Post by Bannanachair on Aug 26, 2018 5:47:44 GMT -4
I found information on my plans, which would have been revealed over the course of the RP. I have literally thousands of years worth of history here and storylines for probably a good 200 or so more pages at the very least.
Ideas
Races
Elves
The elves are a large race that has split up over the millennia. There are now many different forms of elf, and they will be listed below:
▫ High Elves: The High Elves built large cities, once, and were great allies to the humans during the time of the Warlock Lord, and the war that he bought about. It is unknown as to why, but almost all High Elves have been killed by humans.
▫ Wood Elves: The Wood Elves live in the deepest parts of any forest that you can find, if it's large enough. They live in treetop cities, and, unlike the High Elves, chose not to interfere in the happenings of humans.
▫ Dark Elves: The Dark Elves fought against the humans and the High Elves during the Warlock War, helping the Warlock Lord instead. They were sealed into MOUNTAIN 1 when the war had ended, along with other followers of the Warlock Lord.
▫ Night Elves: The Night Elves are a nocturnal, reclusive race that chose to remain out of the Warlock War. Not much is known about them, not even in legends.
▫ Sand Elves: A race of elves that live in the Soliraex desert. They are a nomadic race, tending to travel around the desert rather than build cities.
▫ Frost Elves: A race of elves that live in the Far North. They are a secretive people, and kill all who enter their land.
▫ Sea Elves: A seafaring race of elves, they live underwater and only surface from time to time. They are hardly recognized as elves.
▫ Elves of the Tree of Life: The descendants of the best of the elven warriors from when they were all one race. The sacred task of this race is to protect the Tree of Life.
Dwarves
The Dwarves once mined materials that made even steel look weak, but they were eventually betrayed by the humans and slaughtered. Those that survived ran into the mines, and some people cut off all methods of getting in or out of the mines.
Orcs
Trolls
Pixies
Sprites
Minotaurs
Centaurs
Lacerts
Locations
The Tree of Life
A tree seen by Arthur Fangoran in his dreams. It is a possible home to the Cyclops. It is where the potential Book of Trees will lead.
History
First Age
Second Age
Third Age
Fourth Age
The Fourth Age is the fourth age of human civilization. It's years are measured in FA, or Fourth Age, for example: 1,000FA. The Fourth Age started with the fall of the Kretzchin Empire, and continued to the end of the Great Floods. The history of the Fourth Age is as follows:
1FA: The Kretzchin Empire falls.
The Great Floods
The Great Floods are the barrier between the Fourth and Fifth ages. It's years are measured in both FiA, or Fifth Age, and FA, or Fourth Age. The history of the Great Floods are as follows:
2644FA: The Sea King is born, along with his eight disciples.
2646FA: The Sea King begins the first flood.
2647FA: The Dwarves are trapped underground, and the humans and Elves are trapped on their boats. The Pixies, Sprites and Fairies all drown.
2650FA: The first flood begins to recede.
2654FA: The second flood begins.
2655FA: All humans and Elves not on boats drown. Dwarves are still trapped underground. The Cyclopses, who are able to survive underwater for three to six years without oxygen, begin to die out, seeing as some areas haven't been completely cleared of water yet.
2657FA: The Mist of the South begins to recede.
2658FA: The second flood ends, and the Cyclopses use the Book of Trees to travel northward.
2662FA: The third flood begins, but this time the humans and Elves are ready. Only three races of the Fourth Age survive in this world.
2666FA: The Sea King uses tidal waves to destroy many boats.
2670FA: The third flood ends, and people realize that it's magic.
2674FA: The fourth flood begins, and while most people go on their boats, there are a few humans and Elves using magic to create a bubble to explore underwater.
2678FA: The second waves begin, but are stopped quickly due to the deaths of one of the Sea Kings eight disciples.
2682FA: The fourth flood ends, and the humans and Elves start planning for their war against the Sea King.
2686FA: The fifth flood begins. Most of the humans and Elves go on their boats, but leave behind more of the "Bubble Soldiers" to fight the Sea King.
2690FA: Two more of the Sea Kings disciples die by humans and Elves.
2694FA: The fifth flood ends, and most of the Elves go underground to help the Dwarves, and to alert them of what's going on.
2698FA: The sixth flood begins, and the Sea King's armies also attack all of the military boats. They still don't know about the Bubble Soldiers.
2702FA: The sixth flood ends, and another two of the Sea Kings disciples die. He learns of the Bubble Soldiers.
2706FA: The seventh flood begins, and the Sea King personally confronts the Bubble Soldiers.
2708FA: The last Elven boat sinks.
2710FA/1FiA: The Sea King is killed, and so his floods come to a natural end.
3FiA: The surviving Bubble Soldiers kill two more of the Sea King's disciples, but the last one continues to elude them.
33FiA: People can now stand on the ground, they begin to fight over land.
35FiA: The water is finally down at its normal height. The world's geography is drastically changed, due to the seven floods. The last disciple of the Sea King swears vengeance upon the three surviving races.
The Fifth Age
The Fifth Age is the fifth age of human civilization. It's years are measured in FiA, or Fifth Age, for example: 1000FiA. The Fifth Age started when the Great Floods ended, and continued to the present day. The history of the Fifth Age is as follows:
1FiA: The seventh flood begins to recede.
33FiA: People can now stand on the ground, they begin to fight over land.
35FiA: The water is finally down at its normal height. The worlds geography is drastically changed.
38FiA: The Mist appears in the north.
77FiA: The Wizards Tower of the previous age has been discovered. Eventually the city of Issolor, in Westernland, will build up around it.
203FiA: The First Wizards Council, as they come to be called, settles the disputes of land, forming the four nations known today, and a fifth nation in the center. The fifth nation will eventually be conquered by the Warlocks.
204FiA: The First Wizards Council begins to collect histories of the current age and the previous one. Most histories of the past age are lost over time.
509FiA: The Dwarves resurface after the floods.
522FiA: The Elves resurface after the floods.
566FiA: The Elves divide themselves and begin colonizing the new world.
708FiA: The First Wizards Council is the only one remembered in history.
764FiA: The methods of creating of new creatures was discovered, causing the creation of Minotaurs and Centaurs, Orcs and Trolls and Lacerts.
780FiA: The First Wizards Council bans the creation of new creatures, this causes a huge war.
880FiA: The Hundred Years War ends at last. Both sides lose, and magic is perceived as dangerous by almost all.
900FiA: The Black Knight is born. His real name is unknown.
923FiA: The Black Knight begins appearing in stories all over.
937FiA: The "Created Races" have become accepted by society after fifty-seven years of living in secret.
944FiA: The Second Wizards Council is formed.
966FiA: The Black Knight is slain by his own suit of armor.
980FiA: Necromancy is discovered, and The Black Knight lives again, although only a twisted shell of the man who he once was.
1000FiA: Sarandruin joins the Second Wizards Council, and single-handedly stops The Black Knight's puppet master.
1443FiA: Sarandruin delves into insanity and forms the Warlock Order, comprised of ten Levels, and declares war upon the Wizards.
1445-1467FiA: Legends of the Warlock Council and their corrupt deeds.
1467FiA: Fall of the Second Wizards Council, and the Warlock Council.
1533FiA: The Third Wizards Council is formed.
1637FiA: The humans betray the other races, and kill off most of the High Elves.
1646FiA: The human-dwarven war begins.
1657FiA: The dwarves go underground to hide.
1688FiA: The Black Knight is resurrected again, and starts killing the descendants of Sarandruin. Most of them don't even know that they are descended from the Warlock Lord.
1700FiA: The Black Knight is captured at the Wizard Council and has his tomb guarded by some of the best warriors in the world - not to prevent tomb-raiders, but to prevent him from escaping.
1704FiA: The Black Knight's second puppet master is found and murdered.
1755FiA: Gefline is born.
1775FiA: Gefline joins the Wizards Council as an apprentice.
1892FiA: Gefline joins the Bronze Council, the lowest of the High Councils.
1927FiA: Darikinth is born.
1947FiA: Darikinth sets out to become an adventurer.
1955FiA: Darikinth makes a name for himself after stopping the assassination of Gefline.
1958FiA: Darikinth fakes his death to shake an assassin.
1960FiA: Darikinth comes back, but soon disappears again.
1967FiA: Darikinth returns to the world, after many secret adventures. The Shadow Minions begin chasing him as well, and he has seven years of his memory lost.
1969FiA: Darikinth gets Arthur Fangoran as an apprentice.
The current year is 1969FiA.
NPCs
Gefline
A friend of Darikinths in the Silver Council, one of the three main councils of Westernland. He should be introduced during Lightblade, and he might play an important part of the Lightblade storyline, or another storyline that will appear later. Gefline is a human, and is growing quite old.
Dale and Garth
Dale and Garth are brothers, and will likely play a minor role in Lightblade, depending on how things unfold. Dale and Garth are both humans, and soldiers. If they are to play a role in Lightblade, they are the personal guards of Gefline or are leaders of their own small groups of seven soldiers each in Westernland.
Fironot
A merchant that sells rings to humans, though he has High Elven ancestry. He grows his hair long to hide his pointed ears, and will only reveal his High Elven heritage to close friends and those that his friends trust with such knowledge. He is a friend of Darikinth, and owns a few magic rings that he buys but doesn't sell. He should be introduced after the Lightblade storyline as a human, will not be revealed as a High Elf until a later storyline and will play a major part in a storyline that involves the return of the High Elves.
Story Ideas
Lightblade
Lightblade I
The following is a list of potential ideas that I may incorporate into the current Lightblade storyline.
▫ When they arrive at the city, they find that Gefline is dead.
▫ When they arrive at the city, they find that Gefline has been taken prisoner by the Shadow Minions.
▫ When they arrive at the city, they find that Gefline left.
▫ When they arrive at the city, they find that Gefline doesn't trust all of the members of the current party and so sets them off on their own individual mini quests.
▫ One of the potential mini quests is to recover a stolen dagger.
▫ One of the potential mini quests is to hunt down and expose a group of bandits.
▫ The group gets separated on their way to the city.
▫ The group has a supposed traitor among them.
▫ The group gets captured by bandits.
▫ Gefline tells the group that the only way to stop the Shadow Minions is to destroy the Lightblade.
▫ Gefline tells the group that the only way to stop the Shadow Minions is to craft another, second Lightblade.
▫ The group gets bigger.
The following is a list of potential endings that may resolve the Lightblade storyline.
▫ They destroy the Lightblade.
▫ They destroy the Shadow Minions.
▫ They hide the Lightblade.
▫ The Shadow Minions get the Lightblade.
Lightblade II
This storyline will only take effect if the Lightblade I storyline ends with the Shadow Minions getting the Lightblade. It will feature Darikinth, Arthur Fangoran and possibly Caligo Pedridot, along with other NPC's, as they try to prevent the Shadow Minions from getting to the volcano and to recover the Lightblade. This storyline will be relatively short compared to the first Lightblade.
The following is a list of potential ideas that I may incorporate into this storyline:
▫ Gefline dies (If he survives the first Lightblade)
▫ Veroth dies (If he survives the first Lightblade)
▫ One of the Shadow Minions die
The following is a list of potential endings to this storyline:
▫ The Shadow Minions die
▫ The Shadow Minions get imprisoned in the volcano
▫ The Lightblade gets destroyed
▫ At the end, after the last battle in this storyline, Darikinth, Arthur Fangoran, Caligo Pedridot and any other NPC's part ways (Temporarily, of course!)
Spider
The Acromantula, the creature that lives in the Cobweb Forest, is gathering an army. Her purpose is to try and find a ring of pure magic capable of, and powerful enough to, free a Warlock. To add to it all, Darikinth intercepts a messenger pigeon that reveals that the Shadow Minions and the Acromantula may be working together, and there's a mysterious merchant named Firinot who seems to know more than he's telling.
Gambler
As Darikinth and Arthur continue their travels they eventually find their way back to Issolor where, they meet a man who is seemingly able to alter the rules of chance, as witnessed by his amazing gambling skills. But he has something to hide, as can be seen when a gust of wind blows a wizard out of the window that he was looking through, killing him.
Fire
This will be the first major Storyline after Lightblade I (Or Lightblade II), and will probably start off inconspicuous and like the in-between tasks that the characters perform to survive. It will star Firon, the Fire Lord as the main antagonist.
Magic
Orbs
The Orbs are small glass balls that contain a certain color glass, that manage to always find their way back into the possession of their user.
▫ Blue Orbs: Seeking Orbs, they have the ability to seek out and find whatever the user wants when shattered.
▫ Green Orbs: Healing Orbs, they have the ability to heal their user when shattered.
▫ Red Orbs: Escape Orbs, they have the ability to teleport the user to another location when used.
▫ Yellow Orbs: Defense Orbs, they have the ability to defend against magical attacks when used.
▫ Purple Orbs: Weakening Orbs, they have the ability to weaken someone.
▫ Orange Orbs: Attack Orbs, they have the ability to attack an enemy of the user when shattered.
▫ White Orbs: Amplifying Orbs, they have the ability to amplify another form of magic.
▫ Black Orbs: Antimagic Orbs, they have the ability to weaken or destroy another form of magic.
Travel Books
Travel Books are ancient books that, once opened, move everyone within a certain area to another location that would be seemingly impossible to get to without the book. These books also contain ancient magical secrets that, if read, often render the reader insane. This is one of the suggested reasons for the betrayal and formation of the Warlock Council.
A list of Travel Books that I have come up with are:
1) Book of Towers - Teleports to the Wizards Tower, and was likely created at the same time as the original Wizards Council.
2) Book of Trees - Teleports to the Tree of Life, which is a giant tree in the middle of the mist.
3) Book of Fire - Teleports to the inside of the volcano where Sarandruin is.
4) Book of Ice - Teleports to the Far North, with the Mist in the south of this area.
5) Book of
Eldroth Tunnels
The Eldroth Tunnels are a way of quick transportation between one place and another. They use a distorted method of space and time, so that one mile in an Eldroth Tunnel can be a hundred in the surface world, and a day in the tunnel can be a hundred as well. However, they don't always work like that, as it depends on where in the Eldroth you are.
To add to it, there is a creature known as The Darkness that goes around the Eldroth possessing people. It seems to be attracted to larger parties, as there are more individuals to possess. If possessed by The Darkness, one looks exactly the same. They are then compelled to leave the tunnels and spread chaos everywhere they go. However, The Darkness can only be outside of the Eldroth for a few days at most.
The Eldroth Tunnels, in appearance, are just a huge network of roughly metre radius cylindrical tunnels. There is no lighting, you will have to bring your own.
And that was everything that I had in my "Ideas" folder for Land of Ferinox. Most of this dates from mid-late 2013, and paints a very different picture of Ferinox than the one that you'd get from just reading the thread.
Ideas
Races
Elves
The elves are a large race that has split up over the millennia. There are now many different forms of elf, and they will be listed below:
▫ High Elves: The High Elves built large cities, once, and were great allies to the humans during the time of the Warlock Lord, and the war that he bought about. It is unknown as to why, but almost all High Elves have been killed by humans.
▫ Wood Elves: The Wood Elves live in the deepest parts of any forest that you can find, if it's large enough. They live in treetop cities, and, unlike the High Elves, chose not to interfere in the happenings of humans.
▫ Dark Elves: The Dark Elves fought against the humans and the High Elves during the Warlock War, helping the Warlock Lord instead. They were sealed into MOUNTAIN 1 when the war had ended, along with other followers of the Warlock Lord.
▫ Night Elves: The Night Elves are a nocturnal, reclusive race that chose to remain out of the Warlock War. Not much is known about them, not even in legends.
▫ Sand Elves: A race of elves that live in the Soliraex desert. They are a nomadic race, tending to travel around the desert rather than build cities.
▫ Frost Elves: A race of elves that live in the Far North. They are a secretive people, and kill all who enter their land.
▫ Sea Elves: A seafaring race of elves, they live underwater and only surface from time to time. They are hardly recognized as elves.
▫ Elves of the Tree of Life: The descendants of the best of the elven warriors from when they were all one race. The sacred task of this race is to protect the Tree of Life.
Dwarves
The Dwarves once mined materials that made even steel look weak, but they were eventually betrayed by the humans and slaughtered. Those that survived ran into the mines, and some people cut off all methods of getting in or out of the mines.
Orcs
Trolls
Pixies
Sprites
Minotaurs
Centaurs
Lacerts
Locations
The Tree of Life
A tree seen by Arthur Fangoran in his dreams. It is a possible home to the Cyclops. It is where the potential Book of Trees will lead.
History
First Age
Second Age
Third Age
Fourth Age
The Fourth Age is the fourth age of human civilization. It's years are measured in FA, or Fourth Age, for example: 1,000FA. The Fourth Age started with the fall of the Kretzchin Empire, and continued to the end of the Great Floods. The history of the Fourth Age is as follows:
1FA: The Kretzchin Empire falls.
The Great Floods
The Great Floods are the barrier between the Fourth and Fifth ages. It's years are measured in both FiA, or Fifth Age, and FA, or Fourth Age. The history of the Great Floods are as follows:
2644FA: The Sea King is born, along with his eight disciples.
2646FA: The Sea King begins the first flood.
2647FA: The Dwarves are trapped underground, and the humans and Elves are trapped on their boats. The Pixies, Sprites and Fairies all drown.
2650FA: The first flood begins to recede.
2654FA: The second flood begins.
2655FA: All humans and Elves not on boats drown. Dwarves are still trapped underground. The Cyclopses, who are able to survive underwater for three to six years without oxygen, begin to die out, seeing as some areas haven't been completely cleared of water yet.
2657FA: The Mist of the South begins to recede.
2658FA: The second flood ends, and the Cyclopses use the Book of Trees to travel northward.
2662FA: The third flood begins, but this time the humans and Elves are ready. Only three races of the Fourth Age survive in this world.
2666FA: The Sea King uses tidal waves to destroy many boats.
2670FA: The third flood ends, and people realize that it's magic.
2674FA: The fourth flood begins, and while most people go on their boats, there are a few humans and Elves using magic to create a bubble to explore underwater.
2678FA: The second waves begin, but are stopped quickly due to the deaths of one of the Sea Kings eight disciples.
2682FA: The fourth flood ends, and the humans and Elves start planning for their war against the Sea King.
2686FA: The fifth flood begins. Most of the humans and Elves go on their boats, but leave behind more of the "Bubble Soldiers" to fight the Sea King.
2690FA: Two more of the Sea Kings disciples die by humans and Elves.
2694FA: The fifth flood ends, and most of the Elves go underground to help the Dwarves, and to alert them of what's going on.
2698FA: The sixth flood begins, and the Sea King's armies also attack all of the military boats. They still don't know about the Bubble Soldiers.
2702FA: The sixth flood ends, and another two of the Sea Kings disciples die. He learns of the Bubble Soldiers.
2706FA: The seventh flood begins, and the Sea King personally confronts the Bubble Soldiers.
2708FA: The last Elven boat sinks.
2710FA/1FiA: The Sea King is killed, and so his floods come to a natural end.
3FiA: The surviving Bubble Soldiers kill two more of the Sea King's disciples, but the last one continues to elude them.
33FiA: People can now stand on the ground, they begin to fight over land.
35FiA: The water is finally down at its normal height. The world's geography is drastically changed, due to the seven floods. The last disciple of the Sea King swears vengeance upon the three surviving races.
The Fifth Age
The Fifth Age is the fifth age of human civilization. It's years are measured in FiA, or Fifth Age, for example: 1000FiA. The Fifth Age started when the Great Floods ended, and continued to the present day. The history of the Fifth Age is as follows:
1FiA: The seventh flood begins to recede.
33FiA: People can now stand on the ground, they begin to fight over land.
35FiA: The water is finally down at its normal height. The worlds geography is drastically changed.
38FiA: The Mist appears in the north.
77FiA: The Wizards Tower of the previous age has been discovered. Eventually the city of Issolor, in Westernland, will build up around it.
203FiA: The First Wizards Council, as they come to be called, settles the disputes of land, forming the four nations known today, and a fifth nation in the center. The fifth nation will eventually be conquered by the Warlocks.
204FiA: The First Wizards Council begins to collect histories of the current age and the previous one. Most histories of the past age are lost over time.
509FiA: The Dwarves resurface after the floods.
522FiA: The Elves resurface after the floods.
566FiA: The Elves divide themselves and begin colonizing the new world.
708FiA: The First Wizards Council is the only one remembered in history.
764FiA: The methods of creating of new creatures was discovered, causing the creation of Minotaurs and Centaurs, Orcs and Trolls and Lacerts.
780FiA: The First Wizards Council bans the creation of new creatures, this causes a huge war.
880FiA: The Hundred Years War ends at last. Both sides lose, and magic is perceived as dangerous by almost all.
900FiA: The Black Knight is born. His real name is unknown.
923FiA: The Black Knight begins appearing in stories all over.
937FiA: The "Created Races" have become accepted by society after fifty-seven years of living in secret.
944FiA: The Second Wizards Council is formed.
966FiA: The Black Knight is slain by his own suit of armor.
980FiA: Necromancy is discovered, and The Black Knight lives again, although only a twisted shell of the man who he once was.
1000FiA: Sarandruin joins the Second Wizards Council, and single-handedly stops The Black Knight's puppet master.
1443FiA: Sarandruin delves into insanity and forms the Warlock Order, comprised of ten Levels, and declares war upon the Wizards.
1445-1467FiA: Legends of the Warlock Council and their corrupt deeds.
1467FiA: Fall of the Second Wizards Council, and the Warlock Council.
1533FiA: The Third Wizards Council is formed.
1637FiA: The humans betray the other races, and kill off most of the High Elves.
1646FiA: The human-dwarven war begins.
1657FiA: The dwarves go underground to hide.
1688FiA: The Black Knight is resurrected again, and starts killing the descendants of Sarandruin. Most of them don't even know that they are descended from the Warlock Lord.
1700FiA: The Black Knight is captured at the Wizard Council and has his tomb guarded by some of the best warriors in the world - not to prevent tomb-raiders, but to prevent him from escaping.
1704FiA: The Black Knight's second puppet master is found and murdered.
1755FiA: Gefline is born.
1775FiA: Gefline joins the Wizards Council as an apprentice.
1892FiA: Gefline joins the Bronze Council, the lowest of the High Councils.
1927FiA: Darikinth is born.
1947FiA: Darikinth sets out to become an adventurer.
1955FiA: Darikinth makes a name for himself after stopping the assassination of Gefline.
1958FiA: Darikinth fakes his death to shake an assassin.
1960FiA: Darikinth comes back, but soon disappears again.
1967FiA: Darikinth returns to the world, after many secret adventures. The Shadow Minions begin chasing him as well, and he has seven years of his memory lost.
1969FiA: Darikinth gets Arthur Fangoran as an apprentice.
The current year is 1969FiA.
NPCs
Gefline
A friend of Darikinths in the Silver Council, one of the three main councils of Westernland. He should be introduced during Lightblade, and he might play an important part of the Lightblade storyline, or another storyline that will appear later. Gefline is a human, and is growing quite old.
Dale and Garth
Dale and Garth are brothers, and will likely play a minor role in Lightblade, depending on how things unfold. Dale and Garth are both humans, and soldiers. If they are to play a role in Lightblade, they are the personal guards of Gefline or are leaders of their own small groups of seven soldiers each in Westernland.
Fironot
A merchant that sells rings to humans, though he has High Elven ancestry. He grows his hair long to hide his pointed ears, and will only reveal his High Elven heritage to close friends and those that his friends trust with such knowledge. He is a friend of Darikinth, and owns a few magic rings that he buys but doesn't sell. He should be introduced after the Lightblade storyline as a human, will not be revealed as a High Elf until a later storyline and will play a major part in a storyline that involves the return of the High Elves.
Story Ideas
Lightblade
Lightblade I
The following is a list of potential ideas that I may incorporate into the current Lightblade storyline.
▫ When they arrive at the city, they find that Gefline is dead.
▫ When they arrive at the city, they find that Gefline has been taken prisoner by the Shadow Minions.
▫ When they arrive at the city, they find that Gefline left.
▫ When they arrive at the city, they find that Gefline doesn't trust all of the members of the current party and so sets them off on their own individual mini quests.
▫ One of the potential mini quests is to recover a stolen dagger.
▫ One of the potential mini quests is to hunt down and expose a group of bandits.
▫ The group gets separated on their way to the city.
▫ The group has a supposed traitor among them.
▫ The group gets captured by bandits.
▫ Gefline tells the group that the only way to stop the Shadow Minions is to destroy the Lightblade.
▫ Gefline tells the group that the only way to stop the Shadow Minions is to craft another, second Lightblade.
▫ The group gets bigger.
The following is a list of potential endings that may resolve the Lightblade storyline.
▫ They destroy the Lightblade.
▫ They destroy the Shadow Minions.
▫ They hide the Lightblade.
▫ The Shadow Minions get the Lightblade.
Lightblade II
This storyline will only take effect if the Lightblade I storyline ends with the Shadow Minions getting the Lightblade. It will feature Darikinth, Arthur Fangoran and possibly Caligo Pedridot, along with other NPC's, as they try to prevent the Shadow Minions from getting to the volcano and to recover the Lightblade. This storyline will be relatively short compared to the first Lightblade.
The following is a list of potential ideas that I may incorporate into this storyline:
▫ Gefline dies (If he survives the first Lightblade)
▫ Veroth dies (If he survives the first Lightblade)
▫ One of the Shadow Minions die
The following is a list of potential endings to this storyline:
▫ The Shadow Minions die
▫ The Shadow Minions get imprisoned in the volcano
▫ The Lightblade gets destroyed
▫ At the end, after the last battle in this storyline, Darikinth, Arthur Fangoran, Caligo Pedridot and any other NPC's part ways (Temporarily, of course!)
Spider
The Acromantula, the creature that lives in the Cobweb Forest, is gathering an army. Her purpose is to try and find a ring of pure magic capable of, and powerful enough to, free a Warlock. To add to it all, Darikinth intercepts a messenger pigeon that reveals that the Shadow Minions and the Acromantula may be working together, and there's a mysterious merchant named Firinot who seems to know more than he's telling.
Gambler
As Darikinth and Arthur continue their travels they eventually find their way back to Issolor where, they meet a man who is seemingly able to alter the rules of chance, as witnessed by his amazing gambling skills. But he has something to hide, as can be seen when a gust of wind blows a wizard out of the window that he was looking through, killing him.
Fire
This will be the first major Storyline after Lightblade I (Or Lightblade II), and will probably start off inconspicuous and like the in-between tasks that the characters perform to survive. It will star Firon, the Fire Lord as the main antagonist.
Magic
Orbs
The Orbs are small glass balls that contain a certain color glass, that manage to always find their way back into the possession of their user.
▫ Blue Orbs: Seeking Orbs, they have the ability to seek out and find whatever the user wants when shattered.
▫ Green Orbs: Healing Orbs, they have the ability to heal their user when shattered.
▫ Red Orbs: Escape Orbs, they have the ability to teleport the user to another location when used.
▫ Yellow Orbs: Defense Orbs, they have the ability to defend against magical attacks when used.
▫ Purple Orbs: Weakening Orbs, they have the ability to weaken someone.
▫ Orange Orbs: Attack Orbs, they have the ability to attack an enemy of the user when shattered.
▫ White Orbs: Amplifying Orbs, they have the ability to amplify another form of magic.
▫ Black Orbs: Antimagic Orbs, they have the ability to weaken or destroy another form of magic.
Travel Books
Travel Books are ancient books that, once opened, move everyone within a certain area to another location that would be seemingly impossible to get to without the book. These books also contain ancient magical secrets that, if read, often render the reader insane. This is one of the suggested reasons for the betrayal and formation of the Warlock Council.
A list of Travel Books that I have come up with are:
1) Book of Towers - Teleports to the Wizards Tower, and was likely created at the same time as the original Wizards Council.
2) Book of Trees - Teleports to the Tree of Life, which is a giant tree in the middle of the mist.
3) Book of Fire - Teleports to the inside of the volcano where Sarandruin is.
4) Book of Ice - Teleports to the Far North, with the Mist in the south of this area.
5) Book of
Eldroth Tunnels
The Eldroth Tunnels are a way of quick transportation between one place and another. They use a distorted method of space and time, so that one mile in an Eldroth Tunnel can be a hundred in the surface world, and a day in the tunnel can be a hundred as well. However, they don't always work like that, as it depends on where in the Eldroth you are.
To add to it, there is a creature known as The Darkness that goes around the Eldroth possessing people. It seems to be attracted to larger parties, as there are more individuals to possess. If possessed by The Darkness, one looks exactly the same. They are then compelled to leave the tunnels and spread chaos everywhere they go. However, The Darkness can only be outside of the Eldroth for a few days at most.
The Eldroth Tunnels, in appearance, are just a huge network of roughly metre radius cylindrical tunnels. There is no lighting, you will have to bring your own.
And that was everything that I had in my "Ideas" folder for Land of Ferinox. Most of this dates from mid-late 2013, and paints a very different picture of Ferinox than the one that you'd get from just reading the thread.