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Post by passion fruit on Nov 20, 2016 22:33:59 GMT -4
Well shit.
Have our science guys done anything with sulfur?
Start up schools, private schools that can be paid for, and public schools that are worse.
Have our Ambassadors come back from Essos and Mutant Kingdom
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Post by The Jiggler on Nov 20, 2016 23:47:15 GMT -4
Your scientists have developed sulfur acid. You can now use bullets filled with sulfuric acid to cause more harm to your enemies. You create an educational board. You subsidize public and private schools, but private schools come at a cost for higher education. You have 450 residents and 104 children (23% of your population). You charge 150 BBS per child. 25% of the child population goes to private schools (26 children). You gain 7,764.90 BBS p/t.
Your ambassadors come back from Essawe and the Essino government says that they're open to trade routes. (500 BBS potential) Your ambassadors aren't back from the Mutant Kingdom yet.
!ALERT! The Mutant Kingdom has two new colonies, Shadow Scouts have reported. One colony, 1,000 miles away from Inchnadamph, it's called Pyost. They've also settled 850 miles away from Inchnadamph. This one is called Kópassey.
You have 5,090.48 BBS. Your revenue has been projected to increase by ▲909.08% (3,900 BBS), and your per-turn revenue will be 7,764.90 BBS p/t.
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Post by passion fruit on Nov 21, 2016 0:05:01 GMT -4
Start trade routes with Essawe, giving them Shrimp, Barley, Rice, Beets, and maybe Doggos in return for nice foreign goods. Start a new colony near the edge of our grounds to the east. Start building up a Navy on Inchnadamph, and settle a new colony on the coast of the mainland of Inchnadamph.
Now that we're swimming in cash, start construction projects for an outer wall for our capital, which will be manned with cannons. Give our guys with guns Sulfuric acid bullets. Start the rapid expansion of our kingdom, saying that anyone who expands into new, unclaimed lands will officially own that area of land. But they will still have to pay taxes.
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Post by The Jiggler on Nov 21, 2016 0:59:38 GMT -4
You open trade relations with Essawe, exchanging shrimp, barley, rice, beets, and dogs in return for silk, grapes, wine, mahogany, and steel. You set up a new subsidized colony east of your furthest border. (-115 BBS p/t, +410 BBS p/t) You begin researching schematics for ships in Inchnadamph. You settle a new colony on the coast of the mainland near Inchnadamph.
You construct an outer wall of your capital city and outfit it with cannons. (-810 BBS) You equip all of your Arquebusiers with SABs (Sulfuric Acid Bullets). (-500 BBS) You expand exponentially northward and interject yourself into the top three nations as a superpower. You gain 10,000 BBS p/t from taxes across you gigantic kingdom.
You've spent 1,425 BBS this turn. Your economy is projected to grow by ▲2240.65% (10,410 BBS), and your per-turn revenue will 18,059.90 BBS (-115 BBS in deficit for your subsidized colony). You currently have 11,430.38 BBS.
ACHIEVEMENT EARNED: "Fucking goddamn that's a lot of money!"
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Post by passion fruit on Nov 21, 2016 1:13:33 GMT -4
Start growing our own grapes, and start using Steel as a replacement for whatever we've been using for our weapons. Sell the Silk, Mahogany, and Wine as luxury items.
Hire prospectors to try and find different minerals, and maybe some gems. Now that we're getting that sweet cash money, allocate 1000 each turn to research purposes, and start researching magic. Separate a portion of our scientists to start researching military things and allocate 500 there.
Has our exploration team returned?
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Post by The Jiggler on Nov 21, 2016 1:35:04 GMT -4
You begin growing grape plantations. (-850 BBS, 10% economic increase [1805.99], 110% increase for tavern taxes [525]) You replace your iron weapons with steel weapons. (-210 BBS) You sell silk, mahogany, and wine as luxury items. (+5,000 BBS p/t) You hire prospectors to find more minerals and gemstone deposits. (-610 BBS, results in 4 turns) You delegate 1,000 BBS p/t into scientific research. (-1,000 BBS p/t) You begin to research magic to enhance your soldiers. You delegate 500 BBS into military research. (-500 BBS p/t)
Your explorers have returned with reports of the Ork Kingdom, a rather primitive kingdom with a simple economy. They didn't interact with the Orks, though.
You spent 3,175 BBS this turn. You now have 26,315.28 BBS. Your economy is projected to grow by ▲32.29% (5831.54 BBS), for a total of 25,390.89 BBS p/t.
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Post by passion fruit on Nov 21, 2016 1:40:26 GMT -4
dang daniel, thats alot of babaulls
In the Hall of Augurs, and Mage Tower start developing a black mist that'll cover Shadow Country. Wait for the reports from the Ambassadors in the Mutant Kingdom
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Post by The Jiggler on Nov 21, 2016 20:56:50 GMT -4
You begin to research a mist to obscure the Shadowlands.
You have 51,706.17 BBS.
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Post by passion fruit on Nov 22, 2016 1:05:19 GMT -4
Start a bank, the Black Bank of Shadows, which gives out loans in return for the cash money and interest.
Send out large scouting parties all over the lands using 5 Serpent Riders and Shadow Dogs which I just bought.
Train a general for my army.
Any word from Mutant Dudes.
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Post by The Jiggler on Nov 22, 2016 12:43:03 GMT -4
You create the Black Bank of Shadows, a bank that hands out loans but charges interest. How much interest do you want to charge? (-1,500 BBS) You send out scouting parties to survey the land. They should return in 10 turns. You recruit the smartest scholar from your private schools, give him a logic test, and advance him into higher education. You should have a new general in 10 turns. A telegram from the Shadow Ambassadors at the Kingdom of Mutants arrived this morning. It says,
The Mutant Kingdom is willing to open up a trade route with you, as well as having a mutual dual-ownership of your colonies and their colonies (so they'd own half of Inchnadamph and you'd own half of Pyost). They've also proposed that if you help them with the Atravarian Revolt in one of their colonies, they're willing to negotiate more terms with you.
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Nova that isn't logged in
Guest
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Post by Nova that isn't logged in on Nov 22, 2016 19:27:53 GMT -4
You create the Black Bank of Shadows, a bank that hands out loans but charges interest. How much interest do you want to charge? (-1,500 BBS) You send out scouting parties to survey the land. They should return in 10 turns. You recruit the smartest scholar from your private schools, give him a logic test, and advance him into higher education. You should have a new general in 10 turns. A telegram from the Shadow Ambassadors at the Kingdom of Mutants arrived this morning. It says, The Mutant Kingdom is willing to open up a trade route with you, as well as having a mutual dual-ownership of your colonies and their colonies (so they'd own half of Inchnadamph and you'd own half of Pyost). They've also proposed that if you help them with the Atravarian Revolt in one of their colonies, they're willing to negotiate more terms with you. Charge 8% interest for every 6 months of not being paid back. Tell the Mutants that we're willing to trade all of our resources depending on what they have. Also tell them that we'd be willing to help them with the revolt, but we won't share dual ownership because the 2 colonies we own make more for us then the 3 colonies of the Mutants
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Post by passion fruit on Nov 22, 2016 19:39:36 GMT -4
^ this is infact me
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Post by The Jiggler on Nov 23, 2016 1:31:22 GMT -4
alright i'll tell 'em you cunt.
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Post by passion fruit on Nov 23, 2016 2:18:36 GMT -4
thanks cunt.
Have our Military Science guys start developing a infiltration shadow, a shadow who lurks in the shadows, striking out from the shadows. In our capital, start creating a monument to our god of Shadowism, whatever his name was. Start having our sciency dudes that arent military like develop aerial stuff. Hows the navy doing in Inchnadamph?
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Post by The Jiggler on Nov 23, 2016 3:16:07 GMT -4
Your scientists at the academy start developing a shadow that can lurk inside of himself and strike from himself. You create a monument of Nyx and plate it in gold. (-2,500 BBS) Your scientists begin to research aerodynamics. You have a pretty decent navy in Inchnadamph. You have a few canoes now.
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Post by passion fruit on Nov 23, 2016 15:11:18 GMT -4
Put 600 Babaulls towards Inchnadamph's Navy each turn. Have our prospectors found any minerals yet?
Have some of our port ships in Inchnadamph explore farther out to see if we can find any goodies,
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Post by The Jiggler on Nov 25, 2016 1:35:50 GMT -4
With your investment in the navy, your scientists and shipbuilders at Inchnadamph collaborate and create the ironclad! (-600 BBS p/t) Your prospectors have found the following minerals; aluminum, calcium, and copper. Workers have already started on constructing mines and refineries at these locations. (-1,500 BBS, -110 BBS p/t for maintenance, ▲60% of your income.) You send out caravels to find goodies on islands, separated from the mainland.
You spent 2,100 BBS this turn. You now have 151,169.73 BBS. Your economy is projected to decrease by ▼2.8%, but go up by ▲57.2% (14,523.59 BBS) for a result of 39,914.48 BBS p/t.
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Post by passion fruit on Nov 25, 2016 2:00:47 GMT -4
What did we get from the trade agreement with the Mutants?
To uphold our agreement, send 20 Shadow Marines, 5 Serpent Riders, 5 Arquebusiereres, and 10 Shadow Dogs to help the Mutants. Also send ships out to explore the sees and look for oil or whatever.
Do Shadows need Calcium for healthy Shadow Bones? or something.
Start using Aluminum as packaging, and use copper as a jacket for our bullets. Also start seeing if our scientists can do anything else with these discoveries.
Start arming our Ironclads with cannons, and train soldiers to use the ships, and have the navy patrol around our island colonies.
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Post by The Jiggler on Nov 25, 2016 3:43:06 GMT -4
ECONOMIC DATA
We'll be discussing your economic situation in this section of the post. Currently, your nation is producing 39,914.48 babaulls (BBS) per quarter (turn). Your current balance (before any expenditure in your turn) is 191,084.21 BBS. You're the second largest economic powerhouse in the world aside from Trumplandia, that has 1,000,000,000 TRD (Trump Dollars) per turn. This is roughly 25,053.56x more than your current revenue. You have open trade routes with the Mutant Kingdom and the Principality of Essawe. The natural goods you produce include; timber, dogs, rice, shrimp, barley, sulfur, beets, aluminum, calcium, and copper. You're currently exporting timber, shrimp, barley, alcohol, dogs, and beets. You're currently importing silk, grapes, wine and mahogany wood (from the Essawe Principality) and salmon (from the Mutant Kingdom).
that's it cunt.
You dispatch a contingent of 20 Shadow Marines, 5 Shadow Serpent Riders, 5 Shadow Arquebusiers, and 10 Shadow Dogs to the Mutant Kingdom to support them.
You can use calcium in adhesives and sealants, cosmetics, foods, paint, paper, pharmaceuticals, plastics, rubber, for the production of lime, and as crushed stone in construction. You encase SABs in full copper jacks (FMJs) and equip them throughout your military. (-2,500 BBS) You begin using aluminum for... packaging? You equip your Shadowclads with cannons and sailors.
NEW TROOP: since im a gay cunt and forgot it in the last post.
Shadowclads: Shadowclads are Shadow Ironclads. They're armed with 12 18-pounder cannons and 30 sailors each, these are revolutionary naval units. With these astounding ships, the only two navies to rival yours are those of Trumplandia and [UNKNOWN FACTION]. Completely decked out with iron and 120 shots, these Shadowclads are a formidable foe. Each one costs 850 BBS.
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Post by passion fruit on Nov 25, 2016 4:15:06 GMT -4
Purchase 10 Shadowclads, and see if we can place another colony deep in the mainland of the continent. We're only getting salmon from the Mutants Kingdom, Do they have anything else to trade?
See if we can make any alloys out of Steel, Calcium, Copper, and Aluminum. Have a celebration to our kingdom prospering
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Post by The Jiggler on Nov 25, 2016 4:43:34 GMT -4
You purchase 10 Shadowclads. (-8,500 BBS) You house a colony deep in the mainland near the Cardinal Alliance and the Trumplandian Oil Well. The Mutant Kingdom only has salmon and copper, but you already have copper. You create bronze, steel is already an alloy, Duralumin (copper-aluminum). You celebrate your prosperity with a grand parade with lavish floats and exquisite cuisine. (-12,000 BBS)
You spent 20,500 BBS this turn. You now have 210,498.69 BBS.
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Post by passion fruit on Nov 25, 2016 4:53:12 GMT -4
Use Bronze for our weapons and guns, and Duralumin for our future aircrafts. How is Aerodynamics going?
What resources does this colony have? Send out 10 Serpent Riders and 15 Arquebuisersers to the new colony.
How is our military research of infiltration shadows going? How is the training of our new General going?
Once again, start propaganda about the rapid expansion of our kingdom in order to claim more of the Peninsula that our Kingdom is on. Are their any oil wells in the area near us we could claim?
Put 2000 Babaulls into Military Research, Aerodynamics Research, and 1000 into training magicians at the Sanctum of Augurs/Mage Tower
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Post by The Jiggler on Nov 25, 2016 14:03:31 GMT -4
Steel is better than bronze you dimwit. You've produced a clunky, big biplane with machine guns strapped on either side. This vehicle is called the H-1 RDCHS. Coined by pilots as the Red Duchess. It's painted black with red accents. It's not bad for your first fighter plane.
You buy 23 Shadow Serpent Riders (-20,125 BBS) You buy 26 Shadow Marines (-14,040 BBS) You buy 15 Shadow Arquebusiers (-10,125 BBS) You buy 10 Shadow Wardogs (-700 BBS) You buy 10 Shadowclads (-8,500 BBS) You buy 300 Shadow Sailors (-45,000 BBS) Total: 98,490 BBS
I just realized that all those units you've been sending everywhere, you didn't have. So I fixed that and charged you for it.
Here're your units:
Shadow Serpent Rider: 15 Shadow Marine: 20 Shadow Arquebusier: 15 Shadow Wardogs: 10 Shadowclads: 10 Shadow H-1 RDCHS (Red Duchess): 0
YOUR GARRISONS:
Inchnadamph: 4 units: 3 Shadow Marines 1 Shadow Arquebusier
Contested Mutant Kingdom Territory: 40 units: 20 Shadow Marines 5 Shadow Serpent Riders 5 Shadow Arquebusiers 10 Shadow Wardogs
Aviemore: 25 units: 10 Shadow Serpent Riders 15 Shadow Arquebusiers
Coastal Patrols: 10 Shadowclads
Total Units across the Board: 23 Shadow Marines 26 Shadow Arquebusiers 15 Shadow Serpent Riders 10 Shadow Wardogs 10 Shadowclads 300 Shadow Sailors 0 Shadow Pilots 0 Shadow H-1 RDCHSes
In total, you have 384 units.
New Units:
Shadow Sailor: Shadow Sailors are the men that man the Shadowclads and cannons. They're usually unarmed but most of them carry portable tasers while they're onboard. Each sailor costs 150 BBS.
Shadow Pilot: Shadow Pilots are the men that man aircraft used in military expeditions. They're armed with semi-automatic pistols and combat knives. Shadow Pilots are trained to destroy any assets when downed behind enemy lines (i.e., the plane) so they also carry around with them explosive charges. Each pilot costs 225 BBS.
Shadow H-1 RDCHS: The H-1 Red Duchess is the first fighter plane produced by the Shadow Kingdom, equipped with two machine guns on either wing facing forward and a machine gun in the back seat for a gunner. The Red Duchess is capable of producing temporary screens of Black Mist that'll cover them from radars during flight. It's required to be manned by two men, one piloting, and one shooting. The Red Duchess is painted black with red accents and whatever else the pilots paint on their planes. Each plane costs 750 BBS.
Shadow Mage: Shadow Mages are trained in the Sanctum of Augurs and are tested locally as constables until they're served for two years as a civic guard. They know basic spells but are great field medics and demolition experts. Each Mage costs 910 BBS.
Sorry for taking such a large chunk out of your economy Karl, but I'll keep up with the purchases this time. Plus it's been awhile so your interest from the bank has returned, which is 50,000 BBS.
The new colony, Aviemore has an abundance in quartz and marble, valued objects by Trumplandians. This could either cause diplomatic relations or territorial disputes between your kingdom and Trumplandia. Nonetheless, though, quarries for both of these objects should raise the value of Aviemore from 1,800 BBS by ▲150% to 4,500 BBS. (+4,500 BBS, +1,125 BBS p/t ▲~2.82%).
You slightly expand northwards, claiming more assets like sorghum and limestone. But it wasn't such a large expansion as it was last time. You only gain about a ▲5% (2051.97) increase in your revenue. You'll get 43,091.45 BBS p/t now. You gain a new General, his name is Maggard Rathmore. He can help organize your military, advise you at critical moments, and eventually if you choose to, become a Hero.
There is an oil well southeast of your coast. You invest babaulls into the following programs; -Military Research (-2,000 p/t) -Aerodynamics Research (-1,000 p/t) -Academies of Magic (-1,000 p/t)
You've gone through a lot of cash today.
Summary: Today you've spent 98,490 BBS on troops, and 4,000 BBS on investments and grants. You gained 54,500 BBS today and your economy is projected to grow by ▲143.54%, to a total of 97,207.72 BBS p/t. You now have 211,923.17 BBS.
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Post by passion fruit on Nov 25, 2016 14:39:53 GMT -4
What is a Hero?
Buy 6 D-1 RDCHS 12 Shadow Pilots 6 Shadow Mages
Have 2 Planes and the 4 Pilots needed, 2 Mages, and our newest general help the Mutants Skirmish war. Start farming Soghum. Use Limestone for construction, as well as the Marble we'll be getting from Aviemore, and sell Quartz as a luxury item, cutting it into pretty gems.
Offer the Mutants dual-ownership over Aviemore in return for extra protection of it.
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Post by The Jiggler on Nov 25, 2016 20:37:53 GMT -4
A Hero is a special unit used in factions. Like Trump is a hero from Trumplandia and provides additional bonuses, your general if trained enough could also be a Hero and provide benefits for your kingdom.
You buy 6 Shadow H-1 RDCHSes "Red Duchess". (-4,500 BBS) You buy 12 Shadow Pilots. (-2,700 BBS) You buy 6 Shadow Mages. (-5,460 BBS)
You dispatch two Red Duchesses and two Shadow Mages as well as with General Maggard Rathmore to the Mutant-Atravarian contested land. You invest in a sorghum plantation. (-1,500 BBS) You use Limestone as a cheaper construction material. You also begin to use marble for buildings of grandeur and sell Quartz as a luxury item.
You need to open up an embassy in the Mutant Kingdom's capital to continue further diplomatic relations.
Quartz will earn you 350 BBS p/t.
You spent 14,160 BBS this turn. Your total cash is 294,970.89 P/T and you'll get 97,557.72 BBS p/t.
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