Post by The Jiggler on Jun 6, 2015 11:54:12 GMT -4
Yitheris: Portal to the Higherworld [Chapter Juan 1]
[PLOT:]
Throughout the ages of your people you have lived amongst nature and treated it respectfully. And nature has done the same to your people; good crop growth, clean water, healthy animals and herbs that cure illnesses. Little have your people waged war and were peaceful until the Higherworlders came...
The first historical account about the invasion of the Higherworlders was a large storm at a village and then a spherical shape plunged into the earth and stuck itself in the middle of the village. A little time later, they burst out wielding hatchets, bows, weapons with dual sided blades, and massacred the village. Priests from all over the lands came and created a magical ward around the village to prevent the invaders to proceed with their conquest. It took ten months to vanquish them and destroy their contraption. Over the next hundred years, civilization lived in peace and harmony again until a group of six explorers found a similar device used in the first invasion but was much larger and rusty. Everyone thought it was broken so they decided to leave it alone... little did they know that it was a massive portal and the next invasion would come soon unless a group of adventurers, and heroes, were to stop it and shut out the portal forever.
[THE HIGHERWORLD (YITHERIS):]
The invaders brought back strange devices that had images held within small pieces of water. Historians claimed this water and saw visions of the supposed Higherworld; it was beautiful. Flowers were made out of gold and silver and the stem was bound cloud. The fields were plush and green and the sky was clear and blue, the water crystal-through and beautiful animals roamed the fields, eating grass with grace. Professional sculpted temples dotted every few kilometres or shrines with books, apples that had a amethyst colour and trees with gold nuggets in them! This was the supposed paradise for the people of Gemi; they even made a religion for it called Hiton which claims the invaders were actually a gift to show them the images to know what they'd ascend to, but the invaders grew evil and twisted and attacked instead of ultimately sharing their wisdom.
[OVERWORLD:]
The overworld is too, plush and beautiful with exotic plants and beautiful people. Animals and orchards decorate the land; the huts and villages of the Gemi pepper the realm, foods are so delicate and sweet that some people actually fall in love with the next person they see after taking a bite. Although, ever since the "invasion" or "blessing" as the Hiton clerics call it, the people have gone underway to make powerful armours and weapons to suit the people willing to defend the Overworld incase of a true attack. Although there is another possible threat on the Overworld; a sorcerer has been conjuring the previously dead ancestors of the Gemi and making them into a civilization. No one has taken action against it yet because he hasn't posed himself as a threat; only a nuisance at the moment.
[GEMI:]
Gemi are tall, usually standing at two metres, with a pale milky white skin. They have golden pupils and their eyes sort-of bend back towards their ears which are long and pointed, increasing hearing. Many women have long black flowing hair that is beautiful, but some tend to dye it other colours. Men usually have messy brown hair and don't care too much about their appearance unless they're trying to get the attention of a female. Gemi also have webbed toes from most of their prehistoric time living in the oceans, also they can breathe up to six hours underwater. Usually, Gemi are lean creatures that have amazing athletic abilities. Most of the tycoons are fat and lazy though. There are no sports or activities that are gender-specific and any gender can participate in anything.
[MAIN PLACES:]
[CASTLES:]
[Castle Chironrag:]
Castle Chironrag stood as an outpost for the first invasion but was destroyed from the initial shockwave of the crash. It is now in ruins and a centre for people in deep poverty that take care of each other and live off of nature. It is a small fortress with a moat and a few animals and fruit shrubs.
[Castle Timion:]
Castle Timion is a national import/export castle due to it's rich mithril mines. It is large and has much comfortable furniture with spectacular foods and weapons. It is ruled by a fat tycoon named Harbinok the Jolly. His family first discovered the mithril source in the Valkyrie Age. They began to create an empire called Evangilst Mithril Company. The tier of nobility by anyone wearing a suit of Mithril is kinglike or rather legendary if they aren't nobility in the first case.
[Citadel Shadjuma:]
Citadel Shadjuma is the capital of the Gemian kingdom. Led by Monarch Irelparis, (I-rill-pari) the castle in the centre of the Gemian military; withholding the Academy for the Young and Brave or AYB. Many of the greatest warriors were born in Citadel Shadjuma. Also in secret; the historians brought back a egg for Goodman Monarch Varsur from the contraption used in the first supposed invasion which turned out to be a Faerie Dragon. The Faerie dragon named Prastorn is kept in the Royal Chambers as a pet for the Monarchs. A far-gone necromancer named Dramyn casted a spell to make Prastorn's live infinite.
[TOWNS]
[Herbelle:]
Herbelle is a fishing village close to the coast and is known to often see horses made of water to sprint across the sea and sometimes visit the children while they're helping their parents fish. Some of the water-horses are actually kept as pets but soon become sandstone horses, although it doesn't bother them. Herbelle is the closest village to Shadjuma known.
[Cairmis:]
Cairmis is a town up in the mountains where they mine silver and sapphires. Many mercenaries are willing to stay there as it is very diverse racial wise; the settlement's full religion is Orthaden. Meaning, they do not believe in any gods and rather believe in hard work as a deity. They'll trade with travelers their goods and often will catch little sprites or fairies roaming around the area. The children play with the fairies and sprites when they're not doing chores.
[Lemiun:]
Lemiun is a thorp where they keep and breed cattle, pegasi and miniature trolls. The trolls serve as heavy-duty reinforcements in the act of a raid on the thorp or an attacked patrol. Pegasi are usually the aerial defense AND offense. Cattle is just for food and leather. Many people buy trolls as personal guards which gives money to the workers. The overall population is around sixty-four.
[WILDERNESS:]
[Aesoroth Meadow:]
Aesoroth Meadow is a place where most of the goblins and bandits are at. They camp there due to quails, clean water and many berries. The goblins don't usually even fight anyone. They sneak into bandit camps and steal furs, meat, berries, mostly alcohol, and weapons. Goblins use magic and trickery to befuddle their enemies and don't often come out of their huts. Bandits set up traps around Aesoroth's roads in hope to capture wandering caravans and loot them.
[Hereycon Lake:]
Hereycon Lake is a large area not too far from Aesoroth Meadow. It's inside a valley between two mountains. Golems have made villages around the lake and keep phoenix pets. They rarely talk with anyone and when they do it's just about rocks or clay. They breed the phoenixes so they're up for sale and only costs forty pebbles. Some golems are made of glass and water and are willing to be hired. They're the further intelligent golems.
[Piradus Mountains:]
Piradus Mountains are where the Rocs live. They like to terrorize climbers and sometimes drops a feather that is very valuable. No one has ever been able to reach the Rocs' nests other than by fighting through them with a dragon. At the top is supposed to be untold riches and Roc eggs which are even more valuable than Roc feathers!
Playable Races:
Gemi
Elf
Human
Imp
Golem
Sprite
Fairy
Pixie
Goblin
Dwarf
Available Companions:
Dog
Phoenix
Horse
Sprite
Fairy
Pixie
Cat
Robin
Eagle
Sparrow
Hawk
Falcon
[Classes: ]
Gladiator:
Gladiators wear heavy armour and usually dual wield swords, hatchets, and maces.
Ranger:
Rangers use bombs of smoke or other types to distort their enemies and then shoot at them with crossbows, bows and slingshots. They usually wear light armour which helps them with agility but gives them a penalty while in cold.
Warrior:
Warriors use lances, great swords, long swords and battleaxes. They wear Colossal Armour which is mithril and the highest tier of heavy armour.
Skirmisher:
Skirmishers use javelins, throwable knives, bombs, and short bows. They wear light armour that's padded and usually taunt the enemy while the others prepare.
Battlemage:
Battlemages use deadly magic like fire, lightning, water, ice, and earth. They usually help the skirmishers fight off enemies while the others prepare but are usually upset they don't get to get full-on action. They wear light armour that covers their entire body; usually hooded.
Swordsman:
Swordsmen use rapiers, short swords, and sabres. They wear A light and heavy armour mix. This helps with both agility and protection. They usually fight upfront with the warriors and gladiators.
Archer:
Archers stay at the back of the group and use longbows to provide projectile reinforcements. They wear light armour and are typically very fast and have a lot of stamina.
Rogue:
Rogues usually dual wield daggers or knives and use shadow spells to make themselves invisible. This helps when sneaking into enemy camps and scouting out. They typically carry an assortment of scrolls, potions and poisons on themselves. They wear mail which is the third light armour tier.
Bard:
Bards don't usually fight and are primarily for morale which can give buffs such as; increased stamina, increased health, increased strength, increased mana and increased vision. They usually carry around lutes, recorders, harps and drums. They keep a journal and scroll with them along with two inkwells at least and a quill to record adventurer's
stories. They really just wear commoner's clothes which provides no armour.
Priest:
Priests are from descendants from the priests that created the ward and vanquished the Higherworlders in the first invasion. They usually are clad in plated armour with trinkets, amulets, rings, scrolls, books, staves, and wands. They can immediately heal anyone and ward off evil spirits with their amulets and rings. They use scrolls to summon holy help and books to sound out vanquishment spells or research a demon or spirit from previous priest accounts.
[Rules:]
I. Standard ROBLOXian rules apply.
II. Do not godmod, metagame, and other wrongly actions.
III. Please use proper grammar.
IV. You can only have one class per character unless you want me to change it which won't happen until ten pages after your first post. Five chances to change your class.
V. You can have only up to two characters alive at a time.
VI. Don't automatically go to the portal, after a while I will begin to guide you guys towards it.
VII. If we are in a party, do not post "Can I be in party please?" on the forum, PM me, I'm most likely the one hosting it.
VIII. If you have a problem with another player on the thread, do not post your argument on a thread, take it to party, chat or PMs.
IX. Do not ask for admin as it will probably make you LESS likely to become one.
X. Admins, do not abuse your powers as a admin. I.E: "I kicked joshuaman731 because he didn't roleplay right." that really just makes no sense to me.
XI. If you make a character sheet, be active. At least five RELEVANT posts a day. Although, I'd appreciate more.
XII. If you are going on a vacation or won't be available for a certain amount of time, please PM me and I'll make it so you won't effect the plot too much by either getting you caught or making you get stuck in something. This helps add to the roleplaying and keep the story progressing.
XIII. If you read everything put ptthc1 in Other on your character sheet.
XIV. If you decide to be a mercenary, put M-[Class] on your character sheet under "class".
[Character Sheet:]
Name:
Age:
Race:
Class:
Items:
Appearance: (Clothes and body please and at least make it a paragraph.)
Biography: (Optional)
Personality: (Optional)
Companions: (If any, Optional)
Other: