Post by vammy on Oct 7, 2016 22:17:18 GMT -4
End of the Nomadic Era
The sounds of horses galloping across the plains of the west fills the ears of every feudal king, either causing a reaction of fear or a reaction of wrath. These two groups constantly clash and only one may be the victor.
Your tribe; old or new, big or small. Is one of these tribes running away from the eastern drought in hopes of forming a kingdom on the rich western provinces, a place where it's natives rise and fall everyday let alone a foreigner like you.
Although there's never harm in trying.
But firstly, where will you go?
---Starts---
( I'm going to keep much of the world a secret for now, but this is a ISRP NRP.)
Go to the Near East: What divides the west from the east? Well nothing really aside from a few hills. The near east is just west of those hills where most of the tribes are going. Mostly a undeveloped region. ( Good start to avoid lore and big kingdoms, instead you have small tribes that are rather young and unstable.)
Go to the Froises:
The terrible tundra of the north, controlled by nomadic raiders, golems and living pieces of ice. At northernmost tribes live giants. ( Access to magical troops and generally a good spot to find out about magic.)
Go to the Mazin: a southern region near the east controlled by dark skinned kings united by the zeal of a recently formed faith looking to convert everyone. ( If you like a challenge.)
Go to the Southern Isles: Stuck in between the Southern and Northern continents this archipelago is ruled by mostly foreign kings looking for trade. ( You start out with boats.)
Go to the Imperial lands of Nomi: Attempt to start a kingdom in the lands of Alaric and his sons. ( Challenging )
----Tribe Sheet----
Tribe:
Leader Name:
Start:
That's literally all I need for now
The sounds of horses galloping across the plains of the west fills the ears of every feudal king, either causing a reaction of fear or a reaction of wrath. These two groups constantly clash and only one may be the victor.
Your tribe; old or new, big or small. Is one of these tribes running away from the eastern drought in hopes of forming a kingdom on the rich western provinces, a place where it's natives rise and fall everyday let alone a foreigner like you.
Although there's never harm in trying.
But firstly, where will you go?
---Starts---
( I'm going to keep much of the world a secret for now, but this is a ISRP NRP.)
Go to the Near East: What divides the west from the east? Well nothing really aside from a few hills. The near east is just west of those hills where most of the tribes are going. Mostly a undeveloped region. ( Good start to avoid lore and big kingdoms, instead you have small tribes that are rather young and unstable.)
Go to the Froises:
The terrible tundra of the north, controlled by nomadic raiders, golems and living pieces of ice. At northernmost tribes live giants. ( Access to magical troops and generally a good spot to find out about magic.)
Go to the Mazin: a southern region near the east controlled by dark skinned kings united by the zeal of a recently formed faith looking to convert everyone. ( If you like a challenge.)
Go to the Southern Isles: Stuck in between the Southern and Northern continents this archipelago is ruled by mostly foreign kings looking for trade. ( You start out with boats.)
Go to the Imperial lands of Nomi: Attempt to start a kingdom in the lands of Alaric and his sons. ( Challenging )
----Tribe Sheet----
Tribe:
Leader Name:
Start:
That's literally all I need for now