Dex
Themes
Time to help the one who ends realize the errors of their ways.
Posts: 5,318
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Post by Dex on Sept 24, 2016 13:55:08 GMT -4
Want to be read? I know you're an Architect of Light. I have no idea what that is, but okay. I'll do it tomorrow.
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Post by Xenos on Sept 24, 2016 14:07:37 GMT -4
i'm misty
yeahhhh
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Post by LNG257 on Sept 24, 2016 14:09:22 GMT -4
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Post by Xenos on Sept 24, 2016 14:15:34 GMT -4
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Dex
Themes
Time to help the one who ends realize the errors of their ways.
Posts: 5,318
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Post by Dex on Sept 25, 2016 3:02:47 GMT -4
BLUNDER The Architect of Light which is essentially building things with their aspect. The aspect of Light means he can go like "Hmm.. I feel like I'm lucky enough that the building will poof into existence" then the building poofs into existences because crazy luck is a part of Light, though technically it is stronger when it is the separate aspect Fortune/Luck. There is also the knowledge part of Light otherwise known as, "Let's build a building out of knowledge" and suddenly the Shine goes like, "hell yeah" then it creates a weird building that looks like it's solid light. The Shine definitely likes Blunder due to his ability to just stumble onto things or blunder onto them.
Also don't play poker with a Light player. No seriously. What are you expecting? Even if Light Players swear to not use abilities, The Shine is going to passively increase their luck whether they want it or not.
The aspect of Light is very fast in fact, LeBlunder in another timeline told me he never used a teleportation ability because he RAN faster. This allows Light players to pull off all kinds of sick acrobatics that may or may not listen to physics.(I dislike this.)
Light players often get sickening optimism. There's a limit to how often you can hear "Everything's gonna turn out alright" without flipping out and it's really freaky when Players have a darkly mood at the start of a session and they're happy-happy-sunshine-in-your-face by the end of it. It's weird enough that Aspects have some effect on personality but this one takes the cake and then it takes that cake and adds to it another layer of rainbow sugary cream, a thousand candles, a mountain of glittery candies and a small edible unicorn on top.
It's not a very hidden secret: you can turn luck manipulation directly into a battle advantage by employing luck-based weapons. The Genesis Game has a piece of code that tries to run an exception to luck manipulation so that it wouldn't abuse the potentially ridiculous power of luck-based specibus allocations. However, this measure doesn't work properly because the extra line of code is shoddy. It was probably thrown in as an afterthought; it only blocks certain basic abilities. To be more exact, it prevent Players from directly buffing the luck of their Strife Specibus. It doesn't prevent them from personally accumulating luck, which is especially easy to snowball with the Architect class.
Here are some abilities.
[Let There Be] Is a good ability to have when traversing dark dungeons, underground mines or stuff like that. Word of warning, if you do the player command Song of Light then cast [Let There Be] they will conflict with each other but if you cast [Let There Be] then Song of Light it won't conflict. Go figure.
[Flare] It is one of the very few attack abilities Light gets.(That doesn't mean you can't free-style some up.) It basically takes all the light in the area and turns it into a giant fucking laser but it's not very efficient Pluck-wise so stick with Luck manipulation and save that laser for when you need it.
[Vision Omnifold] This basically allows them to have xray vision, thermal vision, life vision, emotion vision and whatever the fuck vision they want. This however costs more Pluck to maintain the more vision capabilities they have. This means they could get 20/20 vision and still have positive Pluck regeneration but if they have all the before mentioned vision, you won't have enough Pluck to run it for a millisecond.
[Dance of Thorns] Light players are the least dangerous to allies when it comes to berserk triggers. It's a super-buff for having perfect luck. It's especially useful for fighting opponents that have random attacks, teleportation or super-speed. The Light Player will get to block or avoid all their attacks by sheer coincidences, it's like dancing in a field of thorns and not getting a single scratch on yourself as a dance of thorns is a perfect performance.
Still, the [Dance of Thorns] is not completely safe. The problem is that luck is relative. Good luck for the Light Player doesn't mean good luck for everybody. For example: someone "coincidentally" blocking an attack with another person's face just because otherwise, the Light Player might get dirt on his/her shoes. That kind of "luck". Light's luck is usually better directed than that but not during a berserk spree, and especially with Titles on the active spectrum. It's better to appreciate the dance of thorn from far away or you'll get prickled.
Here are some denizens.
Hyperion is a total dick, he'll often speak at such speeds that you need to hear him again. If you ask him to repeat he'll then say "Do I need to sound out all the syllables for you?" and he'll proceed to very slowly say things as if he's talking to a retarded child. He'll proceed to do this for the rest of the session and constantly make jokes on your intelligence. It took Blunder a long time to not want to kill him.
Athena is a mastermind that will manipulate you. When Blunder realized that he was just getting manipulated, he got angrier. She proceeded to make everything she said either a lie or truth and caused constant suspicion. The underlings she sends to wreck his land are often smarter than the average land imp and can turn weapons against him. This has caused him to almost die a couple of times from a simple weak imp with a couple of real deaths in other timelines.
Apollo is an okay denizen but is annoying with his energetic personality. He'll often do incredibly dangerous things then ask Blunder to join in. He died always if he joined in but the activities always looked very dangerous, so only a couple of other timeline deaths happened. He will proceed to beg him and will provide reasons that sound completely absurd that it will be safe.
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Dex
Themes
Time to help the one who ends realize the errors of their ways.
Posts: 5,318
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Post by Dex on Sept 25, 2016 5:59:08 GMT -4
PURRINGPurring is a Oracle of Heart, someone who scrys with Heart. Heart Players like Purring walk a path marked by fragmented identity, changing personality and occasional soul collisions. Don't worry she isn't going to go crazy – well, not any more than every other person here but her sense of self is in for a ride. Heart players have some of the best emotional support abilities – scratch their back, they’ll scratch yours later. Okay just for the record, the heart thing creeps me out so let’s just get this over with. The Aspect of Heart deals with identities or "souls", they have a lot of support tricks to help people come to terms with internal conflicts BUT their signature ability is to manipulate the "core" of things. It works like this: the Heart Players take an object and they plunge their hand through it as if it was made out of water with a lot of surface tension, they pull out the "heart" of it. It’s like a pulsating ball of shininess and they can manipulate it and put it back, like reprogramming. So far it seems vanilla right? That’s because you don’t know yet how it works offensively, it works on people. The signature offense ability [Weapon of the Heart] allows Heart Players is to plunge their hand into their own heart and rip a shiny thing out of it then they change the identity of that thing – from [feelings] to [weaponry]. It creates some pretty OP weapon actually, if you get past the fact that THEY PUT THEIR HANDS INTO THEIR CHEST. They’re made of solidified feelings and they dissolve after an attack, which is generally enough to kill a boss then they turn into light which returns in people’s chest. That sounds awesome, right? Holy shit no it isn’t, my GOD, it is so DISTURBING to watch them rip out their heart because seriously, HANDS DO NOT GO INTO CHESTS and you know the worst thing? It’s when they SUPPORT you with that ability. Purring had done this once in another timeline in a big fight because suddenly she was like "Hey, think of something really happy" and I’m like "Uh?" and then she plunged her hand INTO MY TORSO. I was like "GET IT OUT" and she was like "Nuh-uh". then she ripped out my chest-light-thing without even buying me a drink. She was like "Here, use this" while handing me some glorious magical schoolgirl weaponry. I am *not* cool with the heart-thing unless you WARN me in advance... Actually you know what? Fuck that. I am not cool with the heart-thing in *any* circumstances whatsoever. I don’t want any hands to go through my torso. It is strictly no-hand-penetration territory. Here are some example abilities. [What You Look Like on the Inside] An ability that involves changing your appearance like Mist does but based on your personality. A person that is really apathetic(Purring) would look like nothing special while a person like Pick would turn into a giant multicoloured bird. [Art of the Heart] Turns your soul into a fighting style so with Purring due to her struggle with a soul collision with another her from another timeline she will start of sweet but eventually turn into a cold-blooded killing machine. [The Pink Link] This ability allows Purring to scry for emotional connections between things. She could know how an insult might make someone feel or how a feeling could cause mass destruction for example. This allows Purring to use people's souls like how fortune-tellers use crystal balls to tell the future. The shiny will show them future events and show them how to plan for them.
[Pink is The New Black] This essentially allows Purring to trap enemies inside her soul prison and subject them to damage. This has a pretty high pluck cost but it's pretty worth it.
Heart Players don’t really go berserk so when they channel their Aspect too much they usually end up with an identity crisis, I mean, that is total shit but it sure beats inflicting mass destruction if you ask me. In fact, despite looking unusual(DEMONIC), Heart abilities are pretty safe.
Sophia is really fucking intense. The underlings she sends out to Purring land will go like "Sophia Akbar!" and then explode. When Purring asked about underlings going full 9/11 in another timeline she said something along the lines of "You are unworthy of the land and my underlings are willing to die to damage you" in a mad voice. Sophia proceeded to criticize Purring for asking why her underlings went 9/11 by saying "You can't respect their choices? Of course you can't because you are unworthy" and similar things for the rest of the session.
Aphrodite is like the queen slut of sluts. The underlings she sends to your land won't attack directly and will instead MOBILIZE her consorts to attack her by seducing them. The consorts that haven't been seduced are generally quest NPCs but will show their distaste over the village's violence. In one timeline they went to Purring's dream moon and basically made the battlefield a whole heck more dangerous with consorts attacking Purring along with carapacians. When asked about why she is turning all the NPCs against her she'll merely scoff and say "They're only realizing you are unworthy".
Yaldabaoth is arrogant and will often say he is the real king of the land. His underlings aren't that special but he sends serpents with Doom-charged venom that will kill. In one timeline Purring got so sick of the venom that she grabbed one of the snakes, took out it's soul, turned it bronze and finally made it able to cure with a single look. She kept that snake throughout the session and it never failed to heal her.
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Post by LeBlunder on Sept 25, 2016 11:36:34 GMT -4
"LeBlunder in another timeline told me he never used a teleportation ability because he RAN faster."
That's funny.
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Deleted
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Post by Deleted on Sept 25, 2016 11:46:43 GMT -4
alrighty then
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Deleted
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Post by Deleted on Sept 25, 2016 16:11:00 GMT -4
I Uh Don't even understand this anymore Or much care to
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Post by passion fruit on Sept 25, 2016 17:36:01 GMT -4
i havent seen the game or whatever it is but i wanna be read
pls
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Post by Xenos on Sept 25, 2016 17:47:16 GMT -4
i havent seen the game or whatever it is but i wanna be read pls the first step into understanding this is to be doped up on crack
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Dex
Themes
Time to help the one who ends realize the errors of their ways.
Posts: 5,318
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Post by Dex on Sept 25, 2016 17:51:24 GMT -4
What do you think of your reading?
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Post by passion fruit on Sept 25, 2016 17:56:15 GMT -4
first step to understanding
jesus iv only got alcohol
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Dex
Themes
Time to help the one who ends realize the errors of their ways.
Posts: 5,318
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Post by Dex on Sept 25, 2016 23:15:22 GMT -4
i havent seen the game or whatever it is but i wanna be read pls NOVANova is a Soldier of Spark, an aspect of sudden inspiration, sudden game-changers or sudden enlightenment that lasts for only half a second. This however means that he has to be quick on his feet and not hesitate to take advantages otherwise his ARC will go down a lot. So essentially don't hesitate and enjoy the Spark. [Sudden Death] A one hit kill ability that allows the caster to kill any Underling with one hit but they can one hit them too. This technically isn't a one hit but a massive damage boost to both parties involved that it might as well should be. [Flash Step] This allows the caster to move at 1% speed of light for half a second so essentially long enough to go 150000 meters with a single step. Costs quite a bit of pluck. [Sudden Advantage] This gives the caster the luck of a Light player for half a second and when combined with [Flash Step] is able to attack 100000 times with lots of critical hits. Can be very pluck-costly. [Sudden Pluck] This gives the caster enough pluck to for example cast any ability from Space(They can't but Space is very pluck-costly.) for half a second. [Sudden Hope] A psybuff that lasts for half a second but stays with them for the rest of the battle. [Sudden Knowledge] Gives the caster for half a second vision of all possible combat moves and their merits. Here are the denizens. Velox is an unpredictable denizen. The underlings she sends are often unique and each one is a challenge on it's own but for some reason she doesn't send as many. If you show one hint of hesitation then she will proceed to make fun of you because apparently that means you are an "undecisive mess" that is unworthy of the land. Bariq is a very loyal denizen, to the previous land owner that died. He will take every opportunity to remind you that you aren't them and that you can never be them. The consorts of the land often reminisce about the previous land owner and I don't think the denizen persuaded them. You'll need to understand that he can't trust you because the person that he put his every spark of trust in, died before you can not want to kill them. Zhayan is an impatient denizen. They are constantly putting you on terraforming quests and if you don't focus entirely on the quests and complete them immediately, he'll immediately start sending bigger underlings because apparently he "doesn't like your perfectionist attitude" because it's bad for the land. He cannot wait for anyone and is one of the few denizens to go out to the land to destroy stuff directly.
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Post by passion fruit on Sept 26, 2016 0:00:19 GMT -4
thanks my dude i really like my guy even though i dont know whats going on
ill read up on the game eventually
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Dex
Themes
Time to help the one who ends realize the errors of their ways.
Posts: 5,318
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Post by Dex on Sept 26, 2016 0:02:41 GMT -4
thanks my dude i really like my guy even though i dont know whats going on ill read up on the game eventually Your welcome. It's okay, not many do.
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Dex
Themes
Time to help the one who ends realize the errors of their ways.
Posts: 5,318
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Post by Dex on Sept 26, 2016 0:56:10 GMT -4
I am doing the abilities and denizens for Lego.
LEGO Lego, a Prince of Law known to be angry and has an incredible boner for justice. Lego cares deeply but he has a code that people must follow with the essentials being, don't lie to me and don't act like you're above the law. The Prince class are known for destroying their aspect or/and destroying things with their aspect. Lego can pretty much discard the rules or destroy anything that stands in his way with them, chaining people down with restrictions and using the aspect that literally means "stop doing that" to destroy.
Law is associated with a distinct visual effect that looks like some kind of chain. Many Law abilities causes this effect to appear on the target so you can think of it as a game indicator that represents a strong concentration of Law.
A lot of time, you will see these chains when a Law Player like Lego is involved with a [promise]. The promises of Law Players are magical and binding for example a Sylph of Law could swear vengeance upon a PK upon which the chain will appear like a bracelet around their wrist, a Guard of Law could swear to protect someone upon which the chain would appear like a ring around his finger and a Muse of Law could influence a person to make a promise to himself, in which case it is that person that is marked with the chain through the powers of the Law Player. However with a Prince of Law could swear to destroy the Black King and a chain-crown would appear upon their head.
The chains bound to a promise are more than than just a reminder as the aspect of Law is empowering those that bear the mark. It gives them the strength and mental fortitude to accomplish what they decided to do and Law is all about binding people to their words and rewarding them when they walk in that direction.
The chains are typically associated with promises, many Law abilities will temporarily summon them as a visual effect. When you imbue the Law into something to make an object heavier (in fact it anchors the object in space), they appears all over the target. The chains also appear when you use the Law to lock a door, a chest or a computer in which case it feels like yellow police tape. The chains also appear when you create a rule to block outcomes with negative consequences or bad luck. They are also involved when you inflict a sentence, in which case they are like an explosive collar with an activation trigger. Either way, it's always the same chains, as the justice of the Law is uniform and applies to every individual.
Here are some abilities.
[Negative Aperture] Provides knowledge of dark spots that bring a negative karmic charge with them otherwise known as [geis]
The powerful dark spots that you need to avoid are like magical taboos so if you avoid them, you are certain to be blessed. If you make other people walk into them, you bring forth their downfall. It's like when you do something that leaves you with a bad feeling and then you suffer a string of bad luck and you're convinced it's all related. From the point of view of the Law, the magical taboo that you had to avoid is something called a [geis].
The most important warning that comes with Law divination is that it looks fucking silly to on-lookers. It all make sense from the point of view of the Law Players because they can see dark luck, you don't. From your point of view, you are hearing a garbled mess of superstition and doomsaying spouted by a tribal witch doctor but the Law is serious business as long as you respect the Word of the Law, good things are going your way.
[Unsheath'd] Law's strength on the battlefield mostly comes from something called [vows], [Unsheath'd] will teach Law Players the branch of Law manipulation that is related to vow-crafting. It's a Law power with a simple premise: you exchange a restriction in exchange for a strength, vows sharpen potential like a blade in exchange of specialization.
In return, this means that Law warriors are binary, they are a wraith of justice to a particular kind of foe and powerless to those who aren't on their agenda. They are nearly immune to one attack and weak to another. as the strength of the Law comes from forging rules that favors them but these rules need to be precise in order to be strong. Basically they say things like "My duty is X but not Y". The harder the decision, the better it is.
Whenever Law warriors are contrived to an unexpected situation, they need some time to switch their specializations. That's their weakness. They are akin to a wrecking ball. They punch through walls, but they need to stop slowly to change direction.
[Busting Makes Me Feel Good] I think this is the best counter-ability in the game, Lego just needs to land the activation conditions right. He has to predict exactly what an opponent is about to do and make it illegal so when their opponent steps on their grill, the Law Players smirk and make them eat [Busting Makes Me Feel Good] to the face. It's a typical set-up to karmic retribution so Law loves that crap and the more precise the rule, the more it hits like a truck.
It also means that unpredictable enemies foil their plans. I heard of a time that a Knight of Law attacked a Bard of Rain so the Knight created the vow "I fricking hate your blonde hair". Yes, that is a valid vow but the Rain Player's hair then changed color(They do that sometimes, don't ask.), and the Law didn't apply to him anymore.
[Ruling the World] Law Players that dips in heavy magical territory will have a field day with cursing as a curse is like the opposite of a blessing provided by Myth. The mechanic of a curse is to use luck manipulation to make something less likely to happen.
Technically, curses are something called [rules]. That's because they are not innately negative. They are just outcomes that are not allowed. For example he could destroy the chances of a person dying by making a rule like [you're not allowed to die]. [Ruling the World] will teach Law Players everything there is to know about manipulating luck toward opposing particular outcomes.
[Judge, Gavel and Executioner] A Law Player can also craft something that is serious business: a [sentence]. It's like when Myth Players free people of their burden to such an extend that they heal them. Law Players can create such a restriction that it kills.
A sentence is not a conventional attack as it doesn't hurt enemies but rather it is a condition that causes enemies to inflict an attack on themselves. It comes with a trigger like [you are not allowed to attack me] or [you are not allowed to run away] and it inscribes the target with the chain effect around a body part, like the neck or something. If the target decides to go against the Law, the chain goes BOOM and the enemy's head goes WOOSH in the air.
Here are some denizens.
Anubis loves to talk about things that you hate. He sends imps that have faces of people you love to your land and they often imitate them with creepy accuracy, making it slightly difficult to kill them due to what I suspect to be a moral buff on Lego. Anubis will proceed to take the form of people you love and make them insult you because from what Lego in another timeline gleaned, he found it funny.
Eunomia is what we call a tight ass. She constantly tells you that you are unworthy and references something you thought in your mind 8 years ago, mention something you did on a birthday and constantly berates you on the things you say. She has a slight angelic corruption so make sure not to touch her otherwise have fun in the Choir(The fire will take everything you have. The light will burn away everything you are.).
Themis is like a Jehovah Witness combined with the idiocy of a fundamental Christian and adds terrorism to the mix. The underlings she sends don't explode but they definitely terrorize the consort villages and in one timeline they had burnt down an important quest village. Themis constantly tells you that you're going to hell because you do not believe in [insert god here], she changes religions every couple of weeks to spite you and I heard in one timeline, she told Lego to believe in Cthulhu.
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Post by Duck14 on Sept 26, 2016 7:36:27 GMT -4
Since everyone else is getting one...
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Post by LNG257 on Sept 26, 2016 9:55:45 GMT -4
Congrats dex, you've made a bandwagon.
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Post by Duck14 on Sept 26, 2016 10:33:59 GMT -4
Congrats dex, you've made a bandwagon. Which band will be playing in his wagon?
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Post by Happy on Sept 26, 2016 10:49:22 GMT -4
Congrats dex, you've made a bandwagon. Which band will be playing in his wagon? I strictly recall it being named "Tim Knows Zilch"
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Deleted
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Post by Deleted on Sept 26, 2016 16:54:07 GMT -4
Which band will be playing in his wagon? I strictly recall it being named "Tim Knows Zilch" Looks like you're joining a bandwagon of a different type
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Post by Happy on Sept 26, 2016 17:58:24 GMT -4
I strictly recall it being named "Tim Knows Zilch" Looks like you're joining a bandwagon of a different type M'kay.
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Post by The Villa Strangiato on Sept 26, 2016 18:25:30 GMT -4
so far it has been one week that i have been unnoticed lets keep it that way
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Deleted
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Post by Deleted on Sept 26, 2016 18:38:45 GMT -4
I AM SECRETLY SAD AND LONELY PLEASE GIVE ME THE ATTENTION I CRAVE
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