powerful successor to Force Aura, and is used equally by light and dark side users. The user sends out their will into every mind on the battlefield, and strengthens their allies while weakening their enemies.
Force Disease: One of the rare offensive powers used by both light and dark side force users, the force user induces a disease, either painful, debilating, or even deathly depending on the skill and alignment of the user.
Force Call: Force call was a powerful ability used only by the strongest of Force sensitives due to the large amount of power required to use it. The power called for other Jedi in times of need.
Force Empathy: A power used to predict an individual's next move, it was depicted by Yoda in the duel of Anakin and Obi-Wan against Duko in the first Battle of Geonosis.
Dampen Force: Dampen Force was a means of blocking the powers of other Force users via, of course, the Force.
Force Block: Cuts a person off from the force, either permanently or temporarily. A very powerful and very rare ability, requiring lots of training and practice. No one aside from the most legendary jedi masters and sith lords has been known to have this power.
Force Lightning: The iconic power of dark side force users, it conjures a powerful bolt of electricity from the user's fingertips and sends it towards a target. While the standard color is blue, sith have been known to use purple, white, green, red, and even black.
Force Drain: A Force ability typically associated with the Dark Side, Force Drain drains the power of the victim and provides the user with the energy of the targetted.
Forge Choke: While most users were among the Dark Side, there were a select few Jedi who used this power. Force Choke is basically described by the name; victims are raised by the force, and choked.
Force Melt: Another dark side power similar to Force Lightning, instead of simply making bolts of dark side energy, Force Melt causes miniature nuclear reactions by pulling the atoms of an object together, hard.
Force Slash: Like Force Push or Force Whirlwind, but much more aggressive, Force Slash turns the Force into a weapon like a lightsaber, striking from any angle.
Force Intrusion: As the name implies, a very intrusive telepathic force ability. It can make even the toughest agent spill their secrets within a matter of minutes.
FACTIONS]
Mandalorians:
Sith:
"We take what we desire because we can. We can because we have power. We have power because we are Sith."
―Sith Proverb
The Sith is an ancient band of Jedi following the Dark Side of the Force, recieving it's name from a race found on a planet they were banished to many years ago, back when they were first revealed as traitors to the original Order. They utilize the darker side of the Force, such as Force Lightning or Choke.
Republic:
"The Old Republic was the Republic of legend, greater than distance or time. No need to note where it was or whence it came, only to know that… it was the Republic."
―From the Journal of the Whills
The Galactic Republic was the ruling government of the galaxy that existed for more than 25 thousand years, until the establishment of the first Galactic Empire in 19 BBY. Throughout its existence, the state was commonly known as the Republic. In the post-Republic era andbeyond, it was remembered as the Old Republic; it was also rarely known as the First Galactic Republic. At times, the term Old Order was used to describe the Republic.
Bounty Hunters' Guild:
"Republics may fall, empires may rise. But the Bounty Hunter Guild stands strong."
―From the Bounty Hunters' Guild Handbook
The Bounty Hunters' Guild was an ancient institution that regulated the bounty-hunting trade. It was led by a guildmaster who held members to the Bounty Hunters' Creed, the unwritten rules of the bounty hunters. Its rules were the laws that kept bounty hunters together, but the guild was full of loose cannons, who would often break the rules for their own benefit. The guild was more a coalition of the professionals than a proper organization, and rivalries between its houses were a common occurrence. The bounty hunters who joined the guild had the benefit of notifications of bounty postings before they were broadcast through official channels, which gave guild members a head start. Many Imperial agents preferred to deal exclusively with guild bounty hunters.
[SHIPS]
THE SITH EMPIRE NAVY.
Interdictor Cruiser: A terrifying behemoth, the most commonly known Interdictor to date is the Leviathan. The Interdictor is armed with several turbolaser batteries, point-defense batteries, three tractor beam batteries and four gravity well projectors. However, the Leviathan has been heavily enhanced, showing twenty quadlaser cannons.
Centurion Class Battleships: Being twice as long as the Interdictor class Cruiser, the Centurion was a ship to fear. Exemplified by the Ravanger, it carried up to 96 Sith fighters with several turbo lasers, ion cannons, a tractor beam, proton torpedos and point defense laser cannons. The ship had large cargo capacity and a firepower greater than that of the Interdictor Cruiser. The bridge alone was the size of a concert hall.
Derriphan Class Battleships: The Derriphan-class Battleship was the general capital ship used by the Old ite Empire. Most Sith Lords of the time carried these vessels in their fleets. While they have no shields, they are still among the most powerful and fearsome worships of the day. One vessel was said to succumb only when six main Republic warships fought it at the same time, thanks to it's heavy armor, and even so still managing to at least one of the cripple the opposing ships.
Sith Fighter: The Sith Fighter was a star fighter that made up the bulk of Revan and Malak's forces during the war. The design was a hybrid of various technologies, unique to the Rakatan space based shipyard. A single seated fighter, the craft was not designed to be comfortable or homely. They were massproduced to be small and lightweight, resulting in an agile ship. However, life support and hull armor was nearly completely lacking, making them easy targets.
KT-400 Military Droid Carrier: The KT-400 was a light freighter, commonly seen throughout the galaxy during this period. The freighter was pretty compact, and was in a three pronged shape. On held the bridge, and the other two had a purpose in cargo handling. It's only obvious armament was two pairs of laser cannons, which were mounted at the ends of the lower projections. It was used mainly to escort Sentinel droids.
Herald-class Shuttle: Herald-class shuttles were light freighters created by the Star Forge. The craft was a 28 meter long design, with light armor with two turbo lasers and crewed by two people. The Herald-class was based on a Republic Fleet Systems designed made in few amounts before the Ministry-class Orbital Shuttle took it's place. The Herald shuttle was among the few transport vessels mass produced by the Sith.
THE REPUBLIC NAVY
Inexpugnable Command Ship:
"That's it—the cordon is complete! Freighters, liners, Mandalorian dreadnaughts—nobody else is going to Coruscant today without going through Swiftsure and the Republic Navy!"―Admiral Saul Karath
The Inexpugnable-class tactical command ship was a large warship class used by the Republic Navy during the Mandalorian Wars. Designed and manufactured by Rendili Hyperworks and Rendili/Vanjervalis Drive Yards, the Inexpugnable-class was used as a flagship and command ship. Often described as a mobile space station, at 3,100 meters in diameter it was one of the largest Republic spacecraft of its time.
Centurion Battlecruiser: Twice as long as the contemporary Interdictor-class cruiser, the Centurion-class battlecruiser had increased cargo capacity and heavier firepower.
It carried up to 96 fighters and was armed with multiple turbolasers, ion cannon, tractor beam and point-defense laser cannon batteries, as well as proton torpedo launchers.
Its command tower held spacious quarters for the command crew, with the bridge alone the size of a concert hall.
Hammerhead Cruiser: A successor-design to the smaller Praetorian-class frigate, the Hammerhead is the iconic ship of the Republic Navy. Serving on the line in fleet engagements as a courier and as a command ship of large fleets, it was a workhorse of the Republic and a common sight near Republic-controlled worlds. This ship could also undertake independent operations, unlike the Foray-class blockade runner, which was never observed outside a supporting fleet. The cruisers possess seven turbolasers, with three batteries of two and a single turbolaser cannon mounted atop the hammerhead bridge structure all facing forward, as well as a number of quad-lasers pointing aft. They also have a number of lighter, point-defense laser cannons for use against small craft mounted at various points along the hull. They are propelled by four ion engines emitting particles in the orange section of the visible spectrum.
Axehead Frigate: Unlike other Republic designs with a hammerheaded bow-section, this design had a horizontal rather than vertical protrusion, to aid in landing and deploying troops. The frigate could carry multiple speeder bike squads in its forward upper assault deck, unleashing them onto the battlefield upon landing. The aerial vehicle deck was above the central axis of the vessel, while a second assault deck was placed below, with a platform door lowering to deploy ground troops.
Praetorian Frigate: The Praetorian-class frigate was a 180-meter long capital ship, durable and powerful for its size. Its weapons were geared toward defensive fire, leading to heavy use of the class in an escort role. It carried 12 starfighters and had a standard class two hyperdrive.
Foray Blockade Runner: Like the Corellian Engineering Corporation warships of the Republic's later years, these vessels had long, slender hulls capped at the stern with large thrusters. The blockade runners were armed with turreted guns positioned on each side of the ship's bow and point-defense guns lining the main superstructure. The command area was located on the ventral side of the ship.
Aurek Strikefighter: The Aurek fighter was a 9.2 meter-long delta-shaped starfighter armed with two heavy laser cannons and two proton torpedo launchers, capable of holding six torpedoes. The fighter was capable of considerable acceleration and maneuvering, and had variable-geometry wings. They were easily refuelable and rearmable, thus driving down costs.
Chela Starfighter: These starfighters were armed with twin laser cannons and missile launchers, and flew alongside the more nimble Aurek-class tactical strikefighters in some battles. Ships of this type were seen leading Republic starfighter squadrons into battle, and often were flown by higher-ranking pilots and squad leaders.
[PLANETS]
Korriban: This remote, forbidding planet was the original homeworld of the Sith species. At some point prior to 30,000 BBY a Killik colony was established on Korriban, which eventually produced a Killik Sith Lord. The insectoid colonists were swiftly driven off, though, by the Sith.
Dantooine: "Dantooine is too remote to make an effective demonstration. But don't worry—we will deal with your Rebel friends soon enough."
―Grand Moff Wilhuff Tarkin to Princess Leia Organa
A peaceful farming planet with lakes, rivers and grasslands, located in the Raioballo Sector of the Outer Rim. Humans inhabit the majority of this planet. However, as peaceful as this planet may seem, a great danger is upon it. The Jedi Enclave rests on this planet, with many Jedi and Masters residing here. During the Mandalorian War, children, droids and family members had gone missing, kidnapped by the Mandalorians situated here.
Telos:"I saw Telos before the Sith razed it. It deserved a better fate."
―Bao-Dur
Telos IV, otherwise simply known as Telos, is the fourth planet in the Telos system. Telros is located on the edge of the Galactic Republic territories, as well as a Jedi academy, makes it a target for the Sith. Telos became the planet were Jedi who failed their training were sent to, forced to work as laborers or farmers. Darth Malak had arrived at the planet demanding surrender, but upon being rebuffed he simply bombed the surface. It is now a wasteland.
Nar Shadda: "Ah, the beautiful stench and decay of desperate living."
―Atton Rand
A cesspit known as the largest moon of Nal Hutta filled with the homeless and the criminally challenged. A criminal organization known as The Exchange is stationed here, and control most operations that enter and leave the planet. Veterans of the Mandalorian Wars end up here in the poorest of conditions. If you need something that isn't technically legal, this is where you go.
Foerost:
Foerast, a Core planet on the Kuros Trunk Line between Kuar and Kaikielius. It is orbited by the Foerost Shipyards, which is among the Republic's largest and oldest shipyards, making it a target. The shipyards engineers mined out raw materials from the planet's surface and sent it to the space station above.
Roche: Roche is an asteroid field colonized by the Verpine. It is rumored to be the remains of the Verpine homeworld, possibly destroyed by civil war. The Verpine, however, claimed that they had lost their homeworld's location. It is the only place where larmalstone is abailable. It is also where most of the Verpine shatter gun exports occur.
Rodia:
"A jungle world. Domed cities I see. Rodia it is."
―Yoda
Rodia is an industrial rainforest, located in the Tyrius system in the Outer Rim. Known for being the homeworld of the Rodians in particular. It is a hot, humid world, covered in dense tropical jungles as well sprawling cities, swamps, and as stated before industrial areas. A large area of the planet was also covered in oceans, and there seemed to be two polar regions on the extreme latitudes. The Rodians built their cities on waterways, protecting them with enviromental shields, bubbledomes, etc. The structures allowed for maximum security. It was drawn into the war due to a large Sith invasion that attempted to completely destroy the planet using the massive power forged by the Star Forge.
[Rules]
1. Standard roleplay rules - no godmodding, power playing, meta gaming, etc.
2. I reccomend doing research of the Jedi Civil War prior to joining this roleplay in order for you to get a basic understanding of the era. This is NOT the rule of the Emperor, many years before in fact.
3. If you are a lightsaber wielder, put your used form in biography OR weapons.
4. At least a paragraph for biography and appearance, please. I want to be able to nearly perfectly envision your character. Pictures are allowed, however you must provide an aquequate description of the character. Put Revan in Other.
5. If you are a force user, put your force powers in the Force user?: section.
[CS]
Name:
Alias/Codename (Optional):
Age:
Gender:
Appearance:
Force user?(Y/N):
Inventory/weapons:
Force abilities (If not a force user leave it blank):
Faction (If none put none):
Rank within faction (If none put none):
Bio:
Other:
The Galaxy in turmoil! Jedi fight against those that were their brothers, a time ago. The once famed hero of the Galactic Republic, Revan, returns with his ally, Malak, now crowned with the title of Dark Lord of the Sith, Malak being his Shadow Hand. The dark ways of the Force have manipulated even the purest of Jedi. Countless lives are brought to ends without second thoughts, as the terror of the two former Jedi sweeps over the galaxy.
Darth Revan and his apprentice, Dark Malak, have been corrupting the minds of other Jedi, turning them into Dark Jedi. Across the galaxy, Darth Revan's Sith armies have been terrorizing entire civilizations as he seeks to end the Republic in the fear of a greater threat; the Sith Empire led by Sith Lord Vitiate.
Mass invasions of planets have been happening all across the known regions of the galaxy, major planets such as Rodia being invaded due to their ties to the Galactic Republic. The Jedi Order is lost for what to do as Jedi that were once taught by the masters of the Order turn against their former life in turn of Revan, due to the situation brought upon him by the Mandalorian Wars.
[Plot]
"The reason the Jedi Civil War was named such, was because few in the galaxy can recognize the difference between the Sith and the Jedi. To them, they are both Jedi—with different philosophies."―Mica
Darth Revan and Darth Malak were once Jedi, known only as Revan and Alek. After defeating the Mandalorian leader and uncovering that he was under control by the Sith Lord Vitiate, the two sought out the location of the Sith Lord and confronted him. However, Vitiate easily overpowered the two's wills, turning them from heroes of the Galaxy to Sith Lords. Revan was declared the master, and Malak the apprentice.
Soon enough, though, the two broke free from Vitiate's will, and while they were still Sith they now fought alone. Declaring himself Sith Lord, Revan began recruiting and corrupting Jedi that fought alongside him in the Mandalorian wars, forging a Sith Empire of his own. In 3958 BBY, Revan's empire declared war against the Republic in the anticipation of Vitiate's Sith Empire.
The Jedi Order is lost for what to do as they are left fighting against their former brethren, a Jedi Civil War. Revan and Malak lead strikes against major Republic territories, and the war began to slowly escalate, the body count rising from both sides.
[Weapons]
Lightsaber
The standard lightsaber consisted of a straight hilt approximately 20 to 30 centimeters long. As it is the standard make, it has no defining features other than details on individual hilts, as each weapon is often self-fabricated by the wielder and customized to suit their specifications.
Double-sided Lightsaber
Also referred to as saberstaffs and Sith lightsabers, double-bladed lightsabers consisted of a single hilt that projected a blade from both ends, resulting in a deadly staff-like weapon. Most saberstaff hilts were of increased length, as they usually consisted of two separate lightsabers connected at the pommels. They have been quoted as "Being able to make enemies stampede over each other running for cover."
Lightpike
Resembling pole-arms in many respects, lightsaber pikes featured extremely long handles, up to two meters long, with a somewhat shorter and thicker lightsaber blade. The handle was machined from phrik alloy to prevent it from being cut in two, as the purpose of the weapon was to provide increased range in close combat.
Lightwhip
Lightwhips were exotic variations on the typical lightsaber that saw only rare usage. Like a lightsaber, it emitted a coherent beam of energy, but instead of a straight meter-long blade, it was several meters in length and flexible. Most lightwhips were produced by emitters extended from the hilt. The energy field was then created around the solid emitters. Wielded in a whip-like manner, they were used to attack opponents at a range and provide an element of unpredictability in combat. However, they were significantly weaker than standard lightsabers, and their blades were ineffective defensively.
Dual-phased Lightsaber
While most lightsabers featured a built-in length adjust, dual-phase lightsabers allowed for rapid transitions between two sets of preset lengths. The dual-phase lightsaber was originally conceived early in history, being used for the purpose of lightsaber dueling. The most common usage at the time would be to switch between a standard length and one of increased length as a surprise tactic during lightsaber duels. In more contemporary times, however, it is more common to have the secondary length be shorter for precision cutting
Curved Lightsaber
Curved-hilt lightsabers were of a design which featured a hilt with a built in curve. This was usually done to allow the hilt to fit better into the palm, facilitating the use of one-handed fighting styles such as Makashi, or to provide variable blade angle to confuse opponents
Shoto
Essentially, a shoto was a short lightsaber. Featuring a shortened blade length and diminutive handle, it was basically a miniaturized lightsaber. Shotos were usually used as the secondary weapon in dual-blade combat, as their smaller blade length resulted in a less intensive gyroscopic effect, making the weapon easier to handle. Shotos were also used a primary weapons by some duelists, most who did so being of diminuative size, making a full sized lightsaber impractical, though this is not always the case.
Guard Shoto
A variation on the standard short shoto lightsabers, guard shotos featured an elongated hilt with a secondary handle built angling 90 degrees out from the main hilt. They were built to be carried by the second handle, with the blade parallel to the forearm, allowing the weapon to be easily used for blocks. Due to the defensive nature of the weapon, it was recommended that the casing be machined out of lightsaber-resistant phrik alloy.
Lightclub
Essentially the opposite of the shoto, lightclubs were massively oversized lightsabers that projected overlong blades. They were almost universally wielded by individuals of overlarge stature to accommodate their size.
Trainingsabers
Training lightsabers were essentially regular lightsaber, only engineered with a permanent low-power setting, rather than the adjustable setting featured on standard weapons. As their name indicates, training lightsabers were used for instructional purposes, teaching initiates how to wield a lightsaber. Due to their permanent low-power setting, training lightsabers were extremely limited in the type of damage they could cause, the most severe injuries being burns and serious bruises. In fact, the weapon was so weak that an individual could physically grab the blade and suffer no injury besides the burns and bruises.
BLASTERS:
A blaster was a ranged weapon that fired bursts of particle beam energy called blaster bolts from a replaceable power pack. The most commonly used weapon in the galaxy, blasters' intense beams consisted of compacted high-energy particles and intense light that could kill or paralyze their target, depending on the setting. Blasters ranged in size and power from compact pistols to large, heavy rifles to starship-mountedblaster cannons.
Blaster pistol
Blaster pistols had respectable firepower in an easily carried design. Although a pistol would tend to have less firepower than itsrifle or carbine cousins, they had enough power to kill a humanoid and punch through body armor, though they did not have the energy to pierce the hull of a starship. There were thousands of different designs from hundreds of manufacturers, such as the popular BlasTech DL-18 Blaster Pistol.Larger, more powerful varieties were known as heavy blaster pistols, while smaller precision pistols included sporting blastersand hold-out blasters.
Blaster rifle
Blaster rifles were heavy duty blastervariants, much more powerful than a pistol, although heavy weapons were much more powerful than rifles. Most rifles came equipped with a stun setting, used to temporarily disable an opponent. Blaster rifles had a retractable stock and weighed about 4.5 kg for most models. The ideal range for the weapon was roughly 30-60+ meters. The typical blaster rifle had a value of 1,000 credits in the legal market; however, since the weapon was illegal for civilian use in a majority of systems, black market sales were prominent.
VIBROWEAPON
Vibroweapons were a family of weapons that utilized high-speed sonic vibrations to make the weapons more deadly; most commonly found on swords, vibrogenerators could also be found on axes, pikes, knives, etc. Almost anything with a blade had the potential to be turned into a vibroweapon.
PERSONAL ENERGY SHEILDS
A personal energy shield was a defensive technology that projected a field of energy that protected the user from blaster fire, the elements, or other hazards. Most were small enough to be worn on a belt or arm, or were designed to be held much like a traditional physical shield.
When activated, the device protected the wearer with a glowing energy field. Typically, the standard energy shield was only effective against energy attacks, such as blaster bolts. However, other variants created by the Mandalorians and Echani could block melee attacks, while other shields developed by the Arkanians and Verpine, and other cultures, were capable of resisting a variety of different attacks, including electrical, kinetic, cold, heat, and sonic damage.
[LIGHTSABER FORMS]
Shii-Cho:
"Form I, also called Shii-Cho, requires little explanation, as every Jedi youngling learns the basics of attack, parry, body target zones, and practice drills called velocities."
―Cin Drallig
Shii-Cho is essentially the most ancient type of the lightsaber forms, originating from the transition of swords to lightsabers. Lightsabers in this form were wielded in a manner similar to that of a blade, so most manouvers typically associated with swords were unchanged. Shii-Cho is the most basic of lightsaber forms. Despite this, newcomers to the form can be rather poor duelists, and it was very common for them to be clumsy in the art of Shii-Cho. Watching a master of this form, however, is "like watching water flow over the falls". While being effective against numerous opponents, Shii-Cho can lose it's power when combatting a single enemy. Due to the fact that it's main focus is disarming rather than killing, Shii-Cho is the generally the first form youngling initiates are taught. Learning this form is nearly required due to the fact that it is the mother of all other forms.
Makashi:
Form II, also called Makashi, represents the ultimate refinement of lightsaber-to-lightsaber combat."―Cin Drallig
Makashi is the most dueling-centric of the seven forms, developed during an era where engagements with Darksiders and rogue Jedi became an almost routine activity. Makashi relies on precision swordplay to counter the sweeping movements demonstrated by Shii-Cho, and a heavy focus on protecting one's weapon to avoid being disarmed, the primary goal of Form I. Form II emphasized fluid motion and anticipation of a weapon being swung at its target, and so required very fluid movements of both the blade and the body. Timing, accuracy, and skill, rather than strength, were relied-upon to defeat one's opponent. With a skilled practitioner, the results were deadly. Makashi users were often elegant, precise, calm, confident to the point of arrogance. Form II users were supremely confident in their chances for victory, and often looked so relaxed when they were fighting they even appeared to be dancing. Makashi duelists also trained themselves to avoid enslavement to form, as such enslavement opened the practitioner to be defeated by predictability and the unforeseen.
Sorresu:
"A… defensive technique. But effective. Use it if you do not wish to be hit, or if you are facing many opponents with blasters. With a lightsaber blade and enough skill in deflection, it is an excellent offense against blasters, but in other situations, it merely delays the inevitable."―Kreia
Sorresu is, as described in the quote above, a form generally used by lightsaber wielders to deflect blaser shots. Movements are tight and close to the body, coming to be the most defensive of the seven lightsaber stances. IT allows for maximum defenses while allowing for usage of the smallest amount of stamina possible, meaning users of the stance can stay for long without having to wire about tiring. However, while Sorresu nearly guarantees the survival of the Jedi in question, it does not mean instant victory - it can take many years of practive before one is able to take their defensive position and turn it into counter strikes and parries. Masters were forced to have a strong focus in the combat circle.
Ataru:
"Ataru is the name given to the movements of this form—though it is aggressive, it is focused, and its best use is in combat against a single opponent."―Zez-Kai Ell
One of the most physically demanding of the lightsaber forms, Ataru combines lightning fast blade work with force enhanced acrobatics and martal arts. Users of this form think of their entire bodies as weapons. An aggressive style, Form IV was fast-paced and effective against single opponents, though weaker in prolonged combat and confined spaces. Also, it was not recommended for use against opponents wielding blasters. Ataru was characterized by Force-assisted acrobatics, such as somersaults and leaping strikes, both for attack and defense. Another characteristic of the form was its fast, powerful strikes from multiple directions.
Shien/Djem So:
"I prefer more straightforward tactics."
"Master of understatement."
―Anakin Skywalker and Obi-Wan Kenobi
Form V was created by Form III masters who desired a more offensive style, since the defensive nature of Form III could lead to prolonged combat, sometimes dangerously so. It evolved into an accepted style by combining the defensive maneuvers of Form III with the more aggressive philosophy and tactics of Form II. Form V also required a higher level of physical strength than the other lightsaber forms, due to its focus on complete domination of opponents. Classic Form V, Shien was developed first. Known as the "Perseverance Form", Shien was designed to protect against enemy blaster fire and strikes without compromising one's ability to launch powerful counterattacks. With its focus against blaster fire, Shien kept in mind that Jedi were often outnumbered by their opponents and needed to defend themselves while retaining offensive capability. However, it lacked effectiveness against single opponents. Shien practitioners were known to favor, or at least regularly utilize, reversed grips.
Whereas Shien specialized in blast-deflection, the more advanced Djem So focused on lightsaber dueling. Utilizing a combination of blocks and parries, a Djem So user maintained a proper foundation in terms of defense against both ranged and melee attacks, but rather than counter only when necessary as per Soresu training regimens, Djem So actively pressed the offense. Djem So placed a heavy focus on brute strength, utilizing wide, powerful strikes and parries. Power attacks from a Djem So user could even knock an opponent back just through sheer kinetic force, throwing them off balance and leaving them vulnerable to further brute force strikes and power blows that sought not just to penetrate an opponent's defense, but drive them back and leave them unable to counter.
Niman:
"Is Form VI the most worthy of study? No, but in general it is the most practical." ―Cin Drallig
Niman, the dual-blade style developed by the Royale Macheteros of the Kashi Mer, was named for the dual triumvirate of the Kashi deities. Niman was adopted by the Jedi order, eventually being refined into the sixth form of lightsaber combat, referred to by the same name. Form VI attempted to balance all elements of lightsaber combat, combining the techniques from Forms that came before into a less intensely demanding combat style. In practice, Form VI was a combination of older forms (Forms I, III, IV, and V), and all of them in moderation. In the blending, much of the individuality was lost, but the strengths were spread evenly, and there was little weakness in it. Due to its "jack-of-all-trades" nature, the success of this form was largely dependent on the practitioner's intuition, improvisation, and creativity in combat rather than the rote responses derived from other forms. This broad generalization made Form VI well suited for diplomats, as they could spend their time training in the areas of politics and negotiation instead of combat training.
Juyo:
"Six there were for generations of Jedi. The seventh, is not well-known. Powerful form it is. Deadliest of all. But dangerous it is, for its master as well as its opponent. Few have studied. One student alone, to mastery has risen."
―Yoda
The most vicious form, it is filled with fury, and quoted as containing 'malignant grace.' It is well known for being the most demanding and difficult of all the saber forms. Skilled combatants were said to be able to destroy a lone enemy. The form requires bold, and direct motions of ones lightsaber, and is said to require more energy than Form V.
Feared by the Jedi council, due users risking turning to the darkside.
FORCE ABILITIES]
"Well, the Force is what gives a Jedi his power. It's an energy field created by all living things. It surrounds us and penetrates us; it binds the galaxy together."―Obi-Wan Kenobi
Force Push: One of the most basic telekinesis powers, the user pushes the opponent through the force, knocking them back.
Force Whirlwind: Considered the next grade up from Force Push, the user makes the air swirl around in a hard current, pushing and lifting opponents.
Disable Droid: The jedi's solution to droids, the user, usually a light sider, uses fine telekinesis to scramble a droid's or other machine's circuits.
Force Suggestion: A simple yet effective telepathic suggestion. Against a weak-minded individual, it can do almost anything, though against stronger wills it falls short.
Force Stun: A more forceful version of Force Suggestion, telepathically reaching into an opponent's mind during combat and inducing thoughts of doubt. Again, often used by light-side force users rather than dark ones.
Force Link: Almost always used by light side force users, or in rare cases, sith master and apprentice, Force Link tunes the users together, letting them act in perfect concert and make every advantage of opportunities.
Force Aura: The user projects confidence and power, giving allies a moral boost. Very simple yet effective.
Battle Meditation: A rare technique known only to a few, it is a very powerful successor to Force Aura, and is used equally by light and dark side users. The user sends out their will into every mind on the battlefield, and strengthens their allies while weakening their enemies.
Force Disease: One of the rare offensive powers used by both light and dark side force users, the force user induces a disease, either painful, debilating, or even deathly depending on the skill and alignment of the user.
Force Call: Force call was a powerful ability used only by the strongest of Force sensitives due to the large amount of power required to use it. The power called for other Jedi in times of need.
Force Empathy: A power used to predict an individual's next move, it was depicted by Yoda in the duel of Anakin and Obi-Wan against Duko in the first Battle of Geonosis.
Dampen Force: Dampen Force was a means of blocking the powers of other Force users via, of course, the Force.
Force Block: Cuts a person off from the force, either permanently or temporarily. A very powerful and very rare ability, requiring lots of training and practice. No one aside from the most legendary jedi masters and sith lords has been known to have this power.
Force Lightning: The iconic power of dark side force users, it conjures a powerful bolt of electricity from the user's fingertips and sends it towards a target. While the standard color is blue, sith have been known to use purple, white, green, red, and even black.
Force Drain: A Force ability typically associated with the Dark Side, Force Drain drains the power of the victim and provides the user with the energy of the targetted.
Forge Choke: While most users were among the Dark Side, there were a select few Jedi who used this power. Force Choke is basically described by the name; victims are raised by the force, and choked.
Force Melt: Another dark side power similar to Force Lightning, instead of simply making bolts of dark side energy, Force Melt causes miniature nuclear reactions by pulling the atoms of an object together, hard.
Force Slash: Like Force Push or Force Whirlwind, but much more aggressive, Force Slash turns the Force into a weapon like a lightsaber, striking from any angle.
Force Intrusion: As the name implies, a very intrusive telepathic force ability. It can make even the toughest agent spill their secrets within a matter of minutes.
FACTIONS]
Mandalorians:
Sith:
"We take what we desire because we can. We can because we have power. We have power because we are Sith."
―Sith Proverb
The Sith is an ancient band of Jedi following the Dark Side of the Force, recieving it's name from a race found on a planet they were banished to many years ago, back when they were first revealed as traitors to the original Order. They utilize the darker side of the Force, such as Force Lightning or Choke.
Republic:
"The Old Republic was the Republic of legend, greater than distance or time. No need to note where it was or whence it came, only to know that… it was the Republic."
―From the Journal of the Whills
The Galactic Republic was the ruling government of the galaxy that existed for more than 25 thousand years, until the establishment of the first Galactic Empire in 19 BBY. Throughout its existence, the state was commonly known as the Republic. In the post-Republic era andbeyond, it was remembered as the Old Republic; it was also rarely known as the First Galactic Republic. At times, the term Old Order was used to describe the Republic.
Bounty Hunters' Guild:
"Republics may fall, empires may rise. But the Bounty Hunter Guild stands strong."
―From the Bounty Hunters' Guild Handbook
The Bounty Hunters' Guild was an ancient institution that regulated the bounty-hunting trade. It was led by a guildmaster who held members to the Bounty Hunters' Creed, the unwritten rules of the bounty hunters. Its rules were the laws that kept bounty hunters together, but the guild was full of loose cannons, who would often break the rules for their own benefit. The guild was more a coalition of the professionals than a proper organization, and rivalries between its houses were a common occurrence. The bounty hunters who joined the guild had the benefit of notifications of bounty postings before they were broadcast through official channels, which gave guild members a head start. Many Imperial agents preferred to deal exclusively with guild bounty hunters.
[SHIPS]
THE SITH EMPIRE NAVY.
Interdictor Cruiser: A terrifying behemoth, the most commonly known Interdictor to date is the Leviathan. The Interdictor is armed with several turbolaser batteries, point-defense batteries, three tractor beam batteries and four gravity well projectors. However, the Leviathan has been heavily enhanced, showing twenty quadlaser cannons.
Centurion Class Battleships: Being twice as long as the Interdictor class Cruiser, the Centurion was a ship to fear. Exemplified by the Ravanger, it carried up to 96 Sith fighters with several turbo lasers, ion cannons, a tractor beam, proton torpedos and point defense laser cannons. The ship had large cargo capacity and a firepower greater than that of the Interdictor Cruiser. The bridge alone was the size of a concert hall.
Derriphan Class Battleships: The Derriphan-class Battleship was the general capital ship used by the Old ite Empire. Most Sith Lords of the time carried these vessels in their fleets. While they have no shields, they are still among the most powerful and fearsome worships of the day. One vessel was said to succumb only when six main Republic warships fought it at the same time, thanks to it's heavy armor, and even so still managing to at least one of the cripple the opposing ships.
Sith Fighter: The Sith Fighter was a star fighter that made up the bulk of Revan and Malak's forces during the war. The design was a hybrid of various technologies, unique to the Rakatan space based shipyard. A single seated fighter, the craft was not designed to be comfortable or homely. They were massproduced to be small and lightweight, resulting in an agile ship. However, life support and hull armor was nearly completely lacking, making them easy targets.
KT-400 Military Droid Carrier: The KT-400 was a light freighter, commonly seen throughout the galaxy during this period. The freighter was pretty compact, and was in a three pronged shape. On held the bridge, and the other two had a purpose in cargo handling. It's only obvious armament was two pairs of laser cannons, which were mounted at the ends of the lower projections. It was used mainly to escort Sentinel droids.
Herald-class Shuttle: Herald-class shuttles were light freighters created by the Star Forge. The craft was a 28 meter long design, with light armor with two turbo lasers and crewed by two people. The Herald-class was based on a Republic Fleet Systems designed made in few amounts before the Ministry-class Orbital Shuttle took it's place. The Herald shuttle was among the few transport vessels mass produced by the Sith.
THE REPUBLIC NAVY
Inexpugnable Command Ship:
"That's it—the cordon is complete! Freighters, liners, Mandalorian dreadnaughts—nobody else is going to Coruscant today without going through Swiftsure and the Republic Navy!"―Admiral Saul Karath
The Inexpugnable-class tactical command ship was a large warship class used by the Republic Navy during the Mandalorian Wars. Designed and manufactured by Rendili Hyperworks and Rendili/Vanjervalis Drive Yards, the Inexpugnable-class was used as a flagship and command ship. Often described as a mobile space station, at 3,100 meters in diameter it was one of the largest Republic spacecraft of its time.
Centurion Battlecruiser: Twice as long as the contemporary Interdictor-class cruiser, the Centurion-class battlecruiser had increased cargo capacity and heavier firepower.
It carried up to 96 fighters and was armed with multiple turbolasers, ion cannon, tractor beam and point-defense laser cannon batteries, as well as proton torpedo launchers.
Its command tower held spacious quarters for the command crew, with the bridge alone the size of a concert hall.
Hammerhead Cruiser: A successor-design to the smaller Praetorian-class frigate, the Hammerhead is the iconic ship of the Republic Navy. Serving on the line in fleet engagements as a courier and as a command ship of large fleets, it was a workhorse of the Republic and a common sight near Republic-controlled worlds. This ship could also undertake independent operations, unlike the Foray-class blockade runner, which was never observed outside a supporting fleet. The cruisers possess seven turbolasers, with three batteries of two and a single turbolaser cannon mounted atop the hammerhead bridge structure all facing forward, as well as a number of quad-lasers pointing aft. They also have a number of lighter, point-defense laser cannons for use against small craft mounted at various points along the hull. They are propelled by four ion engines emitting particles in the orange section of the visible spectrum.
Axehead Frigate: Unlike other Republic designs with a hammerheaded bow-section, this design had a horizontal rather than vertical protrusion, to aid in landing and deploying troops. The frigate could carry multiple speeder bike squads in its forward upper assault deck, unleashing them onto the battlefield upon landing. The aerial vehicle deck was above the central axis of the vessel, while a second assault deck was placed below, with a platform door lowering to deploy ground troops.
Praetorian Frigate: The Praetorian-class frigate was a 180-meter long capital ship, durable and powerful for its size. Its weapons were geared toward defensive fire, leading to heavy use of the class in an escort role. It carried 12 starfighters and had a standard class two hyperdrive.
Foray Blockade Runner: Like the Corellian Engineering Corporation warships of the Republic's later years, these vessels had long, slender hulls capped at the stern with large thrusters. The blockade runners were armed with turreted guns positioned on each side of the ship's bow and point-defense guns lining the main superstructure. The command area was located on the ventral side of the ship.
Aurek Strikefighter: The Aurek fighter was a 9.2 meter-long delta-shaped starfighter armed with two heavy laser cannons and two proton torpedo launchers, capable of holding six torpedoes. The fighter was capable of considerable acceleration and maneuvering, and had variable-geometry wings. They were easily refuelable and rearmable, thus driving down costs.
Chela Starfighter: These starfighters were armed with twin laser cannons and missile launchers, and flew alongside the more nimble Aurek-class tactical strikefighters in some battles. Ships of this type were seen leading Republic starfighter squadrons into battle, and often were flown by higher-ranking pilots and squad leaders.
[PLANETS]
Korriban: This remote, forbidding planet was the original homeworld of the Sith species. At some point prior to 30,000 BBY a Killik colony was established on Korriban, which eventually produced a Killik Sith Lord. The insectoid colonists were swiftly driven off, though, by the Sith.
Dantooine: "Dantooine is too remote to make an effective demonstration. But don't worry—we will deal with your Rebel friends soon enough."
―Grand Moff Wilhuff Tarkin to Princess Leia Organa
A peaceful farming planet with lakes, rivers and grasslands, located in the Raioballo Sector of the Outer Rim. Humans inhabit the majority of this planet. However, as peaceful as this planet may seem, a great danger is upon it. The Jedi Enclave rests on this planet, with many Jedi and Masters residing here. During the Mandalorian War, children, droids and family members had gone missing, kidnapped by the Mandalorians situated here.
Telos:"I saw Telos before the Sith razed it. It deserved a better fate."
―Bao-Dur
Telos IV, otherwise simply known as Telos, is the fourth planet in the Telos system. Telros is located on the edge of the Galactic Republic territories, as well as a Jedi academy, makes it a target for the Sith. Telos became the planet were Jedi who failed their training were sent to, forced to work as laborers or farmers. Darth Malak had arrived at the planet demanding surrender, but upon being rebuffed he simply bombed the surface. It is now a wasteland.
Nar Shadda: "Ah, the beautiful stench and decay of desperate living."
―Atton Rand
A cesspit known as the largest moon of Nal Hutta filled with the homeless and the criminally challenged. A criminal organization known as The Exchange is stationed here, and control most operations that enter and leave the planet. Veterans of the Mandalorian Wars end up here in the poorest of conditions. If you need something that isn't technically legal, this is where you go.
Foerost:
Foerast, a Core planet on the Kuros Trunk Line between Kuar and Kaikielius. It is orbited by the Foerost Shipyards, which is among the Republic's largest and oldest shipyards, making it a target. The shipyards engineers mined out raw materials from the planet's surface and sent it to the space station above.
Roche: Roche is an asteroid field colonized by the Verpine. It is rumored to be the remains of the Verpine homeworld, possibly destroyed by civil war. The Verpine, however, claimed that they had lost their homeworld's location. It is the only place where larmalstone is abailable. It is also where most of the Verpine shatter gun exports occur.
Rodia:
"A jungle world. Domed cities I see. Rodia it is."
―Yoda
Rodia is an industrial rainforest, located in the Tyrius system in the Outer Rim. Known for being the homeworld of the Rodians in particular. It is a hot, humid world, covered in dense tropical jungles as well sprawling cities, swamps, and as stated before industrial areas. A large area of the planet was also covered in oceans, and there seemed to be two polar regions on the extreme latitudes. The Rodians built their cities on waterways, protecting them with enviromental shields, bubbledomes, etc. The structures allowed for maximum security. It was drawn into the war due to a large Sith invasion that attempted to completely destroy the planet using the massive power forged by the Star Forge.
[Rules]
1. Standard roleplay rules - no godmodding, power playing, meta gaming, etc.
2. I reccomend doing research of the Jedi Civil War prior to joining this roleplay in order for you to get a basic understanding of the era. This is NOT the rule of the Emperor, many years before in fact.
3. If you are a lightsaber wielder, put your used form in biography OR weapons.
4. At least a paragraph for biography and appearance, please. I want to be able to nearly perfectly envision your character. Pictures are allowed, however you must provide an aquequate description of the character. Put Revan in Other.
5. If you are a force user, put your force powers in the Force user?: section.
[CS]
Name:
Alias/Codename (Optional):
Age:
Gender:
Appearance:
Force user?(Y/N):
Inventory/weapons:
Force abilities (If not a force user leave it blank):
Faction (If none put none):
Rank within faction (If none put none):
Bio:
Other: