Post by The Jiggler on Jun 23, 2015 21:36:30 GMT -4
[/Story\]
Many years ago, Preares overthrew Vammy and became the ruler of the higherland. He watched over the empires of the world, observing and sometimes pressuring them to do things. This went on for many years, over two hundred, before and sorts of problems began to rise. Many of his godly fellows were uneasy as all of them sensed a precense of great age awakening, and before the worlds knew it Vammy had returned from the depths of the abyss.Preares and Vammy waged war against each other, clashing in both realms with their godly armies. Unable to think of what else to do, the civilizations of the world followed in their deities footsteps and waged war against the followers of the opposers, and so the world was consumed in both godly flame and mortal corpse. At last, after thirty years, Vammy was cast away once more, now locked in the center of the universe, never allowed to escape. But the world was in too poor a condition to allow the people to remain, and so Preares took pity against the mortal. He gave each civilization a single, large space ship and sent them on their way to a new planet far from their home world, and unto a new planet.
This planet would be filled with hardships and triumphs as the natives, both advanced and primitive, found a curiosity in the people descending from the heavens - whether it be a peaceful wish to understand more about their visitors or a violent lust for war and conquest, interactions between the great and little civilizations are inevitable. But the challenge only begins - deciding where you place your land is a great challenge as you must balance between safety and resources - would it be best to situate you in an island surrounded by mountains, or perhaps the fertile land left undefended? The fate of your civilization rests in your hand, leader. The gods wish you luck.
1. Now you're not the only civilization... yes... now, you have neighbors! That's right, with new, minor civilizations, it opens up new possibilities for alliance and to gain land.
2. City states across the globe seek for greater civilizations to offer them protection and money to help them develop their great city without the worry of being taken over by a hostile empire. But those who seek to be peaceful beware - war can be declared on these small factions, and major factions can quite easily invade city states of all types.
3. Of old civilizations, long forgotten by time, there are technologies, artwork, architecture, and even advanced weapons that an ambitious soul can exploit. But... there's another thing... people who may have been decimated but have managed to survive for years on scarce resources. Although, not expanding to great numbers as their empires once were, they have managed to survive this way.
4. UFO! Beings from the depths of space come to the world in hopes of better understanding their own evolution, observing from the skies and occasionally coming down and taking what they can to study the races of the world and understand sentient life better.
5. Now, there's more details to your kingdom! Yes your one and only, Preares, has provided a chunk of information at the bottom of each relevant post including your GNP, overall population, army size, etcetera, etcetera.
6. For the first time, kingdoms has a preset map! The godly slaves of Preares have worked hard to forge a map for the beings of the lesser world, allowing for the new ones to settle wherever they please - be it on an island or one of the eight major continents; Ungar, Yitheris, Eutura, Berish, Angral, Oregor, Kerot, and Herun.
7. Pirates! By Preares' good name! Oh no... here comes barbarians, too! Yes... I'm sad to say that the crime and corruption in the nature of people have made the presence of pirates and barbarians quite a pickle. They've made bases and claim territory for their gangs and loot. But it's simply not just a catapult to the face anymore, no, no, no, now, you have to fight through their defensives and take down the colony.
8. The people of the new world ascend in their knowledge, allowing for new types of technology to arise - be it learning how to make star destroyers or taming elephants sui tfor war.
9. Cometh with a new world, means cometh with greater and newer resources. Take advantage of these resources and use them to gain your strategic advantage in war or just to show off how fancy your mines are.
10. Squire, get the minifridge! Food that is left in the open will slowly spoil over time, meaning that leaders must take great care to allow their people to eat without having to wail over the disgusting taste of spoiled food.
11. Your soldiers have needs, too y'know! They're not just your pawns in the war, they're humans! Or... or whatever the heck your species is... weirdos. Yes, now soldiers have stamina and can get restless. Lack of an appropriate time of sleep, food consumption, and breaks, and your men may perform less efficiently during battle or defending your cities! Make sure your men are always in good condition or risk the chance of defeat...
12. Unfortunately, not all is happy in the new world. If your people are unhappy, find you to be a terrible strategist, have low wealth, or a variety of other things, they may leave you dead at their feet, establishing a new government in place of your rule.
13. There are new branches of ways to advance your civilization, policies of your kingdom are now open to take advantage of such as valor, piety, and freedom! How will you construct your kingdom, great leader?
14. Desertion! If soldiers are unhappy with their leader and have low morale, they may leave you! Low morale can be caused by poor living conditions, underpay, scarcity of food, etc.
15. Skinny jeans? Gangsta-rap? Hip-hop? Sounds like Western culture. Oh yeah... I realized that you're having your own design of culture, too! Bravo! This resembles how your people celebrate holidays, and how they design their clothing. How will you shape your civilization's culture?
16. For those that have strange ideas for new kingdoms, all kingdoms are accepted! Whether it be elephant men or grape people, all are welcome in this new world.
17. There is now a grid of octagonal chunks of land called "Terras". Each "Terra" represents 43,560ft² or 4,046.86m². This is also known as an acre. Your kingdom and span across multiple Terras, all depending on your kingdom.
18. New government types! Monarchies and democracies arise in the world, some preventing corruption but taking away rule of the leader, and others causing corruption but giving great power to their kings and emperors.
19. With new additions to the Character Sheet and the Kingdom's Character Sheet, you can be more descriptive with your character and the kingdom that they own. It all lays on your, leader.
20. Purchasing votes, making the wealthy richer and making the poor poorer. Corruption is a new thing to be concerned about in this world as governments are never perfect.
21. Hey you know that guy? Yeah, he just invented the wheel! How much money do you have? Dude! I think that's enough to buy the wheel! Yes, now you can buy technologies from other civilization but depending on your relationship status with them, the charge will differ. I.E; if you're good allies with another civilization with certain technologies, instead of waiting 'x' amount of turns to researh the technology, you can buy it for a measly amount of money from them!
22. Dollars! Euros! Snactzhenao! Now players possess the ability to make their own currency or choosing one from the real world, making coins and things to personalize their empire to the maximum.
23. Now, everywhere has life but they may not contain the same amount of civilization that your continent/island has. There's natives to these continents, and you can either pillage them and conquer them for more land and total domination or you can attempt to ally them and have a greater amount of soldiers to help you during wars or battles.
24. Resources are now to be fought over as they can run out if used more than could be produced, meaning that empires will have to be conservative or conquer others to increase the amount of supplies they will have to manage their army and citizens.
25.Now, there's a global sheet for the information over all of the globe. At least for the civilizations known to you. This includes city-states and native tribes. But this isn't exploiting this information to such an extent that it can overpower your enemies, no. This is a broad look at the civilizations and their progress in the game.
26. Romans, Mongols - for those that are expansive and powerful enough military and economy wise to conquer their entire continent, bonuses and rewards will be given, whether it be extra gold or an even greater amount of technologies gained in a shorter amount of time.
27. Custom races now have a larger expansion of detail. Here, you can place information such as supernatural abilities. I.E; the Ghalig race has a thrid-eye which attunes them closer with telepathic abilities.
28. Claimants, mercanaries, cultists, oh my! Now roleplayers are allowed to make their own independent characters with a storyline and a goal, wether it be attempting to claim the throne for their own or lighting the world in a glorious blaze, turning the great forests to ash and the lakes to nothing but sand.
29. Hey mommy, who were our grandparent's parents? Yes... now you can record your family tree and post it for all to see! (Hey, that rhymed!) Exploring your family tree, you may find some things that are new and even... occult.
30. Generals, priests, oh joy! Special people to benefit your civilization[or yourself] can now be gained, no matter what they do. It could be buffing up the strategy and training of your armies or increasing the management of the empire.
31. Freedom! Communism! Socialism! Now you can forge ideologies for your sovereign to run off of. So if you're a pro-freedom guy, make everything available to your people! Yes... prostitution is included. I'm looking at you, Tortemarra.
32. Hurricanes! Droughts! Eruptions! If Preares and his other godly servants find themselves to be displeased by those below they may spark a storm or economic crisis, or perhaps a beneficial thing such as rain in the middle of the dry season. The possibilities are endless.
33. A new variety of animals is available to take advantage of. Get prepared to see camels with wings! Oh... what? The Arabs don't like that? Woops... okay. So maybe not camels with wings. Anyways, you get the gist.
34. Roht! Nido! Gods can now be worshipped, and gaining faith in your empire, increasing your religion's range and allowing it to be spread world wide.
35. Robbing! Murder! Grand theft auto! Yes, crime is now a thing in your civilizations and it can effect your kingdom's happiness. The crime rate all depends on the garrison in your kingdom or your laws that you've established.
36. Speeding is allowed, clothes are not! You are now free to make your own laws or base yours off of previous existing laws, helping keep your cities safe from the criminals of the world.
37. Every 60 turns, you meet up with all the civilizations you know and you converse about what your kingdoms want or what events are happening right now. Eventually, once you meet every civilization, you can pass global things like bans on certain stuff or making declarations relating to war.
38. Grapes, Robots, Cyborgs - nations may now have a diverse population, ranging from the largest giant to the smallest mouse.
39. You know, just because you conquered them doesn't mean they like you. If anything, they're going to help their leader attack you. So make sure you gain their trust and happiness before they attack you.
40. The city of Novil has left us! Now, cities and towns can betray their leader and join new nations depending on their happiness or trusting of their leader.
41. Prophecies will be bestowed upon kingdoms at a random time. If you fulfill these prophecies, Preares or other gods can bestow prophecies upon your kingdom.
42. If the leader of a nation passes away without producing an heir, beware. Relatives of the throne may find themselves at a battle to claim the rulership of a kingdom and spark a civil war of monsterous proportions.
43. Conspiracy? I think so! What? Uncle Pete sent an assassin to kill me so he can take the throne for himself? Preposterous! Yes... now jealous family members can conspire against you to attempt at claiming the throne for themselves prematurely.
44. Slaves! Where is Abraham Lincoln! Now, those you conquer and become your slaves, forced to do your work or be killed for crimes against the kingdom. But watch out - this may cause rifts between you and city states/minor factions against these ideals.
45. Hi los rinik hinzaal fah mindok Dovahzul. Hmm? Oh yeah, that's just Dovahzul. Oh yeah, I forgot you can make up your own languages for your empries!
46. Civil war! If your people become upset, they can start their own faction and declare war against yours in hope of a better life - freedom, rights, whatever.
47. Now using 6 dice instead of 2. Highest being 72 lowst being 6 which is 1 Snake Eyes.
48. You can win multiple ways for taking over your continent, whether it being you won a technology race, completely dominated, or just outright got everyone to love you!
49. Terrorists can attack your kingdom and cause a bunch of a havoc and damage you'll have to take care of.
50. Nations are now allowed to make units of their own, be it camel archers or giant death robots.
[/Civilization CS\]
Name:
Race:
Government Type:
Leader:
[/Leader CS\]
Name:
Age:
Gender:
Race:
Family:
Other:
[/Race CS\]
Name:
Appearance:
Attitude[violent,peaceful,etc]:
Traits:
Special Thanks to
ADVENT - Birm
Lord Preares - Prec (Me)
i.imgur.com/qedoPoG.png <-- Map