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Post by LNG257 on Jun 24, 2015 18:05:25 GMT -4
Admiral, welcome to the Command and Control center. We are only a couple lightyears out from our last surviving planet, where the Sleeper ships are being loaded and prepped for launch. The process will take months to fully complete. They will send you more ships when they can, but no promises can be made. So far, intelligence says the enemy will be coming in waves, smaller at first as they consolidate their holdings, merge smaller fleets into larger ones, bring up forces from their reserves, and so on.
First of all, some basic questions. How difficult do you expect this fight to be? Do you think it will be Easy, Moderate, Hard, or a Nightmare? Also, is our fleet offense, defense, artillery, or stealth focused?
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Deleted
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Post by Deleted on Jun 24, 2015 18:10:40 GMT -4
Moderate. Defense.
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Post by LNG257 on Jun 24, 2015 23:03:21 GMT -4
It will be a tough fight, but we think we can protect the Sleeper ships long enough for them to get away once we know we can't hold any longer. We have a good amount of ships, but still nothing compared to the seemingly endless numbers the enemy can pump out. Our ships can hold out as long as needed, with extensive armor and shielding.
Currently, we have your flagship, a great Dreadnought, the hardiest ship in the fleet and armed with many missile launchers, laser arrays, and autocannon emplacements.
Supporting your fleet are a trio of Carriers, with long ranged missiles and fighter, interceptor, and bomber squadrons to cover the rest of your fleet.
The next ships, your six Cruisers, can take punishment and give it right back, with laser arrays and autocannon emplacements.
After that, your ten Frigates, all-rounder ships ready to serve in any role. They are more speedy, but slightly less hardy, than your Cruisers. They carry two missile launchers each, as well as autocannon emplacements for short-range combat.
And last, your sixteen Corvettes. The smallest ships in your fleet, besides the fighters, they are speedy but lack armor. Their shields protect them adequately, so they can take a hit meant for your larger ships and then go back and repair. They have interception lasers and, a single missile launcher each, and light autocannon emplacements, giving them a wide range of support roles that can be filled.
Now, let me explain some basics of space warfare to you, just to jog your memory. There are three types of weapons systems, and three types of defense systems to counter each one. Missiles are highly effective at long range, since they pack a punch and can eat through armor and hull in no time. Lasers are effective at medium range, burning into shields and superheating armor until it melts. Autocannons are very effective at short range, able to tear through armor easily. However, outside their optimal range, each weapon system is much less useful. Countermeasures will confuse missile targeting systems, leading them to explode prematurely and do little or no damage to the intended target. Shields can absorb and deflect laser damage, dissipating it so it does little damage. Armor is too tough for autocannon projectiles to get through, along with magnetics in the armor, just bounce off and leave only a tiny dent.
Alright, how do you want your forces deployed? We have three lines of defense, Front, Back, and Reserve. The Front line is where enemies will come at first. This is where the hardiest ships should be, to protect those behind them. The Back line is behind the front line, where your forces can fire at the enemy but the enemy will not be able to get to them unless they have special weapons or capabilities. The Reserve line is covered by Headquarter's emergency cannon, which can take down one enemy ship per round that is in the Reserve line. However, ships in the Reserve line cannot fire at enemies until they have reached the Front line.
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