Post by tigershark02 on Jun 5, 2015 20:12:19 GMT -4
The country of Harven fell, every man for himself. An evil force erupted from the soil, portals of unbelievable size erupted and giants entered our world. These demons have extreme strength, and many have believed that it was the end of the world. Some demons would enter caves and turn them into dungeons any adventurer would never dare to enter. Even when escorted by the king's guard, nobody would survive.
However, those years have passed, and Harven has calmed down. Villages were remade, and cities were reborn. The demons stopped coming out of the caves to attack. However, only few know that these demons carry treasure and artifacts one couldn't even dream to possess. These people have grouped together and formed an agreement to split the treasures evenly. They gathered all the weapons and food they could find. Soon, piles of swords and shields, bows and arrows, even war hammers were at a small house nobody would ever expect to have such a hoard. But when one of the others accidentally told a fellow villager about the treasure, the chaos began. People were attacking caves at random points to see if any had treasure, and they did. But all those who entered rarely stepped out alive, and if they did, they were with little treasure. This made you and your friends even more determined to take the loot. One person, who now goes by the name, Goldmine, came out of one of the dungeons with more gold than his cart could hold. He is now old and frail, and gives advice to any adventurers who wish to enter one of the caves, he tells them about the terrain inside, and what kind of demons they could find.
You and your friends have found a cave far away that nobody has ever stolen a single gold coin. This cave was so far that if you entered, there would be no going back unless you killed every demon inside. This meaning, that if you kill all the demons, you take all the treasure you wish and live, however, if you leave one demon still breathing inside that cave, you take no treasure and die. You have not left the village yet, and any preparations you want to make before you embark on your journey can be made. Potions, spells, anything you could ask for, but just because you are on a quest for money doesn't mean everything is free, the merchants have raised the prices so all who got treasure would spend the most on that one merchant.
RULES:
1. No god-modding, etc.
2. I will be the only Admin, do not ask to become one.
3. Do not argue with each other.
4. This is a co-op RP, no killing any players.
5. I choose what you find in the dungeon, what things merchants have to offer, etc.
6. Put "Adventure pouch" in other.
7. This RP is very similar to D&D, please be aware you may have to spend time creating your character and making it worthy to be a character for Spoils of War. This means only good quality CS!
8. NO RESPAWNS, if you die, then you are out of the RP unless the entire party dies, then you all may respawn at the entrance of the cave with all the things you had when you died. (Note: there will be a revive spell that is unlocked by the healer late in the game.)
CS:
Name:
Age: (Over 20)
Race: (If left blank it will be Human)
Appearance:
Bio: (How did he/she become an adventurer?)
Other: Anything else I should know?
Weapon of choice: (This will make your attack a bit stronger if you use this weapon)
Inventory:
Level: 1
HP: 1000/1000
MP: 50/50
XP: 0/200
Gold: 50
Class: (Cleric, Wizard, Rogue Fighter)
Reputation: 0
Attacks:
Punch: 8 damage
Swing/Shoot: 16 damage
(Any additional attacks you would want to make specifically for your class, add them, just no more than two.)
Otherwise, that is it! Please note that if this RP finishes, then you MAY NOT create a character in Part 2, you must use your old character.
Feel free to ask any questions before the RP starts, and I will only be accepting from 4-5 people, first come first serve!
However, those years have passed, and Harven has calmed down. Villages were remade, and cities were reborn. The demons stopped coming out of the caves to attack. However, only few know that these demons carry treasure and artifacts one couldn't even dream to possess. These people have grouped together and formed an agreement to split the treasures evenly. They gathered all the weapons and food they could find. Soon, piles of swords and shields, bows and arrows, even war hammers were at a small house nobody would ever expect to have such a hoard. But when one of the others accidentally told a fellow villager about the treasure, the chaos began. People were attacking caves at random points to see if any had treasure, and they did. But all those who entered rarely stepped out alive, and if they did, they were with little treasure. This made you and your friends even more determined to take the loot. One person, who now goes by the name, Goldmine, came out of one of the dungeons with more gold than his cart could hold. He is now old and frail, and gives advice to any adventurers who wish to enter one of the caves, he tells them about the terrain inside, and what kind of demons they could find.
You and your friends have found a cave far away that nobody has ever stolen a single gold coin. This cave was so far that if you entered, there would be no going back unless you killed every demon inside. This meaning, that if you kill all the demons, you take all the treasure you wish and live, however, if you leave one demon still breathing inside that cave, you take no treasure and die. You have not left the village yet, and any preparations you want to make before you embark on your journey can be made. Potions, spells, anything you could ask for, but just because you are on a quest for money doesn't mean everything is free, the merchants have raised the prices so all who got treasure would spend the most on that one merchant.
RULES:
1. No god-modding, etc.
2. I will be the only Admin, do not ask to become one.
3. Do not argue with each other.
4. This is a co-op RP, no killing any players.
5. I choose what you find in the dungeon, what things merchants have to offer, etc.
6. Put "Adventure pouch" in other.
7. This RP is very similar to D&D, please be aware you may have to spend time creating your character and making it worthy to be a character for Spoils of War. This means only good quality CS!
8. NO RESPAWNS, if you die, then you are out of the RP unless the entire party dies, then you all may respawn at the entrance of the cave with all the things you had when you died. (Note: there will be a revive spell that is unlocked by the healer late in the game.)
CS:
Name:
Age: (Over 20)
Race: (If left blank it will be Human)
Appearance:
Bio: (How did he/she become an adventurer?)
Other: Anything else I should know?
Weapon of choice: (This will make your attack a bit stronger if you use this weapon)
Inventory:
Level: 1
HP: 1000/1000
MP: 50/50
XP: 0/200
Gold: 50
Class: (Cleric, Wizard, Rogue Fighter)
Reputation: 0
Attacks:
Punch: 8 damage
Swing/Shoot: 16 damage
(Any additional attacks you would want to make specifically for your class, add them, just no more than two.)
Otherwise, that is it! Please note that if this RP finishes, then you MAY NOT create a character in Part 2, you must use your old character.
Feel free to ask any questions before the RP starts, and I will only be accepting from 4-5 people, first come first serve!