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Post by Tikobe on Dec 8, 2017 18:13:26 GMT -4
Haha, I hear ya. My first time I actually wore myself out as one of those idiots who 'Hinterlands'ed it, spending ~50 hours running around the Hinterlands before even realizing there were other zones. Andromeda had the same problem, but somehow they were even larger and emptier zones. But the story was absolutely fantastic. It was a perfect combination of "You're the chosen one" and "Actually, you were just in the wrong place at the wrong time." That's one of my biggest gripes about Skyrim; I don't like plots with the PC character being a bland hero who will save the world because this one guy a thousand years ago said so. That's why I will always like Oblivion more; Once again, you're not special in any God-given way. You're just an unfortunate SoB in the wrong place at the wrong time. I mean, the "wrong place at the wrong time" thing was evident from the beginning, thanks to Mr. Hologram in a Fantasy Setting, but I understand that, especially after having done that story line myself in one of my ISRPs (Although the plot twist wasn't that you were in the wrong place at the wrong time, but rather you were in the wrong position at the wrong time. In short, what everyone thought was a hell full of demons was an advanced society (Not Sci-Fi, but it certainly had the elements) that lived on a small continent that was destroyed by their own creations. Towards the end of the civilization's existence they developed a ritual of sorts that could seal someone away for a very long time. They chose the player character of the ISRP, who simply happened to be the child of a famous general who died). Honestly though, what ticks me off are stories about destiny and fate. I've seen it happen so many times where they either follow it to a T or that it happens in a way that no one though it would happen in. I want to see one story where instead of it getting fulfilled it the almighty "prophecy" was just flat wrong.
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Benzo
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Post by Benzo on Dec 8, 2017 18:24:39 GMT -4
That's why I'm so excited for Kingdom Come. Granted, it's historical rather than Fantasy, but the PC is no one special. Fuck, he starts off completely illiterate until you put skills into literature/speech, from what I've heard. And the world/quests progress regardless of you showing up. If the siege starts tomorrow at 10:00, you better be there at 10:00 because they're not going to wait for one peasant fuck to decide to show up.
Maybe that's why I like ME and Inquisition so much; It's not one person saving the world. It's one person frantically rallying everyone and telling them to get their shit together, resulting in the world fighting for itself.
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Post by Tikobe on Dec 8, 2017 18:34:41 GMT -4
That would be hard to juggle with college and a job though...
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Benzo
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Post by Benzo on Dec 8, 2017 18:39:56 GMT -4
Oh no, it's not an MMO or anything, so not real time. It just means you can't do everything all at once, and might have to replay it to try different questlines.
Apparel apparently will also play a role in the game. Unlike Skyrim, bandits won't want to attack a guy in hulking armor walking around. At the same time, though, peasants and the like will mostly be terrified of you.
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Post by Tikobe on Dec 8, 2017 18:50:58 GMT -4
I knew that, and that's why I'm concerned.
But hearing the thing about apparel is cool. I can dig that.
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Benzo
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Post by Benzo on Dec 8, 2017 18:59:42 GMT -4
Yeah, I can understand that. I imagine some of the more mundane quests can wait, but I do like replayability with different paths, kind of like Inquisition did with the Mage or Templar questline.
And yeah, while I think it might become tedious stripping out of my armor going into town every time, I definitely love the idea of non-suicidal bandits. Nothing was more annoying in Skyrim than killing a dragon and having some bandit shithead with a hunting bow think he can take you out when a dragon couldn't.
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