Post by llama on Jan 28, 2017 20:22:00 GMT -4
Character sheet:
Name: Maria
Age: 26
Appearance: She's pale, befitting a human, and sports black hair with brown eyes. She's of average height, but thin from a lack of steady food She wears a cloak most of the time with the trappings of a commoner for her shirt and pants. Her boots, however, have had work put into them and are sturdy and silent. Her face is gaunt with little distinguishing features, which she continues to look after to make sure they don't become distinguished.
Skills (magic, swordplay, intelligent, etc.): Specializing in air magic, she's a notorious minor thief and has the typical trappings of such - moderately stealthy, excellent at picking locks, passable at pick pocketing. She's literate and has a somewhat decent education due to the insistence of her employer.
Weaknesses (two will do): Unfortunately and unfairly targeted by a genetic disease, her legs tend to be fairly weak and unsuited for any running. She similarly lacks the strength to do much up hand to hand, making her a very poor fighter.
Bio (can be short): She was born to two presumably loving parents that fell out immediately afterwards, left supporting a mother on her deathbed that she didn't like very much, and almost impressed into a maid job early on. Serving for a moderately wealthy family who saw her more as a possession to be groomed then a person, she disappeared one night and got as far away as possible. She tried working honestly for a brief while, but nothing quite ever felt right for her. She picked up and practiced air magic along the way, feeling that there was a kindred spirit between her roaming and the very nature of air magic. She got into petty thievery along the way until it eventually snowballed to where she is now.
Religious affiliation: She's an avid seeker of the darkest deities out there, but not holding any allegiance to them.
Preferred starting nation (can go as far to include region/city if you'd like): N/A
---
Here's to the year 1575, one that consists of a fresh start to you. Your past.. well.. a thing of the past, you had started your journey in northern Frester and followed the grand road system that ran from that area throughout Goodallia. This would be a nice way to escape the past, one of restraints. Along the road you found a few jobs that you tried out; serf enforcer, tavern security, and even at one point a caravan guard. Each time you slipped away unannounced, on your way for another adventure.
You're not exactly sure why you were attracted to the city of Vin. Every sign on the way directed you in the completely opposite direction, every passing traveler looked at you as if you were insane. The villages speckled along the main road got more and more battered. When you finally arrived, the guards at the entrance had threatened to 'beat your ass' if you didn't hand over some gold, but after the furling of the clouds overhead and an intimidating stare, they back off.
If it hadn't already been, it was clear why this town had such a terrible reputation. Within a couple minutes of walking through the streets you witnessed a dozen crimes, the perpetrators ranging of children to elderly women. You considered it luck, or maybe even your mother's guidance, that stopped you from getting held up.
Still reeling from the exhausting journey on the road, you find yourself in a tavern dubbed "Kill". It lives up to it's name; as you're walking in, a dead body is carried out the front door, their head smashed in. Towards the center of the bard is a cheering elf, putting his hangs together and grinning, blood on his fists and his eye blackened. Around the tables are an assortment of characters; a halfling with an eyepatch, a single robed figure towards the back, and a man at the bar's counter with his head on it.
Name: Maria
Age: 26
Appearance: She's pale, befitting a human, and sports black hair with brown eyes. She's of average height, but thin from a lack of steady food She wears a cloak most of the time with the trappings of a commoner for her shirt and pants. Her boots, however, have had work put into them and are sturdy and silent. Her face is gaunt with little distinguishing features, which she continues to look after to make sure they don't become distinguished.
Skills (magic, swordplay, intelligent, etc.): Specializing in air magic, she's a notorious minor thief and has the typical trappings of such - moderately stealthy, excellent at picking locks, passable at pick pocketing. She's literate and has a somewhat decent education due to the insistence of her employer.
Weaknesses (two will do): Unfortunately and unfairly targeted by a genetic disease, her legs tend to be fairly weak and unsuited for any running. She similarly lacks the strength to do much up hand to hand, making her a very poor fighter.
Bio (can be short): She was born to two presumably loving parents that fell out immediately afterwards, left supporting a mother on her deathbed that she didn't like very much, and almost impressed into a maid job early on. Serving for a moderately wealthy family who saw her more as a possession to be groomed then a person, she disappeared one night and got as far away as possible. She tried working honestly for a brief while, but nothing quite ever felt right for her. She picked up and practiced air magic along the way, feeling that there was a kindred spirit between her roaming and the very nature of air magic. She got into petty thievery along the way until it eventually snowballed to where she is now.
Religious affiliation: She's an avid seeker of the darkest deities out there, but not holding any allegiance to them.
Preferred starting nation (can go as far to include region/city if you'd like): N/A
---
Here's to the year 1575, one that consists of a fresh start to you. Your past.. well.. a thing of the past, you had started your journey in northern Frester and followed the grand road system that ran from that area throughout Goodallia. This would be a nice way to escape the past, one of restraints. Along the road you found a few jobs that you tried out; serf enforcer, tavern security, and even at one point a caravan guard. Each time you slipped away unannounced, on your way for another adventure.
You're not exactly sure why you were attracted to the city of Vin. Every sign on the way directed you in the completely opposite direction, every passing traveler looked at you as if you were insane. The villages speckled along the main road got more and more battered. When you finally arrived, the guards at the entrance had threatened to 'beat your ass' if you didn't hand over some gold, but after the furling of the clouds overhead and an intimidating stare, they back off.
If it hadn't already been, it was clear why this town had such a terrible reputation. Within a couple minutes of walking through the streets you witnessed a dozen crimes, the perpetrators ranging of children to elderly women. You considered it luck, or maybe even your mother's guidance, that stopped you from getting held up.
Still reeling from the exhausting journey on the road, you find yourself in a tavern dubbed "Kill". It lives up to it's name; as you're walking in, a dead body is carried out the front door, their head smashed in. Towards the center of the bard is a cheering elf, putting his hangs together and grinning, blood on his fists and his eye blackened. Around the tables are an assortment of characters; a halfling with an eyepatch, a single robed figure towards the back, and a man at the bar's counter with his head on it.