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Post by Evilploppa on Jun 27, 2015 10:26:20 GMT -4
Bunker 16: Horror ISRP
Character Signups Name: Jeremiah Schmidt Age: 23 Gender: Male Appearance: Jeremiah is an average height at 5,10 with a slim build from heavy exercise. His red/orange hair is almost a bright copper colour which has been carefully cut so that it doesn't get in the way. His one eye is a bright blue colour, vivid in tone and framed by his dark eyebrows. His other eye however was lost in a fight with a mugger that tried to rob him and he now wears a eye patch over it, more because he likes pirates than practicality. He keeps himself very clean and you're unlikely to find any unnecessary dirt or grime on his pristine clothes. Personality: He is very picky about around his house and likes to make sure his room is neat, clean and tidy. Jeremiah is really headstrong, charging headfirst into everything with no plan whatsoever improvising every step of the way. He also really, REALLY hates communism and that's the reason he escaped east Germany in the first place. Your Weakness: A lack of Depth perception, making it harder for him to see long distances or look at 3D objects without much strain and concentration. He's got a bit too much bravado and tends to run with his gut feeling instead of rational thought. Biography (It really needs bio in your character): Growing up near the Berlin wall, he always longed to go over to the friendlier capitalist side of Germany, however, he was never able to due to the large soviet occupation and the border guard. He gained the courage to jump the wall when he saw that Soviet Russia was collapsing and saw his chance to run over to see western Europe. Other (Any explanation?): N/A Read more: bannanachair.proboards.com/thread/912/bunker-16-horror-isrp-signups#ixzz3eGvztBYp Your name is Jeremiah Schmidt, you escape the East German state and fled to West Germany at night, you were carrying your headlamp. Apparantly, the thunderstorm occurred and you basically found the abandoned bunker to get sheltered under the mighty thunderstorm, you didn't know that the abandoned bunker was hunted. As soon as you entered the abandoned bunker; the door slam and locked itself.
Now, ow, my friend, this is survival. A horror survival; welcome to Bunker 16. Your goal is to escape this hellhole. Also, the light of the headlamp may die sooner or later..
You look at the door after it closed and locked itself and then you activate your headlamp and you look around inside the bunker, you can see a flag in a distant, do you want to go and look at the flag?
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Post by Death on Jun 27, 2015 10:32:49 GMT -4
"Shit," Jeremiah curses, before turning around the headlamp on his head illuminating the corridor ahead of him. He'll look around to see what he can see.
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Post by Evilploppa on Jun 27, 2015 10:39:24 GMT -4
It is a Third Reich damaged flag, there is nothing useful on this flag. You can also see a map of the Bunker 16 in a table, do you want to pick it up?
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Post by Death on Jun 27, 2015 10:49:42 GMT -4
"Nazis?! Fuck me, didn't think I'd find any WW2 stuff left," Jeremiah mumbles before picking up the old dusty map and taking a look at it.
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Post by Evilploppa on Jun 27, 2015 11:01:28 GMT -4
You take a look at the dusty map and there it is. You are basically located in the entrance of the abandoned bunker.
Locations: ~ The Restroom is located in the near left from the abandoned bunker. ~ Kitchen Room is located in the near right from the abandoned bunker. ~ Office Room is located in the middle north from the abandoned bunker. ~ Bedrooms are located in the middle left from the abandoned bunker ~ Storage room is located in the middle right from the abandoned bunker. ~ Ammunition dump room is located near the MG nest. ~ MG nest is located on the far north of the abandoned bunker. ~ The Generator Room is located in the basement..
Which locations will you go? Or what will you do now? Your choice.
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Post by Death on Jun 27, 2015 11:04:50 GMT -4
Jeremiah will take another look at the map, before folding it up gently and placing it in his pocket. He was going to make his way toward the supply room.
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Post by Death on Jun 27, 2015 11:22:10 GMT -4
"Damn wind, probably just an open doo-" That's when Jeremiah stopped, his mind putting two and two together and he had a sudden chill down his spine. Jeremiah quickens his pace towards the supply room, keeping his ear out for any other suspicious noises.
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Post by Death on Jun 27, 2015 11:23:03 GMT -4
(Wait, evil, where'd your post go?)
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Post by Evilploppa on Jun 27, 2015 11:25:17 GMT -4
(Wait, evil, where'd your post go?) (I need to repost it again, sorry if I deleted it.)
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Post by Evilploppa on Jun 27, 2015 11:28:57 GMT -4
(Well, basically, I don't need to repost it since you posted it.)
That eerie sound of wind is now gone.
So you are now in the supply room, it's all empty and it is full of cobwebs.
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Post by Death on Jun 27, 2015 11:32:57 GMT -4
After checking around and noticing there's absolutely nothing in the supply room to help him get out, Jeremiah takes out the map again, looking for the MG room and heading towards it, sine there could be something there that could help him get out.
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Post by Evilploppa on Jun 27, 2015 11:37:30 GMT -4
You are now going to the machine-gun nest.
As you are going to the machine-gun nest...SHWOOM! A strong wind hits you while your walking and after a strong wind hitted you, your head started to get hurt like someone is pounding your head really hard.
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Post by Death on Jun 27, 2015 11:40:25 GMT -4
Jeremiah will shout out in pain, bringing his arms up to a defensive position at his head like he was getting hit in a fight.
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Post by Evilploppa on Jun 27, 2015 11:43:03 GMT -4
Someone is whispering to you in a German word saying, "Welcome to hell."
It keeps whispering to you in a German word, "Welcome to hell." in any seconds.
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Post by Death on Jun 27, 2015 11:45:52 GMT -4
Jeremiah gets up shouting, "WELCOME TO HELL?! YOU SHOULD GO TO FUCKING HELL YOU BITCH!"
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Post by Evilploppa on Jun 27, 2015 11:50:32 GMT -4
The whispering has stopped. Even your head stops hurting.
After it happened, the environment seems change. It turns out to be an eerie-like style environment in the abandoned bunker and there would be many dried blood placed in the walls.
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Post by Death on Jun 27, 2015 11:55:31 GMT -4
Jeremiah ignores it, continuing into the MG room.
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Post by Evilploppa on Jun 27, 2015 12:00:51 GMT -4
You entered the MG room.
Apparently, it seems the window of the machine-gun nest was fenced and you can also see a weather for today; it is blood rain which is very strange. You can also see the two dead Wehrmacht machinegunners which their face is smiling even though they are dead.
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Post by Death on Jun 27, 2015 12:03:07 GMT -4
Are they carrying weapons And is there still a machine gun in the MG room?
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Post by Evilploppa on Jun 27, 2015 12:06:15 GMT -4
They don't have weapons and the machinegun is still placed in its position in the MG room.
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Post by Death on Jun 27, 2015 12:09:06 GMT -4
Jeremiah will walk into the ammunition room, looking for a diary or key or something that's useful.
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Post by Evilploppa on Jun 27, 2015 12:10:41 GMT -4
Jeremiah will walk into the ammunition room, looking for a diary or key or something that's useful. While walking to the ammunition room. You noticed a note with a bloody written on it on the floor.
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Post by Death on Jun 27, 2015 12:15:41 GMT -4
Jeremiah will pick it up and glance over it.
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Post by Evilploppa on Jun 27, 2015 12:19:00 GMT -4
It says, "Willkommen in der Hölle." with a blood written.
(It means Welcome to Hell.)
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Post by Evilploppa on Jun 28, 2015 7:42:42 GMT -4
(Bump.)
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