Post by Baise-moi on Jun 8, 2015 15:49:34 GMT -4
Ever since the dawn of time, war and battle has endlessly plagued the land of Venture, reaping souls and crushing families. However a recent and blissfully embraced era of peace and tranquility had fallen amongst the land, with enveloping descent, and all was at rest.
The King of Venture administered almost undisputed authority over the certainly intriguing, continental land of Venture. Merely a single revolt erupted during the duration of his rule, and although massive, it had been quelled after intense bloodshed and entrails spilling onto the battleground as inanimate corpses began to shrivel, wither, and decay. The Land of Venture was inevitably thriving with artists as the lands were painted and bathed in crimson and scarlet, provided by the very warriors which bound their honor to their King. In Venture, all was black and white. There was no unity and individuality possibly existing simultaneously, no dark accompanied by light, no good paired with evil. Nonetheless, the deeds which the previous King humbly accomplished numbered high and abundant. Due to his influence, and his demeanor, the lands were repaired and replenished within the time of several years, with the added assistance of magic.
Magic was a prime source of any sentient entity's inner potential. It could be used to enact justice, to demonstrate oppression as innumerable rulers prior to the previous King's rule had utilized it. Magic brought forth multitudes of revelations from those who concealed their darkest secrets from the ones who aspired to annihilate their schemes, or plots for grand miracles. It was a confounding force which bound the mind and potentially even the soul to the being. Tremendous effort was required to harness its maximized strength, which expanded inconceivably as energy and knowledge was siphoned into reaching a vast, immense level. Others extended to astronomically substantial powers, in which they reveled, while others savored what they already had.
One fateful night, silence encompassed the Royal Palace; The hallowed husk of the once illustrious King was carried away to be buried, whether it be in the catacombs or another, more significant and worthy location ornately adorned with pristine carvings and a golden-lined casket. The King had not chosen an heir, however it was generally passive agreement that Thrait, the nephew of the King and his sole known relative (At least, close to him.) inherited rightful possession of the throne. Thrait, although humble and benevolent, was also arrogant and flawed in various aspects, such as his lack of commanding knowledge, or directing an army. For this reason, the denizens of Venture feared that his rule would descend upon them a plague or curse, a malediction which would envelop the land and thrust it into chaos. Revolutions to select an adequate, genuinely concerned ruler for the land of Venture were initiated in secrecy, however due to uncertainty of loyalty toward Thrait were not carried out. Instead, with amassed forces comprised of inexperienced units and regiments compared to Thrait's elite units, as well as his unspecified defenses (Rumored to be near impenetrable; Perhaps the reason why only one King of Venture out of the seven already existing was assassinated or slaughtered) the rebellions remained hushed. Until now.
Although Thrait was accepted as ruler, he was challenged by another, by the name of Serough. Serough arrived in the Royal Palace to administer a caution toward the 'King'. It is unknown what the message consisted of, however Serough departed unscathed, and seemingly triumphant as whispered among the population. And so suspicion arose, and uncertainty ceased. As did the peace, which caused the people of Venture to gradually fall into entropy. Furthermore, researchers of ancient bloodlines discovered that both Thrait and Serough were directly connected to the King, meaning both were correct. This caused indubitable confusion as well as separate rebellions among the land fighting for a decisive ruler. While Thrait may have been a typically lousy commander (Well, what did they expect from a royal? Were royals not supposed to lounge around all day on their pedestals as their servants catered to their every need?), Serough (Although formerly being a war general) appeared to hardly be a preferable alternative.
Serough's belief was individuality among each being. Independence and elegance in their own virtues, as well as expression (Including expression of utmost cruelty, including but not limited to torture, threats, and inflicting major injury), although it offered desirable freedom which Venture lacked. Even those who utilized the magic of necromancy, which had become outlawed by ancient ruling, and darkness would be accepted into societies without repercussions.
Thrait strongly disagreed with individuality and believed that unity had become a struggle to begin with. If Venture was divided, the land would face unceasing conflict. And while individuality had its advantages, they simply did not atone for the costs and sacrifices which it permitted.
To retrieve the throne from Thrait, Serough amassed a group of followers whom he had drafted and made a cunning attempt to assault the Royal Palace, in which Thrait resided. This battle yielded solely failure to Serough's ambitions as he was forced into a fleeting retreat, although his army continued to combat the opponent, eventually capitulating. The land returned to peace, and Thrait was bestowed complete, unswayed government over Venture, which proceeded to instantly recover, aided by its magically bound inhabitants. Despite this, the land lived in famine and despair. However, Thrait was, for a lingering time, assured a victory as Serough's group was forced into hiding, biding their time as the months passed, dragging a drastically prolonged period of time before war again emerged.
Some, in a desperate attempt to locate Serough in his obscure place of residence, desired to remove Thrait from his position. For several months, there was no sign of Serough, and most relented to Thrait.
A year later, however, Serough indeed was found. It was discovered by Thrait that he had recruited and enlisted a resistance composed to obliterate Thrait's practically everything in existence. Plundering villages and cursing those who refused to join him (Serough was more willing to perform darker deeds for what he insisted was the greater good), he and his army bound even outrageously powerful creatures and people with potent energies, twisting their ideals to Serough's very own whim. It has already been decided that only one can emerge as the victor. As believed in the land of Venture, the land of black and white, only Unity or Individuality can ever exist at a single point in time. No alterations. You know the rules and so do I. That type of situation.
Now, the land has been plunged back into a war, as the group has assembled enough men to begin a final battle, a battle to decide the fate of Venture.
(To sign up, go to the sign up thread.)
The King of Venture administered almost undisputed authority over the certainly intriguing, continental land of Venture. Merely a single revolt erupted during the duration of his rule, and although massive, it had been quelled after intense bloodshed and entrails spilling onto the battleground as inanimate corpses began to shrivel, wither, and decay. The Land of Venture was inevitably thriving with artists as the lands were painted and bathed in crimson and scarlet, provided by the very warriors which bound their honor to their King. In Venture, all was black and white. There was no unity and individuality possibly existing simultaneously, no dark accompanied by light, no good paired with evil. Nonetheless, the deeds which the previous King humbly accomplished numbered high and abundant. Due to his influence, and his demeanor, the lands were repaired and replenished within the time of several years, with the added assistance of magic.
Magic was a prime source of any sentient entity's inner potential. It could be used to enact justice, to demonstrate oppression as innumerable rulers prior to the previous King's rule had utilized it. Magic brought forth multitudes of revelations from those who concealed their darkest secrets from the ones who aspired to annihilate their schemes, or plots for grand miracles. It was a confounding force which bound the mind and potentially even the soul to the being. Tremendous effort was required to harness its maximized strength, which expanded inconceivably as energy and knowledge was siphoned into reaching a vast, immense level. Others extended to astronomically substantial powers, in which they reveled, while others savored what they already had.
One fateful night, silence encompassed the Royal Palace; The hallowed husk of the once illustrious King was carried away to be buried, whether it be in the catacombs or another, more significant and worthy location ornately adorned with pristine carvings and a golden-lined casket. The King had not chosen an heir, however it was generally passive agreement that Thrait, the nephew of the King and his sole known relative (At least, close to him.) inherited rightful possession of the throne. Thrait, although humble and benevolent, was also arrogant and flawed in various aspects, such as his lack of commanding knowledge, or directing an army. For this reason, the denizens of Venture feared that his rule would descend upon them a plague or curse, a malediction which would envelop the land and thrust it into chaos. Revolutions to select an adequate, genuinely concerned ruler for the land of Venture were initiated in secrecy, however due to uncertainty of loyalty toward Thrait were not carried out. Instead, with amassed forces comprised of inexperienced units and regiments compared to Thrait's elite units, as well as his unspecified defenses (Rumored to be near impenetrable; Perhaps the reason why only one King of Venture out of the seven already existing was assassinated or slaughtered) the rebellions remained hushed. Until now.
Although Thrait was accepted as ruler, he was challenged by another, by the name of Serough. Serough arrived in the Royal Palace to administer a caution toward the 'King'. It is unknown what the message consisted of, however Serough departed unscathed, and seemingly triumphant as whispered among the population. And so suspicion arose, and uncertainty ceased. As did the peace, which caused the people of Venture to gradually fall into entropy. Furthermore, researchers of ancient bloodlines discovered that both Thrait and Serough were directly connected to the King, meaning both were correct. This caused indubitable confusion as well as separate rebellions among the land fighting for a decisive ruler. While Thrait may have been a typically lousy commander (Well, what did they expect from a royal? Were royals not supposed to lounge around all day on their pedestals as their servants catered to their every need?), Serough (Although formerly being a war general) appeared to hardly be a preferable alternative.
Serough's belief was individuality among each being. Independence and elegance in their own virtues, as well as expression (Including expression of utmost cruelty, including but not limited to torture, threats, and inflicting major injury), although it offered desirable freedom which Venture lacked. Even those who utilized the magic of necromancy, which had become outlawed by ancient ruling, and darkness would be accepted into societies without repercussions.
Thrait strongly disagreed with individuality and believed that unity had become a struggle to begin with. If Venture was divided, the land would face unceasing conflict. And while individuality had its advantages, they simply did not atone for the costs and sacrifices which it permitted.
To retrieve the throne from Thrait, Serough amassed a group of followers whom he had drafted and made a cunning attempt to assault the Royal Palace, in which Thrait resided. This battle yielded solely failure to Serough's ambitions as he was forced into a fleeting retreat, although his army continued to combat the opponent, eventually capitulating. The land returned to peace, and Thrait was bestowed complete, unswayed government over Venture, which proceeded to instantly recover, aided by its magically bound inhabitants. Despite this, the land lived in famine and despair. However, Thrait was, for a lingering time, assured a victory as Serough's group was forced into hiding, biding their time as the months passed, dragging a drastically prolonged period of time before war again emerged.
Some, in a desperate attempt to locate Serough in his obscure place of residence, desired to remove Thrait from his position. For several months, there was no sign of Serough, and most relented to Thrait.
A year later, however, Serough indeed was found. It was discovered by Thrait that he had recruited and enlisted a resistance composed to obliterate Thrait's practically everything in existence. Plundering villages and cursing those who refused to join him (Serough was more willing to perform darker deeds for what he insisted was the greater good), he and his army bound even outrageously powerful creatures and people with potent energies, twisting their ideals to Serough's very own whim. It has already been decided that only one can emerge as the victor. As believed in the land of Venture, the land of black and white, only Unity or Individuality can ever exist at a single point in time. No alterations. You know the rules and so do I. That type of situation.
Now, the land has been plunged back into a war, as the group has assembled enough men to begin a final battle, a battle to decide the fate of Venture.
(To sign up, go to the sign up thread.)