Post by Jeeves on Jun 11, 2015 19:27:52 GMT -4
Lore:
The Creation
bannanachair.proboards.com/thread/403/creation
The Rise of the East
bannanachair.proboards.com/thread/404/rise-east
The Dark Wars
bannanachair.proboards.com/thread/407/dark-wars
Plot:
A huge vessel carrying many important people has shipwrecked on the lost island of Nimriande, which seems to be a very safe and peaceful place. But it seems there is more to this island than it seems. A strange magic fills the air surrounding it.
The Prophetess Nimladrie is there, who foretold many things millenia ago. One of the last remaining Thaniren lingering in Azei, aside from a few wizards.
The castaways of the island must survive for as long as they can, until they can make their way back home. Unless... they decide to stay?
Something dark lingers here. Twisted and evil.
But it is up to you to choose your path. Will you be one of the survivors, who uncover the strange secrets of the island, or just a wanderer roaming the lands of Azei?
Rules:
No godmodding, metagaming, etc.
No troll CSes.
Read the Lore, please.
Anyone from former TRoA RPs is auto-adminned.
Five chars permitted per person.
Admins cannot accept/decline themselves or others. They can ban anyone who violates these rules.
Put "Shadows" under other in your CS. If you don't, you will be forced to re-read the rules.
Races:
Êtiren, the Men of the Forests, created by The Lord Abrac to to replace the Thaniren, the Men of the Mountains. A flawed, mortal race, cursed to die before they're eighty. Greedy, prideful, arrogant, jealous. Only a few words used to describe them. Many different eye colors, except grey, and hair that's brown, red, black, or blonde in their youth. As they age it turns grey, then white. Swords and shields are the most common weapons among the Êtir race.
Elérin, the Men of the Rivers. Sons of the Êtirs and the Baelthai, who should've never existed. Once kept as slaves and prisoners by the Êtiren. Being immortal, they do not age past twenty. They have blonde or reddish hair. A fair, kind people. If they do battle, though, they are the greatest weaponsmiths of bows and short-swords, as well as being renowned enchanters.
Sethiren, the Men of the Deserts. Blacksmiths who are keen at hand-to-hand battle and prefer small bladed weapons. Dark skin, blonde hair, with eyes that are blue or grey.
Rithiren, the Men of the Jungles. A race mostly dominated by women, primarily found in Lyvia, a female-led society. Of course there are men, but they are treated like the women of other cultures. Much the same as Sethiren in appearance, but they have dark hair more commonly. Bows and greatswords are their tools of trade.
Numòren, the Men of the Sea. Descendants of the Elér. They are fair sailors, singers and shipwrights. Their weapon of choice is a ship's cannon. They have black hair, mostly, sometimes brown. Intolerant of landlubbers.
Dwaerin, the Men of the Caves. They were once Thaniren, but centuries spent underground and in caverns has changed them. Short, but big, with thick beards. They are born with beards. They enjoy smoking pipes and drinking ale. Masters of archery, not unlike the Rithirs. They make excellent miners, hunters and warriors.
Huliren, or Halflings, the Men of the Hills. Shorter even than the Dwarves, they once dwelled in the hills of Alinor. Then the zaerks came and drove them out. They are very smart, and are the most advanced of the races, with all sorts of steam-powered technology.
Zaerks, the sons of Lorhaks and Daimons, from the world of Garzul. They were forced to flee to Azei by The Dark Lord. Of various skin colors, assigned to various tribes, such as brown, grey and red. They are furious in battle, and are skilled swordsmen. They are also adept at forging.
Grauk-gron, foemer servants of The Dark Lord. Cross-bred between zaerks and trolls. They have pitch black skin and ride fell beasts from Garzul, which look like boars. The Grauk-gron are horned beasts, with lidless yellow eyes, like the eyes of a cat, with a fiery glow. Evil beasts that never tire.
Classes:
Special Classes
Paladin, master of Two-Handed Weapons, Heavy Armor and Light Magic. (Previous Players Only)
Blood Knight, master of Two-Handed Weapons, Heavy Armor and Dark Magic. (Previous Players Only)
Warrior Classes
Rangers, experts with Bows, Weapons and Light Armor. (Admins Only)
Knight, skilled in the use of Heavy Armor and Two-Handed Weapons. (Admins Only)
Archer, skilled in the use of Medium Armor and Bows.
Warrior, user of Medium Armor and One-Handed Weapons.
Bowman, user of Light Armor and Bows.
Mage Classes
Wizard, a master of the arcane arts. The most powerful type of mage. (Admins Only)
Priest/Priestess, powerful Light Magic user.
Warlock/Witch, powerful Dark Magic user.
Light Mage, basic Light Magic user.
Dark Mage, basic Dark Magic user.
Royalty Classes
King/Queen, a monarch over one of Azei's many Kingdoms. (Admins Only)
Prince/Princess, the child of a monarch, and heir to the throne. (Admins Only)
Lord/Lady, a ruler of a province of one of the Kingdoms of Azei.
Peasant Classes
Noble, a wealthy person with a title to their name.
Yeoman, a farmer, owning several acres of land.
Hunter, a person who kills animals for their meats and hides.
Peasant, an ordinary lower class person.
Slave, I think you know what a slave is.
Continents:
Argradon, the north-eastern continent of Azei. The Êtiren hail from here, and it is populated by seven kingdoms. A vast and beautiful land filled with forests and mountain ranges.
Aderia, the north-western continent. The Baelthai once dwelt here, as did the Dragons. There are three kingdoms. The land is much like Argradon, except a lot of it is scorched by dragon's fire.
Alengard, the south-west, where Dweiren and Rithiren come from. It is very hot, and jungle-ridden. There are four kingdoms. The dwarves came from caves underground, and the Rithiren lived above them.
Amgroth, to the south-east, which was once called Alinor, the home to the Huliren. It was, then, a verdant land. Now it's desertous, and all the trees are dead. It is the home of the orc clans, and Grauk-gron.
Kingdoms:
Kingdoms of Argradon
Aertir, home of the Rangers, and the first of the Êtir Kingdoms. A land filled with forests and cities. Its capital is Leham, a strong city with many great defenses. A great stone wall surrounds the city.
Ponturaeania, the northern land which is filled with marshes and wide plains. Its capital is Plegate, and Caer Mory, the famous palace of Ponturaeania, is there.
Agharia, a land in the lower middle of Argradon. There are many deserts and few villages scattered across the poor Kingdom of Agharia, and then the capital Cawic. There are also a few forests.
Mordania, located just above Agharia. It is an ugly, scorched land, with dozens of scattered Orc camps. Populated entirely by Orc and Grauk-gron bandits and tribes, it is surrounded by thick, black walls. Its capital was once known as Minas Cullay. The Tower of Shadow is there. Dark sorcery goes on in those lands.
Kal Theris, the upper Elven Kingdom. Located on the East Agharian border, it is full of rural farmlands, and very few towns. Most who live here have a close connection to nature, because of that often referred to as Wood Elves.
Quel Theris, the lower Elven Kingdom. It is south of Kal Theris, and east of Exon. Cities are thick there, as well as forts. There is a great desert of white sands, known simply as White Desert. The people there are very wealthy and noble, and are referred to as High Elves.
Lok Doran, the north-east. A mountainous land, where many Dwarves dwell. It is a lot like Tharbradin, the home of the dwarves. The closest thing to a capital is the colony of Arundlundr.
Exon, a cold land, located to the far south. The School of Wizardry and Magic is there, located only a few miles from the capital Tiriande. It floats above a frozen lake and may only be accessed by a mage. No one knows why it's so cold.
Kingdoms of Aderia
Amelon, a great kingdom filled with forests, jungles and mountains. There are many villages scattered about, and a few cities. The capital, Key Hill, is surrounded by the Graywall Mountains.
Gothria, a craggy land scorched by dragon's fire from battles long ago. It was once known as Baelthaia, and it is filled with the ruins of old cities. There are still a few cities intact, and it still is a functioning kingdom.
Vale, though a lesser kingdom it is still greater than Gothria. It is much like Amelon, but less mountainous. The great Lake Seroth is located in the southern part of the kingdom. There are around five cities. Its capital is Erwood.
Kingdoms of Alengard
Lyvia, a hot and tropical land, ruled by a Queen. There are many villages, but only one city, the capital, Luxuria. The land is protected by an army of archers, which, strangely, are mostly female.
Syrani, not as hot as Lyvia, but desertous, is ruled by a King. Its capital is Steminster, and there are several other cities. There are a very few forests and lakes. It is the most populated kingdom of Alengard.
Tharbradin, where the Dwarves come from. It is very mountainous and filled with caves and underground lairs. Once, it and its neighbor Braubredon were only one Kingdom. It has many forests and is quite beautiful.
Braubredon, craggy and ugly, with all its trees felled to make the many wooden forts of the Brauborn dwarves. The dwarves from here hate the dwarves of Tharbradin. They constantly feud.
Kingdoms of Amgroth
There are no kingdoms of Amgroth, as it is a land of tribes. The Stoneblood tribe, one of the few warrior tribes, has claimed part of the land and calls it Damura. The city Theamor is there.
CS:
Name:
Surname:
Age:
From:
Race:
Class:
Appearance:
Attire:
Weapon(s):
Biography:
Other:
Previous Players:
Timpookie
Hugeboo322
Wifiking42
Soardlo
Vamking12
Alannalypinky
ConsulLegarus
Hydreigons
OrangeKe
The Creation
bannanachair.proboards.com/thread/403/creation
The Rise of the East
bannanachair.proboards.com/thread/404/rise-east
The Dark Wars
bannanachair.proboards.com/thread/407/dark-wars
Plot:
A huge vessel carrying many important people has shipwrecked on the lost island of Nimriande, which seems to be a very safe and peaceful place. But it seems there is more to this island than it seems. A strange magic fills the air surrounding it.
The Prophetess Nimladrie is there, who foretold many things millenia ago. One of the last remaining Thaniren lingering in Azei, aside from a few wizards.
The castaways of the island must survive for as long as they can, until they can make their way back home. Unless... they decide to stay?
Something dark lingers here. Twisted and evil.
But it is up to you to choose your path. Will you be one of the survivors, who uncover the strange secrets of the island, or just a wanderer roaming the lands of Azei?
Rules:
No godmodding, metagaming, etc.
No troll CSes.
Read the Lore, please.
Anyone from former TRoA RPs is auto-adminned.
Five chars permitted per person.
Admins cannot accept/decline themselves or others. They can ban anyone who violates these rules.
Put "Shadows" under other in your CS. If you don't, you will be forced to re-read the rules.
Races:
Êtiren, the Men of the Forests, created by The Lord Abrac to to replace the Thaniren, the Men of the Mountains. A flawed, mortal race, cursed to die before they're eighty. Greedy, prideful, arrogant, jealous. Only a few words used to describe them. Many different eye colors, except grey, and hair that's brown, red, black, or blonde in their youth. As they age it turns grey, then white. Swords and shields are the most common weapons among the Êtir race.
Elérin, the Men of the Rivers. Sons of the Êtirs and the Baelthai, who should've never existed. Once kept as slaves and prisoners by the Êtiren. Being immortal, they do not age past twenty. They have blonde or reddish hair. A fair, kind people. If they do battle, though, they are the greatest weaponsmiths of bows and short-swords, as well as being renowned enchanters.
Sethiren, the Men of the Deserts. Blacksmiths who are keen at hand-to-hand battle and prefer small bladed weapons. Dark skin, blonde hair, with eyes that are blue or grey.
Rithiren, the Men of the Jungles. A race mostly dominated by women, primarily found in Lyvia, a female-led society. Of course there are men, but they are treated like the women of other cultures. Much the same as Sethiren in appearance, but they have dark hair more commonly. Bows and greatswords are their tools of trade.
Numòren, the Men of the Sea. Descendants of the Elér. They are fair sailors, singers and shipwrights. Their weapon of choice is a ship's cannon. They have black hair, mostly, sometimes brown. Intolerant of landlubbers.
Dwaerin, the Men of the Caves. They were once Thaniren, but centuries spent underground and in caverns has changed them. Short, but big, with thick beards. They are born with beards. They enjoy smoking pipes and drinking ale. Masters of archery, not unlike the Rithirs. They make excellent miners, hunters and warriors.
Huliren, or Halflings, the Men of the Hills. Shorter even than the Dwarves, they once dwelled in the hills of Alinor. Then the zaerks came and drove them out. They are very smart, and are the most advanced of the races, with all sorts of steam-powered technology.
Zaerks, the sons of Lorhaks and Daimons, from the world of Garzul. They were forced to flee to Azei by The Dark Lord. Of various skin colors, assigned to various tribes, such as brown, grey and red. They are furious in battle, and are skilled swordsmen. They are also adept at forging.
Grauk-gron, foemer servants of The Dark Lord. Cross-bred between zaerks and trolls. They have pitch black skin and ride fell beasts from Garzul, which look like boars. The Grauk-gron are horned beasts, with lidless yellow eyes, like the eyes of a cat, with a fiery glow. Evil beasts that never tire.
Classes:
Special Classes
Paladin, master of Two-Handed Weapons, Heavy Armor and Light Magic. (Previous Players Only)
Blood Knight, master of Two-Handed Weapons, Heavy Armor and Dark Magic. (Previous Players Only)
Warrior Classes
Rangers, experts with Bows, Weapons and Light Armor. (Admins Only)
Knight, skilled in the use of Heavy Armor and Two-Handed Weapons. (Admins Only)
Archer, skilled in the use of Medium Armor and Bows.
Warrior, user of Medium Armor and One-Handed Weapons.
Bowman, user of Light Armor and Bows.
Mage Classes
Wizard, a master of the arcane arts. The most powerful type of mage. (Admins Only)
Priest/Priestess, powerful Light Magic user.
Warlock/Witch, powerful Dark Magic user.
Light Mage, basic Light Magic user.
Dark Mage, basic Dark Magic user.
Royalty Classes
King/Queen, a monarch over one of Azei's many Kingdoms. (Admins Only)
Prince/Princess, the child of a monarch, and heir to the throne. (Admins Only)
Lord/Lady, a ruler of a province of one of the Kingdoms of Azei.
Peasant Classes
Noble, a wealthy person with a title to their name.
Yeoman, a farmer, owning several acres of land.
Hunter, a person who kills animals for their meats and hides.
Peasant, an ordinary lower class person.
Slave, I think you know what a slave is.
Continents:
Argradon, the north-eastern continent of Azei. The Êtiren hail from here, and it is populated by seven kingdoms. A vast and beautiful land filled with forests and mountain ranges.
Aderia, the north-western continent. The Baelthai once dwelt here, as did the Dragons. There are three kingdoms. The land is much like Argradon, except a lot of it is scorched by dragon's fire.
Alengard, the south-west, where Dweiren and Rithiren come from. It is very hot, and jungle-ridden. There are four kingdoms. The dwarves came from caves underground, and the Rithiren lived above them.
Amgroth, to the south-east, which was once called Alinor, the home to the Huliren. It was, then, a verdant land. Now it's desertous, and all the trees are dead. It is the home of the orc clans, and Grauk-gron.
Kingdoms:
Kingdoms of Argradon
Aertir, home of the Rangers, and the first of the Êtir Kingdoms. A land filled with forests and cities. Its capital is Leham, a strong city with many great defenses. A great stone wall surrounds the city.
Ponturaeania, the northern land which is filled with marshes and wide plains. Its capital is Plegate, and Caer Mory, the famous palace of Ponturaeania, is there.
Agharia, a land in the lower middle of Argradon. There are many deserts and few villages scattered across the poor Kingdom of Agharia, and then the capital Cawic. There are also a few forests.
Mordania, located just above Agharia. It is an ugly, scorched land, with dozens of scattered Orc camps. Populated entirely by Orc and Grauk-gron bandits and tribes, it is surrounded by thick, black walls. Its capital was once known as Minas Cullay. The Tower of Shadow is there. Dark sorcery goes on in those lands.
Kal Theris, the upper Elven Kingdom. Located on the East Agharian border, it is full of rural farmlands, and very few towns. Most who live here have a close connection to nature, because of that often referred to as Wood Elves.
Quel Theris, the lower Elven Kingdom. It is south of Kal Theris, and east of Exon. Cities are thick there, as well as forts. There is a great desert of white sands, known simply as White Desert. The people there are very wealthy and noble, and are referred to as High Elves.
Lok Doran, the north-east. A mountainous land, where many Dwarves dwell. It is a lot like Tharbradin, the home of the dwarves. The closest thing to a capital is the colony of Arundlundr.
Exon, a cold land, located to the far south. The School of Wizardry and Magic is there, located only a few miles from the capital Tiriande. It floats above a frozen lake and may only be accessed by a mage. No one knows why it's so cold.
Kingdoms of Aderia
Amelon, a great kingdom filled with forests, jungles and mountains. There are many villages scattered about, and a few cities. The capital, Key Hill, is surrounded by the Graywall Mountains.
Gothria, a craggy land scorched by dragon's fire from battles long ago. It was once known as Baelthaia, and it is filled with the ruins of old cities. There are still a few cities intact, and it still is a functioning kingdom.
Vale, though a lesser kingdom it is still greater than Gothria. It is much like Amelon, but less mountainous. The great Lake Seroth is located in the southern part of the kingdom. There are around five cities. Its capital is Erwood.
Kingdoms of Alengard
Lyvia, a hot and tropical land, ruled by a Queen. There are many villages, but only one city, the capital, Luxuria. The land is protected by an army of archers, which, strangely, are mostly female.
Syrani, not as hot as Lyvia, but desertous, is ruled by a King. Its capital is Steminster, and there are several other cities. There are a very few forests and lakes. It is the most populated kingdom of Alengard.
Tharbradin, where the Dwarves come from. It is very mountainous and filled with caves and underground lairs. Once, it and its neighbor Braubredon were only one Kingdom. It has many forests and is quite beautiful.
Braubredon, craggy and ugly, with all its trees felled to make the many wooden forts of the Brauborn dwarves. The dwarves from here hate the dwarves of Tharbradin. They constantly feud.
Kingdoms of Amgroth
There are no kingdoms of Amgroth, as it is a land of tribes. The Stoneblood tribe, one of the few warrior tribes, has claimed part of the land and calls it Damura. The city Theamor is there.
CS:
Name:
Surname:
Age:
From:
Race:
Class:
Appearance:
Attire:
Weapon(s):
Biography:
Other:
Previous Players:
Timpookie
Hugeboo322
Wifiking42
Soardlo
Vamking12
Alannalypinky
ConsulLegarus
Hydreigons
OrangeKe